Here is the log file
Code:
Last game capture log:
2015-08-10, 10:52:22: we're booting up:
10:52:22: CaptureThread: attached to process FoxGame-Win32-Shipping.exe
10:52:23: D3D9 Present
10:52:23: D3D9EndScene called
10:52:23: D3DPRESENT_PARAMETERS {
10:52:23: BackBufferWidth: 1600
10:52:23: BackBufferHeight: 900
10:52:23: BackBufferFormat: D3DFMT_A8R8G8B8
10:52:23: BackBufferCount: 1
10:52:23: MultiSampleType: D3DMULTISAMPLE_NONE
10:52:23: MultiSampleQuality: 0
10:52:23: SwapEffect: D3DSWAPEFFECT_DISCARD
10:52:23: hDeviceWindow: 1315790
10:52:23: Windowed: false
10:52:23: EnableAutoDepthStencil: false
10:52:23: AutoDepthStencilFormat: D3DFMT_UNKNOWN
10:52:23: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
10:52:23: FullScreen_RefreshRateInHz: 60
10:52:23: PresentationInterval: 2147483648
10:52:23: };
10:52:23: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
10:52:23: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
10:52:23: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
10:52:23: successfully set up d3d9 hooks
10:52:23: D3D9Present called
10:52:23: WARNING: Another hook is already present while trying to hook dxgi.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
10:52:23: WARNING: Another hook is already present while trying to hook dxgi.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
10:52:23: DXGI Present
10:52:23: (half life scientist) everything.. seems to be in order
10:52:23: DoD3D9GPUHook: success
10:52:23: D3DSURFACE_DESC {
10:52:23: Format: D3DFMT_A8R8G8B8
10:52:23: Type: D3DRTYPE_SURFACE
10:52:23: Usage: D3DUSAGE_RENDERTARGET
10:52:23: Pool: D3DPOOL_DEFAULT
10:52:23: MultiSampleType: D3DMULTISAMPLE_NONE
10:52:23: MultiSampleQuality: 0
10:52:23: Width: 1600
10:52:23: Height: 900
10:52:23: };
10:52:23: successfully capturing d3d9 frames via GPU
10:53:59: ---------------------- Cleared D3D9 Capture ----------------------
10:53:59: D3D9EndScene called
10:53:59: D3D9Present called
10:54:02: received restart event, capturing
10:54:02: DoD3D9GPUHook: success
10:54:02: D3DSURFACE_DESC {
10:54:02: Format: D3DFMT_A8R8G8B8
10:54:02: Type: D3DRTYPE_SURFACE
10:54:02: Usage: D3DUSAGE_RENDERTARGET
10:54:02: Pool: D3DPOOL_DEFAULT
10:54:02: MultiSampleType: D3DMULTISAMPLE_NONE
10:54:02: MultiSampleQuality: 0
10:54:02: Width: 1600
10:54:02: Height: 900
10:54:02: };
10:54:02: successfully capturing d3d9 frames via GPU
10:57:10: ---------------------- Cleared D3D9 Capture ----------------------
10:57:10: D3D9EndScene called
10:57:10: D3D9Present called
10:58:19: D3D9Reset called
10:58:19: ---------------------- Cleared D3D9 Capture ----------------------
10:58:20: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
10:58:20: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
10:58:20: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
10:58:20: successfully set up d3d9 hooks
10:58:20: D3D9EndScene called
10:58:20: D3D9Present called
10:58:54: received restart event, capturing
10:58:54: DoD3D9GPUHook: success
10:58:54: D3DSURFACE_DESC {
10:58:54: Format: D3DFMT_A8R8G8B8
10:58:54: Type: D3DRTYPE_SURFACE
10:58:54: Usage: D3DUSAGE_RENDERTARGET
10:58:54: Pool: D3DPOOL_DEFAULT
10:58:54: MultiSampleType: D3DMULTISAMPLE_NONE
10:58:54: MultiSampleQuality: 0
10:58:54: Width: 1600
10:58:54: Height: 900
10:58:54: };
10:58:54: successfully capturing d3d9 frames via GPU
11:01:37: ---------------------- Cleared D3D9 Capture ----------------------
11:01:37: D3D9EndScene called
11:01:37: D3D9Present called
11:01:44: received restart event, capturing
11:01:44: DoD3D9GPUHook: success
11:01:44: D3DSURFACE_DESC {
11:01:44: Format: D3DFMT_A8R8G8B8
11:01:44: Type: D3DRTYPE_SURFACE
11:01:44: Usage: D3DUSAGE_RENDERTARGET
11:01:44: Pool: D3DPOOL_DEFAULT
11:01:44: MultiSampleType: D3DMULTISAMPLE_NONE
11:01:44: MultiSampleQuality: 0
11:01:44: Width: 1600
11:01:44: Height: 900
11:01:44: };
11:01:44: successfully capturing d3d9 frames via GPU
11:05:55: ---------------------- Cleared D3D9 Capture ----------------------
11:05:55: D3D9EndScene called
11:05:55: D3D9Present called
11:07:15: D3D9Reset called
11:07:15: ---------------------- Cleared D3D9 Capture ----------------------
11:07:16: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
11:07:16: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
11:07:16: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
11:07:16: successfully set up d3d9 hooks
11:07:16: D3D9EndScene called
11:07:16: D3D9Present called
[code]
Thank You!.