Hi, pretty sure this is an Elgato 4k60 issue as I have never been able to get it to work without audio drift and solved it by getting a GoXLR a while back and relying on the capture card not having to do audio at all, this has worked for years without issue.
In two recent streams two weeks apart of the same game (Trails Into Reverie) my framerate outputting to stream, in preview and recording has dropped to a low fps due to Max audio buffering being hit, that is rectified on just re-enabling the Elgato but obviously its not ideal if it happens during long story cutscenes etc.
A visual demonstration can be seen a few seconds after this timestamped link https://www.twitch.tv/videos/1933113507?t=04h20m25s
Now I fully accept I may just not have everything set up 100% correctly and never truly did, just got it working and went with it, but I want to work out how I can fix this issue or at least start along the right direction, log file below and issue happens at the 20:2x timestamp.
https://obsproject.com/logs/vc0XX0f31qaOTyAN
Can anyone help me nix this issue or find understanding in things I am doing wrong?
Cheers for your time!
In two recent streams two weeks apart of the same game (Trails Into Reverie) my framerate outputting to stream, in preview and recording has dropped to a low fps due to Max audio buffering being hit, that is rectified on just re-enabling the Elgato but obviously its not ideal if it happens during long story cutscenes etc.
A visual demonstration can be seen a few seconds after this timestamped link https://www.twitch.tv/videos/1933113507?t=04h20m25s
Now I fully accept I may just not have everything set up 100% correctly and never truly did, just got it working and went with it, but I want to work out how I can fix this issue or at least start along the right direction, log file below and issue happens at the 20:2x timestamp.
https://obsproject.com/logs/vc0XX0f31qaOTyAN
Can anyone help me nix this issue or find understanding in things I am doing wrong?
Cheers for your time!