Question / Help Need help please??? Freezing issues, will post Log if i can.

FoamyDferret

New Member
So i recorded one session with OBS (not stream but record to a drive). And it worked perfectly, all well and such. Then OBS updates, and i let it. EVERYTHING freezes, The second i start a stream or preview stream, doesn't matter if I'm in game,windowed,monitor capture, it locks up after a few seconds. (I.E. I can move the mouse around on my screen the capture sees it moving,then it stops, but in reality I'm still moving the mouse)

(This log file is huge, I'm sorry if i didn't post the correct one, or not enough or too much of one, I've never done this before)

Code:
03:09:41: Open Broadcaster Software v0.57b - 32bit (´・ω・`)
03:09:41: -------------------------------
03:09:41: CPU Name: Intel(R) Core(TM)2 Duo CPU     T5550  @ 1.83GHz
03:09:41: CPU Speed: 1828MHz
03:09:41: Physical Memory:  4094MB Total, 2469MB Free
03:09:41: stepping id: 13, model 15, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 2, total cores 2
03:09:41: monitor 1: pos={0, 0}, size={1440, 900}
03:09:41: Windows Version: 6.1 Build 7600 
03:09:41: Aero is Enabled
03:09:41: -------------------------------
03:09:41: OBS Modules:
03:09:41: Base Address     Module
03:09:41: 00DD0000         OBS.exe
03:09:41: 686C0000         OBSApi.dll
03:09:41: 6F5B0000         DShowPlugin.dll
03:09:41: 6F590000         GraphicsCapture.dll
03:09:41: 6F570000         NoiseGate.dll
03:09:41: 6F4C0000         PSVPlugin.dll
03:09:41: ------------------------------------------
03:09:41: Adapter 1
03:09:41:   Video Adapter: NVIDIA GeForce 8800M GTS
03:09:41:   Video Adapter Dedicated Video Memory: 519634944
03:09:41:   Video Adapter Shared System Memory: 1878224896
03:09:41: =====Stream Start: 2013-09-28, 03:09:41===============================================
03:09:41:   Multithreaded optimizations: On
03:09:41:   Base resolution: 1440x900
03:09:41:   Output resolution: 1440x900
03:09:41: ------------------------------------------
03:09:41: Loading up D3D10 on NVIDIA GeForce 8800M GTS...
03:09:41: ------------------------------------------
03:09:41: Audio Format: 48000hz
03:09:41: Playback device Default
03:09:41: ------------------------------------------
03:09:41: Using desktop audio input: Speakers (IDT High Definition Audio CODEC)
03:09:41: ------------------------------------------
03:09:41: Using auxilary audio input: Microphone Array (IDT High Definition Audio CODEC)
03:09:41: ------------------------------------------
03:09:41: Audio Encoding: MP3
03:09:41:     bitrate: 128
03:09:41: Using graphics capture
03:09:41: Using custom x264 settings: "crf=20"
03:09:41: ------------------------------------------
03:09:41: Video Encoding: x264
03:09:41:     fps: 60
03:09:41:     width: 1440, height: 900
03:09:41:     preset: veryfast
03:09:41:     profile: high
03:09:41:     keyint: 250
03:09:41:     CBR: no
03:09:41:     CFR: no
03:09:41:     max bitrate: 5000
03:09:41:     buffer size: 5000
03:09:41:     quality: 12
03:09:41: ------------------------------------------
03:09:41: MMDeviceAudioSource: Frequency for device 'Speakers (IDT High Definition Audio CODEC)' is 352800, samples per sec is 44100
03:09:41: MMDeviceAudioSource: Frequency for device 'Microphone Array (IDT High Definition Audio CODEC)' is 1536000, samples per sec is 192000
03:09:48: Total frames encoded: 233, total frames duplicated: 198 (84.98%)
03:09:48: Number of frames skipped due to encoder lag: 190 (81.55%)
03:09:48: Total frames rendered: 39, number of late frames: 6 (15.38%) (it's okay for some frames to be late)
03:09:48: 
03:09:48: Profiler time results:
03:09:48: 
03:09:48: ==============================================================
03:09:48: video thread frame - [100%] [avg time: 1.08 ms] [children: 0.37%] [unaccounted: 99.6%]
03:09:48: | scene->Preprocess - [0.37%] [avg time: 0.004 ms]
03:09:48: GPU download and conversion - [100%] [avg time: 11.817 ms] [children: 256%] [unaccounted: -156%]
03:09:48: | flush - [1.74%] [avg time: 0.206 ms]
03:09:48: | CopyResource - [254%] [avg time: 30.057 ms]
03:09:48: | conversion to 4:2:0 - [0.0508%] [avg time: 0.006 ms]
03:09:48: Convert444Thread - [100%] [avg time: 3.663 ms] [children: 98.9%] [unaccounted: 1.15%]
03:09:48: | Convert444toNV12 - [98.9%] [avg time: 3.621 ms]
03:09:48: encoder thread frame - [100%] [avg time: 27.095 ms]
03:09:48: ==============================================================
03:09:48: 
03:09:48: 
03:09:48: Profiler CPU results:
03:09:48: 
03:09:48: ==============================================================
03:09:48: video thread frame - [cpu time: avg 0.4 ms, total 15.6 ms] [avg calls per frame: 1]
03:09:48: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
03:09:48: GPU download and conversion - [cpu time: avg 4.8 ms, total 187.201 ms] [avg calls per frame: 1]
03:09:48: | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
03:09:48: | CopyResource - [cpu time: avg 12.48 ms, total 187.201 ms] [avg calls per frame: 0]
03:09:48: | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
03:09:48: Convert444Thread - [cpu time: avg 3.342 ms, total 46.8 ms] [avg calls per frame: 1]
03:09:48: | Convert444toNV12 - [cpu time: avg 2.228 ms, total 31.2 ms] [avg calls per frame: 1]
03:09:48: encoder thread frame - [cpu time: avg 4.702 ms, total 982.806 ms] [avg calls per frame: 1]
03:09:48: ==============================================================
03:09:48: 
03:09:48: =====Stream End: 2013-09-28, 03:09:48=================================================
03:10:09: =====Stream Start: 2013-09-28, 03:10:09===============================================
03:10:09:   Multithreaded optimizations: On
03:10:09:   Base resolution: 1440x900
03:10:09:   Output resolution: 1440x900
03:10:09: ------------------------------------------
03:10:09: Loading up D3D10 on NVIDIA GeForce 8800M GTS...
03:10:09: ------------------------------------------
03:10:09: Audio Format: 48000hz
03:10:09: Playback device Default
03:10:09: ------------------------------------------
03:10:09: Using desktop audio input: Speakers (IDT High Definition Audio CODEC)
03:10:09: ------------------------------------------
03:10:09: Using auxilary audio input: Microphone Array (IDT High Definition Audio CODEC)
03:10:09: ------------------------------------------
03:10:09: Audio Encoding: MP3
03:10:09:     bitrate: 128
03:10:09: Using graphics capture
03:10:09: Using custom x264 settings: "crf=20"
03:10:09: ------------------------------------------
03:10:09: Video Encoding: x264
03:10:09:     fps: 60
03:10:09:     width: 1440, height: 900
03:10:09:     preset: veryfast
03:10:09:     profile: high
03:10:09:     keyint: 250
03:10:09:     CBR: no
03:10:09:     CFR: no
03:10:09:     max bitrate: 5000
03:10:09:     buffer size: 5000
03:10:09:     quality: 12
03:10:09: ------------------------------------------
03:10:09: MMDeviceAudioSource: Frequency for device 'Speakers (IDT High Definition Audio CODEC)' is 352800, samples per sec is 44100
03:10:09: MMDeviceAudioSource: Frequency for device 'Microphone Array (IDT High Definition Audio CODEC)' is 1536000, samples per sec is 192000
03:10:09: SharedTexCapture hooked
03:10:15: Total frames encoded: 193, total frames duplicated: 156 (80.83%)
03:10:15: Number of frames skipped due to encoder lag: 153 (79.27%)
03:10:15: Total frames rendered: 42, number of late frames: 6 (14.29%) (it's okay for some frames to be late)
03:10:16: 
03:10:16: Profiler time results:
03:10:16: 
03:10:16: ==============================================================
03:10:16: video thread frame - [100%] [avg time: 1.289 ms] [children: 0.31%] [unaccounted: 99.7%]
03:10:16: | scene->Preprocess - [0.31%] [avg time: 0.004 ms]
03:10:16: GPU download and conversion - [100%] [avg time: 13.599 ms] [children: 260%] [unaccounted: -160%]
03:10:16: | flush - [1.11%] [avg time: 0.151 ms]
03:10:16: | CopyResource - [259%] [avg time: 35.242 ms]
03:10:16: | conversion to 4:2:0 - [0.0441%] [avg time: 0.006 ms]
03:10:16: Convert444Thread - [100%] [avg time: 4.443 ms] [children: 99.5%] [unaccounted: 0.45%]
03:10:16: | Convert444toNV12 - [99.5%] [avg time: 4.423 ms]
03:10:16: encoder thread frame - [100%] [avg time: 27.368 ms]
03:10:16: ==============================================================
03:10:16: 
03:10:16: 
03:10:16: Profiler CPU results:
03:10:16: 
03:10:16: ==============================================================
03:10:16: video thread frame - [cpu time: avg 2.228 ms, total 93.601 ms] [avg calls per frame: 1]
03:10:16: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
03:10:16: GPU download and conversion - [cpu time: avg 4.457 ms, total 187.2 ms] [avg calls per frame: 1]
03:10:16: | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
03:10:16: | CopyResource - [cpu time: avg 11.7 ms, total 187.2 ms] [avg calls per frame: 0]
03:10:16: | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
03:10:16: Convert444Thread - [cpu time: avg 5.2 ms, total 78 ms] [avg calls per frame: 1]
03:10:16: | Convert444toNV12 - [cpu time: avg 5.2 ms, total 78 ms] [avg calls per frame: 1]
03:10:16: encoder thread frame - [cpu time: avg 5.076 ms, total 858.005 ms] [avg calls per frame: 1]
03:10:16: ==============================================================
03:10:16: 
03:10:16: =====Stream End: 2013-09-28, 03:10:16=================================================
03:10:16: =====Stream Start: 2013-09-28, 03:10:16===============================================
03:10:16:   Multithreaded optimizations: On
03:10:16:   Base resolution: 1440x900
03:10:16:   Output resolution: 1440x900
03:10:16: ------------------------------------------
03:10:16: Loading up D3D10 on NVIDIA GeForce 8800M GTS...
03:10:16: ------------------------------------------
03:10:16: Audio Format: 48000hz
03:10:17: Playback device Default
03:10:17: ------------------------------------------
03:10:17: Using desktop audio input: Speakers (IDT High Definition Audio CODEC)
03:10:17: ------------------------------------------
03:10:17: Using auxilary audio input: Microphone Array (IDT High Definition Audio CODEC)
03:10:17: ------------------------------------------
03:10:17: Audio Encoding: MP3
03:10:17:     bitrate: 128
03:10:17: Using graphics capture
03:10:18: Using custom x264 settings: "crf=20"
03:10:18: ------------------------------------------
03:10:18: Video Encoding: x264
03:10:18:     fps: 60
03:10:18:     width: 1440, height: 900
03:10:18:     preset: veryfast
03:10:18:     profile: high
03:10:18:     keyint: 250
03:10:18:     CBR: no
03:10:18:     CFR: no
03:10:18:     max bitrate: 5000
03:10:18:     buffer size: 5000
03:10:18:     quality: 12
03:10:18: ------------------------------------------
03:10:18: MMDeviceAudioSource: Frequency for device 'Speakers (IDT High Definition Audio CODEC)' is 352800, samples per sec is 44100
03:10:18: MMDeviceAudioSource: Frequency for device 'Microphone Array (IDT High Definition Audio CODEC)' is 1536000, samples per sec is 192000
03:10:18: SharedTexCapture hooked
03:10:21: Total frames encoded: 81, total frames duplicated: 44 (54.32%)
03:10:21: Number of frames skipped due to encoder lag: 40 (49.38%)
03:10:21: Total frames rendered: 41, number of late frames: 6 (14.63%) (it's okay for some frames to be late)
03:10:21: 
03:10:21: Profiler time results:
03:10:21: 
03:10:21: ==============================================================
03:10:21: video thread frame - [100%] [avg time: 1.171 ms] [children: 0.342%] [unaccounted: 99.7%]
03:10:21: | scene->Preprocess - [0.342%] [avg time: 0.004 ms]
03:10:21: GPU download and conversion - [100%] [avg time: 11.461 ms] [children: 218%] [unaccounted: -118%]
03:10:21: | flush - [24.5%] [avg time: 2.803 ms]
03:10:21: | CopyResource - [193%] [avg time: 22.132 ms]
03:10:21: | conversion to 4:2:0 - [0.0524%] [avg time: 0.006 ms]
03:10:21: Convert444Thread - [100%] [avg time: 3.547 ms] [children: 99.5%] [unaccounted: 0.479%]
03:10:21: | Convert444toNV12 - [99.5%] [avg time: 3.53 ms]
03:10:21: encoder thread frame - [100%] [avg time: 27.535 ms]
03:10:21: ==============================================================
03:10:21: 
03:10:21: 
03:10:21: Profiler CPU results:
03:10:21: 
03:10:21: ==============================================================
03:10:21: video thread frame - [cpu time: avg 0.76 ms, total 31.2 ms] [avg calls per frame: 1]
03:10:21: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
03:10:21: GPU download and conversion - [cpu time: avg 5.326 ms, total 218.401 ms] [avg calls per frame: 1]
03:10:21: | flush - [cpu time: avg 0.38 ms, total 15.6 ms] [avg calls per frame: 1]
03:10:21: | CopyResource - [cpu time: avg 12.675 ms, total 202.801 ms] [avg calls per frame: 0]
03:10:21: | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
03:10:21: Convert444Thread - [cpu time: avg 4.16 ms, total 62.4 ms] [avg calls per frame: 1]
03:10:21: | Convert444toNV12 - [cpu time: avg 4.16 ms, total 62.4 ms] [avg calls per frame: 1]
03:10:21: encoder thread frame - [cpu time: avg 5.473 ms, total 312.002 ms] [avg calls per frame: 1]
03:10:21: ==============================================================
03:10:21: 
03:10:21: =====Stream End: 2013-09-28, 03:10:21=================================================
03:10:54: Settings::Video: Enabling Aero
03:11:30: =====Stream Start: 2013-09-28, 03:11:30===============================================
03:11:30:   Multithreaded optimizations: On
03:11:30:   Base resolution: 1440x900
03:11:30:   Output resolution: 1440x900
03:11:30: ------------------------------------------
03:11:30: Loading up D3D10 on NVIDIA GeForce 8800M GTS...
03:11:30: ------------------------------------------
03:11:30: Audio Format: 48000hz
03:11:30: Playback device Default
03:11:30: ------------------------------------------
03:11:30: Using desktop audio input: Speakers (IDT High Definition Audio CODEC)
03:11:30: ------------------------------------------
03:11:30: Using auxilary audio input: Microphone Array (IDT High Definition Audio CODEC)
03:11:30: ------------------------------------------
03:11:30: Audio Encoding: MP3
03:11:30:     bitrate: 128
03:11:30: Using graphics capture
03:11:30: Using custom x264 settings: "crf=15"
03:11:30: ------------------------------------------
03:11:30: Video Encoding: x264
03:11:30:     fps: 60
03:11:30:     width: 1440, height: 900
03:11:30:     preset: veryfast
03:11:30:     profile: high
03:11:30:     keyint: 250
03:11:30:     CBR: no
03:11:30:     CFR: no
03:11:30:     max bitrate: 5000
03:11:30:     buffer size: 5000
03:11:30:     quality: 17
03:11:30: ------------------------------------------
03:11:30: MMDeviceAudioSource: Frequency for device 'Speakers (IDT High Definition Audio CODEC)' is 352800, samples per sec is 44100
03:11:30: MMDeviceAudioSource: Frequency for device 'Microphone Array (IDT High Definition Audio CODEC)' is 1536000, samples per sec is 192000
03:11:30: SharedTexCapture hooked
03:12:29: Total frames encoded: 2849, total frames duplicated: 2812 (98.70%)
03:12:29: Number of frames skipped due to encoder lag: 2810 (98.63%)
03:12:29: Total frames rendered: 43, number of late frames: 5 (11.63%) (it's okay for some frames to be late)
03:12:29: 
03:12:29: Profiler time results:
03:12:29: 
03:12:29: ==============================================================
03:12:29: video thread frame - [100%] [avg time: 1.148 ms] [children: 0.348%] [unaccounted: 99.7%]
03:12:29: | scene->Preprocess - [0.348%] [avg time: 0.004 ms]
03:12:29: GPU download and conversion - [100%] [avg time: 7.223 ms] [children: 246%] [unaccounted: -146%]
03:12:29: | flush - [2.71%] [avg time: 0.196 ms]
03:12:29: | CopyResource - [243%] [avg time: 17.539 ms]
03:12:29: | conversion to 4:2:0 - [0.0831%] [avg time: 0.006 ms]
03:12:29: Convert444Thread - [100%] [avg time: 4.212 ms] [children: 99.5%] [unaccounted: 0.451%]
03:12:29: | Convert444toNV12 - [99.5%] [avg time: 4.193 ms]
03:12:29: encoder thread frame - [100%] [avg time: 20.44 ms]
03:12:29: ==============================================================
03:12:29: 
03:12:29: 
03:12:29: Profiler CPU results:
03:12:29: 
03:12:29: ==============================================================
03:12:29: video thread frame - [cpu time: avg 0.725 ms, total 31.2 ms] [avg calls per frame: 1]
03:12:29: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
03:12:29: GPU download and conversion - [cpu time: avg 3.627 ms, total 156.001 ms] [avg calls per frame: 1]
03:12:29: | flush - [cpu time: avg 0.362 ms, total 15.6 ms] [avg calls per frame: 1]
03:12:29: | CopyResource - [cpu time: avg 8.258 ms, total 140.401 ms] [avg calls per frame: 0]
03:12:29: | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
03:12:29: Convert444Thread - [cpu time: avg 1.95 ms, total 31.2 ms] [avg calls per frame: 1]
03:12:29: | Convert444toNV12 - [cpu time: avg 1.95 ms, total 31.2 ms] [avg calls per frame: 1]
03:12:29: encoder thread frame - [cpu time: avg 5.025 ms, total 14196.1 ms] [avg calls per frame: 1]
03:12:29: ==============================================================
03:12:29: 
03:12:29: =====Stream End: 2013-09-28, 03:12:29=================================================
03:13:42: =====Stream Start: 2013-09-28, 03:13:42===============================================
03:13:42:   Multithreaded optimizations: On
03:13:42:   Base resolution: 1440x900
03:13:42:   Output resolution: 1440x900
03:13:42: ------------------------------------------
03:13:42: Loading up D3D10 on NVIDIA GeForce 8800M GTS...
03:13:42: ------------------------------------------
03:13:42: Audio Format: 48000hz
03:13:42: Playback device Default
03:13:42: ------------------------------------------
03:13:42: Using desktop audio input: Speakers (IDT High Definition Audio CODEC)
03:13:42: ------------------------------------------
03:13:42: Using auxilary audio input: Microphone Array (IDT High Definition Audio CODEC)
03:13:42: ------------------------------------------
03:13:42: Audio Encoding: MP3
03:13:42:     bitrate: 128
03:13:42: Using graphics capture
03:13:43: Using custom x264 settings: "opencl=true"
03:13:49: x264: OpenCL: kernel build errors written to x264_kernel_build_log.txt
03:13:49: ------------------------------------------
03:13:49: Video Encoding: x264
03:13:49:     fps: 60
03:13:49:     width: 1440, height: 900
03:13:49:     preset: veryfast
03:13:49:     profile: high
03:13:49:     keyint: 250
03:13:49:     CBR: yes
03:13:49:     CFR: no
03:13:49:     max bitrate: 2000
03:13:49:     buffer size: 2000
03:13:49: ------------------------------------------
03:13:49: MMDeviceAudioSource: Frequency for device 'Speakers (IDT High Definition Audio CODEC)' is 352800, samples per sec is 44100
03:13:49: MMDeviceAudioSource: Frequency for device 'Microphone Array (IDT High Definition Audio CODEC)' is 1536000, samples per sec is 192000
03:13:49: SharedTexCapture hooked
03:14:03: Total frames encoded: 457, total frames duplicated: 419 (91.68%)
03:14:03: Number of frames skipped due to encoder lag: 413 (90.37%)
03:14:03: Total frames rendered: 44, number of late frames: 4 (9.09%) (it's okay for some frames to be late)
03:14:03: 
03:14:03: Profiler time results:
03:14:03: 
03:14:03: ==============================================================
03:14:03: video thread frame - [100%] [avg time: 1.405 ms] [children: 0.285%] [unaccounted: 99.7%]
03:14:03: | scene->Preprocess - [0.285%] [avg time: 0.004 ms]
03:14:03: GPU download and conversion - [100%] [avg time: 9.944 ms] [children: 243%] [unaccounted: -143%]
03:14:03: | flush - [0.794%] [avg time: 0.079 ms]
03:14:03: | CopyResource - [242%] [avg time: 24.075 ms]
03:14:03: | conversion to 4:2:0 - [0.0603%] [avg time: 0.006 ms]
03:14:03: Convert444Thread - [100%] [avg time: 4.385 ms] [children: 98.3%] [unaccounted: 1.71%]
03:14:03: | Convert444toNV12 - [98.3%] [avg time: 4.31 ms]
03:14:03: encoder thread frame - [100%] [avg time: 30.111 ms]
03:14:03: ==============================================================
03:14:03: 
03:14:03: 
03:14:03: Profiler CPU results:
03:14:03: 
03:14:03: ==============================================================
03:14:03: video thread frame - [cpu time: avg 0.709 ms, total 31.201 ms] [avg calls per frame: 1]
03:14:03: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
03:14:03: GPU download and conversion - [cpu time: avg 5.318 ms, total 234 ms] [avg calls per frame: 1]
03:14:03: | flush - [cpu time: avg 0.709 ms, total 31.2 ms] [avg calls per frame: 1]
03:14:03: | CopyResource - [cpu time: avg 11.266 ms, total 202.8 ms] [avg calls per frame: 0]
03:14:03: | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
03:14:03: Convert444Thread - [cpu time: avg 2.752 ms, total 46.8 ms] [avg calls per frame: 1]
03:14:03: | Convert444toNV12 - [cpu time: avg 2.752 ms, total 46.8 ms] [avg calls per frame: 1]
03:14:03: encoder thread frame - [cpu time: avg 5.8 ms, total 2511.62 ms] [avg calls per frame: 1]
03:14:03: ==============================================================
03:14:03: 
03:14:03: =====Stream End: 2013-09-28, 03:14:03=================================================
03:17:26: =====Stream Start: 2013-09-28, 03:17:26===============================================
03:17:26:   Multithreaded optimizations: On
03:17:26:   Base resolution: 1440x900
03:17:26:   Output resolution: 1440x900
03:17:26: ------------------------------------------
03:17:26: Loading up D3D10 on NVIDIA GeForce 8800M GTS...
03:17:26: ------------------------------------------
03:17:26: Audio Format: 48000hz
03:17:26: Playback device Default
03:17:26: ------------------------------------------
03:17:26: Using desktop audio input: Speakers (IDT High Definition Audio CODEC)
03:17:26: ------------------------------------------
03:17:26: Using auxilary audio input: Microphone Array (IDT High Definition Audio CODEC)
03:17:26: ------------------------------------------
03:17:26: Audio Encoding: MP3
03:17:26:     bitrate: 128
03:17:26: Using graphics capture
03:17:26: Using custom x264 settings: "opencl=true"
03:17:29: x264: OpenCL: kernel build errors written to x264_kernel_build_log.txt
03:17:29: ------------------------------------------
03:17:29: Video Encoding: x264
03:17:29:     fps: 60
03:17:29:     width: 1440, height: 900
03:17:29:     preset: veryfast
03:17:29:     profile: high
03:17:29:     keyint: 250
03:17:29:     CBR: yes
03:17:29:     CFR: no
03:17:29:     max bitrate: 2000
03:17:29:     buffer size: 2000
03:17:29: ------------------------------------------
03:17:29: MMDeviceAudioSource: Frequency for device 'Speakers (IDT High Definition Audio CODEC)' is 352800, samples per sec is 44100
03:17:29: MMDeviceAudioSource: Frequency for device 'Microphone Array (IDT High Definition Audio CODEC)' is 1536000, samples per sec is 192000
03:17:31: Using Monitor Capture
03:17:34: Total frames encoded: 233, total frames duplicated: 191 (81.97%)
03:17:34: Number of frames skipped due to encoder lag: 189 (81.12%)
03:17:34: Total frames rendered: 47, number of late frames: 4 (8.51%) (it's okay for some frames to be late)
03:17:34: 
03:17:34: Profiler time results:
03:17:34: 
03:17:34: ==============================================================
03:17:34: video thread frame - [100%] [avg time: 0.703 ms] [children: 0.427%] [unaccounted: 99.6%]
03:17:34: | scene->Preprocess - [0.427%] [avg time: 0.003 ms]
03:17:34: GPU download and conversion - [100%] [avg time: 7.531 ms] [children: 222%] [unaccounted: -122%]
03:17:34: | flush - [1.37%] [avg time: 0.103 ms]
03:17:34: | CopyResource - [214%] [avg time: 16.133 ms]
03:17:34: | conversion to 4:2:0 - [6.37%] [avg time: 0.48 ms]
03:17:34: Convert444Thread - [100%] [avg time: 4.026 ms] [children: 99.6%] [unaccounted: 0.447%]
03:17:34: | Convert444toNV12 - [99.6%] [avg time: 4.008 ms]
03:17:34: encoder thread frame - [100%] [avg time: 18.369 ms]
03:17:34: ==============================================================
03:17:34: 
03:17:34: 
03:17:34: Profiler CPU results:
03:17:34: 
03:17:34: ==============================================================
03:17:34: video thread frame - [cpu time: avg 0.331 ms, total 15.6 ms] [avg calls per frame: 1]
03:17:34: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
03:17:34: GPU download and conversion - [cpu time: avg 4.646 ms, total 218.401 ms] [avg calls per frame: 1]
03:17:34: | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
03:17:34: | CopyResource - [cpu time: avg 10.4 ms, total 218.401 ms] [avg calls per frame: 0]
03:17:34: | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
03:17:34: Convert444Thread - [cpu time: avg 5.46 ms, total 109.2 ms] [avg calls per frame: 1]
03:17:34: | Convert444toNV12 - [cpu time: avg 5.46 ms, total 109.2 ms] [avg calls per frame: 1]
03:17:34: encoder thread frame - [cpu time: avg 5.224 ms, total 1092.01 ms] [avg calls per frame: 1]
03:17:34: ==============================================================
03:17:34: 
03:17:34: =====Stream End: 2013-09-28, 03:17:34=================================================
03:17:35: =====Stream Start: 2013-09-28, 03:17:35===============================================
03:17:35:   Multithreaded optimizations: On
03:17:35:   Base resolution: 1440x900
03:17:35:   Output resolution: 1440x900
03:17:35: ------------------------------------------
03:17:35: Loading up D3D10 on NVIDIA GeForce 8800M GTS...
03:17:35: ------------------------------------------
03:17:35: Audio Format: 48000hz
03:17:35: Playback device Default
03:17:35: ------------------------------------------
03:17:35: Using desktop audio input: Speakers (IDT High Definition Audio CODEC)
03:17:35: ------------------------------------------
03:17:35: Using auxilary audio input: Microphone Array (IDT High Definition Audio CODEC)
03:17:35: ------------------------------------------
03:17:35: Audio Encoding: MP3
03:17:35:     bitrate: 128
03:17:35: Using Monitor Capture
03:17:35: Using custom x264 settings: "opencl=true"
03:17:38: x264: OpenCL: kernel build errors written to x264_kernel_build_log.txt
03:17:38: ------------------------------------------
03:17:38: Video Encoding: x264
03:17:38:     fps: 60
03:17:38:     width: 1440, height: 900
03:17:38:     preset: veryfast
03:17:38:     profile: high
03:17:38:     keyint: 250
03:17:38:     CBR: yes
03:17:38:     CFR: no
03:17:38:     max bitrate: 2000
03:17:38:     buffer size: 2000
03:17:38: ------------------------------------------
03:17:38: Total frames encoded: 0, total frames duplicated: 0 (-1.#J%)
03:17:38: MMDeviceAudioSource: Frequency for device 'Speakers (IDT High Definition Audio CODEC)' is 352800, samples per sec is 44100
03:17:38: MMDeviceAudioSource: Frequency for device 'Microphone Array (IDT High Definition Audio CODEC)' is 1536000, samples per sec is 192000
03:17:38: Total frames rendered: 0, number of late frames: 0 (-1.#J%) (it's okay for some frames to be late)
03:17:39: =====Stream End: 2013-09-28, 03:17:39=================================================
03:17:40: =====Stream Start: 2013-09-28, 03:17:40===============================================
03:17:40:   Multithreaded optimizations: On
03:17:40:   Base resolution: 1440x900
03:17:40:   Output resolution: 1440x900
03:17:40: ------------------------------------------
03:17:40: Loading up D3D10 on NVIDIA GeForce 8800M GTS...
03:17:40: ------------------------------------------
03:17:40: Audio Format: 48000hz
03:17:40: Playback device Default
03:17:40: ------------------------------------------
03:17:40: Using desktop audio input: Speakers (IDT High Definition Audio CODEC)
03:17:40: ------------------------------------------
03:17:40: Using auxilary audio input: Microphone Array (IDT High Definition Audio CODEC)
03:17:40: ------------------------------------------
03:17:40: Audio Encoding: MP3
03:17:40:     bitrate: 128
03:17:40: Using Monitor Capture
03:17:40: Using custom x264 settings: "opencl=true"
03:17:43: x264: OpenCL: kernel build errors written to x264_kernel_build_log.txt
03:17:43: ------------------------------------------
03:17:43: Video Encoding: x264
03:17:43:     fps: 60
03:17:43:     width: 1440, height: 900
03:17:43:     preset: veryfast
03:17:43:     profile: high
03:17:43:     keyint: 250
03:17:43:     CBR: yes
03:17:43:     CFR: no
03:17:43:     max bitrate: 2000
03:17:43:     buffer size: 2000
03:17:43: ------------------------------------------
03:17:43: MMDeviceAudioSource: Frequency for device 'Speakers (IDT High Definition Audio CODEC)' is 352800, samples per sec is 44100
03:17:43: MMDeviceAudioSource: Frequency for device 'Microphone Array (IDT High Definition Audio CODEC)' is 1536000, samples per sec is 192000
03:18:17: Settings::Video: Enabling Aero
03:18:23: Settings::Video: Disabling Aero
03:18:41: Total frames encoded: 2661, total frames duplicated: 2627 (98.72%)
03:18:41: Number of frames skipped due to encoder lag: 2617 (98.35%)
03:18:41: Total frames rendered: 19, number of late frames: 14 (73.68%) (it's okay for some frames to be late)
03:18:41: 
03:18:41: Profiler time results:
03:18:41: 
03:18:41: ==============================================================
03:18:41: video thread frame - [100%] [avg time: 50.886 ms] [children: 97.1%] [unaccounted: 2.86%]
03:18:41: | scene->Preprocess - [97.1%] [avg time: 49.433 ms]
03:18:41: GPU download and conversion - [100%] [avg time: 11.432 ms] [children: 158%] [unaccounted: -57.6%]
03:18:41: | flush - [0.735%] [avg time: 0.084 ms]
03:18:41: | CopyResource - [157%] [avg time: 17.932 ms]
03:18:41: | conversion to 4:2:0 - [0.0525%] [avg time: 0.006 ms]
03:18:41: Convert444Thread - [100%] [avg time: 4.382 ms] [children: 99.6%] [unaccounted: 0.411%]
03:18:41: | Convert444toNV12 - [99.6%] [avg time: 4.364 ms]
03:18:41: encoder thread frame - [100%] [avg time: 21.357 ms]
03:18:41: ==============================================================
03:18:41: 
03:18:41: 
03:18:41: Profiler CPU results:
03:18:41: 
03:18:41: ==============================================================
03:18:41: video thread frame - [cpu time: avg 11.494 ms, total 218.4 ms] [avg calls per frame: 1]
03:18:41: | scene->Preprocess - [cpu time: avg 11.494 ms, total 218.4 ms] [avg calls per frame: 1]
03:18:41: GPU download and conversion - [cpu time: avg 5.747 ms, total 109.202 ms] [avg calls per frame: 1]
03:18:41: | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
03:18:41: | CopyResource - [cpu time: avg 9.1 ms, total 109.202 ms] [avg calls per frame: 1]
03:18:41: | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
03:18:41: Convert444Thread - [cpu time: avg 4.254 ms, total 46.8 ms] [avg calls per frame: 1]
03:18:41: | Convert444toNV12 - [cpu time: avg 4.254 ms, total 46.8 ms] [avg calls per frame: 1]
03:18:41: encoder thread frame - [cpu time: avg 5.194 ms, total 13696.9 ms] [avg calls per frame: 1]
03:18:41: ==============================================================
03:18:41: 
03:18:41: =====Stream End: 2013-09-28, 03:18:41=================================================
03:18:42: =====Stream Start: 2013-09-28, 03:18:42===============================================
03:18:42:   Multithreaded optimizations: On
03:18:42:   Base resolution: 1440x900
03:18:42:   Output resolution: 1440x900
03:18:42: ------------------------------------------
03:18:42: Loading up D3D10 on NVIDIA GeForce 8800M GTS...
03:18:42: ------------------------------------------
03:18:42: Audio Format: 48000hz
03:18:42: Playback device Default
03:18:42: ------------------------------------------
03:18:42: Using desktop audio input: Speakers (IDT High Definition Audio CODEC)
03:18:42: ------------------------------------------
03:18:42: Using auxilary audio input: Microphone Array (IDT High Definition Audio CODEC)
03:18:43: ------------------------------------------
03:18:43: Audio Encoding: MP3
03:18:43:     bitrate: 128
03:18:43: Using Monitor Capture
03:18:43: Using custom x264 settings: "crf=15"
03:18:43: ------------------------------------------
03:18:43: Video Encoding: x264
03:18:43:     fps: 60
03:18:43:     width: 1440, height: 900
03:18:43:     preset: veryfast
03:18:43:     profile: high
03:18:43:     keyint: 250
03:18:43:     CBR: no
03:18:43:     CFR: no
03:18:43:     max bitrate: 5000
03:18:43:     buffer size: 5000
03:18:43:     quality: 17
03:18:43: ------------------------------------------
03:18:43: MMDeviceAudioSource: Frequency for device 'Speakers (IDT High Definition Audio CODEC)' is 352800, samples per sec is 44100
03:18:43: MMDeviceAudioSource: Frequency for device 'Microphone Array (IDT High Definition Audio CODEC)' is 1536000, samples per sec is 192000
03:21:54: Total frames encoded: 9939, total frames duplicated: 9906 (99.67%)
03:21:54: Number of frames skipped due to encoder lag: 9899 (99.60%)
03:21:54: Total frames rendered: 34, number of late frames: 11 (32.35%) (it's okay for some frames to be late)
03:21:54: 
03:21:54: Profiler time results:
03:21:54: 
03:21:54: ==============================================================
03:21:54: video thread frame - [100%] [avg time: 16.376 ms] [children: 90.3%] [unaccounted: 9.71%]
03:21:54: | scene->Preprocess - [90.3%] [avg time: 14.786 ms]
03:21:54: GPU download and conversion - [100%] [avg time: 5.785 ms] [children: 303%] [unaccounted: -203%]
03:21:54: | flush - [2.63%] [avg time: 0.152 ms]
03:21:54: | CopyResource - [299%] [avg time: 17.299 ms]
03:21:54: | conversion to 4:2:0 - [1.3%] [avg time: 0.075 ms]
03:21:54: Convert444Thread - [100%] [avg time: 4.54 ms] [children: 99.6%] [unaccounted: 0.419%]
03:21:54: | Convert444toNV12 - [99.6%] [avg time: 4.521 ms]
03:21:54: encoder thread frame - [100%] [avg time: 19.21 ms]
03:21:54: ==============================================================
03:21:54: 
03:21:54: 
03:21:54: Profiler CPU results:
03:21:54: 
03:21:54: ==============================================================
03:21:54: video thread frame - [cpu time: avg 14.223 ms, total 483.603 ms] [avg calls per frame: 1]
03:21:54: | scene->Preprocess - [cpu time: avg 13.305 ms, total 452.403 ms] [avg calls per frame: 1]
03:21:54: GPU download and conversion - [cpu time: avg 4.129 ms, total 140.401 ms] [avg calls per frame: 1]
03:21:54: | flush - [cpu time: avg 0.917 ms, total 31.2 ms] [avg calls per frame: 1]
03:21:54: | CopyResource - [cpu time: avg 9.927 ms, total 109.201 ms] [avg calls per frame: 0]
03:21:54: | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
03:21:54: Convert444Thread - [cpu time: avg 3.12 ms, total 31.2 ms] [avg calls per frame: 1]
03:21:54: | Convert444toNV12 - [cpu time: avg 3.12 ms, total 31.2 ms] [avg calls per frame: 1]
03:21:54: encoder thread frame - [cpu time: avg 4.792 ms, total 47517.9 ms] [avg calls per frame: 1]
03:21:54: ==============================================================
03:21:54: 
03:21:54: =====Stream End: 2013-09-28, 03:21:54=================================================
03:21:59: =====Stream Start: 2013-09-28, 03:21:59===============================================
03:21:59:   Multithreaded optimizations: On
03:21:59:   Base resolution: 1440x900
03:21:59:   Output resolution: 1440x900
03:21:59: ------------------------------------------
03:21:59: Loading up D3D10 on NVIDIA GeForce 8800M GTS...
03:21:59: ------------------------------------------
03:21:59: Audio Format: 48000hz
03:21:59: Playback device Default
03:21:59: ------------------------------------------
03:21:59: Using desktop audio input: Speakers (IDT High Definition Audio CODEC)
03:21:59: ------------------------------------------
03:21:59: Using auxilary audio input: Microphone Array (IDT High Definition Audio CODEC)
03:21:59: ------------------------------------------
03:21:59: Audio Encoding: MP3
03:21:59:     bitrate: 128
03:21:59: Using Monitor Capture
03:21:59: Using custom x264 settings: "crf=15"
03:21:59: ------------------------------------------
03:21:59: Video Encoding: x264
03:21:59:     fps: 60
03:21:59:     width: 1440, height: 900
03:21:59:     preset: veryfast
03:21:59:     profile: high
03:21:59:     keyint: 250
03:21:59:     CBR: no
03:21:59:     CFR: no
03:21:59:     max bitrate: 5000
03:21:59:     buffer size: 5000
03:21:59:     quality: 17
03:21:59: ------------------------------------------
03:21:59: MMDeviceAudioSource: Frequency for device 'Speakers (IDT High Definition Audio CODEC)' is 352800, samples per sec is 44100
03:21:59: MMDeviceAudioSource: Frequency for device 'Microphone Array (IDT High Definition Audio CODEC)' is 1536000, samples per sec is 192000
03:22:06: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
03:22:06:   New Scene
03:22:06: Using graphics capture
03:22:06: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
03:22:06:   New Scene
03:22:06: Using graphics capture
03:22:08: Total frames encoded: 494, total frames duplicated: 459 (92.91%)
03:22:08: Number of frames skipped due to encoder lag: 451 (91.30%)
03:22:08: Total frames rendered: 38, number of late frames: 10 (26.32%) (it's okay for some frames to be late)
03:22:08: 
03:22:08: Profiler time results:
03:22:08: 
03:22:08: ==============================================================
03:22:08: video thread frame - [100%] [avg time: 16.348 ms] [children: 91.3%] [unaccounted: 8.74%]
03:22:08: | scene->Preprocess - [91.3%] [avg time: 14.92 ms]
03:22:08: GPU download and conversion - [100%] [avg time: 7.901 ms] [children: 267%] [unaccounted: -167%]
03:22:08: | flush - [1.58%] [avg time: 0.125 ms]
03:22:08: | CopyResource - [266%] [avg time: 20.985 ms]
03:22:08: | conversion to 4:2:0 - [0.152%] [avg time: 0.012 ms]
03:22:08: Convert444Thread - [100%] [avg time: 4.066 ms] [children: 99.5%] [unaccounted: 0.467%]
03:22:08: | Convert444toNV12 - [99.5%] [avg time: 4.047 ms]
03:22:08: encoder thread frame - [100%] [avg time: 17.418 ms]
03:22:08: ==============================================================
03:22:08: 
03:22:08: 
03:22:08: Profiler CPU results:
03:22:08: 
03:22:08: ==============================================================
03:22:08: video thread frame - [cpu time: avg 12.315 ms, total 468.001 ms] [avg calls per frame: 1]
03:22:08: | scene->Preprocess - [cpu time: avg 11.494 ms, total 436.801 ms] [avg calls per frame: 1]
03:22:08: GPU download and conversion - [cpu time: avg 3.694 ms, total 140.402 ms] [avg calls per frame: 1]
03:22:08: | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
03:22:08: | CopyResource - [cpu time: avg 10.028 ms, total 140.402 ms] [avg calls per frame: 0]
03:22:08: | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
03:22:08: Convert444Thread - [cpu time: avg 2.4 ms, total 31.2 ms] [avg calls per frame: 1]
03:22:08: | Convert444toNV12 - [cpu time: avg 2.4 ms, total 31.2 ms] [avg calls per frame: 1]
03:22:08: encoder thread frame - [cpu time: avg 5.111 ms, total 2402.42 ms] [avg calls per frame: 1]
03:22:08: ==============================================================
03:22:08: 
03:22:08: =====Stream End: 2013-09-28, 03:22:08=================================================
03:22:12: =====Stream Start: 2013-09-28, 03:22:12===============================================
03:22:12:   Multithreaded optimizations: On
03:22:12:   Base resolution: 1440x900
03:22:12:   Output resolution: 1440x900
03:22:12: ------------------------------------------
03:22:12: Loading up D3D10 on NVIDIA GeForce 8800M GTS...
03:22:12: ------------------------------------------
03:22:12: Audio Format: 48000hz
03:22:12: Playback device Default
03:22:12: ------------------------------------------
03:22:12: Using desktop audio input: Speakers (IDT High Definition Audio CODEC)
03:22:12: ------------------------------------------
03:22:12: Using auxilary audio input: Microphone Array (IDT High Definition Audio CODEC)
03:22:12: ------------------------------------------
03:22:12: Audio Encoding: MP3
03:22:12:     bitrate: 128
03:22:12: Using Monitor Capture
03:22:12: Using custom x264 settings: "crf=15"
03:22:12: ------------------------------------------
03:22:12: Video Encoding: x264
03:22:12:     fps: 60
03:22:12:     width: 1440, height: 900
03:22:12:     preset: veryfast
03:22:12:     profile: high
03:22:12:     keyint: 250
03:22:12:     CBR: no
03:22:12:     CFR: no
03:22:12:     max bitrate: 5000
03:22:12:     buffer size: 5000
03:22:12:     quality: 17
03:22:12: ------------------------------------------
03:22:12: MMDeviceAudioSource: Frequency for device 'Speakers (IDT High Definition Audio CODEC)' is 352800, samples per sec is 44100
03:22:12: MMDeviceAudioSource: Frequency for device 'Microphone Array (IDT High Definition Audio CODEC)' is 1536000, samples per sec is 192000
03:22:16: Total frames encoded: 166, total frames duplicated: 130 (78.31%)
03:22:16: Number of frames skipped due to encoder lag: 122 (73.49%)
03:22:16: Total frames rendered: 37, number of late frames: 12 (32.43%) (it's okay for some frames to be late)
03:22:16: 
03:22:16: Profiler time results:
03:22:16: 
03:22:16: ==============================================================
03:22:16: video thread frame - [100%] [avg time: 17.559 ms] [children: 90.9%] [unaccounted: 9.11%]
03:22:16: | scene->Preprocess - [90.9%] [avg time: 15.959 ms]
03:22:16: GPU download and conversion - [100%] [avg time: 8.978 ms] [children: 243%] [unaccounted: -143%]
03:22:16: | flush - [1.82%] [avg time: 0.163 ms]
03:22:16: | CopyResource - [241%] [avg time: 21.641 ms]
03:22:16: | conversion to 4:2:0 - [0.601%] [avg time: 0.054 ms]
03:22:16: Convert444Thread - [100%] [avg time: 4.323 ms] [children: 99.6%] [unaccounted: 0.44%]
03:22:16: | Convert444toNV12 - [99.6%] [avg time: 4.304 ms]
03:22:16: encoder thread frame - [100%] [avg time: 18.419 ms]
03:22:16: ==============================================================
03:22:16: 
03:22:16: 
03:22:16: Profiler CPU results:
03:22:16: 
03:22:16: ==============================================================
03:22:16: video thread frame - [cpu time: avg 14.335 ms, total 530.404 ms] [avg calls per frame: 1]
03:22:16: | scene->Preprocess - [cpu time: avg 12.227 ms, total 452.404 ms] [avg calls per frame: 1]
03:22:16: GPU download and conversion - [cpu time: avg 3.794 ms, total 140.4 ms] [avg calls per frame: 1]
03:22:16: | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
03:22:16: | CopyResource - [cpu time: avg 9.36 ms, total 140.4 ms] [avg calls per frame: 0]
03:22:16: | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
03:22:16: Convert444Thread - [cpu time: avg 2.228 ms, total 31.2 ms] [avg calls per frame: 1]
03:22:16: | Convert444toNV12 - [cpu time: avg 2.228 ms, total 31.2 ms] [avg calls per frame: 1]
03:22:16: encoder thread frame - [cpu time: avg 4.504 ms, total 639.604 ms] [avg calls per frame: 1]
03:22:16: ==============================================================
03:22:16: 
03:22:16: =====Stream End: 2013-09-28, 03:22:16=================================================


Last game capture log:
2013-09-28, 03:09:41: we're booting up: 
03:09:42: D3D9 Present
03:09:42: (half life scientist) everything..  seems to be in order
03:09:53: D3D9EndScene called
03:09:53: D3DPRESENT_PARAMETERS {
03:09:53: 	BackBufferWidth: 1280
03:09:53: 	BackBufferHeight: 800
03:09:53: 	BackBufferFormat: D3DFMT_A8R8G8B8
03:09:53: 	BackBufferCount: 1
03:09:53: 	MultiSampleType: D3DMULTISAMPLE_NONE
03:09:53: 	MultiSampleQuality: 0
03:09:53: 	SwapEffect: D3DSWAPEFFECT_COPY
03:09:53: 	hDeviceWindow: 786902
03:09:53: 	Windowed: true
03:09:53: 	EnableAutoDepthStencil: false
03:09:53: 	AutoDepthStencilFormat: D3DFMT_UNKNOWN
03:09:53: 	Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 
03:09:53: 	FullScreen_RefreshRateInHz: 0
03:09:53: 	PresentationInterval: 2147483648
03:09:53: };
03:09:53: successfully set up d3d9 hooks
03:09:53: D3D9Present called
03:09:53: DoD3D9GPUHook: success
03:09:58: Keepalive no longer found on d3d9, freeing capture data
03:09:58: ---------------------- Cleared D3D9 Capture ----------------------
03:09:58: D3D9EndScene called
03:09:58: D3D9Present called
03:10:09: received restart event, capturing
03:10:09: DoD3D9GPUHook: success
03:10:09: D3DSURFACE_DESC {
03:10:09: 	Format: D3DFMT_A8R8G8B8
03:10:09: 	Type: D3DRTYPE_SURFACE
03:10:09: 	Usage: D3DUSAGE_RENDERTARGET 
03:10:09: 	Pool: D3DPOOL_DEFAULT
03:10:09: 	MultiSampleType: D3DMULTISAMPLE_NONE
03:10:09: 	MultiSampleQuality: 0
03:10:09: 	Width: 1280
03:10:09: 	Height: 800
03:10:09: };
03:10:09: successfully capturing d3d9 frames via GPU
03:10:15: ---------------------- Cleared D3D9 Capture ----------------------
03:10:15: D3D9EndScene called
03:10:15: D3D9Present called
03:10:17: received restart event, capturing
03:10:17: DoD3D9GPUHook: success
03:10:18: D3DSURFACE_DESC {
03:10:18: 	Format: D3DFMT_A8R8G8B8
03:10:18: 	Type: D3DRTYPE_SURFACE
03:10:18: 	Usage: D3DUSAGE_RENDERTARGET 
03:10:18: 	Pool: D3DPOOL_DEFAULT
03:10:18: 	MultiSampleType: D3DMULTISAMPLE_NONE
03:10:18: 	MultiSampleQuality: 0
03:10:18: 	Width: 1280
03:10:18: 	Height: 800
03:10:18: };
03:10:18: successfully capturing d3d9 frames via GPU
03:10:21: ---------------------- Cleared D3D9 Capture ----------------------
03:10:21: D3D9EndScene called
03:10:21: D3D9Present called
03:11:30: received restart event, capturing
03:11:30: DoD3D9GPUHook: success
03:11:30: D3DSURFACE_DESC {
03:11:30: 	Format: D3DFMT_A8R8G8B8
03:11:30: 	Type: D3DRTYPE_SURFACE
03:11:30: 	Usage: D3DUSAGE_RENDERTARGET 
03:11:30: 	Pool: D3DPOOL_DEFAULT
03:11:30: 	MultiSampleType: D3DMULTISAMPLE_NONE
03:11:30: 	MultiSampleQuality: 0
03:11:30: 	Width: 1280
03:11:30: 	Height: 800
03:11:30: };
03:11:30: successfully capturing d3d9 frames via GPU
03:13:36: ---------------------- Cleared D3D9 Capture ----------------------
03:13:36: D3D9EndScene called
03:13:36: D3D9Present called
03:13:43: received restart event, capturing
03:13:43: DoD3D9GPUHook: success
03:13:49: D3DSURFACE_DESC {
03:13:49: 	Format: D3DFMT_A8R8G8B8
03:13:49: 	Type: D3DRTYPE_SURFACE
03:13:49: 	Usage: D3DUSAGE_RENDERTARGET 
03:13:49: 	Pool: D3DPOOL_DEFAULT
03:13:49: 	MultiSampleType: D3DMULTISAMPLE_NONE
03:13:49: 	MultiSampleQuality: 0
03:13:49: 	Width: 1280
03:13:49: 	Height: 800
03:13:49: };
03:13:49: successfully capturing d3d9 frames via GPU
03:14:04: ---------------------- Cleared D3D9 Capture ----------------------
03:14:04: D3D9EndScene called
03:14:04: D3D9Present called
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Re: Need help please??? Freezing issues, will post Log if i

Your computer is insufficient to stream the desired resolution/fps. It's a fairly HD resolution/FPS, requires a better computer than the one you have.

I think the best course of action you need is to use more downscale and possibly turn down FPS as well.
 

FoamyDferret

New Member
Re: Need help please??? Freezing issues, will post Log if i

Thank you for your reply!! And yes my computer is a very low end machine, But I'm trying to work with what i got here. I did some down scaling, and changed FPS. And it works now, Thank you!
 
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