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DerAsiateDuc

New Member
Code:
16:20:57: Open Broadcaster Software v0.583b - 32bit (´・ω・`)
16:20:57: -------------------------------
16:20:57: CPU Name: Intel(R) Core(TM) i7-3537U CPU @ 2.00GHz
16:20:57: CPU Speed: 2494MHz
16:20:57: Physical Memory:  3965MB Total, 1755MB Free
16:20:57: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
16:20:57: monitor 1: pos={0, 0}, size={1366, 768}
16:20:57: Windows Version: 6.2 Build 9200 
16:20:57: Aero is Enabled
16:20:57: -------------------------------
16:20:57: OBS Modules:
16:20:57: Base Address     Module
16:20:57: 00320000         OBS.exe
16:20:57: 62680000         OBSApi.dll
16:20:57: 638D0000         DShowPlugin.dll
16:20:57: 6AA10000         GraphicsCapture.dll
16:20:57: 657C0000         NoiseGate.dll
16:20:57: 64F10000         PSVPlugin.dll
16:20:57: ------------------------------------------
16:20:57: Adapter 1
16:20:57:   Video Adapter: Intel(R) HD Graphics 4000
16:20:57:   Video Adapter Dedicated Video Memory: 2158714880
16:20:57:   Video Adapter Shared System Memory: 1810507776
16:20:57:   Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
16:20:57: =====Stream Start: 2013-11-09, 16:20:57===============================================
16:20:57:   Multithreaded optimizations: On
16:20:57:   Base resolution: 1920x1080
16:20:57:   Output resolution: 1280x720
16:20:57: ------------------------------------------
16:20:57: Loading up D3D10 on Intel(R) HD Graphics 4000...
16:20:57: ------------------------------------------
16:20:57: Audio Format: 48000hz
16:20:57: Playback device Default
16:20:57: ------------------------------------------
16:20:57: Using desktop audio input: Lautsprecher (2- TRITTON AX 180 Headset)
16:20:57: ------------------------------------------
16:20:57: Using auxilary audio input: Mikrofon (2- TRITTON AX 180 Headset)
16:20:57: ------------------------------------------
16:20:57: Audio Encoding: AAC
16:20:57:     bitrate: 128
16:20:57: Using graphics capture

Error: Unable to create pixel shader 'shaders\DrawTexture_ColorAdjust.pShader', result = 80070057
 
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