22:34:44: Open Broadcaster Software v0.625b - 64bit ( ^ω^)
22:34:44: -------------------------------
22:34:44: CPU Name: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz
22:34:44: CPU Speed: 2664MHz
22:34:44: Physical Memory: 8183MB Total, 3544MB Free
22:34:44: stepping id: 5, model 30, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 4, total cores 4
22:34:44: monitor 1: pos={0, 0}, size={1920, 1080}
22:34:44: monitor 2: pos={1920, 0}, size={1920, 1080}
22:34:44: monitor 3: pos={-1920, 0}, size={1920, 1080}
22:34:44: Windows Version: 6.1 Build 7601 S
22:34:44: Aero is Enabled
22:34:44: -------------------------------
22:34:44: OBS Modules:
22:34:44: Base Address Module
22:34:44: 000000003FCF0000 OBS.exe
22:34:44: 00000000D8120000 OBSApi.dll
22:34:44: 00000000EE210000 DShowPlugin.dll
22:34:44: 00000000E9FA0000 GraphicsCapture.dll
22:34:44: 00000000E9F70000 NoiseGate.dll
22:34:44: 00000000E8590000 PSVPlugin.dll
22:34:44: ------------------------------------------
22:34:44: Adapter 1
22:34:44: Video Adapter: AMD Radeon HD 5700 Series
22:34:44: Video Adapter Dedicated Video Memory: 1063067648
22:34:44: Video Adapter Shared System Memory: 4022034432
22:34:44: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
22:34:44: Video Adapter Output 2: pos={1920, 0}, size={1920, 1080}, attached=true
22:34:44: Video Adapter Output 3: pos={-1920, 0}, size={1920, 1080}, attached=true
Last game capture log:
2014-07-04, 02:51:41: we're booting up:
02:51:41: CaptureThread: attached to process dontstarve_steam.exe
02:51:41: D3D9 Present
02:51:41: (half life scientist) everything.. seems to be in order
02:51:41: D3D9EndScene called
02:51:41: D3DPRESENT_PARAMETERS {
02:51:41: BackBufferWidth: 1
02:51:41: BackBufferHeight: 1
02:51:41: BackBufferFormat: D3DFMT_X8R8G8B8
02:51:41: BackBufferCount: 1
02:51:41: MultiSampleType: D3DMULTISAMPLE_NONE
02:51:41: MultiSampleQuality: 0
02:51:41: SwapEffect: D3DSWAPEFFECT_DISCARD
02:51:41: hDeviceWindow: 1381246
02:51:41: Windowed: true
02:51:41: EnableAutoDepthStencil: false
02:51:41: AutoDepthStencilFormat: D3DFMT_UNKNOWN
02:51:41: Flags: None
02:51:41: FullScreen_RefreshRateInHz: 0
02:51:41: PresentationInterval: 0
02:51:41: };
02:51:41: successfully set up d3d9 hooks
02:51:41: D3D9SwapPresent called
02:51:41: DoD3D9GPUHook: success - d3d9ex
02:51:41: D3DSURFACE_DESC {
02:51:41: Format: D3DFMT_X8R8G8B8
02:51:41: Type: D3DRTYPE_SURFACE
02:51:41: Usage: D3DUSAGE_RENDERTARGET
02:51:41: Pool: D3DPOOL_DEFAULT
02:51:41: MultiSampleType: D3DMULTISAMPLE_NONE
02:51:41: MultiSampleQuality: 0
02:51:41: Width: 1920
02:51:41: Height: 1018
02:51:41: };
02:51:41: successfully capturing d3d9 frames via GPU
02:51:41: ---------------------- Cleared D3D9 Capture ----------------------
02:51:41: D3D9EndScene called
02:51:41: D3D9SwapPresent called
02:51:43: received restart event, capturing
02:51:43: DoD3D9GPUHook: success - d3d9ex
02:51:43: D3DSURFACE_DESC {
02:51:43: Format: D3DFMT_X8R8G8B8
02:51:43: Type: D3DRTYPE_SURFACE
02:51:43: Usage: D3DUSAGE_RENDERTARGET
02:51:43: Pool: D3DPOOL_DEFAULT
02:51:43: MultiSampleType: D3DMULTISAMPLE_NONE
02:51:43: MultiSampleQuality: 0
02:51:43: Width: 1920
02:51:43: Height: 1018
02:51:43: };
02:51:43: successfully capturing d3d9 frames via GPU
07:29:22: ---------------------- Cleared D3D9 Capture ----------------------
07:29:22: D3D9EndScene called
07:29:22: D3D9SwapPresent called
07:33:48: received restart event, capturing
07:33:49: DoD3D9GPUHook: success - d3d9ex
07:33:49: D3DSURFACE_DESC {
07:33:49: Format: D3DFMT_X8R8G8B8
07:33:49: Type: D3DRTYPE_SURFACE
07:33:49: Usage: D3DUSAGE_RENDERTARGET
07:33:49: Pool: D3DPOOL_DEFAULT
07:33:49: MultiSampleType: D3DMULTISAMPLE_NONE
07:33:49: MultiSampleQuality: 0
07:33:49: Width: 1920
07:33:49: Height: 1018
07:33:49: };
07:33:49: successfully capturing d3d9 frames via GPU
11:35:25: ---------------------- Cleared D3D9 Capture ----------------------
11:35:25: D3D9EndScene called
11:35:25: D3D9SwapPresent called