CRF (not to confuse with CFR) and quality balance are the exact same. Quality balance of 10 is equal to a CRF of 22.
Lower Quality Balance would equal a HIGHER CRF. So if you set CRF=18, it would equal Quality Balance 13 (you also will be able to see that in the logfiles) and 24 would be 9 (not sure on this one actually, but you get the idea i guess).
Also CRF doesnt OVERRIDE the bitrate and before i write too much about this:
http://homepage.univie.ac.at/werner.robitza/crf.html
^ this is a good read in combination with the mewiki.
So higher quality balances / lower crfs are only really worth it for higher bitrates, thats also why lower quality balance is recommended for FPS games or else it messes up the quality on high motion.
If you would increase the Bitrate by A LOT, you could probably maintain a clean picture with quality balance 10 even with high movement.
Quote from that page:
"Different bitrates correspond to different compression rate factors with different sources. So 1500kbps will be enough to get an RF of 15 with one source, but only an RF of 20 with another, dirtier source. When you use CRF or CQP you’re saying “use whatever bitrate is necessary to preserve this much detail.” It’s not a 1-to-1 thing."
note that this is probably not writen by someone who lifestreams games.