Open Broadcaster Software v0.471b - 64bit ( ^ω^)
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CPU Name: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz
CPU Speed: 3703MHz
Physical Memory: 6135MB Total, 3924MB Free
stepping id: 5, model 10, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 8, total cores 4
monitor 1: pos={0, 0}, size={1920, 1080}
Windows Version: 6.1 Build 7601 S
Aero is Enabled
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Adapter 1
Video Adapter: NVIDIA GeForce GTX 570
Video Adapter Dedicated Video Memory: 1293352960
Video Adapter Shared System Memory: 2948132864
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1024x768
Output resolution: 1024x768
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Loading up D3D10...
Playback device {0.0.0.00000000}.{b85d6041-c4fa-422c-919e-60d64b027a0a}
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Using desktop audio input: Realtek Digital Output (Realtek High Definition Audio)
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Using auxilary audio input: Microphone (Realtek High Definition Audio)
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Audio Encoding: AAC
bitrate: 128
Using Monitor Capture
x264: using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2
x264: profile High, level 3.1
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Video Encoding: x264
fps: 30
width: 1024, height: 768
preset: veryfast
CBR: no
CFR: no
max bitrate: 1700
buffer size: 1700
quality: 10
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Using RTMP service: Twitch / Justin.tv
Server selection:
rtmp://live-dfw.justin.tv/app
bufferTime: 1653, outputRateWindowTime: 1000, dropThreshold: 2153
Total frames rendered: 11756, number of frames that lagged: 112 (0.95%) (it's okay for some frames to lag)
RTMPPublisher::SocketLoop: Aborting due to bStopping
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
x264: frame I:58 Avg QP:24.27 size: 79078
x264: frame P:4147 Avg QP:26.15 size: 4117
x264: frame B:7508 Avg QP:28.67 size: 345
x264: consecutive B-frames: 10.4% 12.1% 0.5% 77.0%
x264: mb I I16..4: 29.5% 32.1% 38.4%
x264: mb P I16..4: 4.9% 6.0% 0.4% P16..4: 12.9% 4.1% 1.2% 0.0% 0.0% skip:70.5%
x264: mb B I16..4: 0.3% 0.2% 0.0% B16..8: 2.1% 0.5% 0.0% direct: 0.3% skip:96.6% L0:40.8% L1:54.4% BI: 4.8%
x264: 8x8 transform intra:50.5% inter:37.2%
x264: coded y,uvDC,uvAC intra: 36.9% 16.6% 5.2% inter: 1.6% 0.7% 0.1%
x264: i16 v,h,dc,p: 39% 33% 20% 9%
x264: i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 15% 21% 37% 5% 4% 4% 5% 4% 6%
x264: i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 24% 33% 16% 5% 4% 4% 5% 3% 5%
x264: i8c dc,h,v,p: 79% 11% 9% 1%
x264: Weighted P-Frames: Y:4.0% UV:0.8%
x264: kb/s:494.63
=====Stream End=======================================================================
Profiler results:
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frame - [100%] [avg time: 23.94 ms] [avg calls per frame: 1] [children: 98.3%] [unaccounted: 1.66%]
| scene->Preprocess - [87.8%] [avg time: 21.029 ms] [avg calls per frame: 1]
| video encoding and uploading - [10.5%] [avg time: 2.514 ms] [avg calls per frame: 1] [children: 4.81%] [unaccounted: 5.69%]
| | CopyResource - [0.0835%] [avg time: 0.02 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.0125%] [avg time: 0.003 ms] [avg calls per frame: 0]
| | call to encoder - [4.68%] [avg time: 1.12 ms] [avg calls per frame: 0]
| | sending stuff out - [0.0376%] [avg time: 0.009 ms] [avg calls per frame: 0]
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I did what you said and im still getting that ingame lag.