SwampDonkey
New Member
My first post here and couldn't find answer in a search.
I have 2 cameras and 2 SDI inputs.
I send audio from a sound desk to an XLR input on camera 1.
Camera 2 is video only.
I set Camera 1 scene to bring in video and audio via SDI 1.
If I set Camera 2 scene to bring video from SDI 2 with audio from SDI 1.
With this configuration the audio is not clean when switching. You can see and hear the audio cross-fade between scenes.
To work around this I made a copy of Scene 1 Camera 1 but stacked Camera 2 on a layer above it.
This workaround gives me constant clean audio from Camera 1 at all times and can be used with 3/4 cam's etc which is great.
My question is - is it possible to make a common audio input for several scenes (Cameras) that doesn't try to cross-fade when switching?
The workaround is fine but if there's a better (correct?) method I would prefer to do things differently.
I don't want a common input for all scenes because when playing out video clips the audio from the media is required instead of SDI 1.
Thanks a lot.
I have 2 cameras and 2 SDI inputs.
I send audio from a sound desk to an XLR input on camera 1.
Camera 2 is video only.
I set Camera 1 scene to bring in video and audio via SDI 1.
If I set Camera 2 scene to bring video from SDI 2 with audio from SDI 1.
With this configuration the audio is not clean when switching. You can see and hear the audio cross-fade between scenes.
To work around this I made a copy of Scene 1 Camera 1 but stacked Camera 2 on a layer above it.
This workaround gives me constant clean audio from Camera 1 at all times and can be used with 3/4 cam's etc which is great.
My question is - is it possible to make a common audio input for several scenes (Cameras) that doesn't try to cross-fade when switching?
The workaround is fine but if there's a better (correct?) method I would prefer to do things differently.
I don't want a common input for all scenes because when playing out video clips the audio from the media is required instead of SDI 1.
Thanks a lot.