Question / Help Microphone not being picked up

Vehzz

New Member
I ran into this problem today where my microphone is not being picked up by OBS. People in TS3 can hear me talk but when i am streaming, the playback on OBS picks up everyone's elses mic but mine. I even tried the mic in OBS. The bar next to the playback volume on the main screen when you open up moves left to right when it hears me type but none of the microphone audio is getting through. I never had this problem until now, has anyone have a viable fix for this issue or tell me what exactly the issue is? IDK if its my headset or my soundcard or the OBS software.
 

Vehzz

New Member
My Log:

Code:
13:21:49: Open Broadcaster Software v0.57b - 64bit ( ^ω^)
13:21:49: -------------------------------
13:21:49: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
13:21:49: CPU Speed: 3311MHz
13:21:49: Physical Memory:  8173MB Total, 4431MB Free
13:21:49: stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
13:21:49: monitor 1: pos={0, 0}, size={1920, 1080}
13:21:49: monitor 2: pos={1920, 312}, size={1366, 768}
13:21:49: Windows Version: 6.2 Build 9200 
13:21:49: Aero is Enabled
13:21:49: -------------------------------
13:21:49: OBS Modules:
13:21:49: Base Address     Module
13:21:49: 00000000969A0000 OBS.exe
13:21:49: 0000000061B80000 OBSApi.dll
13:21:49: 0000000067110000 DShowPlugin.dll
13:21:49: 00000000671C0000 GraphicsCapture.dll
13:21:49: 00000000670F0000 NoiseGate.dll
13:21:49: 00000000670D0000 PSVPlugin.dll
13:21:49: ------------------------------------------
13:21:49: Adapter 1
13:21:49:   Video Adapter: NVIDIA GeForce GTX 560 Ti  
13:21:49:   Video Adapter Dedicated Video Memory: 1025966080
13:21:49:   Video Adapter Shared System Memory: 3220779008
13:21:49: =====Stream Start: 2013-09-29, 13:21:49===============================================
13:21:49:   Multithreaded optimizations: On
13:21:49:   Base resolution: 1920x1080
13:21:49:   Output resolution: 1280x720
13:21:49: ------------------------------------------
13:21:49: Loading up D3D10 on NVIDIA GeForce GTX 560 Ti...
13:21:49: ------------------------------------------
13:21:49: Audio Format: 48000hz
13:21:49: Playback device {0.0.0.00000000}.{bdd0ab23-08d8-4508-ae5b-6bfc7d47a8a0}
13:21:49: ------------------------------------------
13:21:49: Using desktop audio input: Headphones (High Definition Audio Device)
13:21:49: ------------------------------------------
13:21:49: Using auxilary audio input: Microphone (7- Afterglow Universal Wireless Gaming Headset)
13:21:49: Using Mic QPC timestamps
13:21:49: ------------------------------------------
13:21:49: Audio Encoding: AAC
13:21:49:     bitrate: 160
13:21:49: Using graphics capture
13:21:49: ------------------------------------------
13:21:49: Video Encoding: x264
13:21:49:     fps: 30
13:21:49:     width: 1280, height: 720
13:21:49:     preset: veryfast
13:21:49:     profile: high
13:21:49:     keyint: 60
13:21:49:     CBR: yes
13:21:49:     CFR: no
13:21:49:     max bitrate: 2000
13:21:49:     buffer size: 2000
13:21:49: ------------------------------------------
13:21:49: MMDeviceAudioSource: Frequency for device 'Headphones (High Definition Audio Device)' is 352800, samples per sec is 44100
13:21:49: MMDeviceAudioSource: Frequency for device 'Microphone (7- Afterglow Universal Wireless Gaming Headset)' is 176400, samples per sec is 44100
13:21:50: Audio timestamp for device 'Microphone (7- Afterglow Universal Wireless Gaming Headset)' was behind target timestamp by 28!  Had to delete audio segment
16:17:41: Total frames encoded: 252847, total frames duplicated: 3212 (1.27%)
16:17:41: Number of frames skipped due to encoder lag: 445 (0.18%)
16:17:41: Total frames rendered: 252330, number of late frames: 216 (0.09%) (it's okay for some frames to be late)
16:17:41: 
16:17:41: Profiler time results:
16:17:41: 
16:17:41: ==============================================================
16:17:41: video thread frame - [100%] [avg time: 0.973 ms] [children: 0.308%] [unaccounted: 99.7%]
16:17:41: | scene->Preprocess - [0.308%] [avg time: 0.003 ms]
16:17:41: GPU download and conversion - [100%] [avg time: 0.522 ms] [children: 77.4%] [unaccounted: 22.6%]
16:17:41: | flush - [38.3%] [avg time: 0.2 ms]
16:17:41: | CopyResource - [38.5%] [avg time: 0.201 ms]
16:17:41: | conversion to 4:2:0 - [0.575%] [avg time: 0.003 ms]
16:17:41: Convert444Threads - [100%] [avg time: 0.475 ms] [children: 98.9%] [unaccounted: 1.05%]
16:17:41: | Convert444toNV12 - [98.9%] [avg time: 0.47 ms]
16:17:41: encoder thread frame - [100%] [avg time: 1.591 ms]
16:17:41: ==============================================================
16:17:41: 
16:17:41: 
16:17:41: Profiler CPU results:
16:17:41: 
16:17:41: ==============================================================
16:17:41: video thread frame - [cpu time: avg 0.21 ms, total 53203.1 ms] [avg calls per frame: 1]
16:17:41: | scene->Preprocess - [cpu time: avg 0 ms, total 203.125 ms] [avg calls per frame: 1]
16:17:41: GPU download and conversion - [cpu time: avg 0.059 ms, total 14921.9 ms] [avg calls per frame: 1]
16:17:41: | flush - [cpu time: avg 0.031 ms, total 7968.75 ms] [avg calls per frame: 1]
16:17:41: | CopyResource - [cpu time: avg 0.013 ms, total 3500 ms] [avg calls per frame: 1]
16:17:41: | conversion to 4:2:0 - [cpu time: avg 0.001 ms, total 343.75 ms] [avg calls per frame: 1]
16:17:41: Convert444Threads - [cpu time: avg 0.325 ms, total 164016 ms] [avg calls per frame: 2]
16:17:41: | Convert444toNV12 - [cpu time: avg 0.322 ms, total 162781 ms] [avg calls per frame: 2]
16:17:41: encoder thread frame - [cpu time: avg 0.396 ms, total 100250 ms] [avg calls per frame: 1]
16:17:41: ==============================================================
16:17:41: 
16:17:41: =====Stream End: 2013-09-29, 16:17:41=================================================


Last game capture log:
2013-09-29, 13:31:56: we're booting up: 
13:31:56: D3D9 Present
13:31:56: (half life scientist) everything..  seems to be in order
13:31:57: D3D9EndScene called
13:31:57: D3DPRESENT_PARAMETERS {
13:31:57: 	BackBufferWidth: 1920
13:31:57: 	BackBufferHeight: 1080
13:31:57: 	BackBufferFormat: D3DFMT_X8R8G8B8
13:31:57: 	BackBufferCount: 1
13:31:57: 	MultiSampleType: D3DMULTISAMPLE_NONE
13:31:57: 	MultiSampleQuality: 0
13:31:57: 	SwapEffect: D3DSWAPEFFECT_DISCARD
13:31:57: 	hDeviceWindow: 328458
13:31:57: 	Windowed: true
13:31:57: 	EnableAutoDepthStencil: true
13:31:57: 	AutoDepthStencilFormat: D3DFMT_D24S8
13:31:57: 	Flags: None
13:31:57: 	FullScreen_RefreshRateInHz: 0
13:31:57: 	PresentationInterval: 2147483648
13:31:57: };
13:31:57: successfully set up d3d9 hooks
13:31:57: D3D9Reset called
13:31:57: ---------------------- Cleared D3D9 Capture ----------------------
13:31:57: successfully set up d3d9 hooks
13:31:57: D3D9EndScene called
13:31:57: D3D9Reset called
13:31:57: ---------------------- Cleared D3D9 Capture ----------------------
13:31:57: successfully set up d3d9 hooks
13:31:57: D3D9EndScene called
13:31:57: D3D9Present called
13:31:57: DoD3D9GPUHook: success
13:31:57: D3DSURFACE_DESC {
13:31:57: 	Format: D3DFMT_X8R8G8B8
13:31:57: 	Type: D3DRTYPE_SURFACE
13:31:57: 	Usage: D3DUSAGE_RENDERTARGET 
13:31:57: 	Pool: D3DPOOL_DEFAULT
13:31:57: 	MultiSampleType: D3DMULTISAMPLE_NONE
13:31:57: 	MultiSampleQuality: 0
13:31:57: 	Width: 1920
13:31:57: 	Height: 1080
13:31:57: };
13:31:57: successfully capturing d3d9 frames via GPU
13:32:23: D3D9Reset called
13:32:23: ---------------------- Cleared D3D9 Capture ----------------------
13:32:23: successfully set up d3d9 hooks
13:32:23: D3D9EndScene called
13:32:23: D3D9Present called
13:32:23: DoD3D9GPUHook: success
13:32:23: D3DSURFACE_DESC {
13:32:23: 	Format: D3DFMT_X8R8G8B8
13:32:23: 	Type: D3DRTYPE_SURFACE
13:32:23: 	Usage: D3DUSAGE_RENDERTARGET 
13:32:23: 	Pool: D3DPOOL_DEFAULT
13:32:23: 	MultiSampleType: D3DMULTISAMPLE_NONE
13:32:23: 	MultiSampleQuality: 0
13:32:23: 	Width: 1920
13:32:23: 	Height: 1080
13:32:23: };
13:32:23: successfully capturing d3d9 frames via GPU
13:32:39: ---------------------- Cleared D3D9 Capture ----------------------
13:32:39: received restart event, capturing
13:32:39: DoD3D9GPUHook: success
13:32:39: D3D9EndScene called
13:32:39: D3D9Present called
13:34:48: D3DSURFACE_DESC {
13:34:48: 	Format: D3DFMT_X8R8G8B8
13:34:48: 	Type: D3DRTYPE_SURFACE
13:34:48: 	Usage: D3DUSAGE_RENDERTARGET 
13:34:48: 	Pool: D3DPOOL_DEFAULT
13:34:48: 	MultiSampleType: D3DMULTISAMPLE_NONE
13:34:48: 	MultiSampleQuality: 0
13:34:48: 	Width: 1920
13:34:48: 	Height: 1080
13:34:48: };
13:34:48: successfully capturing d3d9 frames via GPU
13:50:45: ---------------------- Cleared D3D9 Capture ----------------------
13:50:45: received restart event, capturing
13:50:45: DoD3D9GPUHook: success
13:50:45: D3D9EndScene called
13:50:45: D3D9Present called
13:50:46: D3DSURFACE_DESC {
13:50:46: 	Format: D3DFMT_X8R8G8B8
13:50:46: 	Type: D3DRTYPE_SURFACE
13:50:46: 	Usage: D3DUSAGE_RENDERTARGET 
13:50:46: 	Pool: D3DPOOL_DEFAULT
13:50:46: 	MultiSampleType: D3DMULTISAMPLE_NONE
13:50:46: 	MultiSampleQuality: 0
13:50:46: 	Width: 1920
13:50:46: 	Height: 1080
13:50:46: };
13:50:46: successfully capturing d3d9 frames via GPU
13:50:58: ---------------------- Cleared D3D9 Capture ----------------------
13:50:58: received restart event, capturing
13:50:58: DoD3D9GPUHook: success
13:50:58: D3D9EndScene called
13:50:58: D3D9Present called
13:51:45: D3DSURFACE_DESC {
13:51:45: 	Format: D3DFMT_X8R8G8B8
13:51:45: 	Type: D3DRTYPE_SURFACE
13:51:45: 	Usage: D3DUSAGE_RENDERTARGET 
13:51:45: 	Pool: D3DPOOL_DEFAULT
13:51:45: 	MultiSampleType: D3DMULTISAMPLE_NONE
13:51:45: 	MultiSampleQuality: 0
13:51:45: 	Width: 1920
13:51:45: 	Height: 1080
13:51:45: };
13:51:45: successfully capturing d3d9 frames via GPU
13:51:47: ---------------------- Cleared D3D9 Capture ----------------------
13:51:47: received restart event, capturing
13:51:47: DoD3D9GPUHook: success
13:51:47: D3D9EndScene called
13:51:47: D3D9Present called
13:51:57: D3D9Reset called
13:51:57: ---------------------- Cleared D3D9 Capture ----------------------
13:51:57: successfully set up d3d9 hooks
13:51:57: D3D9EndScene called
13:51:57: D3D9Present called
13:51:57: DoD3D9GPUHook: success
13:53:57: D3DSURFACE_DESC {
13:53:57: 	Format: D3DFMT_X8R8G8B8
13:53:57: 	Type: D3DRTYPE_SURFACE
13:53:57: 	Usage: D3DUSAGE_RENDERTARGET 
13:53:57: 	Pool: D3DPOOL_DEFAULT
13:53:57: 	MultiSampleType: D3DMULTISAMPLE_NONE
13:53:57: 	MultiSampleQuality: 0
13:53:57: 	Width: 1920
13:53:57: 	Height: 1080
13:53:57: };
13:53:57: successfully capturing d3d9 frames via GPU
13:54:16: D3D9Reset called
13:54:16: ---------------------- Cleared D3D9 Capture ----------------------
13:54:16: successfully set up d3d9 hooks
13:54:16: D3D9EndScene called
13:54:17: D3D9Present called
13:54:17: DoD3D9GPUHook: success
13:54:17: D3DSURFACE_DESC {
13:54:17: 	Format: D3DFMT_X8R8G8B8
13:54:17: 	Type: D3DRTYPE_SURFACE
13:54:17: 	Usage: D3DUSAGE_RENDERTARGET 
13:54:17: 	Pool: D3DPOOL_DEFAULT
13:54:17: 	MultiSampleType: D3DMULTISAMPLE_NONE
13:54:17: 	MultiSampleQuality: 0
13:54:17: 	Width: 1920
13:54:17: 	Height: 1080
13:54:17: };
13:54:17: successfully capturing d3d9 frames via GPU
13:54:44: D3D9Reset called
13:54:44: ---------------------- Cleared D3D9 Capture ----------------------
13:54:44: successfully set up d3d9 hooks
13:54:44: D3D9EndScene called
13:54:44: D3D9Present called
13:54:44: DoD3D9GPUHook: success
13:54:44: D3DSURFACE_DESC {
13:54:44: 	Format: D3DFMT_X8R8G8B8
13:54:44: 	Type: D3DRTYPE_SURFACE
13:54:44: 	Usage: D3DUSAGE_RENDERTARGET 
13:54:44: 	Pool: D3DPOOL_DEFAULT
13:54:44: 	MultiSampleType: D3DMULTISAMPLE_NONE
13:54:44: 	MultiSampleQuality: 0
13:54:44: 	Width: 1920
13:54:44: 	Height: 1080
13:54:44: };
13:54:44: successfully capturing d3d9 frames via GPU
13:55:19: D3D9Reset called
13:55:19: ---------------------- Cleared D3D9 Capture ----------------------
13:55:19: successfully set up d3d9 hooks
13:55:20: D3D9EndScene called
13:55:20: D3D9Present called
13:55:20: DoD3D9GPUHook: success
13:55:20: D3DSURFACE_DESC {
13:55:20: 	Format: D3DFMT_X8R8G8B8
13:55:20: 	Type: D3DRTYPE_SURFACE
13:55:20: 	Usage: D3DUSAGE_RENDERTARGET 
13:55:20: 	Pool: D3DPOOL_DEFAULT
13:55:20: 	MultiSampleType: D3DMULTISAMPLE_NONE
13:55:20: 	MultiSampleQuality: 0
13:55:20: 	Width: 1920
13:55:20: 	Height: 1080
13:55:20: };
13:55:20: successfully capturing d3d9 frames via GPU
13:56:12: D3D9Reset called
13:56:12: ---------------------- Cleared D3D9 Capture ----------------------
13:56:12: successfully set up d3d9 hooks
13:56:13: D3D9EndScene called
13:56:13: D3D9Present called
13:56:13: DoD3D9GPUHook: success
13:56:13: D3DSURFACE_DESC {
13:56:13: 	Format: D3DFMT_X8R8G8B8
13:56:13: 	Type: D3DRTYPE_SURFACE
13:56:13: 	Usage: D3DUSAGE_RENDERTARGET 
13:56:13: 	Pool: D3DPOOL_DEFAULT
13:56:13: 	MultiSampleType: D3DMULTISAMPLE_NONE
13:56:13: 	MultiSampleQuality: 0
13:56:13: 	Width: 1920
13:56:13: 	Height: 1080
13:56:13: };
13:56:13: successfully capturing d3d9 frames via GPU
13:56:16: ---------------------- Cleared D3D9 Capture ----------------------
13:56:16: received restart event, capturing
13:56:16: DoD3D9GPUHook: success
13:56:16: D3D9EndScene called
13:56:16: D3D9Present called
13:56:26: D3D9Reset called
13:56:26: ---------------------- Cleared D3D9 Capture ----------------------
13:56:27: successfully set up d3d9 hooks
13:56:28: D3D9EndScene called
13:56:28: D3D9Present called
13:56:28: DoD3D9GPUHook: success
13:57:12: D3DSURFACE_DESC {
13:57:12: 	Format: D3DFMT_X8R8G8B8
13:57:12: 	Type: D3DRTYPE_SURFACE
13:57:12: 	Usage: D3DUSAGE_RENDERTARGET 
13:57:12: 	Pool: D3DPOOL_DEFAULT
13:57:12: 	MultiSampleType: D3DMULTISAMPLE_NONE
13:57:12: 	MultiSampleQuality: 0
13:57:12: 	Width: 1920
13:57:12: 	Height: 1080
13:57:12: };
13:57:12: successfully capturing d3d9 frames via GPU
14:20:39: D3D9Reset called
14:20:39: ---------------------- Cleared D3D9 Capture ----------------------
14:20:39: successfully set up d3d9 hooks
14:20:40: D3D9EndScene called
14:20:40: D3D9Present called
14:20:40: DoD3D9GPUHook: success
14:20:40: D3DSURFACE_DESC {
14:20:40: 	Format: D3DFMT_X8R8G8B8
14:20:40: 	Type: D3DRTYPE_SURFACE
14:20:40: 	Usage: D3DUSAGE_RENDERTARGET 
14:20:40: 	Pool: D3DPOOL_DEFAULT
14:20:40: 	MultiSampleType: D3DMULTISAMPLE_NONE
14:20:40: 	MultiSampleQuality: 0
14:20:40: 	Width: 1920
14:20:40: 	Height: 1080
14:20:40: };
14:20:40: successfully capturing d3d9 frames via GPU
14:20:47: D3D9Reset called
14:20:47: ---------------------- Cleared D3D9 Capture ----------------------
14:20:47: successfully set up d3d9 hooks
14:20:47: D3D9EndScene called
14:20:47: D3D9Present called
14:20:47: DoD3D9GPUHook: success
14:20:47: D3DSURFACE_DESC {
14:20:47: 	Format: D3DFMT_X8R8G8B8
14:20:47: 	Type: D3DRTYPE_SURFACE
14:20:47: 	Usage: D3DUSAGE_RENDERTARGET 
14:20:47: 	Pool: D3DPOOL_DEFAULT
14:20:47: 	MultiSampleType: D3DMULTISAMPLE_NONE
14:20:47: 	MultiSampleQuality: 0
14:20:47: 	Width: 1920
14:20:47: 	Height: 1080
14:20:47: };
14:20:47: successfully capturing d3d9 frames via GPU
14:21:20: D3D9Reset called
14:21:20: ---------------------- Cleared D3D9 Capture ----------------------
14:21:20: successfully set up d3d9 hooks
14:21:21: D3D9EndScene called
14:21:21: D3D9Present called
14:21:21: DoD3D9GPUHook: success
14:21:21: D3DSURFACE_DESC {
14:21:21: 	Format: D3DFMT_X8R8G8B8
14:21:21: 	Type: D3DRTYPE_SURFACE
14:21:21: 	Usage: D3DUSAGE_RENDERTARGET 
14:21:21: 	Pool: D3DPOOL_DEFAULT
14:21:21: 	MultiSampleType: D3DMULTISAMPLE_NONE
14:21:21: 	MultiSampleQuality: 0
14:21:21: 	Width: 1920
14:21:21: 	Height: 1080
14:21:21: };
14:21:21: successfully capturing d3d9 frames via GPU
14:21:32: D3D9Reset called
14:21:32: ---------------------- Cleared D3D9 Capture ----------------------
14:21:32: successfully set up d3d9 hooks
14:21:33: D3D9EndScene called
14:21:33: D3D9Present called
14:21:33: DoD3D9GPUHook: success
14:21:33: D3DSURFACE_DESC {
14:21:33: 	Format: D3DFMT_X8R8G8B8
14:21:33: 	Type: D3DRTYPE_SURFACE
14:21:33: 	Usage: D3DUSAGE_RENDERTARGET 
14:21:33: 	Pool: D3DPOOL_DEFAULT
14:21:33: 	MultiSampleType: D3DMULTISAMPLE_NONE
14:21:33: 	MultiSampleQuality: 0
14:21:33: 	Width: 1920
14:21:33: 	Height: 1080
14:21:33: };
14:21:33: successfully capturing d3d9 frames via GPU
14:28:16: D3D9Reset called
14:28:16: ---------------------- Cleared D3D9 Capture ----------------------
14:28:16: successfully set up d3d9 hooks
14:28:16: D3D9EndScene called
14:28:16: D3D9Present called
14:28:16: DoD3D9GPUHook: success
14:28:16: D3DSURFACE_DESC {
14:28:16: 	Format: D3DFMT_X8R8G8B8
14:28:16: 	Type: D3DRTYPE_SURFACE
14:28:16: 	Usage: D3DUSAGE_RENDERTARGET 
14:28:16: 	Pool: D3DPOOL_DEFAULT
14:28:16: 	MultiSampleType: D3DMULTISAMPLE_NONE
14:28:16: 	MultiSampleQuality: 0
14:28:16: 	Width: 1920
14:28:16: 	Height: 1080
14:28:16: };
14:28:16: successfully capturing d3d9 frames via GPU
14:28:23: D3D9Reset called
14:28:23: ---------------------- Cleared D3D9 Capture ----------------------
14:28:23: successfully set up d3d9 hooks
14:28:23: D3D9EndScene called
14:28:23: D3D9Present called
14:28:23: DoD3D9GPUHook: success
14:28:23: D3DSURFACE_DESC {
14:28:23: 	Format: D3DFMT_X8R8G8B8
14:28:23: 	Type: D3DRTYPE_SURFACE
14:28:23: 	Usage: D3DUSAGE_RENDERTARGET 
14:28:23: 	Pool: D3DPOOL_DEFAULT
14:28:23: 	MultiSampleType: D3DMULTISAMPLE_NONE
14:28:23: 	MultiSampleQuality: 0
14:28:23: 	Width: 1920
14:28:23: 	Height: 1080
14:28:23: };
14:28:23: successfully capturing d3d9 frames via GPU
14:28:59: D3D9Reset called
14:28:59: ---------------------- Cleared D3D9 Capture ----------------------
14:28:59: successfully set up d3d9 hooks
14:28:59: D3D9EndScene called
14:29:00: D3D9Present called
14:29:00: DoD3D9GPUHook: success
14:29:00: D3DSURFACE_DESC {
14:29:00: 	Format: D3DFMT_X8R8G8B8
14:29:00: 	Type: D3DRTYPE_SURFACE
14:29:00: 	Usage: D3DUSAGE_RENDERTARGET 
14:29:00: 	Pool: D3DPOOL_DEFAULT
14:29:00: 	MultiSampleType: D3DMULTISAMPLE_NONE
14:29:00: 	MultiSampleQuality: 0
14:29:00: 	Width: 1920
14:29:00: 	Height: 1080
14:29:00: };
14:29:00: successfully capturing d3d9 frames via GPU
14:29:40: D3D9Reset called
14:29:40: ---------------------- Cleared D3D9 Capture ----------------------
14:29:40: successfully set up d3d9 hooks
14:29:40: D3D9EndScene called
14:29:40: D3D9Present called
14:29:40: DoD3D9GPUHook: success
14:29:40: D3DSURFACE_DESC {
14:29:40: 	Format: D3DFMT_X8R8G8B8
14:29:40: 	Type: D3DRTYPE_SURFACE
14:29:40: 	Usage: D3DUSAGE_RENDERTARGET 
14:29:40: 	Pool: D3DPOOL_DEFAULT
14:29:40: 	MultiSampleType: D3DMULTISAMPLE_NONE
14:29:40: 	MultiSampleQuality: 0
14:29:40: 	Width: 1920
14:29:40: 	Height: 1080
14:29:40: };
14:29:40: successfully capturing d3d9 frames via GPU
14:31:31: D3D9Reset called
14:31:31: ---------------------- Cleared D3D9 Capture ----------------------
14:31:31: successfully set up d3d9 hooks
14:31:31: D3D9EndScene called
14:31:31: D3D9Present called
14:31:31: DoD3D9GPUHook: success
14:31:31: D3DSURFACE_DESC {
14:31:31: 	Format: D3DFMT_X8R8G8B8
14:31:31: 	Type: D3DRTYPE_SURFACE
14:31:31: 	Usage: D3DUSAGE_RENDERTARGET 
14:31:31: 	Pool: D3DPOOL_DEFAULT
14:31:31: 	MultiSampleType: D3DMULTISAMPLE_NONE
14:31:31: 	MultiSampleQuality: 0
14:31:31: 	Width: 1920
14:31:31: 	Height: 1080
14:31:31: };
14:31:31: successfully capturing d3d9 frames via GPU
14:40:15: D3D9Reset called
14:40:15: ---------------------- Cleared D3D9 Capture ----------------------
14:40:15: successfully set up d3d9 hooks
14:40:15: D3D9EndScene called
14:40:16: D3D9Present called
14:40:16: DoD3D9GPUHook: success
14:40:16: D3DSURFACE_DESC {
14:40:16: 	Format: D3DFMT_X8R8G8B8
14:40:16: 	Type: D3DRTYPE_SURFACE
14:40:16: 	Usage: D3DUSAGE_RENDERTARGET 
14:40:16: 	Pool: D3DPOOL_DEFAULT
14:40:16: 	MultiSampleType: D3DMULTISAMPLE_NONE
14:40:16: 	MultiSampleQuality: 0
14:40:16: 	Width: 1920
14:40:16: 	Height: 1080
14:40:16: };
14:40:16: successfully capturing d3d9 frames via GPU
14:41:22: D3D9Reset called
14:41:22: ---------------------- Cleared D3D9 Capture ----------------------
14:41:22: successfully set up d3d9 hooks
14:41:22: D3D9EndScene called
14:41:22: D3D9Present called
14:41:22: DoD3D9GPUHook: success
14:41:22: D3DSURFACE_DESC {
14:41:22: 	Format: D3DFMT_X8R8G8B8
14:41:22: 	Type: D3DRTYPE_SURFACE
14:41:22: 	Usage: D3DUSAGE_RENDERTARGET 
14:41:22: 	Pool: D3DPOOL_DEFAULT
14:41:22: 	MultiSampleType: D3DMULTISAMPLE_NONE
14:41:22: 	MultiSampleQuality: 0
14:41:22: 	Width: 1920
14:41:22: 	Height: 1080
14:41:22: };
14:41:22: successfully capturing d3d9 frames via GPU
14:51:47: D3D9Reset called
14:51:47: ---------------------- Cleared D3D9 Capture ----------------------
14:51:47: successfully set up d3d9 hooks
14:51:48: D3D9EndScene called
14:51:48: D3D9Present called
14:51:48: DoD3D9GPUHook: success
14:51:48: D3DSURFACE_DESC {
14:51:48: 	Format: D3DFMT_X8R8G8B8
14:51:48: 	Type: D3DRTYPE_SURFACE
14:51:48: 	Usage: D3DUSAGE_RENDERTARGET 
14:51:48: 	Pool: D3DPOOL_DEFAULT
14:51:48: 	MultiSampleType: D3DMULTISAMPLE_NONE
14:51:48: 	MultiSampleQuality: 0
14:51:48: 	Width: 1920
14:51:48: 	Height: 1080
14:51:48: };
14:51:48: successfully capturing d3d9 frames via GPU
14:52:19: D3D9Reset called
14:52:19: ---------------------- Cleared D3D9 Capture ----------------------
14:52:19: successfully set up d3d9 hooks
14:52:20: D3D9EndScene called
14:52:20: D3D9Present called
14:52:20: DoD3D9GPUHook: success
14:52:20: D3DSURFACE_DESC {
14:52:20: 	Format: D3DFMT_X8R8G8B8
14:52:20: 	Type: D3DRTYPE_SURFACE
14:52:20: 	Usage: D3DUSAGE_RENDERTARGET 
14:52:20: 	Pool: D3DPOOL_DEFAULT
14:52:20: 	MultiSampleType: D3DMULTISAMPLE_NONE
14:52:20: 	MultiSampleQuality: 0
14:52:20: 	Width: 1920
14:52:20: 	Height: 1080
14:52:20: };
14:52:20: successfully capturing d3d9 frames via GPU
15:05:03: D3D9Reset called
15:05:03: ---------------------- Cleared D3D9 Capture ----------------------
15:05:03: successfully set up d3d9 hooks
15:05:03: D3D9EndScene called
15:05:04: D3D9Present called
15:05:04: DoD3D9GPUHook: success
15:05:04: D3DSURFACE_DESC {
15:05:04: 	Format: D3DFMT_X8R8G8B8
15:05:04: 	Type: D3DRTYPE_SURFACE
15:05:04: 	Usage: D3DUSAGE_RENDERTARGET 
15:05:04: 	Pool: D3DPOOL_DEFAULT
15:05:04: 	MultiSampleType: D3DMULTISAMPLE_NONE
15:05:04: 	MultiSampleQuality: 0
15:05:04: 	Width: 1920
15:05:04: 	Height: 1080
15:05:04: };
15:05:04: successfully capturing d3d9 frames via GPU
15:11:30: D3D9Reset called
15:11:30: ---------------------- Cleared D3D9 Capture ----------------------
15:11:30: successfully set up d3d9 hooks
15:11:31: D3D9EndScene called
15:11:31: D3D9Present called
15:11:31: DoD3D9GPUHook: success
15:11:31: D3DSURFACE_DESC {
15:11:31: 	Format: D3DFMT_X8R8G8B8
15:11:31: 	Type: D3DRTYPE_SURFACE
15:11:31: 	Usage: D3DUSAGE_RENDERTARGET 
15:11:31: 	Pool: D3DPOOL_DEFAULT
15:11:31: 	MultiSampleType: D3DMULTISAMPLE_NONE
15:11:31: 	MultiSampleQuality: 0
15:11:31: 	Width: 1920
15:11:31: 	Height: 1080
15:11:31: };
15:11:31: successfully capturing d3d9 frames via GPU
15:28:55: D3D9Reset called
15:28:55: ---------------------- Cleared D3D9 Capture ----------------------
15:28:55: successfully set up d3d9 hooks
15:28:56: D3D9EndScene called
15:28:56: D3D9Present called
15:28:56: DoD3D9GPUHook: success
15:28:56: D3DSURFACE_DESC {
15:28:56: 	Format: D3DFMT_X8R8G8B8
15:28:56: 	Type: D3DRTYPE_SURFACE
15:28:56: 	Usage: D3DUSAGE_RENDERTARGET 
15:28:56: 	Pool: D3DPOOL_DEFAULT
15:28:56: 	MultiSampleType: D3DMULTISAMPLE_NONE
15:28:56: 	MultiSampleQuality: 0
15:28:56: 	Width: 1920
15:28:56: 	Height: 1080
15:28:56: };
15:28:56: successfully capturing d3d9 frames via GPU
15:49:03: D3D9Reset called
15:49:03: ---------------------- Cleared D3D9 Capture ----------------------
15:49:03: successfully set up d3d9 hooks
15:49:03: D3D9EndScene called
15:49:04: D3D9Present called
15:49:04: DoD3D9GPUHook: success
15:49:04: D3DSURFACE_DESC {
15:49:04: 	Format: D3DFMT_X8R8G8B8
15:49:04: 	Type: D3DRTYPE_SURFACE
15:49:04: 	Usage: D3DUSAGE_RENDERTARGET 
15:49:04: 	Pool: D3DPOOL_DEFAULT
15:49:04: 	MultiSampleType: D3DMULTISAMPLE_NONE
15:49:04: 	MultiSampleQuality: 0
15:49:04: 	Width: 1920
15:49:04: 	Height: 1080
15:49:04: };
15:49:04: successfully capturing d3d9 frames via GPU
16:07:45: D3D9Reset called
16:07:45: ---------------------- Cleared D3D9 Capture ----------------------
16:07:45: successfully set up d3d9 hooks
16:07:46: D3D9EndScene called
16:07:46: D3D9Present called
16:07:47: DoD3D9GPUHook: success
16:07:50: D3DSURFACE_DESC {
16:07:50: 	Format: D3DFMT_X8R8G8B8
16:07:50: 	Type: D3DRTYPE_SURFACE
16:07:50: 	Usage: D3DUSAGE_RENDERTARGET 
16:07:50: 	Pool: D3DPOOL_DEFAULT
16:07:50: 	MultiSampleType: D3DMULTISAMPLE_NONE
16:07:50: 	MultiSampleQuality: 0
16:07:50: 	Width: 1920
16:07:50: 	Height: 1080
16:07:50: };
16:07:50: successfully capturing d3d9 frames via GPU

16:17:42: Memory Leaks Were Detected.
16:17:42:
 

FerretBomb

Active Member
Turn off 'use mic QPC timestamps'. From the log, your headset is sending very delayed audio (most likely due to being wireless) and OBS is discarding it until it comes back into sync.

I had a similar issue where I was trying to use a piece of voice-changer software to EQ my mic, which was imposing a delay and causing this to happen. Also seems that once a segment has been discarded, OBS may 'ignore' the audio stream entirely. May try muting and unmuting the mic (a known fix for the 'reconnect no-mic audio' glitch) and seeing if that helps it... but it's most likely you'll need to move to a different/wired headset to cut down on the latency.

You may also try turning down the AAC bitrate to 96 or 128kbps. 160kbps is SEVERE overkill on AAC, you absolutely do NOT need to be devoting that much bandwidth to audio; if you were using MP3 (a less efficient, and NOT recommended codec at this point) you'd need that much. But you'll be hard-pressed to tell the difference if you do drop the bitrate.
 
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