Microphone Monitoring played back in Desktop Audio

Liak

New Member
Hi!

I have a problem regarding the microphone monitoring for a let's play.

What I would like to do is this:

  • Have an audio channel for the game audio recorded in track 2. This would be Desktop Audio, I guess?
  • Have an audio channel for my microphone recorded in track 3.
  • Listen to both via headphones while playing and recording.
The problem is that my microphone is picked up by Desktop Audio, so Desktop Audio has the game audio and my voice combined. I can't get rid of my voice in that channel. I have already checked the Windows sound settings and made sure that the microphone isn't listened to, but it's still there in the Desktop Audio channel.

Any ideas what else I could try? How did you set up your audio for a let's play? Do you just not monitor your voice?
 

FerretBomb

Active Member
Unless you have a second audio device for monitoring, you'll need to use a third-party piece of audio routing software like VBAudio VAC, or Voicemeeter.
You'd create a new output device and set it as your default audio playback device. Have OBS watch and monitor this for your Desktop audio.
Create an audio cable between this virtual device and your actual audio output device.
Then set OBS up with the monitoring device pointed at your actual audio output device.

This will allow 'clean' desktop audio, as the monitored sound will be mixed in later in the chain, after the point that OBS is capturing for the Desktop feed.

Do be aware that virtual audio routing CAN induce some audio delay, which can vary from system to system. The non-free way around this is to get a hardware mixer with audio grouping/alt-channel support.
 

Liak

New Member
I see! So at least it wasn't me being too stupid to set it up correctly, what a relief. :)

Thanks, guys!

I will try Voicemeeter then. Looks kinda complicated, but the image should be very helpful.
 
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