23:45:04: Failed loading CUDA dll
23:45:08: Open Broadcaster Software v0.625b - 64bit ( ^ω^)
23:45:08: -------------------------------
23:45:08: CPU Name: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
23:45:08: CPU Speed: 3410MHz
23:45:08: Physical Memory: 8109MB Total, 6295MB Free
23:45:08: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
23:45:08: monitor 1: pos={0, 0}, size={1920, 1080}
23:45:08: Windows Version: 6.1 Build 7601 S
23:45:08: Aero is Enabled
23:45:08: -------------------------------
23:45:08: OBS Modules:
23:45:08: Base Address Module
23:45:08: 000000003F650000 OBS.exe
23:45:08: 00000000E3B90000 OBSApi.dll
23:45:08: 00000000F4FF0000 DShowPlugin.dll
23:45:08: 00000000F4FC0000 GraphicsCapture.dll
23:45:08: 00000000F4F90000 NoiseGate.dll
23:45:08: 00000000F4F60000 PSVPlugin.dll
23:45:08: ------------------------------------------
23:45:08: Adapter 1
23:45:08: Video Adapter: AMD Radeon R9 200 Series
23:45:08: Video Adapter Dedicated Video Memory: 3202392064
23:45:08: Video Adapter Shared System Memory: 3983073280
23:45:08: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
23:45:08: ------------------------------------------
23:45:08: Adapter 2
23:45:08: Video Adapter: Intel(R) HD Graphics 3000
23:45:08: Video Adapter Dedicated Video Memory: 67108864
23:45:08: Video Adapter Shared System Memory: 1711276032
23:45:08: =====Stream Start: 2014-06-29, 23:45:08===============================================
23:45:08: Multithreaded optimizations: On
23:45:08: Base resolution: 1920x1080
23:45:08: Output resolution: 1280x720
23:45:08: ------------------------------------------
23:45:08: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
23:45:08: ------------------------------------------
23:45:08: Audio Format: 48000 Hz
23:45:08: ------------------------------------------
23:45:08: Audio Channels: 2 Ch
23:45:08: Playback device {0.0.0.00000000}.{1ec1fecf-a331-4b54-a95e-bb07794d203d}
23:45:08: ------------------------------------------
23:45:08: Using desktop audio input: Line Out (Scarlett 2i2 USB)
23:45:08: Global Audio time adjust: 0
23:45:08: ------------------------------------------
23:45:08: Using auxilary audio input: Line In (Scarlett 2i2 USB)
23:45:08: Mic time offset: 0
23:45:08: ------------------------------------------
23:45:08: Audio Encoding: AAC
23:45:08: bitrate: 128
23:45:08: Using Monitor Capture
23:45:08: Scene buffering time set to 700
23:45:08: ------------------------------------------
23:45:08: Video Encoding: x264
23:45:08: fps: 30
23:45:08: width: 1280, height: 720
23:45:08: preset: veryfast
23:45:08: profile: high
23:45:08: keyint: 60
23:45:08: CBR: yes
23:45:08: CFR: yes
23:45:08: max bitrate: 3936
23:45:08: buffer size: 3936
23:45:08: ------------------------------------------
23:45:09: Audio timestamp for device 'Line In (Scarlett 2i2 USB)' was behind target timestamp by 930672
23:45:13: Total frames encoded: 124, total frames duplicated: 30 (24.19%)
23:45:13: Total frames rendered: 149, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
23:45:13:
23:45:13: Profiler time results:
23:45:13:
23:45:13: ==============================================================
23:45:13: video thread frame - [100%] [avg time: 17.73 ms] [children: 98.6%] [unaccounted: 1.4%]
23:45:13: | scene->Preprocess - [98.3%] [avg time: 17.429 ms]
23:45:13: | GPU download and conversion - [0.299%] [avg time: 0.053 ms] [children: 0.265%] [unaccounted: 0.0338%]
23:45:13: | | flush - [0.226%] [avg time: 0.04 ms]
23:45:13: | | CopyResource - [0.0338%] [avg time: 0.006 ms]
23:45:13: | | conversion to 4:2:0 - [0.00564%] [avg time: 0.001 ms]
23:45:13: Convert444Threads - [100%] [avg time: 0.429 ms] [children: 99.3%] [unaccounted: 0.699%]
23:45:13: | Convert444toNV12 - [99.3%] [avg time: 0.426 ms]
23:45:13: encoder thread frame - [100%] [avg time: 0.707 ms] [children: 1.13%] [unaccounted: 98.9%]
23:45:13: | sending stuff out - [1.13%] [avg time: 0.008 ms]
23:45:13: ==============================================================
23:45:13:
23:45:13:
23:45:13: Profiler CPU results:
23:45:13:
23:45:13: ==============================================================
23:45:13: video thread frame - [cpu time: avg 4.816 ms, total 717.604 ms] [avg calls per frame: 1]
23:45:13: | scene->Preprocess - [cpu time: avg 4.711 ms, total 702.004 ms] [avg calls per frame: 1]
23:45:13: | GPU download and conversion - [cpu time: avg 0.104 ms, total 15.6 ms] [avg calls per frame: 1]
23:45:13: | | flush - [cpu time: avg 0.104 ms, total 15.6 ms] [avg calls per frame: 1]
23:45:13: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:45:13: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:45:13: Convert444Threads - [cpu time: avg 0.312 ms, total 78 ms] [avg calls per frame: 2]
23:45:13: | Convert444toNV12 - [cpu time: avg 0.312 ms, total 78 ms] [avg calls per frame: 2]
23:45:13: encoder thread frame - [cpu time: avg 0.125 ms, total 15.6 ms] [avg calls per frame: 1]
23:45:13: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:45:13: ==============================================================
23:45:13:
23:45:13: =====Stream End: 2014-06-29, 23:45:13=================================================
Last game capture log:
2014-05-16, 00:13:44: we're booting up:
00:13:44: CaptureThread: attached to process csgo.exe
00:13:45: D3D9 Present
00:13:45: D3D9EndScene called
00:13:45: D3DPRESENT_PARAMETERS {
00:13:45: BackBufferWidth: 1920
00:13:45: BackBufferHeight: 1080
00:13:45: BackBufferFormat: D3DFMT_A8R8G8B8
00:13:45: BackBufferCount: 1
00:13:45: MultiSampleType: D3DMULTISAMPLE_NONE
00:13:45: MultiSampleQuality: 0
00:13:45: SwapEffect: D3DSWAPEFFECT_DISCARD
00:13:45: hDeviceWindow: 330008
00:13:45: Windowed: false
00:13:45: EnableAutoDepthStencil: true
00:13:45: AutoDepthStencilFormat: D3DFMT_D24S8
00:13:45: Flags: None
00:13:45: FullScreen_RefreshRateInHz: 144
00:13:45: PresentationInterval: 2147483648
00:13:45: };
00:13:45: successfully set up d3d9 hooks
00:13:45: D3D9Present called
00:13:45: DoD3D9GPUHook: success
00:13:45: NV Capture available
00:13:45: FBO available
00:13:45: GL Present
00:13:45: (half life scientist) everything.. seems to be in order
00:13:45: D3DSURFACE_DESC {
00:13:45: Format: D3DFMT_A8R8G8B8
00:13:45: Type: D3DRTYPE_SURFACE
00:13:45: Usage: D3DUSAGE_RENDERTARGET
00:13:45: Pool: D3DPOOL_DEFAULT
00:13:45: MultiSampleType: D3DMULTISAMPLE_NONE
00:13:45: MultiSampleQuality: 0
00:13:45: Width: 1920
00:13:45: Height: 1080
00:13:45: };
00:13:45: successfully capturing d3d9 frames via GPU
00:13:47: ---------------------- Cleared D3D9 Capture ----------------------
00:13:47: D3D9EndScene called
00:13:47: D3D9Present called
00:14:30: received restart event, capturing
00:14:30: DoD3D9GPUHook: success
00:14:30: D3DSURFACE_DESC {
00:14:30: Format: D3DFMT_A8R8G8B8
00:14:30: Type: D3DRTYPE_SURFACE
00:14:30: Usage: D3DUSAGE_RENDERTARGET
00:14:30: Pool: D3DPOOL_DEFAULT
00:14:30: MultiSampleType: D3DMULTISAMPLE_NONE
00:14:30: MultiSampleQuality: 0
00:14:30: Width: 1920
00:14:30: Height: 1080
00:14:30: };
00:14:30: successfully capturing d3d9 frames via GPU
00:15:22: ---------------------- Cleared D3D9 Capture ----------------------
00:15:22: D3D9EndScene called
00:15:22: D3D9Present called