14:30:04: Settings::Video: Disabling Aero
14:57:48: Open Broadcaster Software v0.554b - 32bit (´・ω・`)
14:57:48: -------------------------------
14:57:48: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
14:57:48: CPU Speed: 3309MHz
14:57:48: Physical Memory: 4095MB Total, 4095MB Free
14:57:48: stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
14:57:48: monitor 1: pos={0, 0}, size={1920, 1080}
14:57:48: Windows Version: 6.1 Build 7601 S
14:57:48: Aero is Disabled
14:57:48: -------------------------------
14:57:48: OBS Modules:
14:57:48: Base Address Module
14:57:48: 01060000 OBS.exe
14:57:48: 5D8D0000 OBSApi.dll
14:57:48: 5D690000 DShowPlugin.dll
14:57:48: 5D670000 GraphicsCapture.dll
14:57:48: 5D650000 NoiseGate.dll
14:57:48: 5D630000 PSVPlugin.dll
14:57:48: ------------------------------------------
14:57:48: Adapter 1
14:57:48: Video Adapter: NVIDIA GeForce GTX 580
14:57:48: Video Adapter Dedicated Video Memory: 1560739840
14:57:48: Video Adapter Shared System Memory: 2684235776
14:57:48: ------------------------------------------
14:57:48: Adapter 2
14:57:48: Video Adapter: Intel(R) HD Graphics 3000
14:57:48: Video Adapter Dedicated Video Memory: 67108864
14:57:48: Video Adapter Shared System Memory: 1711276032
14:57:48: =====Stream Start: 2013-09-11, 14:57:48===============================================
14:57:48: Multithreaded optimizations: On
14:57:48: Base resolution: 1920x1080
14:57:48: Output resolution: 1920x1080
14:57:48: ------------------------------------------
14:57:48: Loading up D3D10 on NVIDIA GeForce GTX 580...
14:57:48: C:/Users/Cory/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
14:57:48: C:/Users/Cory/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
14:57:48: C:/Users/Cory/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
14:57:48: Playback device Default
14:57:48: ------------------------------------------
14:57:48: Using desktop audio input: Speakers (High Definition Audio Device)
14:57:48: ------------------------------------------
14:57:48: Using auxilary audio input: Microphone (High Definition Audio Device)
14:57:48: ------------------------------------------
14:57:48: Audio Encoding: AAC
14:57:48: bitrate: 192
14:57:48: C:/Users/Cory/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
14:57:48: C:/Users/Cory/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
14:57:48: Using bitmap image
14:57:48: Using graphics capture
14:57:48: C:/Users/Cory/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
14:57:48: ------------------------------------------
14:57:48: Video Encoding: x264
14:57:48: fps: 30
14:57:48: width: 1920, height: 1080
14:57:48: preset: veryfast
14:57:48: CBR: yes
14:57:48: CFR: no
14:57:48: max bitrate: 2750
14:57:48: buffer size: 2750
14:57:48: ------------------------------------------
14:57:48: MMDeviceAudioSource: Frequency for device 'Speakers (High Definition Audio Device)' is 1536000, samples per sec is 192000
14:57:48: MMDeviceAudioSource: Frequency for device 'Microphone (High Definition Audio Device)' is 1536000, samples per sec is 192000
14:58:44: C:/Users/Cory/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
14:59:21: SharedTexCapture hooked
14:59:31: GraphicsCaptureSource::NewCapture: eliminating old capture
14:59:31: SharedTexCapture hooked
15:00:38: GraphicsCaptureSource::NewCapture: eliminating old capture
15:00:38: SharedTexCapture hooked
15:02:15: Settings::Video: Disabling Aero
15:02:21: Total frames rendered: 8084, number of late frames: 20 (0.25%) (it's okay for some frames to be late)
15:02:21:
15:02:21: Profiler results:
15:02:21:
15:02:21: ==============================================================
15:02:21: frame - [100%] [avg time: 3.492 ms (cpu time: avg 2.655 ms, total 21465.7 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.2%]
15:02:21: | frame preprocessing and rendering - [21.3%] [avg time: 0.743 ms (cpu time: avg 0.308 ms, total 2496.02 ms)] [avg calls per frame: 1] [children: 0.0286%] [unaccounted: 21.2%]
15:02:21: | | scene->Preprocess - [0.0286%] [avg time: 0.001 ms (cpu time: avg 0.001 ms, total 15.6 ms)] [avg calls per frame: 1]
15:02:21: | video encoding and uploading - [78.5%] [avg time: 2.742 ms (cpu time: avg 2.344 ms, total 18954.1 ms)] [avg calls per frame: 1] [children: 77.7%] [unaccounted: 0.83%]
15:02:21: | | flush - [5.15%] [avg time: 0.18 ms (cpu time: avg 0.061 ms, total 499.206 ms)] [avg calls per frame: 1]
15:02:21: | | CopyResource - [0.401%] [avg time: 0.014 ms (cpu time: avg 0.005 ms, total 46.8 ms)] [avg calls per frame: 0]
15:02:21: | | conversion to 4:2:0 - [1.95%] [avg time: 0.068 ms (cpu time: avg 0.013 ms, total 109.2 ms)] [avg calls per frame: 0]
15:02:21: | | call to encoder - [70.2%] [avg time: 2.45 ms (cpu time: avg 2.252 ms, total 18205.3 ms)] [avg calls per frame: 0]
15:02:21: | | sending stuff out - [0.0286%] [avg time: 0.001 ms (cpu time: avg 0.003 ms, total 31.201 ms)] [avg calls per frame: 0]
15:02:21: | Convert444Threads - [1.92e+003%] [avg time: 67.11 ms (cpu time: avg 2.4 ms, total 19406.5 ms)] [avg calls per frame: 1]
15:02:21: ==============================================================
15:02:21:
15:02:21: =====Stream End: 2013-09-11, 15:02:21=================================================
15:02:21: =====Stream Start: 2013-09-11, 15:02:21===============================================
15:02:21: Multithreaded optimizations: On
15:02:21: Base resolution: 1920x1080
15:02:21: Output resolution: 1280x720
15:02:21: ------------------------------------------
15:02:21: Loading up D3D10 on NVIDIA GeForce GTX 580...
15:02:21: C:/Users/Cory/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
15:02:21: C:/Users/Cory/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
15:02:21: C:/Users/Cory/AppData/Roaming/OBS/shaderCache/shaders/DownscaleLanczos6tapYUV.pShader.blob
15:02:21: Playback device Default
15:02:21: ------------------------------------------
15:02:21: Using desktop audio input: Speakers (High Definition Audio Device)
15:02:21: ------------------------------------------
15:02:21: Using auxilary audio input: Microphone (High Definition Audio Device)
15:02:21: ------------------------------------------
15:02:21: Audio Encoding: AAC
15:02:21: bitrate: 192
15:02:21: C:/Users/Cory/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
15:02:21: C:/Users/Cory/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
15:02:21: Using bitmap image
15:02:21: Using graphics capture
15:02:21: C:/Users/Cory/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
15:02:21: ------------------------------------------
15:02:21: Video Encoding: x264
15:02:21: fps: 30
15:02:21: width: 1280, height: 720
15:02:21: preset: veryfast
15:02:21: CBR: yes
15:02:21: CFR: no
15:02:21: max bitrate: 2750
15:02:21: buffer size: 2750
15:02:21: ------------------------------------------
15:02:21: MMDeviceAudioSource: Frequency for device 'Speakers (High Definition Audio Device)' is 1536000, samples per sec is 192000
15:02:21: MMDeviceAudioSource: Frequency for device 'Microphone (High Definition Audio Device)' is 1536000, samples per sec is 192000
15:02:24: SharedTexCapture hooked
15:05:34: Total frames rendered: 5746, number of late frames: 4 (0.07%) (it's okay for some frames to be late)
15:05:34:
15:05:34: Profiler results:
15:05:34:
15:05:34: ==============================================================
15:05:34: frame - [100%] [avg time: 1.918 ms (cpu time: avg 1.33 ms, total 7644.05 ms)] [avg calls per frame: 1] [children: 99.7%] [unaccounted: 0.313%]
15:05:34: | frame preprocessing and rendering - [27.1%] [avg time: 0.52 ms (cpu time: avg 0.274 ms, total 1575.61 ms)] [avg calls per frame: 1] [children: 0.0521%] [unaccounted: 27.1%]
15:05:34: | | scene->Preprocess - [0.0521%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
15:05:34: | video encoding and uploading - [72.6%] [avg time: 1.392 ms (cpu time: avg 1.053 ms, total 6052.84 ms)] [avg calls per frame: 1] [children: 70.9%] [unaccounted: 1.72%]
15:05:34: | | flush - [11.8%] [avg time: 0.227 ms (cpu time: avg 0.021 ms, total 124.801 ms)] [avg calls per frame: 1]
15:05:34: | | CopyResource - [0.782%] [avg time: 0.015 ms (cpu time: avg 0.01 ms, total 62.4 ms)] [avg calls per frame: 0]
15:05:34: | | conversion to 4:2:0 - [1.25%] [avg time: 0.024 ms (cpu time: avg 0.008 ms, total 46.8 ms)] [avg calls per frame: 0]
15:05:34: | | call to encoder - [56.9%] [avg time: 1.091 ms (cpu time: avg 0.988 ms, total 5678.44 ms)] [avg calls per frame: 0]
15:05:34: | | sending stuff out - [0.104%] [avg time: 0.002 ms (cpu time: avg 0.002 ms, total 15.6 ms)] [avg calls per frame: 0]
15:05:34: | Convert444Threads - [3.48e+003%] [avg time: 66.683 ms (cpu time: avg 1.023 ms, total 5881.24 ms)] [avg calls per frame: 1]
15:05:34: ==============================================================
15:05:34:
15:05:34: =====Stream End: 2013-09-11, 15:05:34=================================================
Last game capture log:
2013-09-11, 14:58:44: we're booting up:
14:58:44: D3D9 Present
14:58:44: NV Capture available
14:58:44: FBO available
14:58:44: GL Present
14:58:44: (half life scientist) everything.. seems to be in order
14:59:21: D3D9EndScene called
14:59:21: D3DPRESENT_PARAMETERS {
14:59:21: BackBufferWidth: 1920
14:59:21: BackBufferHeight: 1080
14:59:21: BackBufferFormat: D3DFMT_A8R8G8B8
14:59:21: BackBufferCount: 1
14:59:21: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
14:59:21: MultiSampleQuality: 0
14:59:21: SwapEffect: D3DSWAPEFFECT_DISCARD
14:59:21: hDeviceWindow: 1574612
14:59:21: Windowed: false
14:59:21: EnableAutoDepthStencil: true
14:59:21: AutoDepthStencilFormat: D3DFMT_D24S8
14:59:21: Flags: None
14:59:21: FullScreen_RefreshRateInHz: 75
14:59:21: PresentationInterval: 2147483648
14:59:21: };
14:59:21: successfully set up d3d9 hooks
14:59:21: D3D9Present called
14:59:21: DoD3D9GPUHook: success
14:59:21: D3DSURFACE_DESC {
14:59:21: Format: D3DFMT_A8R8G8B8
14:59:21: Type: D3DRTYPE_SURFACE
14:59:21: Usage: D3DUSAGE_RENDERTARGET
14:59:21: Pool: D3DPOOL_DEFAULT
14:59:21: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
14:59:21: MultiSampleQuality: 0
14:59:21: Width: 1920
14:59:21: Height: 1080
14:59:21: };
14:59:21: successfully capturing d3d9 frames via GPU
14:59:29: DoD3D9DrawStuff: device->StretchRect failed, result = 2289436780
14:59:29: D3D9Reset called
14:59:29: ---------------------- Cleared D3D9 Capture ----------------------
14:59:30: successfully set up d3d9 hooks
14:59:31: D3D9EndScene called
14:59:31: D3D9Present called
14:59:31: DoD3D9GPUHook: success
14:59:31: D3DSURFACE_DESC {
14:59:31: Format: D3DFMT_A8R8G8B8
14:59:31: Type: D3DRTYPE_SURFACE
14:59:31: Usage: D3DUSAGE_RENDERTARGET
14:59:31: Pool: D3DPOOL_DEFAULT
14:59:31: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
14:59:31: MultiSampleQuality: 0
14:59:31: Width: 1920
14:59:31: Height: 1080
14:59:31: };
14:59:31: successfully capturing d3d9 frames via GPU
15:00:36: D3D9Reset called
15:00:36: ---------------------- Cleared D3D9 Capture ----------------------
15:00:37: successfully set up d3d9 hooks
15:00:38: D3D9EndScene called
15:00:38: D3D9Present called
15:00:38: DoD3D9GPUHook: success
15:00:38: D3DSURFACE_DESC {
15:00:38: Format: D3DFMT_A8R8G8B8
15:00:38: Type: D3DRTYPE_SURFACE
15:00:38: Usage: D3DUSAGE_RENDERTARGET
15:00:38: Pool: D3DPOOL_DEFAULT
15:00:38: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
15:00:38: MultiSampleQuality: 0
15:00:38: Width: 1920
15:00:38: Height: 1080
15:00:38: };
15:00:38: successfully capturing d3d9 frames via GPU
15:02:23: ---------------------- Cleared D3D9 Capture ----------------------
15:02:23: received restart event, capturing
15:02:23: DoD3D9GPUHook: shareDevice->CreateTexture2D failed, result = 2147942487
15:02:23: ---------------------- Cleared D3D9 Capture ----------------------
15:02:23: D3D9Reset called
15:02:23: ---------------------- Cleared D3D9 Capture ----------------------
15:02:24: D3DPRESENT_PARAMETERS {
15:02:24: BackBufferWidth: 1920
15:02:24: BackBufferHeight: 1080
15:02:24: BackBufferFormat: D3DFMT_A8R8G8B8
15:02:24: BackBufferCount: 1
15:02:24: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
15:02:24: MultiSampleQuality: 0
15:02:24: SwapEffect: D3DSWAPEFFECT_DISCARD
15:02:24: hDeviceWindow: 1574612
15:02:24: Windowed: false
15:02:24: EnableAutoDepthStencil: true
15:02:24: AutoDepthStencilFormat: D3DFMT_D24S8
15:02:24: Flags: None
15:02:24: FullScreen_RefreshRateInHz: 75
15:02:24: PresentationInterval: 2147483648
15:02:24: };
15:02:24: successfully set up d3d9 hooks
15:02:24: D3D9EndScene called
15:02:24: D3D9Present called
15:02:24: DoD3D9GPUHook: success
15:02:24: D3DSURFACE_DESC {
15:02:24: Format: D3DFMT_A8R8G8B8
15:02:24: Type: D3DRTYPE_SURFACE
15:02:24: Usage: D3DUSAGE_RENDERTARGET
15:02:24: Pool: D3DPOOL_DEFAULT
15:02:24: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
15:02:24: MultiSampleQuality: 0
15:02:24: Width: 1920
15:02:24: Height: 1080
15:02:24: };
15:02:24: successfully capturing d3d9 frames via GPU