21:55:00: Failed loading CUDA dll
21:55:08: Open Broadcaster Software v0.622b - 32bit (´・ω・`)
21:55:08: -------------------------------
21:55:08: CPU Name: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
21:55:08: CPU Speed: 2494MHz
21:55:08: Physical Memory: 4095MB Total, 4095MB Free
21:55:08: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
21:55:08: monitor 1: pos={0, 0}, size={1366, 768}
21:55:08: Windows Version: 6.2 Build 9200
21:55:08: Aero is Enabled
21:55:08: -------------------------------
21:55:08: OBS Modules:
21:55:08: Base Address Module
21:55:08: 00BC0000 OBS.exe
21:55:08: 66B90000 OBSApi.dll
21:55:08: 73DE0000 DShowPlugin.dll
21:55:08: 73210000 GraphicsCapture.dll
21:55:08: 728B0000 NoiseGate.dll
21:55:08: 74890000 PSVPlugin.dll
21:55:08: ------------------------------------------
21:55:08: Adapter 1
21:55:08: Video Adapter: Intel(R) HD Graphics 4000
21:55:08: Video Adapter Dedicated Video Memory: 2165321728
21:55:08: Video Adapter Shared System Memory: 2129580032
21:55:08: Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
21:55:08: =====Stream Start: 2014-05-09, 21:55:08===============================================
21:55:08: Multithreaded optimizations: On
21:55:08: Base resolution: 1280x720
21:55:08: Output resolution: 1280x720
21:55:08: ------------------------------------------
21:55:08: Loading up D3D10 on Intel(R) HD Graphics 4000 (Adapter 1)...
21:55:09: ------------------------------------------
21:55:09: Audio Format: 48000 Hz
21:55:09: ------------------------------------------
21:55:09: Audio Channels: 2 Ch
21:55:09: Playback device Default
21:55:09: ------------------------------------------
21:55:09: Using desktop audio input: Тонколони / Слушалки (IDT High Definition Audio CODEC)
21:55:09: Global Audio time adjust: 0
21:55:09: ------------------------------------------
21:55:09: Using auxilary audio input: Вътрешен микрофон (IDT High Definition Audio CODEC)
21:55:09: Mic time offset: 0
21:55:09: ------------------------------------------
21:55:09: Audio Encoding: AAC
21:55:09: bitrate: 96
21:55:09: ------------------------------------------
21:55:09: device: HP Truevision HD,
21:55:09: device id \\?\usb#vid_04f2&pid_b34f&mi_00#7&2026bacf&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
21:55:09: chosen type: MJPG, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-333333
21:55:09: use buffering: false - 0, fourCC: 'MJPG'
21:55:09: audio device: Disable,
21:55:09: audio device id Disabled,
21:55:09: audio time offset 0,
21:55:09:
21:55:10: Using directshow input
21:55:10: Scene buffering time set to 400
21:55:10: Found QSV hardware support
21:55:10: ------------------------------------------
21:55:10: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE | MFX_IMPL_VIA_D3D11)
21:55:10: Using 13 bitstreams and 13 frame buffers
21:55:10: ------------------------------------------
21:55:10: Video Encoding: QSV
21:55:10: fps: 30
21:55:10: width: 1280, height: 720
21:55:10: target-usage: MFX_TARGETUSAGE_4_BALANCED
21:55:10: profile: MFX_PROFILE_AVC_MAIN
21:55:10: CBR: yes
21:55:10: CFR: yes
21:55:10: max bitrate: 1200
21:55:10: ------------------------------------------
21:55:13: Total frames encoded: 75, total frames duplicated: 0 (0.00%)
21:55:13: Total frames rendered: 78, number of late frames: 1 (1.28%) (it's okay for some frames to be late)
21:55:14:
21:55:14: Profiler time results:
21:55:14:
21:55:14: ==============================================================
21:55:14: video thread frame - [100%] [avg time: 3.886 ms] [children: 67.1%] [unaccounted: 32.9%]
21:55:14: | scene->Preprocess - [49.7%] [avg time: 1.933 ms]
21:55:14: | GPU download and conversion - [17.3%] [avg time: 0.674 ms] [children: 17.8%] [unaccounted: -0.412%]
21:55:14: | | flush - [3.91%] [avg time: 0.152 ms]
21:55:14: | | CopyResource - [13.6%] [avg time: 0.53 ms]
21:55:14: | | conversion to 4:2:0 - [0.206%] [avg time: 0.008 ms]
21:55:14: Convert444Thread - [100%] [avg time: 1.767 ms] [children: 98.9%] [unaccounted: 1.08%]
21:55:14: | Convert444toNV12 - [98.9%] [avg time: 1.748 ms]
21:55:14: encoder thread frame - [100%] [avg time: 0.404 ms] [children: 95%] [unaccounted: 4.95%]
21:55:14: | QueueEncodeTask - [84.7%] [avg time: 0.342 ms]
21:55:14: | ProcessEncodedFrame - [8.42%] [avg time: 0.034 ms]
21:55:14: | sending stuff out - [1.98%] [avg time: 0.008 ms]
21:55:14: ==============================================================
21:55:14:
21:55:14:
21:55:14: Profiler CPU results:
21:55:14:
21:55:14: ==============================================================
21:55:14: video thread frame - [cpu time: avg 2.804 ms, total 218.75 ms] [avg calls per frame: 1]
21:55:14: | scene->Preprocess - [cpu time: avg 1.602 ms, total 125 ms] [avg calls per frame: 1]
21:55:14: | GPU download and conversion - [cpu time: avg 0.2 ms, total 15.625 ms] [avg calls per frame: 1]
21:55:14: | | flush - [cpu time: avg 0.2 ms, total 15.625 ms] [avg calls per frame: 1]
21:55:14: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:55:14: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:55:14: Convert444Thread - [cpu time: avg 0.488 ms, total 31.25 ms] [avg calls per frame: 1]
21:55:14: | Convert444toNV12 - [cpu time: avg 0.488 ms, total 31.25 ms] [avg calls per frame: 1]
21:55:14: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:55:14: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:55:14: | ProcessEncodedFrame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:55:14: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:55:14: ==============================================================
21:55:14:
21:55:14: =====Stream End: 2014-05-09, 21:55:14=================================================
Last game capture log:
2014-05-02, 22:18:45: we're booting up:
22:18:45: CaptureThread: attached to process csgo.exe
22:18:46: D3D9 Present
22:18:46: D3D9EndScene called
22:18:46: D3DPRESENT_PARAMETERS {
22:18:46: BackBufferWidth: 1280
22:18:46: BackBufferHeight: 720
22:18:46: BackBufferFormat: D3DFMT_A8R8G8B8
22:18:46: BackBufferCount: 1
22:18:46: MultiSampleType: D3DMULTISAMPLE_NONE
22:18:46: MultiSampleQuality: 0
22:18:46: SwapEffect: D3DSWAPEFFECT_DISCARD
22:18:46: hDeviceWindow: 2032786
22:18:46: Windowed: true
22:18:46: EnableAutoDepthStencil: true
22:18:46: AutoDepthStencilFormat: D3DFMT_D24S8
22:18:46: Flags: None
22:18:46: FullScreen_RefreshRateInHz: 0
22:18:46: PresentationInterval: 2147483648
22:18:46: };
22:18:46: successfully set up d3d9 hooks
22:18:46: D3D9Present called
22:18:46: DoD3D9GPUHook: success
22:18:46: DXGI Present
22:18:46: D3DSURFACE_DESC {
22:18:46: Format: D3DFMT_A8R8G8B8
22:18:46: Type: D3DRTYPE_SURFACE
22:18:46: Usage: D3DUSAGE_RENDERTARGET
22:18:46: Pool: D3DPOOL_DEFAULT
22:18:46: MultiSampleType: D3DMULTISAMPLE_NONE
22:18:46: MultiSampleQuality: 0
22:18:46: Width: 1280
22:18:46: Height: 720
22:18:46: };
22:18:46: successfully capturing d3d9 frames via GPU
22:18:46: NV Capture available
22:18:46: FBO available
22:18:46: GL Present
22:18:46: (half life scientist) everything.. seems to be in order