I'm trying to stream Kerbal Space Program in full screen, but OBS just returns a blank for the game capture. I've managed to get Star Conflict to record in full screen, so it's not every game.
I'm starting to think that it is the game itself that is not able to be captured. Is there any way to capture it in full screen?
Code:
Open Broadcaster Software v0.472b - 64bit ( ^ω^)
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CPU Name: Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz
CPU Speed: 2294MHz
Physical Memory: 8085MB Total, 4619MB Free
stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
monitor 1: pos={0, 0}, size={1920, 1080}
Windows Version: 6.1 Build 7601 S
Aero is Enabled
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Adapter 1
Video Adapter: Intel(R) HD Graphics 4000
Video Adapter Dedicated Video Memory: 67108864
Video Adapter Shared System Memory: 1711276032
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Adapter 2
Video Adapter: NVIDIA GeForce GT 650M
Video Adapter Dedicated Video Memory: 1021116416
Video Adapter Shared System Memory: 3221221376
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 960x540
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Loading up D3D10...
Playback device Default
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Using desktop audio input: Speakers (VIA High Definition Audio)
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Audio Encoding: AAC
bitrate: 128
Using graphics capture
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device: BisonCam, NB Pro,
device id \\?\usb#vid_5986&pid_0308&mi_00#7&1ab227c9&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
chosen type: YUY2, usingFourCC: false, res: 1280x720 - 1280x720, fps: 5-5, fourCC: 'YUY2'
Using directshow input
x264: using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2 AVX
x264: profile High, level 3.1
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Video Encoding: x264
fps: 25
width: 960, height: 540
preset: veryfast
CBR: no
CFR: no
max bitrate: 1000
buffer size: 1000
quality: 4
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Total frames rendered: 357, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
x264: frame I:2 Avg QP:13.00 size: 557
x264: frame P:80 Avg QP:15.04 size: 29
x264: frame B:234 Avg QP:17.67 size: 26
x264: consecutive B-frames: 0.9% 0.0% 0.0% 99.1%
x264: mb I I16..4: 100.0% 0.0% 0.0%
x264: mb P I16..4: 0.0% 0.0% 0.0% P16..4: 0.0% 0.0% 0.0% 0.0% 0.0% skip:100.0%
x264: mb B I16..4: 0.0% 0.0% 0.0% B16..8: 0.0% 0.0% 0.0% direct: 0.0% skip:100.0%
x264: 8x8 transform intra:0.0%
x264: coded y,uvDC,uvAC intra: 0.0% 0.0% 0.0% inter: 0.0% 0.0% 0.0%
x264: i16 v,h,dc,p: 97% 0% 3% 0%
x264: i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 0% 0% 100% 0% 0% 0% 0% 0% 0%
x264: i8c dc,h,v,p: 100% 0% 0% 0%
x264: Weighted P-Frames: Y:0.0% UV:0.0%
x264: kb/s:5.97
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 960x540
------------------------------------------
Loading up D3D10...
Playback device Default
------------------------------------------
Using desktop audio input: Speakers (VIA High Definition Audio)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
Using graphics capture
------------------------------------------
device: BisonCam, NB Pro,
device id \\?\usb#vid_5986&pid_0308&mi_00#7&1ab227c9&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
chosen type: YUY2, usingFourCC: false, res: 1280x720 - 1280x720, fps: 5-5, fourCC: 'YUY2'
Using directshow input
x264: using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2 AVX
x264: profile High, level 3.1
------------------------------------------
Video Encoding: x264
fps: 25
width: 960, height: 540
preset: veryfast
CBR: no
CFR: no
max bitrate: 1000
buffer size: 1000
quality: 4
------------------------------------------
Total frames rendered: 36, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
=====Stream End=======================================================================
Profiler results:
==============================================================
frame - [100%] [avg time: 3.512 ms] [avg calls per frame: 1] [children: 87.2%] [unaccounted: 12.8%]
| scene->Preprocess - [0.142%] [avg time: 0.005 ms] [avg calls per frame: 1]
| video encoding and uploading - [87.1%] [avg time: 3.059 ms] [avg calls per frame: 1] [children: 30.6%] [unaccounted: 56.5%]
| | CopyResource - [2.82%] [avg time: 0.099 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.114%] [avg time: 0.004 ms] [avg calls per frame: 0]
| | call to encoder - [27.6%] [avg time: 0.969 ms] [avg calls per frame: 0]
| | sending stuff out - [0.0569%] [avg time: 0.002 ms] [avg calls per frame: 0]
==============================================================
I'm starting to think that it is the game itself that is not able to be captured. Is there any way to capture it in full screen?