Hello been using this program for a while and it's great. 1 thing though. I was reading other threads and to increase your in-game fps you have to change to the closest server. I changed from Global loading service to the NY server, because I live in NY. A viewer had said that my stream was lagging every few secs maybe about every 10 seconds a huge chop would happen then continue to go back to normal then repeat.. Heres my log.
Open Broadcaster Software v0.461a - 32bit (´・ω・`)
-------------------------------
CPU Name: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
CPU Speed: 2400MHz
Physical Memory: 4093MB Total, 2600MB Free
stepping id: 11, model 15, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 4, total cores 4
Windows Version: 6.2 Build 9200
Aero is Enabled
------------------------------------------
Adapter 1
Video Adapter: NVIDIA GeForce GTX 260
Video Adapter Dedicated Video Memory: 919994368
Video Adapter Shared System Memory: 1877590016
------------------------------------------
Adapter 2
Video Adapter: Microsoft Basic Render Driver
Video Adapter Dedicated Video Memory: 0
Video Adapter Shared System Memory: 268435456
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1600x900
Output resolution: 1064x600
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (High Definition Audio Device)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
------------------------------------------
------------------------------------------
Using Monitor Capture
Using text output
Using bitmap image
------------------------------------------
Video Encoding: x264
fps: 25
width: 1064, height: 600
preset: ultrafast
CBR: no
max bitrate: 2500
buffer size: 2000
quality: 5
------------------------------------------
Warning -- graphics.MeasureString failed: 2
Warning -- TextSource::UpdateTexture: bad texture sizes apparently, very strange
Using text output
Total frames rendered: 12033, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
=====Stream End=======================================================================
Profiler results:
==============================================================
frame - [100%] [avg time: 9.477 ms] [avg calls per frame: 1] [children: 91.9%] [unaccounted: 8.06%]
| scene->Preprocess - [4.33%] [avg time: 0.41 ms] [avg calls per frame: 1]
| video encoding and uploading - [87.6%] [avg time: 8.303 ms] [avg calls per frame: 1] [children: 87.3%] [unaccounted: 0.264%]
| | CopyResource - [51.3%] [avg time: 4.859 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.127%] [avg time: 0.012 ms] [avg calls per frame: 0]
| | call to encoder - [35.9%] [avg time: 3.403 ms] [avg calls per frame: 0]
| | sending stuff out - [0.0422%] [avg time: 0.004 ms] [avg calls per frame: 0]
==============================================================
Open Broadcaster Software v0.461a - 32bit (´・ω・`)
-------------------------------
CPU Name: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
CPU Speed: 2400MHz
Physical Memory: 4093MB Total, 2600MB Free
stepping id: 11, model 15, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 4, total cores 4
Windows Version: 6.2 Build 9200
Aero is Enabled
------------------------------------------
Adapter 1
Video Adapter: NVIDIA GeForce GTX 260
Video Adapter Dedicated Video Memory: 919994368
Video Adapter Shared System Memory: 1877590016
------------------------------------------
Adapter 2
Video Adapter: Microsoft Basic Render Driver
Video Adapter Dedicated Video Memory: 0
Video Adapter Shared System Memory: 268435456
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1600x900
Output resolution: 1064x600
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (High Definition Audio Device)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
------------------------------------------
------------------------------------------
Using Monitor Capture
Using text output
Using bitmap image
------------------------------------------
Video Encoding: x264
fps: 25
width: 1064, height: 600
preset: ultrafast
CBR: no
max bitrate: 2500
buffer size: 2000
quality: 5
------------------------------------------
Warning -- graphics.MeasureString failed: 2
Warning -- TextSource::UpdateTexture: bad texture sizes apparently, very strange
Using text output
Total frames rendered: 12033, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
=====Stream End=======================================================================
Profiler results:
==============================================================
frame - [100%] [avg time: 9.477 ms] [avg calls per frame: 1] [children: 91.9%] [unaccounted: 8.06%]
| scene->Preprocess - [4.33%] [avg time: 0.41 ms] [avg calls per frame: 1]
| video encoding and uploading - [87.6%] [avg time: 8.303 ms] [avg calls per frame: 1] [children: 87.3%] [unaccounted: 0.264%]
| | CopyResource - [51.3%] [avg time: 4.859 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.127%] [avg time: 0.012 ms] [avg calls per frame: 0]
| | call to encoder - [35.9%] [avg time: 3.403 ms] [avg calls per frame: 0]
| | sending stuff out - [0.0422%] [avg time: 0.004 ms] [avg calls per frame: 0]
==============================================================