looking for assistance on my streams involving rendering lag

borgri

New Member
before, everything worked fine, even in VR, but my streams momentarily freeze at random since months ago, alongside missing an few frames (always present on recordings done by streamlabs and obs, but the momentary freezes are missing from them) i talked with an friend of mine who runs an hardware store, he told me its either the router that cant handle the stress and/or my streaming configurations are making the streams unstable

anyone can help me out? just ask for anything and ill leave stuff here, heres this for an start, alongside the fact i use an vega 64, and an ryzen 5 1600x

1645576170776.png
 

cyclemat

Active Member
00:25:55.873: Game Bar: On
00:25:55.873: Game DVR: On
disable

00:25:56.753: YUV mode: 709/Full
use partial


only use one game gamecapture or window capture per scene
make per game a scene backgound behind and install advanced scene switcher so the scene starts when you start the game

why you capture ?
Streamlabs OBS.exe



little tip deinstall
00:25:55.876: Avast Antivirus: enabled (AV)
use the windows defender make the same job


please change this make a little stream session and post a new log
 

borgri

New Member
the window and game captures are inactive, they are just for various games, window capture is just for games that for some strange reason, fail with game capture, never saw any reason to deactivate and activate them separately, unless having them active (despite their respective games not running) causes performance problems on obs, are they always active even without their games being turned on? with the only way to "hibernate" them being putting them on respective scenes, instead of leaving them on source

also, the streamlabs part confused me for abit, but it turns out its dedicated to ps now, i dont remember anymore why i set that up, but i think it was an workaround to recording ps now, since i think i was having problems back then on streaming ps now games, and did that as an trick (i dont remember anymore, i think it was an leftover or an error)

lastly, i heard at some point that windows defender is more cpu intensive, is it true? and does it have to be an new streaming session? or just an recording using stream encorder?
 

cyclemat

Active Member
when you make a scene per game you have everytime the best settings for the games and when the game not running obs did evertime tray hook the game !

windows defender is not more CPU its direct in the kernel and uses less resources .
 

borgri

New Member

forgot to restart obs, so only the color range being changed is shown, alongside the scene rearrangement, did an stream test and outside 6 render lag frame drops, everything was running perfectly, not counting loads of dropped frames, unsure if its either the router of my house that cant handle the stress or one of the network cables i have (or both) are unsuitable for the high speed (i use an UPS)
 

cyclemat

Active Member
render lag has nothing to do with the network for that is dropped frames by network !

your render lag comes from an overload encoder !
 

borgri

New Member
you are speaking like i dont know that, im just being informative, especially since i never received help on streaming software before, so, rather have people be informed than letting them guess, right now i just need to figure out whats wrong with the internet speed, either this being caused by the router and/or the cables

either way, i dont get why you are yelling at me, especially since its starting to get on my nerves, as i came here for help and to potentially learn things and solutions, NOT to have someone literally scream at my face while being portrayed as an ignorant child by whoever wants to help out

so, tone the aggression down, and act in an civil manner, i already have enough crap to handle with trying to survive an mental health crisis that started 4 months ago
 

koala

Active Member
The first tiny image you posted in your opening post was rendering lag (a sign of graphics card overload), the lost frames from your last logfile is lack of network bandwidth. Both are completely different things. Since you completely changed your sources and scenes, you need to work out the issue with the network bandwidth first, then see what issues remain if this is solved.

In general, don't keep multiple game captures hanging around. They are not inactive if the corresponding game isn't started - they are actually active all the time and all scanning for their game to show up. If some of these are configured as "Capture any fullscreen application" in their properties, it's even worse, because all game captures set to capture fullscreen are capturing at the same time if some game switches to fullscreen - if you have 5 sources like this, you're capturing the fullscreen game 5 times, thus 5 times resource consumption.

This will even take place, if you deactivate the source by clicking on the small eye icon! Clicking the eye icon only makes a source not showing up in the preview and the output, but the content is still captured. This is to help streamers: you prepare and hide a source in advance, and if you want to show it, you click on the eye icon and the source shows up instantly, without any loading time.

So to avoid all this, remove all but one game capture source that is configured to capture the current fullscreen game. You can create multiple capture sources, one for each game, if you set them all to "Capture specific window" and explicitly capture its window, but don't add too much of them, because this also requires additional resources.

To divide and organize a larger amount of scenes and to avoid having a large amount of scenes active you never use, use scene collections.

About your bandwidth issue, see https://obsproject.com/wiki/Dropped-Frames-and-General-Connection-Issues
 

borgri

New Member
dont worry, thats already taken care of, as you saw on the log, though it did not show everything because i apparently needed to restart obs to show the full changes, and all the log showed was the scenes and sources being rearranged, after i changed the colors from full to partial, just had no idea the sources could remain active on selected scenes, thus wasting computational resources

as for the dropped frames issue, ill need to take an look around, as the render lag issue was already take care of, as seen on the recent log, for an start ill talk with an friend of mine that runs an hardware store, alongside finding out the speed of the internet plan of my house, in theory though atleast i think i can stream games normally, as long as im not playing online, judging from the test stream i did with world of tanks (where the screen freezes only appeared while playing) which should mean single player streams are fine

so you know in advance, i already ran an speed test, but i dont know if its the speed of the current internet plan of my house, or if the cables im using on my rig are holding it back, the speed was nearly 100 mb on both upload and download
 

borgri

New Member

checked an ISP payment paper recently, it said the internet plan is 200/100 mbps, though i did an speed test some days ago which said my rig download/upload speed was stuck at near 100 mbps, ill try replacing the internet cables and see if theres any difference, though ill seek confirmation from the ISP before doing this, even though the cables are old by now, to not waste money

also, i heard from everyone that my stream is black, yet everything shows up fine on preview, alongside the recordings, you guys know whats wrong enough to cause this?
 

borgri

New Member
turns out one cable was preventing my rig from fully utilizing the upload speed of this house, though the upload speed is not enough, from testing done on world of tanks streams, im trying to figure out how to best optimize the bitrate, but i think the game is just very demanding on internet speeds compared to other multiplayer games, due to matches being 12vs12, which is too much for the current internet plan while streaming

though, i still dont get whats causing my streams to not be working, im shown as offline on twitch, yet i still appear as broadcasting an stream, anyone knows whats the problem?

 
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