Karai17
New Member
I switched to Linux about two months ago. On Windows, when I'd set up OBS, I had the option to use the "Game Capture" source to capture frames directly from the frame buffer, allowing me to stream to Twitch without any noticeable hiccups in my game, or stream's performance.
However, I don't seem to have the same luxury on Linux. When playing Minecraft for instance, I have my game limited to 60fps, though when I turn the limit off it runs at around 90fps. When I try to capture the window, I get a red screen (as others have noted). When I try to capture the display, my game slows down to about 15fps, consistent to display capture on Windows. There seems to be no source in the Linux version of OBS Studio to capture directly from the game's frame buffer, so I get unplayable performance and a janky stream.
OS: Fedora 23 x86_64
CPU: AMD FX 8350 4.0 GHz Oct Core
GPU: NVIDIA GTX 550 Ti
RAM: 12.0 GBs
However, I don't seem to have the same luxury on Linux. When playing Minecraft for instance, I have my game limited to 60fps, though when I turn the limit off it runs at around 90fps. When I try to capture the window, I get a red screen (as others have noted). When I try to capture the display, my game slows down to about 15fps, consistent to display capture on Windows. There seems to be no source in the Linux version of OBS Studio to capture directly from the game's frame buffer, so I get unplayable performance and a janky stream.
OS: Fedora 23 x86_64
CPU: AMD FX 8350 4.0 GHz Oct Core
GPU: NVIDIA GTX 550 Ti
RAM: 12.0 GBs