TommytheMutt
New Member
My LoL game is choppy when i use OBS. My fps/ping say that is at 60 but the game is choppy. Could some1 help me what goin on
14:38:46: Open Broadcaster Software v0.612b - 32bit (´・ω・`)
14:38:46: -------------------------------
14:38:46: CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
14:38:46: CPU Speed: 3410MHz
14:38:46: Physical Memory: 4095MB Total, 4095MB Free
14:38:46: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
14:38:46: monitor 1: pos={0, 0}, size={1920, 1080}
14:38:46: monitor 2: pos={-1360, -357}, size={1360, 768}
14:38:46: Windows Version: 6.1 Build 7601 S
14:38:46: Aero is Disabled
14:38:46: -------------------------------
14:38:46: OBS Modules:
14:38:46: Base Address Module
14:38:46: 00280000 OBS.exe
14:38:46: 61B40000 OBSApi.dll
14:38:46: 65AF0000 DShowPlugin.dll
14:38:46: 6CE50000 GraphicsCapture.dll
14:38:46: 65AD0000 NoiseGate.dll
14:38:46: 65AB0000 PSVPlugin.dll
14:38:46: ------------------------------------------
14:38:46: Adapter 1
14:38:46: Video Adapter: NVIDIA GeForce GTX 780
14:38:46: Video Adapter Dedicated Video Memory: 3140157440
14:38:46: Video Adapter Shared System Memory: 1154744320
14:38:46: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
14:38:46: Video Adapter Output 2: pos={-1360, -357}, size={1360, 768}, attached=true
14:38:46: =====Stream Start: 2014-02-24, 14:38:46===============================================
14:38:46: Multithreaded optimizations: On
14:38:46: Base resolution: 1920x1080
14:38:46: Output resolution: 1280x720
14:38:46: ------------------------------------------
14:38:46: Loading up D3D10 on NVIDIA GeForce GTX 780 (Adapter 1)...
14:38:46: ------------------------------------------
14:38:46: Audio Format: 48000hz
14:38:46: Playback device Default
14:38:46: ------------------------------------------
14:38:46: Using desktop audio input: Speakers (Realtek High Definition Audio)
14:38:46: ------------------------------------------
14:38:46: Using auxilary audio input: Microphone (Corsair Vengeance 2100 Headset)
14:38:46: ------------------------------------------
14:38:46: Audio Encoding: AAC
14:38:46: bitrate: 128
14:38:46: Using graphics capture
14:38:46: Using Monitor Capture
14:38:46: Using graphics capture
14:38:46: Scene buffering time set to 700
14:38:46: ------------------------------------------
14:38:46: Video Encoding: x264
14:38:46: fps: 30
14:38:46: width: 1280, height: 720
14:38:46: preset: veryfast
14:38:46: profile: main
14:38:46: keyint: 60
14:38:46: CBR: no
14:38:46: CFR: no
14:38:46: max bitrate: 15000
14:38:46: buffer size: 15000
14:38:46: quality: 10
14:38:46: ------------------------------------------
14:38:49: Total frames encoded: 66, total frames duplicated: 0 (0.00%)
14:38:49: Total frames rendered: 70, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
14:38:49:
14:38:49: Profiler time results:
14:38:49:
14:38:49: ==============================================================
14:38:49: video thread frame - [100%] [avg time: 5.08 ms] [children: 71.8%] [unaccounted: 28.2%]
14:38:49: | scene->Preprocess - [70%] [avg time: 3.557 ms]
14:38:49: | GPU download and conversion - [1.81%] [avg time: 0.092 ms] [children: 1.61%] [unaccounted: 0.197%]
14:38:49: | | flush - [1.22%] [avg time: 0.062 ms]
14:38:49: | | CopyResource - [0.354%] [avg time: 0.018 ms]
14:38:49: | | conversion to 4:2:0 - [0.0394%] [avg time: 0.002 ms]
14:38:49: Convert444Threads - [100%] [avg time: 0.539 ms] [children: 98.7%] [unaccounted: 1.3%]
14:38:49: | Convert444toNV12 - [98.7%] [avg time: 0.532 ms]
14:38:49: encoder thread frame - [100%] [avg time: 1.394 ms] [children: 0.143%] [unaccounted: 99.9%]
14:38:49: | sending stuff out - [0.143%] [avg time: 0.002 ms]
14:38:49: ==============================================================
14:38:49:
14:38:49:
14:38:49: Profiler CPU results:
14:38:49:
14:38:49: ==============================================================
14:38:49: video thread frame - [cpu time: avg 3.788 ms, total 265.201 ms] [avg calls per frame: 1]
14:38:49: | scene->Preprocess - [cpu time: avg 2.005 ms, total 140.401 ms] [avg calls per frame: 1]
14:38:49: | GPU download and conversion - [cpu time: avg 0.222 ms, total 15.6 ms] [avg calls per frame: 1]
14:38:49: | | flush - [cpu time: avg 0.222 ms, total 15.6 ms] [avg calls per frame: 1]
14:38:49: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:38:49: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:38:49: Convert444Threads - [cpu time: avg 0.847 ms, total 78 ms] [avg calls per frame: 2]
14:38:49: | Convert444toNV12 - [cpu time: avg 0.678 ms, total 62.4 ms] [avg calls per frame: 2]
14:38:49: encoder thread frame - [cpu time: avg 0.693 ms, total 31.2 ms] [avg calls per frame: 1]
14:38:49: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:38:49: ==============================================================
14:38:49:
14:38:49: =====Stream End: 2014-02-24, 14:38:49=================================================
14:38:51: =====Stream Start: 2014-02-24, 14:38:51===============================================
14:38:51: Multithreaded optimizations: On
14:38:51: Base resolution: 1920x1080
14:38:51: Output resolution: 1280x720
14:38:51: ------------------------------------------
14:38:51: Loading up D3D10 on NVIDIA GeForce GTX 780 (Adapter 1)...
14:38:51: ------------------------------------------
14:38:51: Audio Format: 48000hz
14:38:51: Playback device Default
14:38:51: ------------------------------------------
14:38:51: Using desktop audio input: Speakers (Realtek High Definition Audio)
14:38:51: ------------------------------------------
14:38:51: Using auxilary audio input: Microphone (Corsair Vengeance 2100 Headset)
14:38:51: ------------------------------------------
14:38:51: Audio Encoding: AAC
14:38:51: bitrate: 128
14:38:51: Using graphics capture
14:38:51: Using Monitor Capture
14:38:51: Using graphics capture
14:38:51: Scene buffering time set to 700
14:38:51: ------------------------------------------
14:38:51: Video Encoding: x264
14:38:51: fps: 30
14:38:51: width: 1280, height: 720
14:38:51: preset: veryfast
14:38:51: profile: main
14:38:51: keyint: 60
14:38:51: CBR: no
14:38:51: CFR: no
14:38:51: max bitrate: 15000
14:38:51: buffer size: 15000
14:38:51: quality: 10
14:38:51: ------------------------------------------
14:38:53: Using RTMP service: Twitch / Justin.tv
14:38:53: Server selection: rtmp://live-lax.justin.tv/app
14:38:53: Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 1000 mbps)
14:38:56: Completed handshake with rtmp://live-lax.justin.tv/app in 3068 ms.
14:38:57: SO_SNDBUF was at 8192
14:38:57: SO_SNDBUF is now 65536
14:39:13: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 1936384)
14:40:36: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 1936384)
14:45:02: SharedTexCapture hooked
14:45:44: GraphicsCaptureSource::NewCapture: eliminating old capture
14:45:44: SharedTexCapture hooked
14:46:58: Total frames encoded: 14584, total frames duplicated: 188 (1.29%)
14:46:58: Total frames rendered: 14466, number of late frames: 74 (0.51%) (it's okay for some frames to be late)
14:46:58: RTMPPublisher::SocketLoop: Graceful loop exit
14:46:58: Average send payload: 2842 bytes, average send interval: 31 ms
14:46:58: Number of times waited to send: 0, Waited for a total of 0 bytes
14:46:58: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
14:46:58: Number of bytes sent: 43875215
14:46:58:
14:46:58: Profiler time results:
14:46:58:
14:46:58: ==============================================================
14:46:58: video thread frame - [100%] [avg time: 4.085 ms] [children: 86.6%] [unaccounted: 13.4%]
14:46:58: | scene->Preprocess - [84.1%] [avg time: 3.435 ms]
14:46:58: | GPU download and conversion - [2.55%] [avg time: 0.104 ms] [children: 1.86%] [unaccounted: 0.685%]
14:46:58: | | flush - [1.18%] [avg time: 0.048 ms]
14:46:58: | | CopyResource - [0.636%] [avg time: 0.026 ms]
14:46:58: | | conversion to 4:2:0 - [0.049%] [avg time: 0.002 ms]
14:46:58: Convert444Threads - [100%] [avg time: 0.408 ms] [children: 98.8%] [unaccounted: 1.23%]
14:46:58: | Convert444toNV12 - [98.8%] [avg time: 0.403 ms]
14:46:58: encoder thread frame - [100%] [avg time: 0.86 ms] [children: 1.63%] [unaccounted: 98.4%]
14:46:58: | sending stuff out - [1.63%] [avg time: 0.014 ms]
14:46:58: ==============================================================
14:46:58:
14:46:58:
14:46:58: Profiler CPU results:
14:46:58:
14:46:58: ==============================================================
14:46:58: video thread frame - [cpu time: avg 2.157 ms, total 31215.8 ms] [avg calls per frame: 1]
14:46:58: | scene->Preprocess - [cpu time: avg 1.764 ms, total 25521.8 ms] [avg calls per frame: 1]
14:46:58: | GPU download and conversion - [cpu time: avg 0.043 ms, total 624.006 ms] [avg calls per frame: 1]
14:46:58: | | flush - [cpu time: avg 0.021 ms, total 312.003 ms] [avg calls per frame: 1]
14:46:58: | | CopyResource - [cpu time: avg 0.008 ms, total 124.801 ms] [avg calls per frame: 1]
14:46:58: | | conversion to 4:2:0 - [cpu time: avg 0.002 ms, total 31.2 ms] [avg calls per frame: 1]
14:46:58: Convert444Threads - [cpu time: avg 0.375 ms, total 10842.1 ms] [avg calls per frame: 2]
14:46:58: | Convert444toNV12 - [cpu time: avg 0.372 ms, total 10764.1 ms] [avg calls per frame: 2]
14:46:58: encoder thread frame - [cpu time: avg 0.251 ms, total 3666.02 ms] [avg calls per frame: 1]
14:46:58: | sending stuff out - [cpu time: avg 0.017 ms, total 249.601 ms] [avg calls per frame: 1]
14:46:58: ==============================================================
14:46:58:
14:46:58: =====Stream End: 2014-02-24, 14:46:58=================================================
14:47:38: =====Stream Start: 2014-02-24, 14:47:38===============================================
14:47:38: Multithreaded optimizations: On
14:47:38: Base resolution: 1920x1080
14:47:38: Output resolution: 1280x720
14:47:38: ------------------------------------------
14:47:38: Loading up D3D10 on NVIDIA GeForce GTX 780 (Adapter 1)...
14:47:38: ------------------------------------------
14:47:38: Audio Format: 48000hz
14:47:38: Playback device Default
14:47:38: ------------------------------------------
14:47:38: Using desktop audio input: Speakers (Realtek High Definition Audio)
14:47:38: ------------------------------------------
14:47:38: Using auxilary audio input: Microphone (Corsair Vengeance 2100 Headset)
14:47:38: ------------------------------------------
14:47:38: Audio Encoding: AAC
14:47:38: bitrate: 128
14:47:38: Using graphics capture
14:47:38: Using Monitor Capture
14:47:38: Using graphics capture
14:47:38: Scene buffering time set to 700
14:47:38: ------------------------------------------
14:47:38: Video Encoding: x264
14:47:38: fps: 30
14:47:38: width: 1280, height: 720
14:47:38: preset: veryfast
14:47:38: profile: main
14:47:38: keyint: 60
14:47:38: CBR: yes
14:47:38: CFR: no
14:47:38: max bitrate: 3500
14:47:38: buffer size: 3500
14:47:38: ------------------------------------------
14:47:38: SharedTexCapture hooked
14:47:41: Using RTMP service: Twitch / Justin.tv
14:47:41: Server selection: rtmp://live-lax.justin.tv/app
14:47:41: Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 1000 mbps)
14:47:41: Completed handshake with rtmp://live-lax.justin.tv/app in 59 ms.
14:47:41: SO_SNDBUF was at 8192
14:47:42: SO_SNDBUF is now 65536
14:47:42: GraphicsCaptureSource::NewCapture: eliminating old capture
14:47:42: SharedTexCapture hooked
14:47:44: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 463872)
14:47:44: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 463872)
14:47:48: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 0 / 463872)
14:47:57: Total frames encoded: 523, total frames duplicated: 152 (29.06%)
14:47:57: Total frames rendered: 448, number of late frames: 63 (14.06%) (it's okay for some frames to be late)
14:47:57: RTMPPublisher::SocketLoop: Graceful loop exit
14:47:57: Average send payload: 9874 bytes, average send interval: 21 ms
14:47:57: Number of times waited to send: 0, Waited for a total of 0 bytes
14:47:57: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
14:47:57: Number of bytes sent: 6418727
14:47:57:
14:47:57: Profiler time results:
14:47:57:
14:47:57: ==============================================================
14:47:57: video thread frame - [100%] [avg time: 24.475 ms] [children: 96.8%] [unaccounted: 3.16%]
14:47:57: | scene->Preprocess - [95.9%] [avg time: 23.482 ms]
14:47:57: | GPU download and conversion - [0.899%] [avg time: 0.22 ms] [children: 0.364%] [unaccounted: 0.535%]
14:47:57: | | flush - [0.212%] [avg time: 0.052 ms]
14:47:57: | | CopyResource - [0.143%] [avg time: 0.035 ms]
14:47:57: | | conversion to 4:2:0 - [0.00817%] [avg time: 0.002 ms]
14:47:57: Convert444Threads - [100%] [avg time: 0.449 ms] [children: 98.7%] [unaccounted: 1.34%]
14:47:57: | Convert444toNV12 - [98.7%] [avg time: 0.443 ms]
14:47:57: encoder thread frame - [100%] [avg time: 0.999 ms] [children: 3%] [unaccounted: 97%]
14:47:57: | sending stuff out - [3%] [avg time: 0.03 ms]
14:47:57: ==============================================================
14:47:57:
14:47:57:
14:47:57: Profiler CPU results:
14:47:57:
14:47:57: ==============================================================
14:47:57: video thread frame - [cpu time: avg 2.89 ms, total 1294.81 ms] [avg calls per frame: 1]
14:47:57: | scene->Preprocess - [cpu time: avg 2.054 ms, total 920.406 ms] [avg calls per frame: 1]
14:47:57: | GPU download and conversion - [cpu time: avg 0.104 ms, total 46.8 ms] [avg calls per frame: 1]
14:47:57: | | flush - [cpu time: avg 0.069 ms, total 31.2 ms] [avg calls per frame: 1]
14:47:57: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:47:57: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:47:57: Convert444Threads - [cpu time: avg 0.442 ms, total 374.402 ms] [avg calls per frame: 2]
14:47:57: | Convert444toNV12 - [cpu time: avg 0.442 ms, total 374.402 ms] [avg calls per frame: 2]
14:47:57: encoder thread frame - [cpu time: avg 0.279 ms, total 140.4 ms] [avg calls per frame: 1]
14:47:57: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:47:57: ==============================================================
14:47:57:
14:47:57: =====Stream End: 2014-02-24, 14:47:57=================================================
Last game capture log:
2014-02-24, 14:44:58: we're booting up:
14:44:58: CaptureThread: attached to process League of Legends.exe
14:44:58: D3D9 Present
14:44:58: DXGI Present
14:44:58: NV Capture available
14:44:58: FBO available
14:44:58: GL Present
14:44:58: (half life scientist) everything.. seems to be in order
14:45:02: D3D9EndScene called
14:45:02: D3DPRESENT_PARAMETERS {
14:45:02: BackBufferWidth: 1920
14:45:02: BackBufferHeight: 1080
14:45:02: BackBufferFormat: D3DFMT_X8R8G8B8
14:45:02: BackBufferCount: 1
14:45:02: MultiSampleType: D3DMULTISAMPLE_NONE
14:45:02: MultiSampleQuality: 0
14:45:02: SwapEffect: D3DSWAPEFFECT_DISCARD
14:45:02: hDeviceWindow: 1181536
14:45:02: Windowed: false
14:45:02: EnableAutoDepthStencil: true
14:45:02: AutoDepthStencilFormat: D3DFMT_D24S8
14:45:02: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
14:45:02: FullScreen_RefreshRateInHz: 60
14:45:02: PresentationInterval: 0
14:45:02: };
14:45:02: successfully set up d3d9 hooks
14:45:02: D3D9Present called
14:45:02: DoD3D9GPUHook: success
14:45:02: D3DSURFACE_DESC {
14:45:02: Format: D3DFMT_X8R8G8B8
14:45:02: Type: D3DRTYPE_SURFACE
14:45:02: Usage: D3DUSAGE_RENDERTARGET
14:45:02: Pool: D3DPOOL_DEFAULT
14:45:02: MultiSampleType: D3DMULTISAMPLE_NONE
14:45:02: MultiSampleQuality: 0
14:45:02: Width: 1920
14:45:02: Height: 1080
14:45:02: };
14:45:02: successfully capturing d3d9 frames via GPU
14:45:43: D3D9Reset called
14:45:43: ---------------------- Cleared D3D9 Capture ----------------------
14:45:43: successfully set up d3d9 hooks
14:45:44: D3D9EndScene called
14:45:44: D3D9Present called
14:45:44: DoD3D9GPUHook: success
14:45:44: D3DSURFACE_DESC {
14:45:44: Format: D3DFMT_X8R8G8B8
14:45:44: Type: D3DRTYPE_SURFACE
14:45:44: Usage: D3DUSAGE_RENDERTARGET
14:45:44: Pool: D3DPOOL_DEFAULT
14:45:44: MultiSampleType: D3DMULTISAMPLE_NONE
14:45:44: MultiSampleQuality: 0
14:45:44: Width: 1920
14:45:44: Height: 1080
14:45:44: };
14:45:44: successfully capturing d3d9 frames via GPU
14:46:58: ---------------------- Cleared D3D9 Capture ----------------------
14:46:58: received restart event, capturing
14:46:58: DoD3D9GPUHook: success
14:46:58: D3D9EndScene called
14:46:58: D3D9Present called
14:46:59: D3D9Reset called
14:46:59: ---------------------- Cleared D3D9 Capture ----------------------
14:46:59: successfully set up d3d9 hooks
14:46:59: D3D9EndScene called
14:46:59: D3D9Present called
14:46:59: DoD3D9GPUHook: success
14:47:38: D3DSURFACE_DESC {
14:47:38: Format: D3DFMT_X8R8G8B8
14:47:38: Type: D3DRTYPE_SURFACE
14:47:38: Usage: D3DUSAGE_RENDERTARGET
14:47:38: Pool: D3DPOOL_DEFAULT
14:47:38: MultiSampleType: D3DMULTISAMPLE_NONE
14:47:38: MultiSampleQuality: 0
14:47:38: Width: 1920
14:47:38: Height: 1080
14:47:38: };
14:47:38: successfully capturing d3d9 frames via GPU
14:47:42: D3D9Reset called
14:47:42: ---------------------- Cleared D3D9 Capture ----------------------
14:47:42: successfully set up d3d9 hooks
14:47:42: D3D9EndScene called
14:47:42: D3D9Present called
14:47:42: DoD3D9GPUHook: success
14:47:42: D3DSURFACE_DESC {
14:47:42: Format: D3DFMT_X8R8G8B8
14:47:42: Type: D3DRTYPE_SURFACE
14:47:42: Usage: D3DUSAGE_RENDERTARGET
14:47:42: Pool: D3DPOOL_DEFAULT
14:47:42: MultiSampleType: D3DMULTISAMPLE_NONE
14:47:42: MultiSampleQuality: 0
14:47:42: Width: 1920
14:47:42: Height: 1080
14:47:42: };
14:47:42: successfully capturing d3d9 frames via GPU
14:47:57: ---------------------- Cleared D3D9 Capture ----------------------
14:47:57: received restart event, capturing
14:47:57: DoD3D9GPUHook: success
14:47:57: D3D9EndScene called
14:47:57: D3D9Present called
14:48:17: D3D9Reset called
14:48:17: ---------------------- Cleared D3D9 Capture ----------------------
14:48:17: successfully set up d3d9 hooks
14:48:17: D3D9EndScene called
14:48:17: D3D9Present called
14:48:17: DoD3D9GPUHook: success