Question / Help No ingame sound

Kesakor

New Member
Hi, I've been trying to stream with my new computer. However when I try to stream games like FFXIV, there seems to be no ingame sound at all. The only sound I can hear from my own stream is just the mic only. I've included the log file of the most recent one. (Also I don't know why it says I have two video cards detected.)

Code:
18:40:55: Open Broadcaster Software v0.612b - 32bit (´・ω・`)
18:40:55: -------------------------------
18:40:55: CPU Name: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
18:40:55: CPU Speed: 3400MHz
18:40:55: Physical Memory:  4095MB Total, 4095MB Free
18:40:55: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
18:40:55: monitor 1: pos={0, 0}, size={1920, 1080}
18:40:55: Windows Version: 6.1 Build 7601 S
18:40:55: Aero is Disabled
18:40:55: -------------------------------
18:40:55: OBS Modules:
18:40:55: Base Address     Module
18:40:55: 002F0000         OBS.exe
18:40:55: 58720000         OBSApi.dll
18:40:55: 5CF00000         DShowPlugin.dll
18:40:55: 5D380000         GraphicsCapture.dll
18:40:55: 5CE60000         NoiseGate.dll
18:40:55: 59760000         PSVPlugin.dll
18:40:55: ------------------------------------------
18:40:55: Adapter 1
18:40:55:   Video Adapter: NVIDIA GeForce GTX 660  
18:40:55:   Video Adapter Dedicated Video Memory: 2086469632
18:40:55:   Video Adapter Shared System Memory: 2147807232
18:40:55:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
18:40:55: ------------------------------------------
18:40:55: Adapter 2
18:40:55:   Video Adapter: Intel(R) HD Graphics 4600
18:40:55:   Video Adapter Dedicated Video Memory: 268435456
18:40:55:   Video Adapter Shared System Memory: 1577058304
18:40:55: =====Stream Start: 2014-03-04, 18:40:55===============================================
18:40:55:   Multithreaded optimizations: On
18:40:55:   Base resolution: 1920x1080
18:40:55:   Output resolution: 1920x1080
18:40:55: ------------------------------------------
18:40:55: Loading up D3D10 on NVIDIA GeForce GTX 660 (Adapter 1)...
18:40:55: ------------------------------------------
18:40:55: Audio Format: 48000hz
18:40:55: Playback device Default
18:40:55: ------------------------------------------
18:40:55: Using desktop audio input: Microphone (USB Chat Headset)
18:40:55: ------------------------------------------
18:40:55: Using auxilary audio input: Microphone (USB Chat Headset)
18:40:55: ------------------------------------------
18:40:55: Audio Encoding: AAC
18:40:55:     bitrate: 128
18:40:55: Using bitmap image
18:40:55: Using graphics capture
18:40:55: Scene buffering time set to 700
18:40:55: ------------------------------------------
18:40:55: Video Encoding: x264
18:40:55:     fps: 30
18:40:55:     width: 1920, height: 1080
18:40:55:     preset: veryfast
18:40:55:     profile: main
18:40:55:     keyint: 60
18:40:55:     CBR: yes
18:40:55:     CFR: no
18:40:55:     max bitrate: 3500
18:40:55:     buffer size: 3500
18:40:55: ------------------------------------------
18:40:57: Using RTMP service: Twitch / Justin.tv
18:40:57:   Server selection: rtmp://live-lax.justin.tv/app
18:40:58:   Interface: Killer e2200 PCI-E Gigabit Ethernet Controller (NDIS 6.20) (ethernet, 1000 mbps)
18:40:58: SharedTexCapture hooked
18:40:58: Completed handshake with rtmp://live-lax.justin.tv/app in 72 ms.
18:40:58: SO_SNDBUF was at 8192
18:40:58: SO_SNDBUF is now 65536
18:41:00: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 308 / 463872)
18:41:16: GraphicsCaptureSource::NewCapture:  eliminating old capture
18:41:16: SharedTexCapture hooked
18:44:47: GraphicsCaptureSource::NewCapture:  eliminating old capture
18:44:47: SharedTexCapture hooked
18:45:02: GraphicsCaptureSource::NewCapture:  eliminating old capture
18:45:02: SharedTexCapture hooked
19:11:46: Exit signal received, terminating capture
19:11:50: Total frames encoded: 55633, total frames duplicated: 129 (0.23%)
19:11:50: Number of frames skipped due to encoder lag: 48 (0.09%)
19:11:50: Total frames rendered: 55581, number of late frames: 10 (0.02%) (it's okay for some frames to be late)
19:11:50: RTMPPublisher::SocketLoop: Graceful loop exit
19:11:50: Average send payload: 12233 bytes, average send interval: 26 ms
19:11:50: Number of times waited to send: 0, Waited for a total of 0 bytes
19:11:50: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
19:11:50: Number of bytes sent: 841174610
19:11:51: 
19:11:51: Profiler time results:
19:11:51: 
19:11:51: ==============================================================
19:11:51: video thread frame - [100%] [avg time: 0.854 ms] [children: 32.9%] [unaccounted: 67.1%]
19:11:51: | scene->Preprocess - [0.351%] [avg time: 0.003 ms]
19:11:51: | GPU download and conversion - [32.6%] [avg time: 0.278 ms] [children: 27.9%] [unaccounted: 4.68%]
19:11:51: | | flush - [19.4%] [avg time: 0.166 ms]
19:11:51: | | CopyResource - [8.08%] [avg time: 0.069 ms]
19:11:51: | | conversion to 4:2:0 - [0.351%] [avg time: 0.003 ms]
19:11:51: Convert444Threads - [100%] [avg time: 1.668 ms] [children: 99.4%] [unaccounted: 0.6%]
19:11:51: | Convert444toNV12 - [99.4%] [avg time: 1.658 ms]
19:11:51: encoder thread frame - [100%] [avg time: 2.468 ms] [children: 2.23%] [unaccounted: 97.8%]
19:11:51: | sending stuff out - [2.23%] [avg time: 0.055 ms]
19:11:51: ==============================================================
19:11:51: 
19:11:51: 
19:11:51: Profiler CPU results:
19:11:51: 
19:11:51: ==============================================================
19:11:51: video thread frame - [cpu time: avg 0.145 ms, total 8080.85 ms] [avg calls per frame: 1]
19:11:51: | scene->Preprocess - [cpu time: avg 0 ms, total 31.201 ms] [avg calls per frame: 1]
19:11:51: | GPU download and conversion - [cpu time: avg 0.031 ms, total 1778.41 ms] [avg calls per frame: 1]
19:11:51: | | flush - [cpu time: avg 0.022 ms, total 1248.01 ms] [avg calls per frame: 1]
19:11:51: | | CopyResource - [cpu time: avg 0.002 ms, total 156.001 ms] [avg calls per frame: 1]
19:11:51: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 31.2 ms] [avg calls per frame: 1]
19:11:51: Convert444Threads - [cpu time: avg 1.38 ms, total 153443 ms] [avg calls per frame: 2]
19:11:51: | Convert444toNV12 - [cpu time: avg 1.377 ms, total 153099 ms] [avg calls per frame: 2]
19:11:51: encoder thread frame - [cpu time: avg 1.735 ms, total 96502.2 ms] [avg calls per frame: 1]
19:11:51: | sending stuff out - [cpu time: avg 0.023 ms, total 1294.81 ms] [avg calls per frame: 1]
19:11:51: ==============================================================
19:11:51: 
19:11:51: =====Stream End: 2014-03-04, 19:11:51=================================================


Last game capture log:
2014-03-04, 18:40:55: we're booting up: 
18:40:55: CaptureThread: attached to process ffxiv.exe
18:40:55: D3D9 Present
18:40:55: DXGI Present
18:40:55: (half life scientist) everything..  seems to be in order
18:40:57: D3D9EndScene called
18:40:57: D3DPRESENT_PARAMETERS {
18:40:57: 	BackBufferWidth: 1920
18:40:57: 	BackBufferHeight: 1080
18:40:57: 	BackBufferFormat: D3DFMT_X8R8G8B8
18:40:57: 	BackBufferCount: 1
18:40:57: 	MultiSampleType: D3DMULTISAMPLE_NONE
18:40:57: 	MultiSampleQuality: 0
18:40:57: 	SwapEffect: D3DSWAPEFFECT_DISCARD
18:40:57: 	hDeviceWindow: 590780
18:40:57: 	Windowed: false
18:40:57: 	EnableAutoDepthStencil: false
18:40:57: 	AutoDepthStencilFormat: D3DFMT_UNKNOWN
18:40:57: 	Flags: None
18:40:57: 	FullScreen_RefreshRateInHz: 60
18:40:57: 	PresentationInterval: 2147483648
18:40:57: };
18:40:57: successfully set up d3d9 hooks
18:40:58: D3D9Present called
18:40:58: DoD3D9GPUHook: success
18:40:58: D3DSURFACE_DESC {
18:40:58: 	Format: D3DFMT_X8R8G8B8
18:40:58: 	Type: D3DRTYPE_SURFACE
18:40:58: 	Usage: D3DUSAGE_RENDERTARGET 
18:40:58: 	Pool: D3DPOOL_DEFAULT
18:40:58: 	MultiSampleType: D3DMULTISAMPLE_NONE
18:40:58: 	MultiSampleQuality: 0
18:40:58: 	Width: 1920
18:40:58: 	Height: 1080
18:40:58: };
18:40:58: successfully capturing d3d9 frames via GPU
18:41:15: D3D9Reset called
18:41:15: ---------------------- Cleared D3D9 Capture ----------------------
18:41:15: successfully set up d3d9 hooks
18:41:15: D3D9EndScene called
18:41:16: D3D9Present called
18:41:16: DoD3D9GPUHook: success
18:41:16: D3DSURFACE_DESC {
18:41:16: 	Format: D3DFMT_X8R8G8B8
18:41:16: 	Type: D3DRTYPE_SURFACE
18:41:16: 	Usage: D3DUSAGE_RENDERTARGET 
18:41:16: 	Pool: D3DPOOL_DEFAULT
18:41:16: 	MultiSampleType: D3DMULTISAMPLE_NONE
18:41:16: 	MultiSampleQuality: 0
18:41:16: 	Width: 1920
18:41:16: 	Height: 1080
18:41:16: };
18:41:16: successfully capturing d3d9 frames via GPU
18:44:45: D3D9Reset called
18:44:45: ---------------------- Cleared D3D9 Capture ----------------------
18:44:46: successfully set up d3d9 hooks
18:44:46: D3D9EndScene called
18:44:47: D3D9Present called
18:44:47: DoD3D9GPUHook: success
18:44:47: D3DSURFACE_DESC {
18:44:47: 	Format: D3DFMT_X8R8G8B8
18:44:47: 	Type: D3DRTYPE_SURFACE
18:44:47: 	Usage: D3DUSAGE_RENDERTARGET 
18:44:47: 	Pool: D3DPOOL_DEFAULT
18:44:47: 	MultiSampleType: D3DMULTISAMPLE_NONE
18:44:47: 	MultiSampleQuality: 0
18:44:47: 	Width: 1920
18:44:47: 	Height: 1080
18:44:47: };
18:44:47: successfully capturing d3d9 frames via GPU
18:45:00: D3D9Reset called
18:45:00: ---------------------- Cleared D3D9 Capture ----------------------
18:45:01: successfully set up d3d9 hooks
18:45:01: D3D9EndScene called
18:45:02: D3D9Present called
18:45:02: DoD3D9GPUHook: success
18:45:02: D3DSURFACE_DESC {
18:45:02: 	Format: D3DFMT_X8R8G8B8
18:45:02: 	Type: D3DRTYPE_SURFACE
18:45:02: 	Usage: D3DUSAGE_RENDERTARGET 
18:45:02: 	Pool: D3DPOOL_DEFAULT
18:45:02: 	MultiSampleType: D3DMULTISAMPLE_NONE
18:45:02: 	MultiSampleQuality: 0
18:45:02: 	Width: 1920
18:45:02: 	Height: 1080
18:45:02: };
18:45:02: successfully capturing d3d9 frames via GPU
 

UberDragon

Member
Make sure to uncheck the "Use Input device for desktop audio" option in Settings -> Audio and select the correct Desktop Audio Device (usually "Default")
 
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