Bug Report memory leaks?

ooferomen

New Member
versions > v0.452a have at the bottom of the logs Memory Leaks Were Detected. cause for concern?

Code:
Open Broadcaster Software v0.459a - 32bit (´・ω・`)
-------------------------------
CPU Name: Intel(R) Xeon(R) CPU           X3440  @ 2.53GHz
CPU Speed: 3804MHz
Physical Memory:  4095MB Total, 4095MB Free
stepping id: 5, model 14, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 4, total cores 4
Windows Version: 6.1 Build 7601 S
Aero is Enabled
------------------------------------------
Adapter 1
  Video Adapter: NVIDIA GeForce GTX 560 
  Video Adapter Dedicated Video Memory: 1025966080
  Video Adapter Shared System Memory: 3221106688
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1680x1050
  Output resolution: 1120x700
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
    bitrate: 96
Using graphics capture
------------------------------------------
Video Encoding: x264
    fps: 60
    width: 1120, height: 700
    preset: veryfast
    CBR: no
    max bitrate: 1804
    buffer size: 1804
    quality: 8
------------------------------------------
Total frames rendered: 3993, number of frames that lagged: 2 (0.05%) (it's okay for some frames to lag)
=====Stream End=======================================================================

Profiler results:

==============================================================
frame - [100%] [avg time: 2.206 ms] [avg calls per frame: 1] [children: 91.6%] [unaccounted: 8.39%]
| scene->Preprocess - [0.136%] [avg time: 0.003 ms] [avg calls per frame: 1]
| video encoding and uploading - [91.5%] [avg time: 2.018 ms] [avg calls per frame: 1] [children: 45.1%] [unaccounted: 46.4%]
| | CopyResource - [0.635%] [avg time: 0.014 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [1.41%] [avg time: 0.031 ms] [avg calls per frame: 0]
| | call to encoder - [42.8%] [avg time: 0.944 ms] [avg calls per frame: 0]
| | sending stuff out - [0.227%] [avg time: 0.005 ms] [avg calls per frame: 0]
==============================================================

Memory Leaks Were Detected.
 
It's a one of those non-recurring leaks somewhere, not a big concern, but I just have trouble pinpointing where it is at the moment. If you can find out how to replicate it every time, please let me know
 
This happened when I was using Game Capture

My game gets minimized and then tries to open when I click it but just keeps getting minimized. 1st/2nd while playing Loadout 3rd/4th was Hawken not sure if that matters tho. Restarting OBS fixed it for 5min or so but it happened again

Version: 1st/2nd/3rd happened on 0448a 4th was 0459a

Loadout
Code:
Open Broadcaster Software v0.448a - 32bit (´・ω・`)
-------------------------------
CPU Name: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
CPU Speed: 3411MHz
Physical Memory:  4072MB Total, 1440MB Free
stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
------------------------------------------
Adapter 1
  Video Adapter: NVIDIA GeForce GTX 560 
  Video Adapeter Dedicated Video Memory: 1025966080
  Video Adapeter Shared System Memory: 1866778624
Send Buffer Size: 1460
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1280x720
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (Sennheiser USB Headset)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1280, height: 720
    quality: 7
    preset: veryfast
    i444: no
    max bitrate: 1500
    buffer size: 1500
------------------------------------------
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
Total frames rendered: 41892, number of frames that lagged: 54 (0.13%) (it's okay for some frames to lag)
Number of b-frames dropped: 0, Number of p-frames dropped: 0
=====Stream End=======================================================================

Profiler results:

==============================================================
frame - [100%] [avg time: 5.428 ms] [avg calls per frame: 1] [children: 83.7%] [unaccounted: 16.3%]
| scene->Preprocess - [0.0553%] [avg time: 0.003 ms] [avg calls per frame: 1]
| video encoding and uploading - [83.6%] [avg time: 4.539 ms] [avg calls per frame: 1] [children: 43.4%] [unaccounted: 40.2%]
| | CopyResource - [0.663%] [avg time: 0.036 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [2.87%] [avg time: 0.156 ms] [avg calls per frame: 0]
| | call to encoder - [39.9%] [avg time: 2.165 ms] [avg calls per frame: 0]
==============================================================

Memory Leaks Were Detected.

Loadout
Code:
Open Broadcaster Software v0.448a - 32bit (´・ω・`)
-------------------------------
CPU Name: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
CPU Speed: 3411MHz
Physical Memory:  4072MB Total, 1440MB Free
stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
------------------------------------------
Adapter 1
  Video Adapter: NVIDIA GeForce GTX 560 
  Video Adapeter Dedicated Video Memory: 1025966080
  Video Adapeter Shared System Memory: 1866778624
Send Buffer Size: 1460
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1280x720
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (Sennheiser USB Headset)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1280, height: 720
    quality: 7
    preset: veryfast
    i444: no
    max bitrate: 1500
    buffer size: 1500
------------------------------------------
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
Total frames rendered: 41892, number of frames that lagged: 54 (0.13%) (it's okay for some frames to lag)
Number of b-frames dropped: 0, Number of p-frames dropped: 0
=====Stream End=======================================================================

Profiler results:

==============================================================
frame - [100%] [avg time: 5.428 ms] [avg calls per frame: 1] [children: 83.7%] [unaccounted: 16.3%]
| scene->Preprocess - [0.0553%] [avg time: 0.003 ms] [avg calls per frame: 1]
| video encoding and uploading - [83.6%] [avg time: 4.539 ms] [avg calls per frame: 1] [children: 43.4%] [unaccounted: 40.2%]
| | CopyResource - [0.663%] [avg time: 0.036 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [2.87%] [avg time: 0.156 ms] [avg calls per frame: 0]
| | call to encoder - [39.9%] [avg time: 2.165 ms] [avg calls per frame: 0]
==============================================================

Memory Leaks Were Detected.

Hawken
Code:
Open Broadcaster Software v0.448a - 32bit (´・ω・`)
-------------------------------
CPU Name: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
CPU Speed: 3411MHz
Physical Memory:  4072MB Total, 2874MB Free
stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
------------------------------------------
Adapter 1
  Video Adapter: NVIDIA GeForce GTX 560 
  Video Adapeter Dedicated Video Memory: 1025966080
  Video Adapeter Shared System Memory: 1866778624
Send Buffer Size: 1460
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1280x720
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (Sennheiser USB Headset)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1280, height: 720
    quality: 7
    preset: veryfast
    i444: no
    max bitrate: 1500
    buffer size: 1500
------------------------------------------
Total frames rendered: 246, number of frames that lagged: 1 (0.41%) (it's okay for some frames to lag)
Number of b-frames dropped: 0, Number of p-frames dropped: 0
=====Stream End=======================================================================
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1280x720
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (Sennheiser USB Headset)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1280, height: 720
    quality: 7
    preset: veryfast
    i444: no
    max bitrate: 1500
    buffer size: 1500
------------------------------------------
using shared texture capture
Total frames rendered: 2289, number of frames that lagged: 13 (0.57%) (it's okay for some frames to lag)
=====Stream End=======================================================================
Send Buffer Size: 1460
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1280x720
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (Sennheiser USB Headset)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1280, height: 720
    quality: 7
    preset: veryfast
    i444: no
    max bitrate: 1500
    buffer size: 1500
------------------------------------------
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
Total frames rendered: 10130, number of frames that lagged: 28 (0.28%) (it's okay for some frames to lag)
Number of b-frames dropped: 0, Number of p-frames dropped: 0
=====Stream End=======================================================================

Profiler results:

==============================================================
frame - [100%] [avg time: 4.088 ms] [avg calls per frame: 1] [children: 75.3%] [unaccounted: 24.7%]
| scene->Preprocess - [0.0489%] [avg time: 0.002 ms] [avg calls per frame: 1]
| video encoding and uploading - [75.3%] [avg time: 3.078 ms] [avg calls per frame: 1] [children: 47.2%] [unaccounted: 28.1%]
| | CopyResource - [0.881%] [avg time: 0.036 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [3.06%] [avg time: 0.125 ms] [avg calls per frame: 0]
| | call to encoder - [43.3%] [avg time: 1.77 ms] [avg calls per frame: 0]
==============================================================

Memory Leaks Were Detected.
Hawken
Code:
Open Broadcaster Software v0.459a - 32bit (´・ω・`)
-------------------------------
CPU Name: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
CPU Speed: 3411MHz
Physical Memory:  4072MB Total, 1465MB Free
stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
Windows Version: 6.1 Build 7601 S
Aero is Disabled
------------------------------------------
Adapter 1
  Video Adapter: NVIDIA GeForce GTX 560 
  Video Adapter Dedicated Video Memory: 1025966080
  Video Adapter Shared System Memory: 1866778624
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1280x720
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (Sennheiser USB Headset)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
Using graphics capture
Using graphics capture
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1280, height: 720
    preset: veryfast
    CBR: no
    max bitrate: 1500
    buffer size: 1500
    quality: 7
------------------------------------------
Total frames rendered: 15487, number of frames that lagged: 23 (0.15%) (it's okay for some frames to lag)
=====Stream End=======================================================================

Profiler results:

==============================================================
frame - [100%] [avg time: 3.541 ms] [avg calls per frame: 1] [children: 73.7%] [unaccounted: 26.3%]
| scene->Preprocess - [0.113%] [avg time: 0.004 ms] [avg calls per frame: 1]
| video encoding and uploading - [73.6%] [avg time: 2.607 ms] [avg calls per frame: 1] [children: 61.1%] [unaccounted: 12.6%]
| | CopyResource - [0.734%] [avg time: 0.026 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [1.67%] [avg time: 0.059 ms] [avg calls per frame: 0]
| | call to encoder - [58.6%] [avg time: 2.075 ms] [avg calls per frame: 0]
| | sending stuff out - [0.0565%] [avg time: 0.002 ms] [avg calls per frame: 0]
==============================================================

Memory Leaks Were Detected.
 
Okay, will check it out. These aren't critical memory leaks though so you don't really have to worry too much about it in the mean time. I think I've pinpointed exactly where they are.
 
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