Muting Sound With Scene Change

jdycus

Member
I am using OBS with OpenLP. As one of my sound sources, I use sound from my hose mixer via a USB Audio Device. For another source I use OpenLP via a Display Capture. For OpenLP sound, I use Audio Output Capture (desktop audio). The problem I am having is when I am playing an OpenLP audio, I also get sound to my stream from the house mixer. Is the anyway when I switch to OpenLP, the sound from house mixer will automatically be muted, and back on when I swith to house mixer? Thank you.
 
Probably you use Global Audio Devices (Settings, Audio). They provide sound in every scene. It can be convenient to only set them once, but the disadvantage is that they are in every scene -- even when you don't want them. Personally I prefer disabling global audio devices and add audio sources to your scenes as desired. Clearer... what you see in a scene is what you get.

For the USB audio device use an Audio Input Capture source.
 
So do you have both sound sources defined explicitly as sound sources within a scene? Or do you have the usb-device (house mixer...) defined as global sound device in the global settings in OBS?

If it's defined there (globally), then its present in all scenes (as WBE mentioned this very minute). :) Thats the cause that houses mixer doesn't fade out when you switch to the OpenLP capable scene...

If so, there are two possibilities/solutions: Either define the audio source just within the scene(s) where you need it (to be exactly: define it once as a new source in a scene, then "using existing one..." in the following scenes where you need it). Then the sources change with scene change as you wish.

Or (the second, more sophisticated hence complex possibility) the OpenLP source may be defined as ducker source (a specialized case of a strong compressor/limiter thing in the filter section) for the house mixer's source (even globally then). When no sound playing via OpenLP the houses mixer automatically kicks in (and just fades if there is sound coming thru OpenLP. That way the houses mixer is still a backup to avoid unintentionally silence (by mistake) in the scenes using OpenLP.
 
If so, there are two possibilities/solutions: Either define the audio source just within the scene(s) where you need it (to be exactly: define it once as a new source in a scene, then "using existing one..." in the following scenes where you need it). Then the sources change with scene change as you wish.
Problem here, unless I'm doing something wrong, is I get two audio sources playing at same time, causing echo.
 
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