Bug Report New System - Game Capture Stream Lag

Hello,

i have recently upgraded my pc and now it´s impossible for me to stream. I´m using game capture and don´t have any ingame laggs but the stream output is extremly laggy even the preview stream is lagging.

Code:
Open Broadcaster Software v0.472b - 64bit ( ^ω^)
-------------------------------
CPU Name: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
CPU Speed: 3503MHz
Physical Memory:  16344MB Total, 13452MB Free
stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
monitor 1: pos={0, 0}, size={1920, 1080}
monitor 2: pos={1920, 0}, size={1920, 1080}
Windows Version: 6.2 Build 9200 
Aero is Enabled
------------------------------------------
Adapter 1
  Video Adapter: NVIDIA GeForce GTX 680
  Video Adapter Dedicated Video Memory: 2091581440
  Video Adapter Shared System Memory: 2147479552
------------------------------------------
Adapter 2
  Video Adapter: Microsoft Basic Render Driver
  Video Adapter Dedicated Video Memory: 0
  Video Adapter Shared System Memory: 268435456
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
Playback device Default
------------------------------------------
Using desktop audio input: Lautsprecher (SB Recon3D PCIe)
------------------------------------------
Using auxilary audio input: Tischmikrofon (Studio - Microsoft LifeCam.)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
Using graphics capture
x264: using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2 AVX
x264: profile High, level 4.0
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1920, height: 1080
    preset: veryfast
    CBR: no
    CFR: no
    max bitrate: 1000
    buffer size: 1000
    quality: 10
------------------------------------------
SharedTexCapture hooked
SharedTexCapture hooked
Total frames rendered: 4364, number of frames that lagged: 4 (0.09%) (it's okay for some frames to lag)
x264: frame I:19    Avg QP:11.68  size: 11027
x264: frame P:1093  Avg QP:11.85  size:  1256
x264: frame B:3208  Avg QP:14.75  size:   113
x264: consecutive B-frames:  1.0%  0.0%  0.0% 99.0%
x264: mb I  I16..4: 86.1% 12.0%  1.9%
x264: mb P  I16..4:  0.2%  0.1%  0.0%  P16..4:  1.9%  0.6%  0.3%  0.0%  0.0%    skip:97.0%
x264: mb B  I16..4:  0.0%  0.0%  0.0%  B16..8:  0.1%  0.0%  0.0%  direct: 0.0%  skip:99.8%  L0:26.3% L1:57.3% BI:16.4%
x264: 8x8 transform intra:16.0% inter:25.4%
x264: coded y,uvDC,uvAC intra: 12.1% 11.7% 3.3% inter: 0.2% 0.2% 0.0%
x264: i16 v,h,dc,p: 89%  5%  5%  1%
x264: i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 25% 18% 28%  5%  5%  5%  5%  4%  5%
x264: i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 33% 19% 13%  5%  6%  6%  8%  5%  5%
x264: i8c dc,h,v,p: 87%  6%  7%  1%
x264: Weighted P-Frames: Y:0.8% UV:0.8%
x264: kb/s:107.63
=====Stream End=======================================================================

Profiler results:

==============================================================
frame - [100%] [avg time: 5.104 ms] [avg calls per frame: 1] [children: 81.6%] [unaccounted: 18.4%]
| scene->Preprocess - [0.0392%] [avg time: 0.002 ms] [avg calls per frame: 1]
| video encoding and uploading - [81.6%] [avg time: 4.164 ms] [avg calls per frame: 1] [children: 54.1%] [unaccounted: 27.5%]
| | CopyResource - [0.49%] [avg time: 0.025 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.0784%] [avg time: 0.004 ms] [avg calls per frame: 0]
| | call to encoder - [53.5%] [avg time: 2.731 ms] [avg calls per frame: 0]
| | sending stuff out - [0.0392%] [avg time: 0.002 ms] [avg calls per frame: 0]
==============================================================

Changing the settings did not help.


Would you kindly ...
 
Yeah, that's something unusual with this one since you're running on a 3rd Gen i7 and a GeForce GTX 680.

Anyways, what game(s) are you playing? You may get better results with Software Capture and running in a borderless window for those cases.
 
I fixed it kind of. I have installed all C++ 2008 Redistributable and now it works. Don´t know if that was the reason but right know it works.
 

Krazy

Town drunk
The log you provided wasn't actually streaming anywhere. It would be more helpful if you posted a log where you were actually streaming to a server.

Anyway, considering you aren't lagging any frames really (which would indicate a hardware issue) I'm going to guess that you are dropping frames, which is a network issue. Will need a proper log to confirm, and also more details on your internet connection.
 
Here a new log
Code:
Open Broadcaster Software v0.48.012b (experimental test build) - 64bit ( ^ω^)
-------------------------------
CPU Name: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
CPU Speed: 3503MHz
Physical Memory:  16344MB Total, 12210MB Free
stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
monitor 1: pos={0, 0}, size={1920, 1080}
monitor 2: pos={1920, 0}, size={1920, 1080}
Windows Version: 6.2 Build 9200 
Aero is Enabled
------------------------------------------
Adapter 1
  Video Adapter: NVIDIA GeForce GTX 680
  Video Adapter Dedicated Video Memory: 2091581440
  Video Adapter Shared System Memory: 2147479552
------------------------------------------
Adapter 2
  Video Adapter: Microsoft Basic Render Driver
  Video Adapter Dedicated Video Memory: 0
  Video Adapter Shared System Memory: 268435456
=====Stream Start: 2013-04-07, 20:14:24===============================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
Playback device Default
------------------------------------------
Using desktop audio input: Lautsprecher (SB Recon3D PCIe)
------------------------------------------
Using auxilary audio input: Tischmikrofon (2- Studio - Microsoft LifeCam.)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
------------------------------------------
    device: Microsoft LifeCam Studio,
    device id \\?\usb#vid_045e&pid_0772&mi_00#8&372835d5&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
    chosen type: YUY2, usingFourCC: false, res: 1920x1080 - 1920x1080, frameIntervals: 333333-666666, fourCC: 'YUY2'
    audio device: Tischmikrofon (2- Studio - Microsoft LifeCam.),
    audio device id (null),

Using directshow input
------------------------------------------
------------------------------------------
Using Monitor Capture
------------------------------------------
Video Encoding: x264
    fps: 60
    width: 1920, height: 1080
    preset: veryfast
    CBR: no
    CFR: no
    max bitrate: 3300
    buffer size: 3300
    quality: 10
------------------------------------------
Using RTMP service: Twitch / Justin.tv
  Server selection: rtmp://live-3c.justin.tv/app
++++++++++++++++++++++++++++++++++++++++++++++++++++++
  New Scene
Using graphics capture
SO_SNDBUF was at 65536
SO_SNDBUF is now 65536
SharedTexCapture hooked
SharedTexCapture hooked
SharedTexCapture hooked
Total frames rendered: 6880, number of frames that lagged: 27 (0.39%) (it's okay for some frames to lag)
Total duplicated frames: 1496 (21.74%)
RTMPPublisher::SocketLoop: Aborting due to bStopping
Number of times waited to send: 0, Waited for a total of 0 bytes
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
=====Stream End: 2013-04-07, 20:16:23=================================================

Profiler results:

==============================================================
frame - [100%] [avg time: 4.056 ms] [avg calls per frame: 1] [children: 79.5%] [unaccounted: 20.5%]
| scene->Preprocess - [0.148%] [avg time: 0.006 ms] [avg calls per frame: 1]
| video encoding and uploading - [79.3%] [avg time: 3.218 ms] [avg calls per frame: 1] [children: 76.6%] [unaccounted: 2.74%]
| | CopyResource - [0.444%] [avg time: 0.018 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.345%] [avg time: 0.014 ms] [avg calls per frame: 0]
| | call to encoder - [75.4%] [avg time: 3.057 ms] [avg calls per frame: 1]
| | sending stuff out - [0.444%] [avg time: 0.018 ms] [avg calls per frame: 1]
==============================================================
 

Krazy

Town drunk
Is there still an issue? That log indicated nothing wrong.

As a bit of a tip, however, don't use Global Load Balance as your Twitch. Pick the server that's closest to you geographically. Unless it's Frankfurt, in which case use London or Amsterdam
 
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