Question / Help LoL and gamecapture

zalgo

New Member
I used game capture to stream LoL a few months back and everything worked fine, quality was good etc.

Now when I boot up LoL and OBS, game capture says "Cannot find window" for the LoL client and the game. I'm having to use two different global sources, both are software capture, one for when I'm on the client so people can watch champion select(which just displays the whole monitor), and another one for when I play the game.

Nothings changed on my computer I don't think and all drivers are up to date.

Any suggestions?
 

zalgo

New Member
Open Broadcaster Software v0.472b

I've tried setting up the sources multiple times, and game capture will not work for LoL at all.
 

zalgo

New Member
Sure, there ya go.


Code:
Open Broadcaster Software v0.472b - 32bit (´・ω・`)
-------------------------------
CPU Name: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
CPU Speed: 3411MHz
Physical Memory:  4095MB Total, 4095MB Free
stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
monitor 1: pos={0, 0}, size={1600, 900}
monitor 2: pos={-1366, 0}, size={1366, 768}
Windows Version: 6.1 Build 7600 
Aero is Enabled
------------------------------------------
Adapter 1
  Video Adapter: NVIDIA GeForce GTX 560 Ti 
  Video Adapter Dedicated Video Memory: 1293352960
  Video Adapter Shared System Memory: 2952343552
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1600x900
  Output resolution: 1600x900
------------------------------------------
Loading up D3D10...
Playback device {0.0.0.00000000}.{3536fdd2-9b97-48c2-8149-5196026e19c9}
------------------------------------------
Using desktop audio input: Speakers (2- High Definition Audio Device)
------------------------------------------
Using auxilary audio input: Microphone (Logitech Wireless Headset)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
Using Monitor Capture
Using Window Capture
Using graphics capture
Using graphics capture
x264: using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2
x264: profile High, level 4.0
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1600, height: 900
    preset: veryfast
    CBR: no
    CFR: no
    max bitrate: 1000
    buffer size: 1000
    quality: 5
------------------------------------------
timestamps for 'Microphone (Logitech Wireless Headset)' just decided to go wacky.  reverting to desktop time.  PRAISE WONDERFUL DEVICE DRIVERS
Using RTMP service: Twitch / Justin.tv
  Server selection: rtmp://live-3c.justin.tv/app
bufferTime: 1619, outputRateWindowTime: 1000, dropThreshold: 2119
Total frames rendered: 99279, number of frames that lagged: 526 (0.53%) (it's okay for some frames to lag)
RTMPPublisher::SocketLoop: Aborting due to bStopping
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
x264: frame I:478   Avg QP:33.73  size: 46198
x264: frame P:36373 Avg QP:35.02  size:  6597
x264: frame B:62384 Avg QP:38.70  size:  1284
x264: consecutive B-frames:  8.2% 18.8% 15.8% 57.3%
x264: mb I  I16..4: 50.2% 35.9% 13.9%
x264: mb P  I16..4:  7.7%  3.4%  0.3%  P16..4: 11.1%  2.1%  0.7%  0.0%  0.0%    skip:74.8%
x264: mb B  I16..4:  0.3%  0.1%  0.0%  B16..8:  3.0%  0.8%  0.1%  direct: 0.8%  skip:94.9%  L0:41.0% L1:51.9% BI: 7.1%
x264: 8x8 transform intra:30.2% inter:18.8%
x264: coded y,uvDC,uvAC intra: 25.9% 37.0% 13.2% inter: 1.4% 2.4% 0.4%
x264: i16 v,h,dc,p: 37% 30% 25%  8%
x264: i8 v,h,dc,ddl,ddr,vr,hd,vl,hu:  9% 13% 54%  3%  5%  4%  4%  3%  5%
x264: i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 18% 22% 24%  7%  6%  6%  6%  5%  5%
x264: i8c dc,h,v,p: 74% 14% 10%  2%
x264: Weighted P-Frames: Y:0.2% UV:0.2%
x264: kb/s:826.15
=====Stream End=======================================================================

Profiler results:

==============================================================
frame - [100%] [avg time: 7.361 ms] [avg calls per frame: 1] [children: 93.9%] [unaccounted: 6.11%]
| scene->Preprocess - [55%] [avg time: 4.048 ms] [avg calls per frame: 1]
| video encoding and uploading - [38.9%] [avg time: 2.863 ms] [avg calls per frame: 1] [children: 23.9%] [unaccounted: 15%]
| | CopyResource - [0.258%] [avg time: 0.019 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.231%] [avg time: 0.017 ms] [avg calls per frame: 0]
| | call to encoder - [23.3%] [avg time: 1.712 ms] [avg calls per frame: 0]
| | sending stuff out - [0.122%] [avg time: 0.009 ms] [avg calls per frame: 0]
==============================================================
 

sk3ezer

New Member
Also, try changing settings in League of Legends between full screen, windowed, and borderless windowed and check if it comes up in the game sources.
 

zalgo

New Member
sk3ezer said:
Also, try changing settings in League of Legends between full screen, windowed, and borderless windowed and check if it comes up in the game sources.


this fixed it for some reason.

weird

thanks for the help!!!
 

zalgo

New Member
Ok just kidding, it game captures LoL when im playing but not the client in champ select.

I will try the new build later and see if that resolves it.
 

sk3ezer

New Member
Yea, the game capture does not capture the lobby. Although what you can do is enable both game capture and monitor capture(with monitor capture being on top) so that the stream will be able to see the client.

Edit: I'm dumb, the moniter capture would just overlap the game capture.
 
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