Question / Help Micro-Stutter in Recording - Games runs butter-smooth though

SirPhones

New Member
Video Example: https://www.youtube.com/watch?v=U8cxGlA2Csk&f=
Log: https://obsproject.com/logs/ip5cyyMzr-zfIJH9

I even included the Task-Manager, to show you, that i am not nearly running at my possible limits.
I cant wrap my head arround it, i've been trying to fix that for ages now and I dont know where the error is my setup is.

The renderlag was due to switchting into the game.


Edit: Everything runs on 60fps - my gaming monitor is 2560x1440p and runs also on 60 fps. (vynctester.com sais 59.94 but i also tried this setting in OBS and it changed nothing.)


I cant even stream over NDI, because it starts, as soon as my obs is "recording"

I cannot stream or record with this kind of chop and RN, i consider switching to another software
 
Last edited:
18:26:06.404: output 0: pos={0, 0}, size={2560, 1440}, attached=true, refresh=59, name=Z321QU
18:26:06.404: output 1: pos={2560, 154}, size={1920, 1080}, attached=true, refresh=60, name=Kamvas Pro 20
Welcome to Windows not dealing well with disparate refresh rates on multiple monitors connected. Even 59 (59.96) to 60 can cause issues.
A fix is coming in Win10 2004 after more than a decade of this issue existing; it's expected later this year, or possibly in 2021.

The only full-fix for the issue is to run all of your monitors at the same refresh rate. In some cases, you can right-click on the Preview window in OBS and 'disable preview' which can help.

Also, set your color range back to Partial. It's the default for a reason; unless you have a Full RGB production pipeline in place, you're going to end up with crushed colors using Full.
 
The new logfile is not showing any issue in OBS; no render delay or encoding lag present.

I would say that if you're recording, swapping to CQP/CRF would be a good idea instead of CBR.
6000kbps also isn't enough for good-quality 900p60 video; in conjunction with x264 Veryfast that might be causing some of it.
You also have a 2080... use NVENC instead. Its quality is around x264 Medium or even Slow equivalent, and NVENC is a separate part of the GPU that will not affect gameplay performance unless you are using Max Quality (use Quality instead), Lookahead, or Psychovisual Tuning. All of those three use CUDA cores so there can be in-game impact if any of them are in use.
 
Sorry for not beeing clear, I do stream, but I use recording as a test-method for my output.
6k/900p-60fps is my streaming output but right now, I dont see any solution, on how to stream over NDI or a Single PC with a smooth Image, I might consider Xsplit or any other Streaming-Software by now
 
So, after matching my downscaled resolution, to a multiple of my canvas-resolution (2560x1440 -> 1280x720) and tweaked the FPS-Settings, i got a pretty smooth picture.

Just for anyone, stumbling across this thread in the distant future
 
So, after matching my downscaled resolution, to a multiple of my canvas-resolution (2560x1440 -> 1280x720) and tweaked the FPS-Settings, i got a pretty smooth picture.

Just for anyone, stumbling across this thread in the distant future
yeah forget that, was just a temporary-solution
 
Welcome to Windows not dealing well with disparate refresh rates on multiple monitors connected. Even 59 (59.96) to 60 can cause issues.
A fix is coming in Win10 2004 after more than a decade of this issue existing; it's expected later this year, or possibly in 2021.

The only full-fix for the issue is to run all of your monitors at the same refresh rate. In some cases, you can right-click on the Preview window in OBS and 'disable preview' which can help.

Also, set your color range back to Partial. It's the default for a reason; unless you have a Full RGB production pipeline in place, you're going to end up with crushed colors using Full.
Wouldn't 2004 be this month? Unless of course they had to delay it like their.. "September/October" update.
 
Wouldn't 2004 be this month? Unless of course they had to delay it like their.. "September/October" update.
Unknown. I've seen a few places estimating the release to be for 2021, but until it rolls, the date is up in the air.
It's already available in the Windows Insider Slow-Ring deployment branch, but that is very much beta and I can't recommend it for the average user, or a production environment, even if many on it claim that it's stable.
 
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