Question / Help LOL In-game video flickering

Pa3kson

New Member
Hi all!
Im using OBS for month now and I still have some issues while streaming, actually i mean stream output quality.

I want to stream League of Legends ( LoL ), and as I said im not so satisfied with stream output. So whats wrong ?

Currently I use monitor capture ( Airo off ) to stream my game ( setupped for Full screen mode ). I can´t use game capture, because i always get black screen while im capturing game which is currently minimalized ( so game is not currently playing on my monitor ) - I tried to force OBS to use nVidia GPU as written in FAQ ( probbably i did it wrong or there is another mistake ) . So this is why I use monitor capture.

My problem is that im experiecing in-game flickering, as you can see in this video i made:
http://www.twitch.tv/pa3kson/c/2988987

If you can see, in-game flickering occurs. Its really annoying so I will be really glad if you guys can help me to solve this problem. ( I do not experience common problems while using game capture, but as I said I am getting black screen while I minimalize game - I fixed this by using simple scene switcher, so my viewers will not see black screen, but when starting new game, old window is closed and started new one, which means I again need to choose right window for game capture when the game starts in game capture plugin-settings, so this is pretty annoying. ( im not fan of hotkeys )

Can you help me to solve my issue please? ( If you can help me with game capture or help me to fix the flickering while using monitor capture, atleast one on them will be really good ! ( if possible I dont want to use hotkey for game capture, because when I always start a new game, I need to press this button and if I forget to do so, my viewers will nothing all the time.

Thanks a lot !

Here is my log from my last streaming where the problem occured:

Code:
09:04:39: Open Broadcaster Software v0.554b - 32bit (´・ω・`)
09:04:39: -------------------------------
09:04:39: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
09:04:39: CPU Speed: 3310MHz
09:04:39: Physical Memory:  4095MB Total, 4095MB Free
09:04:39: stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
09:04:39: monitor 1: pos={0, 0}, size={1920, 1080}
09:04:39: Windows Version: 6.1 Build 7601 S
09:04:39: Aero is Disabled
09:04:39: -------------------------------
09:04:39: OBS Modules:
09:04:39: Base Address     Module
09:04:39: 010A0000         OBS.exe
09:04:39: 65CC0000         OBSApi.dll
09:04:39: 66070000         DShowPlugin.dll
09:04:39: 66050000         GraphicsCapture.dll
09:04:39: 66030000         NoiseGate.dll
09:04:39: 66010000         PSVPlugin.dll
09:04:39: 65A90000         scenesw.dll
09:04:39: ------------------------------------------
09:04:39: Adapter 1
09:04:39:   Video Adapter: NVIDIA GeForce GTX 460 SE
09:04:39:   Video Adapter Dedicated Video Memory: 1025966080
09:04:39:   Video Adapter Shared System Memory: 3221106688
09:04:39: =====Stream Start: 2013-09-22, 09:04:39===============================================
09:04:39:   Multithreaded optimizations: On
09:04:39:   Base resolution: 1920x1080
09:04:39:   Output resolution: 960x540
09:04:39: ------------------------------------------
09:04:39: Loading up D3D10 on NVIDIA GeForce GTX 460 SE...
09:04:39: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
09:04:39: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
09:04:39: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
09:04:39: Playback device Default
09:04:39: ------------------------------------------
09:04:39: Using desktop audio input: Speakers (Realtek High Definition Audio)
09:04:39: ------------------------------------------
09:04:39: Using auxilary audio input: Microphone (Realtek High Definition Audio)
09:04:39: ------------------------------------------
09:04:39: Audio Encoding: AAC
09:04:39:     bitrate: 128
09:04:39: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:04:40: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:04:40: Using bitmap image
09:04:40: ------------------------------------------
09:04:40:     device: CANYON USB PC CAMERA,
09:04:40:     device id \\?\usb#vid_093a&pid_2620&mi_00#7&c3f5b2e&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
09:04:40:     chosen type: I420, usingFourCC: false, res: 640x480 - 640x480, frameIntervals: 285714-3333333, fourCC: 'I420'
09:04:40:     audio device: Disable,
09:04:40:     audio device id Disabled,
09:04:40: 
09:04:40: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/plugins/DShowPlugin/shaders/YUVToRGB.pShader.blob
09:04:40: Using directshow input
09:04:40: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
09:04:40: Using text output
09:04:40: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:04:40: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:04:40: Using Monitor Capture
09:04:40: ------------------------------------------
09:04:40: Video Encoding: x264
09:04:40:     fps: 30
09:04:40:     width: 960, height: 540
09:04:40:     preset: veryfast
09:04:40:     CBR: yes
09:04:40:     CFR: no
09:04:40:     max bitrate: 1500
09:04:40:     buffer size: 1500
09:04:40: ------------------------------------------
09:04:40: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
09:04:40: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
09:06:30: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
09:06:30:   New Scene
09:06:30: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:06:30: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:06:30: Using bitmap image
09:06:30: Using text output
09:06:30: Using graphics capture
09:06:30: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
09:06:31: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
09:06:31:   New Scene
09:06:31: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:06:31: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:06:31: Using bitmap image
09:06:31: Using text output
09:06:31: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:06:31: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:06:31: Using Monitor Capture
09:06:31: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
09:06:31:   New Scene
09:06:31: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:06:31: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:06:31: Using bitmap image
09:06:31: Using text output
09:06:31: Using graphics capture
09:06:31: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
09:06:32: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
09:06:32:   New Scene
09:06:32: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:06:32: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:06:32: Using bitmap image
09:06:32: Using text output
09:06:32: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:06:32: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:06:32: Using Monitor Capture
09:06:32: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
09:06:32:   New Scene
09:06:32: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:06:32: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:06:32: Using bitmap image
09:06:32: Using text output
09:06:32: Using graphics capture
09:06:32: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
09:06:32: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
09:06:32:   New Scene
09:06:32: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:06:32: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:06:32: Using bitmap image
09:06:32: Using text output
09:06:32: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:06:32: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:06:32: Using Monitor Capture
09:06:33: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
09:06:33:   New Scene
09:06:33: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:06:33: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:06:33: Using bitmap image
09:06:33: Using text output
09:06:33: Using graphics capture
09:06:33: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
09:06:33: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
09:06:33:   New Scene
09:06:33: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:06:33: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:06:33: Using bitmap image
09:06:33: Using text output
09:06:33: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:06:33: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:06:33: Using Monitor Capture
09:06:34: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
09:06:34:   New Scene
09:06:34: Using text output
09:06:34: Using text output
09:06:34: Using text output
09:06:34: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:06:34: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:06:34: Using bitmap image
09:06:34: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
09:06:34:   New Scene
09:06:34: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:06:34: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:06:34: Using bitmap image
09:06:34: Using text output
09:06:34: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:06:34: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:06:34: Using Monitor Capture
09:31:13: Total frames rendered: 47566, number of late frames: 36 (0.08%) (it's okay for some frames to be late)
09:31:14: 
09:31:14: Profiler results:
09:31:14: 
09:31:14: ==============================================================
09:31:14: frame - [100%] [avg time: 6.351 ms (cpu time: avg 4.061 ms, total 193207 ms)] [avg calls per frame: 1] [children: 99.9%] [unaccounted: 0.0945%]
09:31:14: | frame preprocessing and rendering - [85.9%] [avg time: 5.456 ms (cpu time: avg 3.292 ms, total 156609 ms)] [avg calls per frame: 1] [children: 82%] [unaccounted: 3.92%]
09:31:14: | | scene->Preprocess - [82%] [avg time: 5.207 ms (cpu time: avg 3.106 ms, total 147764 ms)] [avg calls per frame: 1]
09:31:14: | video encoding and uploading - [14%] [avg time: 0.889 ms (cpu time: avg 0.767 ms, total 36488.6 ms)] [avg calls per frame: 1] [children: 13.6%] [unaccounted: 0.409%]
09:31:14: | | flush - [1.65%] [avg time: 0.105 ms (cpu time: avg 0.049 ms, total 2371.22 ms)] [avg calls per frame: 1]
09:31:14: | | CopyResource - [1.02%] [avg time: 0.065 ms (cpu time: avg 0.026 ms, total 1279.21 ms)] [avg calls per frame: 0]
09:31:14: | | conversion to 4:2:0 - [0.142%] [avg time: 0.009 ms (cpu time: avg 0.005 ms, total 265.202 ms)] [avg calls per frame: 0]
09:31:14: | | call to encoder - [10.8%] [avg time: 0.683 ms (cpu time: avg 0.664 ms, total 31590.2 ms)] [avg calls per frame: 0]
09:31:14: | | sending stuff out - [0.0157%] [avg time: 0.001 ms (cpu time: avg 0.002 ms, total 124.8 ms)] [avg calls per frame: 0]
09:31:14: | Convert444Threads - [1.05e+003%] [avg time: 66.932 ms (cpu time: avg 0.681 ms, total 32432.6 ms)] [avg calls per frame: 1]
09:31:14: ==============================================================
09:31:14: 
09:31:14: =====Stream End: 2013-09-22, 09:31:14=================================================
09:31:14: Using fixed low latency mode, factor 20
09:31:14: =====Stream Start: 2013-09-22, 09:31:14===============================================
09:31:14:   Multithreaded optimizations: On
09:31:14:   Base resolution: 1920x1080
09:31:14:   Output resolution: 960x540
09:31:14: ------------------------------------------
09:31:14: Loading up D3D10 on NVIDIA GeForce GTX 460 SE...
09:31:14: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
09:31:14: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
09:31:14: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
09:31:14: Playback device Default
09:31:14: ------------------------------------------
09:31:14: Using desktop audio input: Speakers (Realtek High Definition Audio)
09:31:14: ------------------------------------------
09:31:14: Using auxilary audio input: Microphone (Realtek High Definition Audio)
09:31:14: ------------------------------------------
09:31:14: Audio Encoding: AAC
09:31:14:     bitrate: 128
09:31:14: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:31:14: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:31:14: Using bitmap image
09:31:14: ------------------------------------------
09:31:14:     device: CANYON USB PC CAMERA,
09:31:14:     device id \\?\usb#vid_093a&pid_2620&mi_00#7&c3f5b2e&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
09:31:14:     chosen type: I420, usingFourCC: false, res: 640x480 - 640x480, frameIntervals: 285714-3333333, fourCC: 'I420'
09:31:14:     audio device: Disable,
09:31:14:     audio device id Disabled,
09:31:14: 
09:31:14: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/plugins/DShowPlugin/shaders/YUVToRGB.pShader.blob
09:31:16: Using directshow input
09:31:16: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
09:31:16: Using text output
09:31:16: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:31:16: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:31:16: Using Monitor Capture
09:31:16: ------------------------------------------
09:31:16: Video Encoding: x264
09:31:16:     fps: 30
09:31:16:     width: 960, height: 540
09:31:16:     preset: veryfast
09:31:16:     CBR: yes
09:31:16:     CFR: no
09:31:16:     max bitrate: 1500
09:31:16:     buffer size: 1500
09:31:16: ------------------------------------------
09:31:16: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
09:31:16: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
09:31:17: Using RTMP service: Twitch / Justin.tv
09:31:17:   Server selection: rtmp://live-fra.justin.tv/app
09:31:18:   Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
09:31:19: SO_SNDBUF was at 8192
09:31:19: SO_SNDBUF is now 65536
09:31:25: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
09:31:25:   New Scene
09:31:25: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:31:25: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:31:25: Using bitmap image
09:31:25: Using text output
09:31:25: Using graphics capture
09:31:25: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
09:31:27: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:31:27: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:31:27: Using Monitor Capture
09:31:48: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
09:31:48:   New Scene
09:31:48: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:31:48: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:31:48: Using bitmap image
09:31:48: Using text output
09:31:48: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:31:48: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:31:48: Using Monitor Capture
09:31:57: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
09:31:57:   New Scene
09:31:57: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:31:57: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:31:57: Using bitmap image
09:31:57: Using text output
09:31:57: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:31:57: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:31:57: Using Monitor Capture
09:31:58: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
09:31:58:   New Scene
09:31:58: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:31:58: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:31:58: Using bitmap image
09:31:58: Using text output
09:31:58: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:31:58: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:31:58: Using Monitor Capture
09:31:58: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
09:31:58:   New Scene
09:31:58: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:31:58: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:31:58: Using bitmap image
09:31:58: Using text output
09:31:58: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:31:58: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:31:58: Using Monitor Capture
09:31:59: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
09:31:59:   New Scene
09:31:59: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:31:59: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:31:59: Using bitmap image
09:31:59: Using text output
09:31:59: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:31:59: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:31:59: Using Monitor Capture
09:32:00: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
09:32:00:   New Scene
09:32:00: Using text output
09:32:00: Using text output
09:32:00: Using text output
09:32:00: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:32:00: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:32:00: Using bitmap image
09:32:01: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
09:32:01:   New Scene
09:32:01: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:32:01: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:32:01: Using bitmap image
09:32:01: Using text output
09:32:01: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:32:01: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:32:01: Using Monitor Capture
09:32:04: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 0 / 207872)
09:34:25: Total frames rendered: 5550, number of late frames: 20 (0.36%) (it's okay for some frames to be late)
09:34:26: RTMPPublisher::SocketLoop: Graceful loop exit
09:34:26: Number of times waited to send: 3, Waited for a total of 9662 bytes
09:34:26: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
09:34:27: 
09:34:27: Profiler results:
09:34:27: 
09:34:27: ==============================================================
09:34:27: frame - [100%] [avg time: 6.502 ms (cpu time: avg 3.808 ms, total 21138.1 ms)] [avg calls per frame: 1] [children: 99.9%] [unaccounted: 0.0769%]
09:34:27: | frame preprocessing and rendering - [84.8%] [avg time: 5.516 ms (cpu time: avg 3.089 ms, total 17144.5 ms)] [avg calls per frame: 1] [children: 80.8%] [unaccounted: 4.03%]
09:34:27: | | scene->Preprocess - [80.8%] [avg time: 5.254 ms (cpu time: avg 2.914 ms, total 16177.3 ms)] [avg calls per frame: 1]
09:34:27: | video encoding and uploading - [15.1%] [avg time: 0.981 ms (cpu time: avg 0.719 ms, total 3993.63 ms)] [avg calls per frame: 1] [children: 13%] [unaccounted: 2.09%]
09:34:27: | | flush - [1.8%] [avg time: 0.117 ms (cpu time: avg 0.028 ms, total 156.001 ms)] [avg calls per frame: 1]
09:34:27: | | CopyResource - [0.969%] [avg time: 0.063 ms (cpu time: avg 0.036 ms, total 202.804 ms)] [avg calls per frame: 0]
09:34:27: | | conversion to 4:2:0 - [0.0923%] [avg time: 0.006 ms (cpu time: avg 0.002 ms, total 15.6 ms)] [avg calls per frame: 0]
09:34:27: | | call to encoder - [9.92%] [avg time: 0.645 ms (cpu time: avg 0.601 ms, total 3338.42 ms)] [avg calls per frame: 0]
09:34:27: | | sending stuff out - [0.215%] [avg time: 0.014 ms (cpu time: avg 0.022 ms, total 124.801 ms)] [avg calls per frame: 0]
09:34:27: | Convert444Threads - [1.04e+003%] [avg time: 67.917 ms (cpu time: avg 0.609 ms, total 3385.22 ms)] [avg calls per frame: 1]
09:34:27: ==============================================================
09:34:27: 
09:34:27: =====Stream End: 2013-09-22, 09:34:27=================================================
09:40:10: Using fixed low latency mode, factor 20
09:40:10: =====Stream Start: 2013-09-22, 09:40:10===============================================
09:40:10:   Multithreaded optimizations: On
09:40:10:   Base resolution: 1920x1080
09:40:10:   Output resolution: 960x540
09:40:10: ------------------------------------------
09:40:10: Loading up D3D10 on NVIDIA GeForce GTX 460 SE...
09:40:10: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
09:40:10: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
09:40:10: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
09:40:10: Playback device Default
09:40:10: ------------------------------------------
09:40:10: Using desktop audio input: Speakers (Realtek High Definition Audio)
09:40:10: ------------------------------------------
09:40:10: Using auxilary audio input: Microphone (Realtek High Definition Audio)
09:40:10: ------------------------------------------
09:40:10: Audio Encoding: AAC
09:40:10:     bitrate: 128
09:40:10: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:40:10: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:40:10: Using bitmap image
09:40:10: ------------------------------------------
09:40:10:     device: CANYON USB PC CAMERA,
09:40:10:     device id \\?\usb#vid_093a&pid_2620&mi_00#7&c3f5b2e&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
09:40:10:     chosen type: I420, usingFourCC: false, res: 640x480 - 640x480, frameIntervals: 285714-3333333, fourCC: 'I420'
09:40:10:     audio device: Disable,
09:40:10:     audio device id Disabled,
09:40:10: 
09:40:10: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/plugins/DShowPlugin/shaders/YUVToRGB.pShader.blob
09:40:10: Using directshow input
09:40:10: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
09:40:10: Using text output
09:40:10: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:40:10: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:40:10: Using Monitor Capture
09:40:10: ------------------------------------------
09:40:10: Video Encoding: x264
09:40:10:     fps: 30
09:40:10:     width: 960, height: 540
09:40:10:     preset: veryfast
09:40:10:     CBR: yes
09:40:10:     CFR: no
09:40:10:     max bitrate: 1500
09:40:10:     buffer size: 1500
09:40:10: ------------------------------------------
09:40:10: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
09:40:10: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
09:40:12: Using RTMP service: Twitch / Justin.tv
09:40:12:   Server selection: rtmp://live-fra.justin.tv/app
09:40:12:   Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
09:40:14: SO_SNDBUF was at 8192
09:40:14: SO_SNDBUF is now 65536
09:43:49: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
09:43:49:   New Scene
09:43:49: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:43:49: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:43:49: Using bitmap image
09:43:49: Using text output
09:43:49: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:43:49: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:43:49: Using Monitor Capture
09:44:49: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
09:44:49:   New Scene
09:44:49: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:44:49: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:44:49: Using bitmap image
09:44:49: Using text output
09:44:49: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:44:49: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:44:49: Using Monitor Capture
09:45:49: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
09:45:49:   New Scene
09:45:49: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:45:49: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:45:49: Using bitmap image
09:45:49: Using text output
09:45:49: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:45:49: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:45:49: Using Monitor Capture
09:46:27: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
09:46:27:   New Scene
09:46:27: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:46:27: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:46:27: Using bitmap image
09:46:27: Using text output
09:46:27: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:46:27: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:46:27: Using Monitor Capture
09:46:36: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
09:46:36:   New Scene
09:46:36: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:46:36: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:46:36: Using bitmap image
09:46:36: Using text output
09:46:36: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:46:36: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:46:36: Using Monitor Capture
09:46:44: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
09:46:44:   New Scene
09:46:44: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:46:44: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:46:44: Using bitmap image
09:46:44: Using text output
09:46:44: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:46:44: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:46:44: Using Monitor Capture
09:47:16: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
09:47:16:   New Scene
09:47:16: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:47:16: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:47:16: Using bitmap image
09:47:16: Using text output
09:47:16: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
09:47:16: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
09:47:16: Using Monitor Capture
10:04:08: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
10:04:08:   New Scene
10:04:08: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
10:04:08: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
10:04:08: Using bitmap image
10:04:08: Using text output
10:04:08: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
10:04:08: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
10:04:08: Using Monitor Capture
10:04:14: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
10:04:14:   New Scene
10:04:14: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
10:04:14: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
10:04:14: Using bitmap image
10:04:14: Using text output
10:04:14: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
10:04:14: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
10:04:14: Using Monitor Capture
10:10:10: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
10:10:10:   New Scene
10:10:10: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
10:10:10: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
10:10:10: Using bitmap image
10:10:10: Using text output
10:10:10: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
10:10:10: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
10:10:10: Using Monitor Capture
10:11:07: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 0 / 207872)
10:17:13: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
10:17:13:   New Scene
10:17:13: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
10:17:13: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
10:17:13: Using bitmap image
10:17:13: Using text output
10:17:13: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
10:17:13: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
10:17:13: Using Monitor Capture
10:17:22: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
10:17:22:   New Scene
10:17:22: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
10:17:22: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
10:17:22: Using bitmap image
10:17:22: Using text output
10:17:22: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
10:17:22: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
10:17:22: Using Monitor Capture
10:17:52: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
10:17:52:   New Scene
10:17:52: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
10:17:52: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
10:17:52: Using bitmap image
10:17:52: Using text output
10:17:52: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
10:17:52: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
10:17:52: Using Monitor Capture
10:17:56: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
10:17:56:   New Scene
10:17:56: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
10:17:56: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
10:17:56: Using bitmap image
10:17:56: Using text output
10:17:56: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
10:17:56: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
10:17:57: Using Monitor Capture
10:18:46: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
10:18:46:   New Scene
10:18:46: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
10:18:46: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
10:18:46: Using bitmap image
10:18:46: Using text output
10:18:46: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
10:18:46: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
10:18:46: Using Monitor Capture
10:19:39: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
10:19:39:   New Scene
10:19:39: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
10:19:39: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
10:19:39: Using bitmap image
10:19:39: Using text output
10:19:39: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
10:19:39: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
10:19:39: Using Monitor Capture
10:19:48: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
10:19:48:   New Scene
10:19:48: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
10:19:48: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
10:19:48: Using bitmap image
10:19:48: Using text output
10:19:48: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
10:19:48: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
10:19:48: Using Monitor Capture
10:24:03: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
10:24:03:   New Scene
10:24:03: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
10:24:03: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
10:24:03: Using bitmap image
10:24:03: Using text output
10:24:03: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
10:24:03: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
10:24:03: Using Monitor Capture
10:24:07: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
10:24:07:   New Scene
10:24:07: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
10:24:07: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
10:24:07: Using bitmap image
10:24:07: Using text output
10:24:07: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
10:24:07: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
10:24:07: Using Monitor Capture
10:54:31: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
10:54:31:   New Scene
10:54:31: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
10:54:31: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
10:54:31: Using bitmap image
10:54:31: Using text output
10:54:31: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
10:54:31: C:/Users/Goldy/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
10:54:31: Using Monitor Capture
10:55:28: Total frames rendered: 106871, number of late frames: 59518 (55.69%) (it's okay for some frames to be late)
10:55:29: RTMPPublisher::SocketLoop: Graceful loop exit
10:55:29: Number of times waited to send: 21, Waited for a total of 75581 bytes
10:55:29: Number of b-frames dropped: 20 (0.019%), Number of p-frames dropped: 31 (0.029%), Total 51 (0.048%)
10:55:29: 
10:55:29: Profiler results:
10:55:29: 
10:55:29: ==============================================================
10:55:29: frame - [100%] [avg time: 31.77 ms (cpu time: avg 4.16 ms, total 444587 ms)] [avg calls per frame: 1] [children: 100%] [unaccounted: 0.0126%]
10:55:29: | frame preprocessing and rendering - [96.6%] [avg time: 30.678 ms (cpu time: avg 3.338 ms, total 356759 ms)] [avg calls per frame: 1] [children: 96.3%] [unaccounted: 0.308%]
10:55:29: | | scene->Preprocess - [96.3%] [avg time: 30.58 ms (cpu time: avg 3.262 ms, total 348631 ms)] [avg calls per frame: 1]
10:55:29: | video encoding and uploading - [3.42%] [avg time: 1.088 ms (cpu time: avg 0.819 ms, total 87625.7 ms)] [avg calls per frame: 1] [children: 3.23%] [unaccounted: 0.198%]
10:55:29: | | flush - [0.57%] [avg time: 0.181 ms (cpu time: avg 0.037 ms, total 3993.63 ms)] [avg calls per frame: 1]
10:55:29: | | CopyResource - [0.299%] [avg time: 0.095 ms (cpu time: avg 0.033 ms, total 3572.42 ms)] [avg calls per frame: 0]
10:55:29: | | conversion to 4:2:0 - [0.022%] [avg time: 0.007 ms (cpu time: avg 0.005 ms, total 639.6 ms)] [avg calls per frame: 0]
10:55:29: | | call to encoder - [2.27%] [avg time: 0.72 ms (cpu time: avg 0.7 ms, total 74864.9 ms)] [avg calls per frame: 0]
10:55:29: | | sending stuff out - [0.0692%] [avg time: 0.022 ms (cpu time: avg 0.019 ms, total 2106.01 ms)] [avg calls per frame: 0]
10:55:29: | Convert444Threads - [266%] [avg time: 84.527 ms (cpu time: avg 0.713 ms, total 76237.7 ms)] [avg calls per frame: 1]
10:55:29: ==============================================================
10:55:29: 
10:55:29: =====Stream End: 2013-09-22, 10:55:29=================================================


Last game capture log:
2013-09-22, 09:06:30: we're booting up:
 

dodgepong

Administrator
Community Helper
The flickering is what happens when you try to capture a fullscreen game with Window or Monitor capture. If you want to use those capture methods, the game has to be running in Windowed or Borderless Windowed mode.

Game capture is the best way to capture a fullscreen game. We can try to help you get OBS running on the correct GPU if you like.
 

Pa3kson

New Member
Thank you for info, i thought that this can be reason but I have not tested it yet. ( after your feedback i will try it tomorrow ) , personally I dont know windowed mode, but if possible, I will be glad to stream without affecting my game / gameplay because I am really sensitive to changes like this.

I will be very thankful if you can help me with using full capabilities of game capture.

Is there a chance to set up game capture plugin as I want ? As I said im not fan of hotkeys, and pushing key always when I start new game isnt very comfortable. And when I choose type of window to be captured, it works fine but when i close this window and start it again ( new game ), I again need to set up window which will be captured by game capture plugin. ( I hope you know what I mean. )

Is there a chance to permanently set up 1 window to be automatically detected by game-capture plugin and be automaticly captured ? I mean something like in Simple scene switcher, this one works very well, I set up a window which I want and plugin automatically switch scene if this window is marked. Is there some capability like this for game capture plugin ?

Thank you a lot.
 
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