16:30:20.254: Windows Version: 10.0 Build 16299 (revision: 1087; 64-bit)
Windows is 2 years out of date. You should update.
22:40:09.219: YUV mode: 709/Full
This should probably be 709/Partial.
https://obsproject.com/forum/resour...t-color-range-settings-guide-test-charts.442/
16:34:46.823: [rtmp stream: 'simple_stream'] Interface: Intel(R) Wireless-AC 9560 160MHz (802.11, 195 mbps)
Wireless is not recommended for streaming.
16:43:33.355: Output 'simple_stream': Number of lagged frames due to rendering lag/stalls: 3743 (11.8%)
16:49:58.197: Output 'simple_stream': Number of lagged frames due to rendering lag/stalls: 1209 (6.6%)
17:09:30.237: Output 'simple_file_output': Number of lagged frames due to rendering lag/stalls: 8740 (14.2%)
Rendering lag caused by GPU overload. (1080p60 on a single machine is very challenging.) If your game runs above 60fps but OBS cannot maintain 60FPS then the game is using the GPU resource that OBS needs to run. You can try capping the in-game framerate, and if that does not work, instead record in either 720p60 or 1080p30.
https://obsproject.com/wiki/GPU-overload-issues
16:43:33.355: Output 'simple_stream': Number of dropped frames due to insufficient bandwidth/connection stalls: 3906 (13.2%)
16:49:58.197: Output 'simple_stream': Number of dropped frames due to insufficient bandwidth/connection stalls: 10414 (59.0%)
Your internet connection is unable to sustain your selected bitrate of 2500. You should reduce it.
16:49:58.197: Video stopped, number of skipped frames due to encoding lag: 5868/18119 (32.4%)
17:09:30.237: Video stopped, number of skipped frames due to encoding lag: 43416/61337 (70.8%)
Encoding lag. In this case this is your CPU as you have selected x264 encoding. You may wish to use NVENC instead although it will deliver inferior quality at this low a bitrate.
https://obsproject.com/wiki/General-Performance-And-Encoding-Issues