Question / Help My recording is laggy/choppy

FifthDawn

New Member
Here is the log file

Code:
Last game capture log:
2015-08-10, 10:52:22: we're booting up: 
10:52:22: CaptureThread: attached to process FoxGame-Win32-Shipping.exe
10:52:23: D3D9 Present
10:52:23: D3D9EndScene called
10:52:23: D3DPRESENT_PARAMETERS {
10:52:23:     BackBufferWidth: 1600
10:52:23:     BackBufferHeight: 900
10:52:23:     BackBufferFormat: D3DFMT_A8R8G8B8
10:52:23:     BackBufferCount: 1
10:52:23:     MultiSampleType: D3DMULTISAMPLE_NONE
10:52:23:     MultiSampleQuality: 0
10:52:23:     SwapEffect: D3DSWAPEFFECT_DISCARD
10:52:23:     hDeviceWindow: 1315790
10:52:23:     Windowed: false
10:52:23:     EnableAutoDepthStencil: false
10:52:23:     AutoDepthStencilFormat: D3DFMT_UNKNOWN
10:52:23:     Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 
10:52:23:     FullScreen_RefreshRateInHz: 60
10:52:23:     PresentationInterval: 2147483648
10:52:23: };
10:52:23: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
10:52:23: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
10:52:23: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
10:52:23: successfully set up d3d9 hooks
10:52:23: D3D9Present called
10:52:23: WARNING: Another hook is already present while trying to hook dxgi.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
10:52:23: WARNING: Another hook is already present while trying to hook dxgi.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
10:52:23: DXGI Present
10:52:23: (half life scientist) everything..  seems to be in order
10:52:23: DoD3D9GPUHook: success
10:52:23: D3DSURFACE_DESC {
10:52:23:     Format: D3DFMT_A8R8G8B8
10:52:23:     Type: D3DRTYPE_SURFACE
10:52:23:     Usage: D3DUSAGE_RENDERTARGET 
10:52:23:     Pool: D3DPOOL_DEFAULT
10:52:23:     MultiSampleType: D3DMULTISAMPLE_NONE
10:52:23:     MultiSampleQuality: 0
10:52:23:     Width: 1600
10:52:23:     Height: 900
10:52:23: };
10:52:23: successfully capturing d3d9 frames via GPU
10:53:59: ---------------------- Cleared D3D9 Capture ----------------------
10:53:59: D3D9EndScene called
10:53:59: D3D9Present called
10:54:02: received restart event, capturing
10:54:02: DoD3D9GPUHook: success
10:54:02: D3DSURFACE_DESC {
10:54:02:     Format: D3DFMT_A8R8G8B8
10:54:02:     Type: D3DRTYPE_SURFACE
10:54:02:     Usage: D3DUSAGE_RENDERTARGET 
10:54:02:     Pool: D3DPOOL_DEFAULT
10:54:02:     MultiSampleType: D3DMULTISAMPLE_NONE
10:54:02:     MultiSampleQuality: 0
10:54:02:     Width: 1600
10:54:02:     Height: 900
10:54:02: };
10:54:02: successfully capturing d3d9 frames via GPU
10:57:10: ---------------------- Cleared D3D9 Capture ----------------------
10:57:10: D3D9EndScene called
10:57:10: D3D9Present called
10:58:19: D3D9Reset called
10:58:19: ---------------------- Cleared D3D9 Capture ----------------------
10:58:20: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
10:58:20: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
10:58:20: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
10:58:20: successfully set up d3d9 hooks
10:58:20: D3D9EndScene called
10:58:20: D3D9Present called
10:58:54: received restart event, capturing
10:58:54: DoD3D9GPUHook: success
10:58:54: D3DSURFACE_DESC {
10:58:54:     Format: D3DFMT_A8R8G8B8
10:58:54:     Type: D3DRTYPE_SURFACE
10:58:54:     Usage: D3DUSAGE_RENDERTARGET 
10:58:54:     Pool: D3DPOOL_DEFAULT
10:58:54:     MultiSampleType: D3DMULTISAMPLE_NONE
10:58:54:     MultiSampleQuality: 0
10:58:54:     Width: 1600
10:58:54:     Height: 900
10:58:54: };
10:58:54: successfully capturing d3d9 frames via GPU
11:01:37: ---------------------- Cleared D3D9 Capture ----------------------
11:01:37: D3D9EndScene called
11:01:37: D3D9Present called
11:01:44: received restart event, capturing
11:01:44: DoD3D9GPUHook: success
11:01:44: D3DSURFACE_DESC {
11:01:44:     Format: D3DFMT_A8R8G8B8
11:01:44:     Type: D3DRTYPE_SURFACE
11:01:44:     Usage: D3DUSAGE_RENDERTARGET 
11:01:44:     Pool: D3DPOOL_DEFAULT
11:01:44:     MultiSampleType: D3DMULTISAMPLE_NONE
11:01:44:     MultiSampleQuality: 0
11:01:44:     Width: 1600
11:01:44:     Height: 900
11:01:44: };
11:01:44: successfully capturing d3d9 frames via GPU
11:05:55: ---------------------- Cleared D3D9 Capture ----------------------
11:05:55: D3D9EndScene called
11:05:55: D3D9Present called
11:07:15: D3D9Reset called
11:07:15: ---------------------- Cleared D3D9 Capture ----------------------
11:07:16: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
11:07:16: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
11:07:16: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
11:07:16: successfully set up d3d9 hooks
11:07:16: D3D9EndScene called
11:07:16: D3D9Present called

[code]

Thank You!.
 
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