00:24:41: Failed to load plugin plugins/scenesw.dll, 193
00:24:42: Open Broadcaster Software v0.554b - 32bit (´・ω・`)
00:24:42: -------------------------------
00:24:42: CPU Name: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
00:24:42: CPU Speed: 3400MHz
00:24:42: Physical Memory: 4095MB Total, 3478MB Free
00:24:42: stepping id: 3, model 12, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
00:24:42: monitor 1: pos={0, 0}, size={1920, 1080}
00:24:42: monitor 2: pos={-1280, 56}, size={1280, 1024}
00:24:42: Windows Version: 6.1 Build 7601 S
00:24:42: Aero is Disabled
00:24:42: -------------------------------
00:24:42: OBS Modules:
00:24:42: Base Address Module
00:24:42: 00A50000 OBS.exe
00:24:42: 72650000 OBSApi.dll
00:24:42: 73870000 DShowPlugin.dll
00:24:42: 72FD0000 GraphicsCapture.dll
00:24:42: 72FB0000 NoiseGate.dll
00:24:42: 72F90000 PSVPlugin.dll
00:24:42: ------------------------------------------
00:24:42: Adapter 1
00:24:42: Video Adapter: NVIDIA GeForce GTX 680
00:24:42: Video Adapter Dedicated Video Memory: 2091581440
00:24:42: Video Adapter Shared System Memory: 2147807232
00:24:42: =====Stream Start: 2013-09-21, 00:24:42===============================================
00:24:42: Multithreaded optimizations: On
00:24:42: Base resolution: 1920x1080
00:24:42: Output resolution: 1280x720
00:24:42: ------------------------------------------
00:24:42: Loading up D3D10 on NVIDIA GeForce GTX 680...
00:24:42: C:/Users/Tomas/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
00:24:42: C:/Users/Tomas/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
00:24:42: C:/Users/Tomas/AppData/Roaming/OBS/shaderCache/shaders/DownscaleLanczos6tapYUV.pShader.blob
00:24:42: Playback device Default
00:24:42: ------------------------------------------
00:24:42: Using desktop audio input: Speakers (2- Plantronics GameCom 780)
00:24:42: Using 7.1 surround speaker setup
00:24:42: ------------------------------------------
00:24:42: Audio Encoding: AAC
00:24:42: bitrate: 96
00:24:42: C:/Users/Tomas/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
00:24:42: C:/Users/Tomas/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
00:24:42: Using bitmap image
00:24:42: C:/Users/Tomas/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
00:24:42: C:/Users/Tomas/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
00:24:42: Using Monitor Capture
00:24:42: ------------------------------------------
00:24:42: Video Encoding: x264
00:24:42: fps: 30
00:24:42: width: 1280, height: 720
00:24:42: preset: fast
00:24:42: CBR: yes
00:24:42: CFR: yes
00:24:42: max bitrate: 2500
00:24:42: buffer size: 2500
00:24:42: ------------------------------------------
00:24:42: MMDeviceAudioSource: Frequency for device 'Speakers (2- Plantronics GameCom 780)' is 3072000, samples per sec is 96000
00:24:43: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
00:24:43: New Scene
00:24:43: Using graphics capture
00:24:43: C:/Users/Tomas/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
00:24:44: SharedTexCapture hooked
00:24:46: GraphicsCaptureSource::NewCapture: eliminating old capture
00:24:46: SharedTexCapture hooked
00:24:47: Using RTMP service: Twitch / Justin.tv
00:24:47: Server selection: rtmp://live-lhr-backup.justin.tv/app
00:24:47: Interface: Killer e2200 PCI-E Gigabit Ethernet Controller (NDIS 6.20) (ethernet, 100 mbps)
00:24:49: SO_SNDBUF was at 8192
00:24:49: SO_SNDBUF is now 65536
00:24:57: GraphicsCaptureSource::NewCapture: eliminating old capture
00:24:57: SharedTexCapture hooked
00:28:53: Total frames rendered: 7494, number of late frames: 6 (0.08%) (it's okay for some frames to be late)
00:28:53: Total duplicated frames to ensure constant framerate: 26 (0.35%)
00:28:57: RTMPPublisher::SocketLoop: Graceful loop exit
00:29:00: Number of times waited to send: 175, Waited for a total of 621502 bytes
00:29:00: Number of b-frames dropped: 1576 (21%), Number of p-frames dropped: 1474 (20%), Total 3050 (41%)
00:29:00:
00:29:00: Profiler results:
00:29:00:
00:29:00: ==============================================================
00:29:00: frame - [100%] [avg time: 1.941 ms (cpu time: avg 1.507 ms, total 11294.5 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.206%]
00:29:00: | frame preprocessing and rendering - [36.1%] [avg time: 0.7 ms (cpu time: avg 0.497 ms, total 3728.42 ms)] [avg calls per frame: 1] [children: 0.876%] [unaccounted: 35.2%]
00:29:00: | | scene->Preprocess - [0.876%] [avg time: 0.017 ms (cpu time: avg 0.01 ms, total 78 ms)] [avg calls per frame: 1]
00:29:00: | video encoding and uploading - [63.7%] [avg time: 1.237 ms (cpu time: avg 1.009 ms, total 7566.06 ms)] [avg calls per frame: 1] [children: 59.5%] [unaccounted: 4.28%]
00:29:00: | | flush - [3.81%] [avg time: 0.074 ms (cpu time: avg 0.045 ms, total 343.204 ms)] [avg calls per frame: 1]
00:29:00: | | CopyResource - [0.567%] [avg time: 0.011 ms (cpu time: avg 0.006 ms, total 46.8 ms)] [avg calls per frame: 0]
00:29:00: | | conversion to 4:2:0 - [1.24%] [avg time: 0.024 ms (cpu time: avg 0.006 ms, total 46.8 ms)] [avg calls per frame: 0]
00:29:00: | | call to encoder - [52.3%] [avg time: 1.015 ms (cpu time: avg 0.922 ms, total 6910.85 ms)] [avg calls per frame: 1]
00:29:00: | | sending stuff out - [1.55%] [avg time: 0.03 ms (cpu time: avg 0.027 ms, total 202.802 ms)] [avg calls per frame: 1]
00:29:00: | Convert444Threads - [3.44e+003%] [avg time: 66.742 ms (cpu time: avg 1.017 ms, total 7628.45 ms)] [avg calls per frame: 1]
00:29:00: ==============================================================
00:29:00:
00:29:00: =====Stream End: 2013-09-21, 00:29:00=================================================
Last game capture log:
2013-09-21, 00:24:43: we're booting up:
00:24:43: D3D9 Present
00:24:43: DXGI Present
00:24:43: D3D9EndScene called
00:24:44: D3DPRESENT_PARAMETERS {
00:24:44: BackBufferWidth: 1920
00:24:44: BackBufferHeight: 1080
00:24:44: BackBufferFormat: D3DFMT_X8R8G8B8
00:24:44: BackBufferCount: 1
00:24:44: MultiSampleType: D3DMULTISAMPLE_NONE
00:24:44: MultiSampleQuality: 0
00:24:44: SwapEffect: D3DSWAPEFFECT_DISCARD
00:24:44: hDeviceWindow: 2688172
00:24:44: Windowed: false
00:24:44: EnableAutoDepthStencil: true
00:24:44: AutoDepthStencilFormat: D3DFMT_D24S8
00:24:44: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
00:24:44: FullScreen_RefreshRateInHz: 60
00:24:44: PresentationInterval: 2147483648
00:24:44: };
00:24:44: successfully set up d3d9 hooks
00:24:44: D3D9Present called
00:24:44: DoD3D9GPUHook: success
00:24:44: D3DSURFACE_DESC {
00:24:44: Format: D3DFMT_X8R8G8B8
00:24:44: Type: D3DRTYPE_SURFACE
00:24:44: Usage: D3DUSAGE_RENDERTARGET
00:24:44: Pool: D3DPOOL_DEFAULT
00:24:44: MultiSampleType: D3DMULTISAMPLE_NONE
00:24:44: MultiSampleQuality: 0
00:24:44: Width: 1920
00:24:44: Height: 1080
00:24:44: };
00:24:44: successfully capturing d3d9 frames via GPU
00:24:44: NV Capture available
00:24:44: FBO available
00:24:44: GL Present
00:24:44: (half life scientist) everything.. seems to be in order
00:24:46: D3D9Reset called
00:24:46: ---------------------- Cleared D3D9 Capture ----------------------
00:24:46: successfully set up d3d9 hooks
00:24:46: D3D9EndScene called
00:24:46: D3D9Present called
00:24:46: DoD3D9GPUHook: success
00:24:46: D3DSURFACE_DESC {
00:24:46: Format: D3DFMT_X8R8G8B8
00:24:46: Type: D3DRTYPE_SURFACE
00:24:46: Usage: D3DUSAGE_RENDERTARGET
00:24:46: Pool: D3DPOOL_DEFAULT
00:24:46: MultiSampleType: D3DMULTISAMPLE_NONE
00:24:46: MultiSampleQuality: 0
00:24:46: Width: 1920
00:24:46: Height: 1080
00:24:46: };
00:24:46: successfully capturing d3d9 frames via GPU
00:24:57: D3D9Reset called
00:24:57: ---------------------- Cleared D3D9 Capture ----------------------
00:24:57: successfully set up d3d9 hooks
00:24:57: D3D9EndScene called
00:24:57: D3D9Present called
00:24:57: DoD3D9GPUHook: success
00:24:57: D3DSURFACE_DESC {
00:24:57: Format: D3DFMT_X8R8G8B8
00:24:57: Type: D3DRTYPE_SURFACE
00:24:57: Usage: D3DUSAGE_RENDERTARGET
00:24:57: Pool: D3DPOOL_DEFAULT
00:24:57: MultiSampleType: D3DMULTISAMPLE_NONE
00:24:57: MultiSampleQuality: 0
00:24:57: Width: 1920
00:24:57: Height: 1080
00:24:57: };
00:24:57: successfully capturing d3d9 frames via GPU
00:28:53: ---------------------- Cleared D3D9 Capture ----------------------
00:28:53: D3D9EndScene called
00:28:53: D3D9Present called
00:28:58: D3D9Reset called
00:28:58: ---------------------- Cleared D3D9 Capture ----------------------
00:28:58: successfully set up d3d9 hooks
00:28:58: D3D9EndScene called
00:28:58: D3D9Present called