I'm experiencing dropped frames and major ping spikes when attempting to stream games such as Darkfall: Unholy Wars and Chivalry. Turn-based games and less graphically demanding games have less of an issue obviously but I would like to be able to play more fps games without being handicapped by my fps loss and ping issues.
Here is a copy of my obs logs from Darkfall Unholy Wars. During this time I was experiencing about 60 fps drops and spikes up to 500 ping from a normal rate of around 43.
*My computer's specs are in my fourth post of this thread*
Logs will continue in my next post*
Here is a copy of my obs logs from Darkfall Unholy Wars. During this time I was experiencing about 60 fps drops and spikes up to 500 ping from a normal rate of around 43.
*My computer's specs are in my fourth post of this thread*
Code:
Last game capture log:
2015-04-19, 01:06:39: we're booting up:
01:06:39: CaptureThread: attached to process CMW.exe
01:06:39: D3D9 Present
01:06:39: D3D9EndScene called
01:06:39: D3DPRESENT_PARAMETERS {
01:06:39: BackBufferWidth: 1908
01:06:39: BackBufferHeight: 1012
01:06:39: BackBufferFormat: D3DFMT_A8R8G8B8
01:06:39: BackBufferCount: 1
01:06:39: MultiSampleType: D3DMULTISAMPLE_NONE
01:06:39: MultiSampleQuality: 0
01:06:39: SwapEffect: D3DSWAPEFFECT_COPY
01:06:39: hDeviceWindow: 1967870
01:06:3914:10:26: ---------------------- Cleared D3D10 Capture ----------------------
thStencilFormat: D3DFMT_UNKNOWN
01:06:39: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
01:06:39: FullScreen_RefreshRateInHz: 0
01:06:39: PresentationInterval: 1
01:06:39: };
01:06:39: successfully set up d3d9 hooks
01:06:39: D3D9Present called
01:06:39: DXGI Present
01:06:39: (half life scientist) everything.. seems to be in order
01:06:39: DoD3D9GPUHook: success
01:06:39: D3DSURFACE_DESC {
01:06:39: Format: D3DFMT_A8R8G8B8
01:06:39: Type: D3DRTYPE_SURFACE
01:06:39: Usage: D3DUSAGE_RENDERTARGET
01:06:39: Pool: D3DPOOL_DEFAULT
01:06:39: MultiSampleType: D3DMULTISAMPLE_NONE
01:06:39: MultiSampleQuality: 0
01:06:39: Width: 1908
01:06:39: Height: 1012
01:06:39: };
01:06:39: successfully capturing d3d9 frames via GPU
01:06:40: ---------------------- Cleared D3D9 Capture ----------------------
01:06:40: D3D9EndScene called
01:06:40: D3D9Present called
01:06:41: received restart event, capturing
01:06:41: DoD3D9GPUHook: success
01:06:41: D3DSURFACE_DESC {
01:06:41: Format: D3DFMT_A8R8G8B8
01:06:41: Type: D3DRTYPE_SURFACE
01:06:41: Usage: D3DUSAGE_RENDERTARGET
01:06:41: Pool: D3DPOOL_DEFAULT
01:06:41: MultiSampleType: D3DMULTISAMPLE_NONE
01:06:41: MultiSampleQuality: 0
01:06:41: Width: 1908
01:06:41: Height: 1012
01:06:41: };
01:06:41: successfully capturing d3d9 frames via GPU
Logs will continue in my next post*
Last edited: