Hello,
I wanted to stream some 3DS games using the 3DS Capture Card. In the 3DS Capture Software, it looked well and not laggy. But in OBS I sometimes had ~15fps and everything wasn't the best. Here's my log:
Niki
I wanted to stream some 3DS games using the 3DS Capture Card. In the 3DS Capture Software, it looked well and not laggy. But in OBS I sometimes had ~15fps and everything wasn't the best. Here's my log:
Code:
13:31:03: Open Broadcaster Software v0.554b - 32bit (´・ω・`)
13:31:03: -------------------------------
13:31:03: CPU Name: Intel(R) Core(TM) i7 CPU Q 740 @ 1.73GHz
13:31:03: CPU Speed: 1729MHz
13:31:03: Physical Memory: 4095MB Total, 4095MB Free
13:31:03: stepping id: 5, model 14, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 8, total cores 4
13:31:03: monitor 1: pos={0, 0}, size={1600, 900}
13:31:03: monitor 2: pos={1600, 0}, size={1280, 1024}
13:31:03: Windows Version: 6.2 Build 9200
13:31:03: Aero is Enabled
13:31:03: -------------------------------
13:31:03: OBS Modules:
13:31:03: Base Address Module
13:31:03: 00330000 OBS.exe
13:31:03: 6C5B0000 OBSApi.dll
13:31:03: 6C330000 DShowPlugin.dll
13:31:03: 6C310000 GraphicsCapture.dll
13:31:03: 6C2F0000 NoiseGate.dll
13:31:03: 6C2D0000 PSVPlugin.dll
13:31:03: ------------------------------------------
13:31:03: Adapter 1
13:31:03: Video Adapter: ATI Mobility Radeon HD 5800 Series
13:31:03: Video Adapter Dedicated Video Memory: 1063092224
13:31:03: Video Adapter Shared System Memory: 3231809536
13:31:03: =====Stream Start: 2013-09-22, 13:31:03===============================================
13:31:03: Multithreaded optimizations: On
13:31:03: Base resolution: 1280x720
13:31:03: Output resolution: 1280x720
13:31:03: ------------------------------------------
13:31:03: Loading up D3D10 on ATI Mobility Radeon HD 5800 Series...
13:31:03: C:/Users/Niki/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
13:31:03: C:/Users/Niki/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
13:31:03: C:/Users/Niki/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
13:31:03: Playback device Default
13:31:03: ------------------------------------------
13:31:03: Using desktop audio input: Lautsprecher (3- Logitech G35 Headset)
13:31:03: Using 7.1 surround speaker setup
13:31:03: ------------------------------------------
13:31:03: Using auxilary audio input: Mikrofon (2- USB Audio CODEC )
13:31:03: ------------------------------------------
13:31:03: Audio Encoding: AAC
13:31:03: bitrate: 192
13:31:03: C:/Users/Niki/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
13:31:03: C:/Users/Niki/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
13:31:03: Using Window Capture
13:31:03: C:/Users/Niki/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
13:31:03: C:/Users/Niki/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
13:31:03: Using Window Capture
13:31:03: C:/Users/Niki/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
13:31:03: C:/Users/Niki/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
13:31:03: Using bitmap image
13:31:03: ------------------------------------------
13:31:03: Video Encoding: x264
13:31:03: fps: 30
13:31:03: width: 1280, height: 720
13:31:03: preset: veryfast
13:31:03: CBR: no
13:31:03: CFR: no
13:31:03: max bitrate: 1000
13:31:03: buffer size: 1000
13:31:03: quality: 10
13:31:03: ------------------------------------------
13:31:03: MMDeviceAudioSource: Frequency for device 'Lautsprecher (3- Logitech G35 Headset)' is 1411200, samples per sec is 44100
13:31:03: MMDeviceAudioSource: Frequency for device 'Mikrofon (2- USB Audio CODEC )' is 176400, samples per sec is 44100
13:32:49: Total frames rendered: 3002, number of late frames: 140 (4.66%) (it's okay for some frames to be late)
13:32:49:
13:32:49: Profiler results:
13:32:49:
13:32:49: ==============================================================
13:32:49: frame - [100%] [avg time: 13.303 ms (cpu time: avg 6.677 ms, total 20046.1 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.248%]
13:32:49: | frame preprocessing and rendering - [33.8%] [avg time: 4.503 ms (cpu time: avg 1.772 ms, total 5319.64 ms)] [avg calls per frame: 1] [children: 17.6%] [unaccounted: 16.2%]
13:32:49: | | scene->Preprocess - [17.6%] [avg time: 2.347 ms (cpu time: avg 0.888 ms, total 2667.62 ms)] [avg calls per frame: 1]
13:32:49: | video encoding and uploading - [65.9%] [avg time: 8.767 ms (cpu time: avg 4.9 ms, total 14710.9 ms)] [avg calls per frame: 1] [children: 65.3%] [unaccounted: 0.609%]
13:32:49: | | flush - [5.56%] [avg time: 0.74 ms (cpu time: avg 0.077 ms, total 234.003 ms)] [avg calls per frame: 1]
13:32:49: | | CopyResource - [0.346%] [avg time: 0.046 ms (cpu time: avg 0.036 ms, total 109.203 ms)] [avg calls per frame: 0]
13:32:49: | | conversion to 4:2:0 - [1.19%] [avg time: 0.158 ms (cpu time: avg 0.031 ms, total 93.602 ms)] [avg calls per frame: 0]
13:32:49: | | call to encoder - [57.9%] [avg time: 7.708 ms (cpu time: avg 4.687 ms, total 14071.3 ms)] [avg calls per frame: 0]
13:32:49: | | sending stuff out - [0.256%] [avg time: 0.034 ms (cpu time: avg 0.02 ms, total 62.401 ms)] [avg calls per frame: 0]
13:32:49: | Convert444Threads - [522%] [avg time: 69.391 ms (cpu time: avg 4.469 ms, total 13416.1 ms)] [avg calls per frame: 1]
13:32:49: ==============================================================
13:32:49:
13:32:49: =====Stream End: 2013-09-22, 13:32:49=================================================
13:36:03: Using fixed low latency mode, factor 20
13:36:03: =====Stream Start: 2013-09-22, 13:36:03===============================================
13:36:03: Multithreaded optimizations: On
13:36:03: Base resolution: 1280x720
13:36:03: Output resolution: 1280x720
13:36:03: ------------------------------------------
13:36:03: Loading up D3D10 on ATI Mobility Radeon HD 5800 Series...
13:36:03: C:/Users/Niki/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
13:36:03: C:/Users/Niki/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
13:36:03: C:/Users/Niki/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
13:36:03: Playback device Default
13:36:03: ------------------------------------------
13:36:03: Using desktop audio input: Lautsprecher (3- Logitech G35 Headset)
13:36:03: Using 7.1 surround speaker setup
13:36:03: ------------------------------------------
13:36:03: Using auxilary audio input: Mikrofon (2- USB Audio CODEC )
13:36:03: ------------------------------------------
13:36:03: Audio Encoding: AAC
13:36:03: bitrate: 192
13:36:03: C:/Users/Niki/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
13:36:03: C:/Users/Niki/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
13:36:03: Using Window Capture
13:36:03: C:/Users/Niki/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
13:36:03: C:/Users/Niki/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
13:36:03: Using Window Capture
13:36:04: C:/Users/Niki/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
13:36:04: C:/Users/Niki/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
13:36:04: Using bitmap image
13:36:04: ------------------------------------------
13:36:04: Video Encoding: x264
13:36:04: fps: 30
13:36:04: width: 1280, height: 720
13:36:04: preset: veryfast
13:36:04: CBR: no
13:36:04: CFR: no
13:36:04: max bitrate: 1000
13:36:04: buffer size: 1000
13:36:04: quality: 10
13:36:04: ------------------------------------------
13:36:04: MMDeviceAudioSource: Frequency for device 'Lautsprecher (3- Logitech G35 Headset)' is 1411200, samples per sec is 44100
13:36:04: MMDeviceAudioSource: Frequency for device 'Mikrofon (2- USB Audio CODEC )' is 176400, samples per sec is 44100
13:36:06: Using RTMP service: Twitch / Justin.tv
13:36:06: Server selection: rtmp://live-fra.justin.tv/app
13:36:06: Interface: Qualcomm Atheros AR9285-Funknetzwerkadapter (802.11, 54 mbps)
13:36:07: SO_SNDBUF was at 65536
13:36:07: SO_SNDBUF is now 65536
13:36:57: Total frames rendered: 1402, number of late frames: 181 (12.91%) (it's okay for some frames to be late)
13:36:58: RTMPPublisher::SocketLoop: Graceful loop exit
13:36:58: Number of times waited to send: 110, Waited for a total of 316163 bytes
13:36:58: Number of b-frames dropped: 12 (0.94%), Number of p-frames dropped: 0 (0%), Total 12 (0.94%)
13:36:59:
13:36:59: Profiler results:
13:36:59:
13:36:59: ==============================================================
13:36:59: frame - [100%] [avg time: 21.953 ms (cpu time: avg 9.502 ms, total 13322.5 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.21%]
13:36:59: | frame preprocessing and rendering - [32.8%] [avg time: 7.201 ms (cpu time: avg 2.336 ms, total 3276.03 ms)] [avg calls per frame: 1] [children: 17%] [unaccounted: 15.8%]
13:36:59: | | scene->Preprocess - [17%] [avg time: 3.729 ms (cpu time: avg 1.079 ms, total 1513.21 ms)] [avg calls per frame: 1]
13:36:59: | video encoding and uploading - [67%] [avg time: 14.706 ms (cpu time: avg 7.143 ms, total 10015.3 ms)] [avg calls per frame: 1] [children: 65.3%] [unaccounted: 1.67%]
13:36:59: | | flush - [5.81%] [avg time: 1.275 ms (cpu time: avg 0.189 ms, total 265.201 ms)] [avg calls per frame: 1]
13:36:59: | | CopyResource - [0.319%] [avg time: 0.07 ms (cpu time: avg 0.077 ms, total 109.202 ms)] [avg calls per frame: 0]
13:36:59: | | conversion to 4:2:0 - [1.05%] [avg time: 0.231 ms (cpu time: avg 0.022 ms, total 31.2 ms)] [avg calls per frame: 0]
13:36:59: | | call to encoder - [57.7%] [avg time: 12.665 ms (cpu time: avg 6.698 ms, total 9391.26 ms)] [avg calls per frame: 0]
13:36:59: | | sending stuff out - [0.446%] [avg time: 0.098 ms (cpu time: avg 0.066 ms, total 93.602 ms)] [avg calls per frame: 0]
13:36:59: | Convert444Threads - [338%] [avg time: 74.123 ms (cpu time: avg 6.13 ms, total 8595.65 ms)] [avg calls per frame: 1]
13:36:59: ==============================================================
13:36:59:
13:36:59: =====Stream End: 2013-09-22, 13:36:59=================================================
Niki