13:21:49: Open Broadcaster Software v0.57b - 64bit ( ^ω^)
13:21:49: -------------------------------
13:21:49: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
13:21:49: CPU Speed: 3311MHz
13:21:49: Physical Memory: 8173MB Total, 4431MB Free
13:21:49: stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
13:21:49: monitor 1: pos={0, 0}, size={1920, 1080}
13:21:49: monitor 2: pos={1920, 312}, size={1366, 768}
13:21:49: Windows Version: 6.2 Build 9200
13:21:49: Aero is Enabled
13:21:49: -------------------------------
13:21:49: OBS Modules:
13:21:49: Base Address Module
13:21:49: 00000000969A0000 OBS.exe
13:21:49: 0000000061B80000 OBSApi.dll
13:21:49: 0000000067110000 DShowPlugin.dll
13:21:49: 00000000671C0000 GraphicsCapture.dll
13:21:49: 00000000670F0000 NoiseGate.dll
13:21:49: 00000000670D0000 PSVPlugin.dll
13:21:49: ------------------------------------------
13:21:49: Adapter 1
13:21:49: Video Adapter: NVIDIA GeForce GTX 560 Ti
13:21:49: Video Adapter Dedicated Video Memory: 1025966080
13:21:49: Video Adapter Shared System Memory: 3220779008
13:21:49: =====Stream Start: 2013-09-29, 13:21:49===============================================
13:21:49: Multithreaded optimizations: On
13:21:49: Base resolution: 1920x1080
13:21:49: Output resolution: 1280x720
13:21:49: ------------------------------------------
13:21:49: Loading up D3D10 on NVIDIA GeForce GTX 560 Ti...
13:21:49: ------------------------------------------
13:21:49: Audio Format: 48000hz
13:21:49: Playback device {0.0.0.00000000}.{bdd0ab23-08d8-4508-ae5b-6bfc7d47a8a0}
13:21:49: ------------------------------------------
13:21:49: Using desktop audio input: Headphones (High Definition Audio Device)
13:21:49: ------------------------------------------
13:21:49: Using auxilary audio input: Microphone (7- Afterglow Universal Wireless Gaming Headset)
13:21:49: Using Mic QPC timestamps
13:21:49: ------------------------------------------
13:21:49: Audio Encoding: AAC
13:21:49: bitrate: 160
13:21:49: Using graphics capture
13:21:49: ------------------------------------------
13:21:49: Video Encoding: x264
13:21:49: fps: 30
13:21:49: width: 1280, height: 720
13:21:49: preset: veryfast
13:21:49: profile: high
13:21:49: keyint: 60
13:21:49: CBR: yes
13:21:49: CFR: no
13:21:49: max bitrate: 2000
13:21:49: buffer size: 2000
13:21:49: ------------------------------------------
13:21:49: MMDeviceAudioSource: Frequency for device 'Headphones (High Definition Audio Device)' is 352800, samples per sec is 44100
13:21:49: MMDeviceAudioSource: Frequency for device 'Microphone (7- Afterglow Universal Wireless Gaming Headset)' is 176400, samples per sec is 44100
13:21:50: Audio timestamp for device 'Microphone (7- Afterglow Universal Wireless Gaming Headset)' was behind target timestamp by 28! Had to delete audio segment
16:17:41: Total frames encoded: 252847, total frames duplicated: 3212 (1.27%)
16:17:41: Number of frames skipped due to encoder lag: 445 (0.18%)
16:17:41: Total frames rendered: 252330, number of late frames: 216 (0.09%) (it's okay for some frames to be late)
16:17:41:
16:17:41: Profiler time results:
16:17:41:
16:17:41: ==============================================================
16:17:41: video thread frame - [100%] [avg time: 0.973 ms] [children: 0.308%] [unaccounted: 99.7%]
16:17:41: | scene->Preprocess - [0.308%] [avg time: 0.003 ms]
16:17:41: GPU download and conversion - [100%] [avg time: 0.522 ms] [children: 77.4%] [unaccounted: 22.6%]
16:17:41: | flush - [38.3%] [avg time: 0.2 ms]
16:17:41: | CopyResource - [38.5%] [avg time: 0.201 ms]
16:17:41: | conversion to 4:2:0 - [0.575%] [avg time: 0.003 ms]
16:17:41: Convert444Threads - [100%] [avg time: 0.475 ms] [children: 98.9%] [unaccounted: 1.05%]
16:17:41: | Convert444toNV12 - [98.9%] [avg time: 0.47 ms]
16:17:41: encoder thread frame - [100%] [avg time: 1.591 ms]
16:17:41: ==============================================================
16:17:41:
16:17:41:
16:17:41: Profiler CPU results:
16:17:41:
16:17:41: ==============================================================
16:17:41: video thread frame - [cpu time: avg 0.21 ms, total 53203.1 ms] [avg calls per frame: 1]
16:17:41: | scene->Preprocess - [cpu time: avg 0 ms, total 203.125 ms] [avg calls per frame: 1]
16:17:41: GPU download and conversion - [cpu time: avg 0.059 ms, total 14921.9 ms] [avg calls per frame: 1]
16:17:41: | flush - [cpu time: avg 0.031 ms, total 7968.75 ms] [avg calls per frame: 1]
16:17:41: | CopyResource - [cpu time: avg 0.013 ms, total 3500 ms] [avg calls per frame: 1]
16:17:41: | conversion to 4:2:0 - [cpu time: avg 0.001 ms, total 343.75 ms] [avg calls per frame: 1]
16:17:41: Convert444Threads - [cpu time: avg 0.325 ms, total 164016 ms] [avg calls per frame: 2]
16:17:41: | Convert444toNV12 - [cpu time: avg 0.322 ms, total 162781 ms] [avg calls per frame: 2]
16:17:41: encoder thread frame - [cpu time: avg 0.396 ms, total 100250 ms] [avg calls per frame: 1]
16:17:41: ==============================================================
16:17:41:
16:17:41: =====Stream End: 2013-09-29, 16:17:41=================================================
Last game capture log:
2013-09-29, 13:31:56: we're booting up:
13:31:56: D3D9 Present
13:31:56: (half life scientist) everything.. seems to be in order
13:31:57: D3D9EndScene called
13:31:57: D3DPRESENT_PARAMETERS {
13:31:57: BackBufferWidth: 1920
13:31:57: BackBufferHeight: 1080
13:31:57: BackBufferFormat: D3DFMT_X8R8G8B8
13:31:57: BackBufferCount: 1
13:31:57: MultiSampleType: D3DMULTISAMPLE_NONE
13:31:57: MultiSampleQuality: 0
13:31:57: SwapEffect: D3DSWAPEFFECT_DISCARD
13:31:57: hDeviceWindow: 328458
13:31:57: Windowed: true
13:31:57: EnableAutoDepthStencil: true
13:31:57: AutoDepthStencilFormat: D3DFMT_D24S8
13:31:57: Flags: None
13:31:57: FullScreen_RefreshRateInHz: 0
13:31:57: PresentationInterval: 2147483648
13:31:57: };
13:31:57: successfully set up d3d9 hooks
13:31:57: D3D9Reset called
13:31:57: ---------------------- Cleared D3D9 Capture ----------------------
13:31:57: successfully set up d3d9 hooks
13:31:57: D3D9EndScene called
13:31:57: D3D9Reset called
13:31:57: ---------------------- Cleared D3D9 Capture ----------------------
13:31:57: successfully set up d3d9 hooks
13:31:57: D3D9EndScene called
13:31:57: D3D9Present called
13:31:57: DoD3D9GPUHook: success
13:31:57: D3DSURFACE_DESC {
13:31:57: Format: D3DFMT_X8R8G8B8
13:31:57: Type: D3DRTYPE_SURFACE
13:31:57: Usage: D3DUSAGE_RENDERTARGET
13:31:57: Pool: D3DPOOL_DEFAULT
13:31:57: MultiSampleType: D3DMULTISAMPLE_NONE
13:31:57: MultiSampleQuality: 0
13:31:57: Width: 1920
13:31:57: Height: 1080
13:31:57: };
13:31:57: successfully capturing d3d9 frames via GPU
13:32:23: D3D9Reset called
13:32:23: ---------------------- Cleared D3D9 Capture ----------------------
13:32:23: successfully set up d3d9 hooks
13:32:23: D3D9EndScene called
13:32:23: D3D9Present called
13:32:23: DoD3D9GPUHook: success
13:32:23: D3DSURFACE_DESC {
13:32:23: Format: D3DFMT_X8R8G8B8
13:32:23: Type: D3DRTYPE_SURFACE
13:32:23: Usage: D3DUSAGE_RENDERTARGET
13:32:23: Pool: D3DPOOL_DEFAULT
13:32:23: MultiSampleType: D3DMULTISAMPLE_NONE
13:32:23: MultiSampleQuality: 0
13:32:23: Width: 1920
13:32:23: Height: 1080
13:32:23: };
13:32:23: successfully capturing d3d9 frames via GPU
13:32:39: ---------------------- Cleared D3D9 Capture ----------------------
13:32:39: received restart event, capturing
13:32:39: DoD3D9GPUHook: success
13:32:39: D3D9EndScene called
13:32:39: D3D9Present called
13:34:48: D3DSURFACE_DESC {
13:34:48: Format: D3DFMT_X8R8G8B8
13:34:48: Type: D3DRTYPE_SURFACE
13:34:48: Usage: D3DUSAGE_RENDERTARGET
13:34:48: Pool: D3DPOOL_DEFAULT
13:34:48: MultiSampleType: D3DMULTISAMPLE_NONE
13:34:48: MultiSampleQuality: 0
13:34:48: Width: 1920
13:34:48: Height: 1080
13:34:48: };
13:34:48: successfully capturing d3d9 frames via GPU
13:50:45: ---------------------- Cleared D3D9 Capture ----------------------
13:50:45: received restart event, capturing
13:50:45: DoD3D9GPUHook: success
13:50:45: D3D9EndScene called
13:50:45: D3D9Present called
13:50:46: D3DSURFACE_DESC {
13:50:46: Format: D3DFMT_X8R8G8B8
13:50:46: Type: D3DRTYPE_SURFACE
13:50:46: Usage: D3DUSAGE_RENDERTARGET
13:50:46: Pool: D3DPOOL_DEFAULT
13:50:46: MultiSampleType: D3DMULTISAMPLE_NONE
13:50:46: MultiSampleQuality: 0
13:50:46: Width: 1920
13:50:46: Height: 1080
13:50:46: };
13:50:46: successfully capturing d3d9 frames via GPU
13:50:58: ---------------------- Cleared D3D9 Capture ----------------------
13:50:58: received restart event, capturing
13:50:58: DoD3D9GPUHook: success
13:50:58: D3D9EndScene called
13:50:58: D3D9Present called
13:51:45: D3DSURFACE_DESC {
13:51:45: Format: D3DFMT_X8R8G8B8
13:51:45: Type: D3DRTYPE_SURFACE
13:51:45: Usage: D3DUSAGE_RENDERTARGET
13:51:45: Pool: D3DPOOL_DEFAULT
13:51:45: MultiSampleType: D3DMULTISAMPLE_NONE
13:51:45: MultiSampleQuality: 0
13:51:45: Width: 1920
13:51:45: Height: 1080
13:51:45: };
13:51:45: successfully capturing d3d9 frames via GPU
13:51:47: ---------------------- Cleared D3D9 Capture ----------------------
13:51:47: received restart event, capturing
13:51:47: DoD3D9GPUHook: success
13:51:47: D3D9EndScene called
13:51:47: D3D9Present called
13:51:57: D3D9Reset called
13:51:57: ---------------------- Cleared D3D9 Capture ----------------------
13:51:57: successfully set up d3d9 hooks
13:51:57: D3D9EndScene called
13:51:57: D3D9Present called
13:51:57: DoD3D9GPUHook: success
13:53:57: D3DSURFACE_DESC {
13:53:57: Format: D3DFMT_X8R8G8B8
13:53:57: Type: D3DRTYPE_SURFACE
13:53:57: Usage: D3DUSAGE_RENDERTARGET
13:53:57: Pool: D3DPOOL_DEFAULT
13:53:57: MultiSampleType: D3DMULTISAMPLE_NONE
13:53:57: MultiSampleQuality: 0
13:53:57: Width: 1920
13:53:57: Height: 1080
13:53:57: };
13:53:57: successfully capturing d3d9 frames via GPU
13:54:16: D3D9Reset called
13:54:16: ---------------------- Cleared D3D9 Capture ----------------------
13:54:16: successfully set up d3d9 hooks
13:54:16: D3D9EndScene called
13:54:17: D3D9Present called
13:54:17: DoD3D9GPUHook: success
13:54:17: D3DSURFACE_DESC {
13:54:17: Format: D3DFMT_X8R8G8B8
13:54:17: Type: D3DRTYPE_SURFACE
13:54:17: Usage: D3DUSAGE_RENDERTARGET
13:54:17: Pool: D3DPOOL_DEFAULT
13:54:17: MultiSampleType: D3DMULTISAMPLE_NONE
13:54:17: MultiSampleQuality: 0
13:54:17: Width: 1920
13:54:17: Height: 1080
13:54:17: };
13:54:17: successfully capturing d3d9 frames via GPU
13:54:44: D3D9Reset called
13:54:44: ---------------------- Cleared D3D9 Capture ----------------------
13:54:44: successfully set up d3d9 hooks
13:54:44: D3D9EndScene called
13:54:44: D3D9Present called
13:54:44: DoD3D9GPUHook: success
13:54:44: D3DSURFACE_DESC {
13:54:44: Format: D3DFMT_X8R8G8B8
13:54:44: Type: D3DRTYPE_SURFACE
13:54:44: Usage: D3DUSAGE_RENDERTARGET
13:54:44: Pool: D3DPOOL_DEFAULT
13:54:44: MultiSampleType: D3DMULTISAMPLE_NONE
13:54:44: MultiSampleQuality: 0
13:54:44: Width: 1920
13:54:44: Height: 1080
13:54:44: };
13:54:44: successfully capturing d3d9 frames via GPU
13:55:19: D3D9Reset called
13:55:19: ---------------------- Cleared D3D9 Capture ----------------------
13:55:19: successfully set up d3d9 hooks
13:55:20: D3D9EndScene called
13:55:20: D3D9Present called
13:55:20: DoD3D9GPUHook: success
13:55:20: D3DSURFACE_DESC {
13:55:20: Format: D3DFMT_X8R8G8B8
13:55:20: Type: D3DRTYPE_SURFACE
13:55:20: Usage: D3DUSAGE_RENDERTARGET
13:55:20: Pool: D3DPOOL_DEFAULT
13:55:20: MultiSampleType: D3DMULTISAMPLE_NONE
13:55:20: MultiSampleQuality: 0
13:55:20: Width: 1920
13:55:20: Height: 1080
13:55:20: };
13:55:20: successfully capturing d3d9 frames via GPU
13:56:12: D3D9Reset called
13:56:12: ---------------------- Cleared D3D9 Capture ----------------------
13:56:12: successfully set up d3d9 hooks
13:56:13: D3D9EndScene called
13:56:13: D3D9Present called
13:56:13: DoD3D9GPUHook: success
13:56:13: D3DSURFACE_DESC {
13:56:13: Format: D3DFMT_X8R8G8B8
13:56:13: Type: D3DRTYPE_SURFACE
13:56:13: Usage: D3DUSAGE_RENDERTARGET
13:56:13: Pool: D3DPOOL_DEFAULT
13:56:13: MultiSampleType: D3DMULTISAMPLE_NONE
13:56:13: MultiSampleQuality: 0
13:56:13: Width: 1920
13:56:13: Height: 1080
13:56:13: };
13:56:13: successfully capturing d3d9 frames via GPU
13:56:16: ---------------------- Cleared D3D9 Capture ----------------------
13:56:16: received restart event, capturing
13:56:16: DoD3D9GPUHook: success
13:56:16: D3D9EndScene called
13:56:16: D3D9Present called
13:56:26: D3D9Reset called
13:56:26: ---------------------- Cleared D3D9 Capture ----------------------
13:56:27: successfully set up d3d9 hooks
13:56:28: D3D9EndScene called
13:56:28: D3D9Present called
13:56:28: DoD3D9GPUHook: success
13:57:12: D3DSURFACE_DESC {
13:57:12: Format: D3DFMT_X8R8G8B8
13:57:12: Type: D3DRTYPE_SURFACE
13:57:12: Usage: D3DUSAGE_RENDERTARGET
13:57:12: Pool: D3DPOOL_DEFAULT
13:57:12: MultiSampleType: D3DMULTISAMPLE_NONE
13:57:12: MultiSampleQuality: 0
13:57:12: Width: 1920
13:57:12: Height: 1080
13:57:12: };
13:57:12: successfully capturing d3d9 frames via GPU
14:20:39: D3D9Reset called
14:20:39: ---------------------- Cleared D3D9 Capture ----------------------
14:20:39: successfully set up d3d9 hooks
14:20:40: D3D9EndScene called
14:20:40: D3D9Present called
14:20:40: DoD3D9GPUHook: success
14:20:40: D3DSURFACE_DESC {
14:20:40: Format: D3DFMT_X8R8G8B8
14:20:40: Type: D3DRTYPE_SURFACE
14:20:40: Usage: D3DUSAGE_RENDERTARGET
14:20:40: Pool: D3DPOOL_DEFAULT
14:20:40: MultiSampleType: D3DMULTISAMPLE_NONE
14:20:40: MultiSampleQuality: 0
14:20:40: Width: 1920
14:20:40: Height: 1080
14:20:40: };
14:20:40: successfully capturing d3d9 frames via GPU
14:20:47: D3D9Reset called
14:20:47: ---------------------- Cleared D3D9 Capture ----------------------
14:20:47: successfully set up d3d9 hooks
14:20:47: D3D9EndScene called
14:20:47: D3D9Present called
14:20:47: DoD3D9GPUHook: success
14:20:47: D3DSURFACE_DESC {
14:20:47: Format: D3DFMT_X8R8G8B8
14:20:47: Type: D3DRTYPE_SURFACE
14:20:47: Usage: D3DUSAGE_RENDERTARGET
14:20:47: Pool: D3DPOOL_DEFAULT
14:20:47: MultiSampleType: D3DMULTISAMPLE_NONE
14:20:47: MultiSampleQuality: 0
14:20:47: Width: 1920
14:20:47: Height: 1080
14:20:47: };
14:20:47: successfully capturing d3d9 frames via GPU
14:21:20: D3D9Reset called
14:21:20: ---------------------- Cleared D3D9 Capture ----------------------
14:21:20: successfully set up d3d9 hooks
14:21:21: D3D9EndScene called
14:21:21: D3D9Present called
14:21:21: DoD3D9GPUHook: success
14:21:21: D3DSURFACE_DESC {
14:21:21: Format: D3DFMT_X8R8G8B8
14:21:21: Type: D3DRTYPE_SURFACE
14:21:21: Usage: D3DUSAGE_RENDERTARGET
14:21:21: Pool: D3DPOOL_DEFAULT
14:21:21: MultiSampleType: D3DMULTISAMPLE_NONE
14:21:21: MultiSampleQuality: 0
14:21:21: Width: 1920
14:21:21: Height: 1080
14:21:21: };
14:21:21: successfully capturing d3d9 frames via GPU
14:21:32: D3D9Reset called
14:21:32: ---------------------- Cleared D3D9 Capture ----------------------
14:21:32: successfully set up d3d9 hooks
14:21:33: D3D9EndScene called
14:21:33: D3D9Present called
14:21:33: DoD3D9GPUHook: success
14:21:33: D3DSURFACE_DESC {
14:21:33: Format: D3DFMT_X8R8G8B8
14:21:33: Type: D3DRTYPE_SURFACE
14:21:33: Usage: D3DUSAGE_RENDERTARGET
14:21:33: Pool: D3DPOOL_DEFAULT
14:21:33: MultiSampleType: D3DMULTISAMPLE_NONE
14:21:33: MultiSampleQuality: 0
14:21:33: Width: 1920
14:21:33: Height: 1080
14:21:33: };
14:21:33: successfully capturing d3d9 frames via GPU
14:28:16: D3D9Reset called
14:28:16: ---------------------- Cleared D3D9 Capture ----------------------
14:28:16: successfully set up d3d9 hooks
14:28:16: D3D9EndScene called
14:28:16: D3D9Present called
14:28:16: DoD3D9GPUHook: success
14:28:16: D3DSURFACE_DESC {
14:28:16: Format: D3DFMT_X8R8G8B8
14:28:16: Type: D3DRTYPE_SURFACE
14:28:16: Usage: D3DUSAGE_RENDERTARGET
14:28:16: Pool: D3DPOOL_DEFAULT
14:28:16: MultiSampleType: D3DMULTISAMPLE_NONE
14:28:16: MultiSampleQuality: 0
14:28:16: Width: 1920
14:28:16: Height: 1080
14:28:16: };
14:28:16: successfully capturing d3d9 frames via GPU
14:28:23: D3D9Reset called
14:28:23: ---------------------- Cleared D3D9 Capture ----------------------
14:28:23: successfully set up d3d9 hooks
14:28:23: D3D9EndScene called
14:28:23: D3D9Present called
14:28:23: DoD3D9GPUHook: success
14:28:23: D3DSURFACE_DESC {
14:28:23: Format: D3DFMT_X8R8G8B8
14:28:23: Type: D3DRTYPE_SURFACE
14:28:23: Usage: D3DUSAGE_RENDERTARGET
14:28:23: Pool: D3DPOOL_DEFAULT
14:28:23: MultiSampleType: D3DMULTISAMPLE_NONE
14:28:23: MultiSampleQuality: 0
14:28:23: Width: 1920
14:28:23: Height: 1080
14:28:23: };
14:28:23: successfully capturing d3d9 frames via GPU
14:28:59: D3D9Reset called
14:28:59: ---------------------- Cleared D3D9 Capture ----------------------
14:28:59: successfully set up d3d9 hooks
14:28:59: D3D9EndScene called
14:29:00: D3D9Present called
14:29:00: DoD3D9GPUHook: success
14:29:00: D3DSURFACE_DESC {
14:29:00: Format: D3DFMT_X8R8G8B8
14:29:00: Type: D3DRTYPE_SURFACE
14:29:00: Usage: D3DUSAGE_RENDERTARGET
14:29:00: Pool: D3DPOOL_DEFAULT
14:29:00: MultiSampleType: D3DMULTISAMPLE_NONE
14:29:00: MultiSampleQuality: 0
14:29:00: Width: 1920
14:29:00: Height: 1080
14:29:00: };
14:29:00: successfully capturing d3d9 frames via GPU
14:29:40: D3D9Reset called
14:29:40: ---------------------- Cleared D3D9 Capture ----------------------
14:29:40: successfully set up d3d9 hooks
14:29:40: D3D9EndScene called
14:29:40: D3D9Present called
14:29:40: DoD3D9GPUHook: success
14:29:40: D3DSURFACE_DESC {
14:29:40: Format: D3DFMT_X8R8G8B8
14:29:40: Type: D3DRTYPE_SURFACE
14:29:40: Usage: D3DUSAGE_RENDERTARGET
14:29:40: Pool: D3DPOOL_DEFAULT
14:29:40: MultiSampleType: D3DMULTISAMPLE_NONE
14:29:40: MultiSampleQuality: 0
14:29:40: Width: 1920
14:29:40: Height: 1080
14:29:40: };
14:29:40: successfully capturing d3d9 frames via GPU
14:31:31: D3D9Reset called
14:31:31: ---------------------- Cleared D3D9 Capture ----------------------
14:31:31: successfully set up d3d9 hooks
14:31:31: D3D9EndScene called
14:31:31: D3D9Present called
14:31:31: DoD3D9GPUHook: success
14:31:31: D3DSURFACE_DESC {
14:31:31: Format: D3DFMT_X8R8G8B8
14:31:31: Type: D3DRTYPE_SURFACE
14:31:31: Usage: D3DUSAGE_RENDERTARGET
14:31:31: Pool: D3DPOOL_DEFAULT
14:31:31: MultiSampleType: D3DMULTISAMPLE_NONE
14:31:31: MultiSampleQuality: 0
14:31:31: Width: 1920
14:31:31: Height: 1080
14:31:31: };
14:31:31: successfully capturing d3d9 frames via GPU
14:40:15: D3D9Reset called
14:40:15: ---------------------- Cleared D3D9 Capture ----------------------
14:40:15: successfully set up d3d9 hooks
14:40:15: D3D9EndScene called
14:40:16: D3D9Present called
14:40:16: DoD3D9GPUHook: success
14:40:16: D3DSURFACE_DESC {
14:40:16: Format: D3DFMT_X8R8G8B8
14:40:16: Type: D3DRTYPE_SURFACE
14:40:16: Usage: D3DUSAGE_RENDERTARGET
14:40:16: Pool: D3DPOOL_DEFAULT
14:40:16: MultiSampleType: D3DMULTISAMPLE_NONE
14:40:16: MultiSampleQuality: 0
14:40:16: Width: 1920
14:40:16: Height: 1080
14:40:16: };
14:40:16: successfully capturing d3d9 frames via GPU
14:41:22: D3D9Reset called
14:41:22: ---------------------- Cleared D3D9 Capture ----------------------
14:41:22: successfully set up d3d9 hooks
14:41:22: D3D9EndScene called
14:41:22: D3D9Present called
14:41:22: DoD3D9GPUHook: success
14:41:22: D3DSURFACE_DESC {
14:41:22: Format: D3DFMT_X8R8G8B8
14:41:22: Type: D3DRTYPE_SURFACE
14:41:22: Usage: D3DUSAGE_RENDERTARGET
14:41:22: Pool: D3DPOOL_DEFAULT
14:41:22: MultiSampleType: D3DMULTISAMPLE_NONE
14:41:22: MultiSampleQuality: 0
14:41:22: Width: 1920
14:41:22: Height: 1080
14:41:22: };
14:41:22: successfully capturing d3d9 frames via GPU
14:51:47: D3D9Reset called
14:51:47: ---------------------- Cleared D3D9 Capture ----------------------
14:51:47: successfully set up d3d9 hooks
14:51:48: D3D9EndScene called
14:51:48: D3D9Present called
14:51:48: DoD3D9GPUHook: success
14:51:48: D3DSURFACE_DESC {
14:51:48: Format: D3DFMT_X8R8G8B8
14:51:48: Type: D3DRTYPE_SURFACE
14:51:48: Usage: D3DUSAGE_RENDERTARGET
14:51:48: Pool: D3DPOOL_DEFAULT
14:51:48: MultiSampleType: D3DMULTISAMPLE_NONE
14:51:48: MultiSampleQuality: 0
14:51:48: Width: 1920
14:51:48: Height: 1080
14:51:48: };
14:51:48: successfully capturing d3d9 frames via GPU
14:52:19: D3D9Reset called
14:52:19: ---------------------- Cleared D3D9 Capture ----------------------
14:52:19: successfully set up d3d9 hooks
14:52:20: D3D9EndScene called
14:52:20: D3D9Present called
14:52:20: DoD3D9GPUHook: success
14:52:20: D3DSURFACE_DESC {
14:52:20: Format: D3DFMT_X8R8G8B8
14:52:20: Type: D3DRTYPE_SURFACE
14:52:20: Usage: D3DUSAGE_RENDERTARGET
14:52:20: Pool: D3DPOOL_DEFAULT
14:52:20: MultiSampleType: D3DMULTISAMPLE_NONE
14:52:20: MultiSampleQuality: 0
14:52:20: Width: 1920
14:52:20: Height: 1080
14:52:20: };
14:52:20: successfully capturing d3d9 frames via GPU
15:05:03: D3D9Reset called
15:05:03: ---------------------- Cleared D3D9 Capture ----------------------
15:05:03: successfully set up d3d9 hooks
15:05:03: D3D9EndScene called
15:05:04: D3D9Present called
15:05:04: DoD3D9GPUHook: success
15:05:04: D3DSURFACE_DESC {
15:05:04: Format: D3DFMT_X8R8G8B8
15:05:04: Type: D3DRTYPE_SURFACE
15:05:04: Usage: D3DUSAGE_RENDERTARGET
15:05:04: Pool: D3DPOOL_DEFAULT
15:05:04: MultiSampleType: D3DMULTISAMPLE_NONE
15:05:04: MultiSampleQuality: 0
15:05:04: Width: 1920
15:05:04: Height: 1080
15:05:04: };
15:05:04: successfully capturing d3d9 frames via GPU
15:11:30: D3D9Reset called
15:11:30: ---------------------- Cleared D3D9 Capture ----------------------
15:11:30: successfully set up d3d9 hooks
15:11:31: D3D9EndScene called
15:11:31: D3D9Present called
15:11:31: DoD3D9GPUHook: success
15:11:31: D3DSURFACE_DESC {
15:11:31: Format: D3DFMT_X8R8G8B8
15:11:31: Type: D3DRTYPE_SURFACE
15:11:31: Usage: D3DUSAGE_RENDERTARGET
15:11:31: Pool: D3DPOOL_DEFAULT
15:11:31: MultiSampleType: D3DMULTISAMPLE_NONE
15:11:31: MultiSampleQuality: 0
15:11:31: Width: 1920
15:11:31: Height: 1080
15:11:31: };
15:11:31: successfully capturing d3d9 frames via GPU
15:28:55: D3D9Reset called
15:28:55: ---------------------- Cleared D3D9 Capture ----------------------
15:28:55: successfully set up d3d9 hooks
15:28:56: D3D9EndScene called
15:28:56: D3D9Present called
15:28:56: DoD3D9GPUHook: success
15:28:56: D3DSURFACE_DESC {
15:28:56: Format: D3DFMT_X8R8G8B8
15:28:56: Type: D3DRTYPE_SURFACE
15:28:56: Usage: D3DUSAGE_RENDERTARGET
15:28:56: Pool: D3DPOOL_DEFAULT
15:28:56: MultiSampleType: D3DMULTISAMPLE_NONE
15:28:56: MultiSampleQuality: 0
15:28:56: Width: 1920
15:28:56: Height: 1080
15:28:56: };
15:28:56: successfully capturing d3d9 frames via GPU
15:49:03: D3D9Reset called
15:49:03: ---------------------- Cleared D3D9 Capture ----------------------
15:49:03: successfully set up d3d9 hooks
15:49:03: D3D9EndScene called
15:49:04: D3D9Present called
15:49:04: DoD3D9GPUHook: success
15:49:04: D3DSURFACE_DESC {
15:49:04: Format: D3DFMT_X8R8G8B8
15:49:04: Type: D3DRTYPE_SURFACE
15:49:04: Usage: D3DUSAGE_RENDERTARGET
15:49:04: Pool: D3DPOOL_DEFAULT
15:49:04: MultiSampleType: D3DMULTISAMPLE_NONE
15:49:04: MultiSampleQuality: 0
15:49:04: Width: 1920
15:49:04: Height: 1080
15:49:04: };
15:49:04: successfully capturing d3d9 frames via GPU
16:07:45: D3D9Reset called
16:07:45: ---------------------- Cleared D3D9 Capture ----------------------
16:07:45: successfully set up d3d9 hooks
16:07:46: D3D9EndScene called
16:07:46: D3D9Present called
16:07:47: DoD3D9GPUHook: success
16:07:50: D3DSURFACE_DESC {
16:07:50: Format: D3DFMT_X8R8G8B8
16:07:50: Type: D3DRTYPE_SURFACE
16:07:50: Usage: D3DUSAGE_RENDERTARGET
16:07:50: Pool: D3DPOOL_DEFAULT
16:07:50: MultiSampleType: D3DMULTISAMPLE_NONE
16:07:50: MultiSampleQuality: 0
16:07:50: Width: 1920
16:07:50: Height: 1080
16:07:50: };
16:07:50: successfully capturing d3d9 frames via GPU
16:17:42: Memory Leaks Were Detected.
16:17:42: