I'm working on an upcoming YouTube Live stream for a church conference session and we have a request to support some folks in rural, bandwidth-limited areas by sending the audio into a conference call. I've been able to connect a virtual input (using Audio Hijack) to a call initiated by Google Hangouts. That works really well. But, I'd like to get the audio being sent out on the stream.
I played with monitoring, but I quickly realized that the monitor is including all sound, even if the source isn't active (I have separate scenes for different speakers being NDI-included from Skype). I want to prevent hot-mic moments, etc. One thought was to simply open the YouTube stream and capture that audio, but I'd prefer to not have to redownload the stream just to push it up... that's a lot of bandwidth there.
Any pointers? Or any other ideas for me to accomplish what I'd like to do? Thanks all!
I played with monitoring, but I quickly realized that the monitor is including all sound, even if the source isn't active (I have separate scenes for different speakers being NDI-included from Skype). I want to prevent hot-mic moments, etc. One thought was to simply open the YouTube stream and capture that audio, but I'd prefer to not have to redownload the stream just to push it up... that's a lot of bandwidth there.
Any pointers? Or any other ideas for me to accomplish what I'd like to do? Thanks all!