Hello, I have read the guide for quality local recording videos, and i love the quality i get but, the problem is that every video gets "cropped". while i play i dont have freeze or anithing but the output video, has "pauses" and loss of recorded time. Please help me, if my CPU is not strong enough i may buy a new one.
Here is one video:
http://www.youtube.com/watch?v=Cga-Px1Q ... e=youtu.be
And here is the log:
Here is one video:
http://www.youtube.com/watch?v=Cga-Px1Q ... e=youtu.be
And here is the log:
Code:
23:09:59: Open Broadcaster Software v0.582b - 32bit (´・ω・`)
23:09:59: -------------------------------
23:09:59: CPU Name: AMD Phenom(tm) II X4 970 Processor
23:09:59: CPU Speed: 3511MHz
23:09:59: Physical Memory: 4095MB Total, 4095MB Free
23:09:59: stepping id: 3, model 4, family 16, type 0, extmodel 8, extfamily 0, HTT 1, logical cores 4, total cores 4
23:09:59: monitor 1: pos={0, 0}, size={1920, 1080}
23:09:59: Windows Version: 6.1 Build 7601 S
23:09:59: Aero is Enabled
23:09:59: -------------------------------
23:09:59: OBS Modules:
23:09:59: Base Address Module
23:09:59: 00E30000 OBS.exe
23:09:59: 6D7E0000 OBSApi.dll
23:09:59: 743E0000 DShowPlugin.dll
23:09:59: 743C0000 GraphicsCapture.dll
23:09:59: 743A0000 NoiseGate.dll
23:09:59: 74060000 PSVPlugin.dll
23:09:59: ------------------------------------------
23:09:59: Adapter 1
23:09:59: Video Adapter: AMD Radeon HD 7800 Series
23:09:59: Video Adapter Dedicated Video Memory: 2128814080
23:09:59: Video Adapter Shared System Memory: 2166087680
23:09:59: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
23:09:59: =====Stream Start: 2013-10-20, 23:09:59===============================================
23:09:59: Multithreaded optimizations: On
23:09:59: Base resolution: 1920x1080
23:09:59: Output resolution: 1920x1080
23:09:59: ------------------------------------------
23:09:59: Loading up D3D10 on AMD Radeon HD 7800 Series...
23:09:59: ------------------------------------------
23:09:59: Audio Format: 48000hz
23:09:59: Playback device Default
23:09:59: ------------------------------------------
23:09:59: Using desktop audio input: Speakers (Realtek High Definition Audio)
23:09:59: ------------------------------------------
23:09:59: Using auxilary audio input: Microphone (USB VoIP Device)
23:09:59: ------------------------------------------
23:09:59: Audio Encoding: AAC
23:09:59: bitrate: 128
23:09:59: Scene buffering time set to 400
23:09:59: Using custom x264 settings: "crf=20"
23:09:59: x264: VBV maxrate specified, but no bufsize, ignored
23:09:59: ------------------------------------------
23:09:59: Video Encoding: x264
23:09:59: fps: 40
23:09:59: width: 1920, height: 1080
23:09:59: preset: fast
23:09:59: profile: high
23:09:59: keyint: 250
23:09:59: CBR: no
23:09:59: CFR: no
23:09:59: max bitrate: 1000
23:09:59: buffer size: 0
23:09:59: quality: 12
23:09:59: ------------------------------------------
23:09:59: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
23:09:59: MMDeviceAudioSource: Frequency for device 'Microphone (USB VoIP Device)' is 192000, samples per sec is 48000
23:10:33: Total frames encoded: 1328, total frames duplicated: 89 (6.70%)
23:10:33: Number of frames skipped due to encoder lag: 1 (0.08%)
23:10:33: Total frames rendered: 1287, number of late frames: 20 (1.55%) (it's okay for some frames to be late)
23:10:33:
23:10:33: Profiler time results:
23:10:33:
23:10:33: ==============================================================
23:10:33: video thread frame - [100%] [avg time: 3.104 ms] [children: 49.6%] [unaccounted: 50.4%]
23:10:33: | scene->Preprocess - [0%] [avg time: 0 ms]
23:10:33: | GPU download and conversion - [49.6%] [avg time: 1.539 ms] [children: 45.8%] [unaccounted: 3.74%]
23:10:33: | | flush - [31.3%] [avg time: 0.972 ms]
23:10:33: | | CopyResource - [14.1%] [avg time: 0.438 ms]
23:10:33: | | conversion to 4:2:0 - [0.419%] [avg time: 0.013 ms]
23:10:33: Convert444Threads - [100%] [avg time: 1.911 ms] [children: 98.1%] [unaccounted: 1.88%]
23:10:33: | Convert444toNV12 - [98.1%] [avg time: 1.875 ms]
23:10:33: encoder thread frame - [100%] [avg time: 3.707 ms]
23:10:33: ==============================================================
23:10:33:
23:10:33:
23:10:33: Profiler CPU results:
23:10:33:
23:10:33: ==============================================================
23:10:33: video thread frame - [cpu time: avg 0.109 ms, total 140.4 ms] [avg calls per frame: 1]
23:10:33: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:10:33: | GPU download and conversion - [cpu time: avg 0.036 ms, total 46.8 ms] [avg calls per frame: 1]
23:10:33: | | flush - [cpu time: avg 0.036 ms, total 46.8 ms] [avg calls per frame: 1]
23:10:33: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:10:33: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:10:33: Convert444Threads - [cpu time: avg 1.625 ms, total 4118.43 ms] [avg calls per frame: 2]
23:10:33: | Convert444toNV12 - [cpu time: avg 1.625 ms, total 4118.43 ms] [avg calls per frame: 2]
23:10:33: encoder thread frame - [cpu time: avg 2.378 ms, total 3120.02 ms] [avg calls per frame: 1]
23:10:33: ==============================================================
23:10:33:
23:10:33: =====Stream End: 2013-10-20, 23:10:33=================================================
23:10:42: =====Stream Start: 2013-10-20, 23:10:42===============================================
23:10:42: Multithreaded optimizations: On
23:10:42: Base resolution: 1920x1080
23:10:42: Output resolution: 1920x1080
23:10:42: ------------------------------------------
23:10:42: Loading up D3D10 on AMD Radeon HD 7800 Series...
23:10:42: ------------------------------------------
23:10:42: Audio Format: 48000hz
23:10:42: Playback device Default
23:10:42: ------------------------------------------
23:10:42: Using desktop audio input: Speakers (Realtek High Definition Audio)
23:10:42: ------------------------------------------
23:10:42: Using auxilary audio input: Microphone (USB VoIP Device)
23:10:42: ------------------------------------------
23:10:42: Audio Encoding: AAC
23:10:42: bitrate: 128
23:10:42: Using graphics capture
23:10:42: Using Monitor Capture
23:10:42: Scene buffering time set to 400
23:10:42: Using custom x264 settings: "crf=20"
23:10:42: x264: VBV maxrate specified, but no bufsize, ignored
23:10:42: ------------------------------------------
23:10:42: Video Encoding: x264
23:10:42: fps: 40
23:10:42: width: 1920, height: 1080
23:10:42: preset: fast
23:10:42: profile: high
23:10:42: keyint: 250
23:10:42: CBR: no
23:10:42: CFR: no
23:10:42: max bitrate: 1000
23:10:42: buffer size: 0
23:10:42: quality: 12
23:10:42: ------------------------------------------
23:10:42: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
23:10:42: MMDeviceAudioSource: Frequency for device 'Microphone (USB VoIP Device)' is 192000, samples per sec is 48000
23:10:42: SharedTexCapture hooked
23:10:53: GraphicsCaptureSource::NewCapture: eliminating old capture
23:10:53: SharedTexCapture hooked
23:12:07: Total frames encoded: 3342, total frames duplicated: 3027 (90.57%)
23:12:07: Number of frames skipped due to encoder lag: 2637 (78.90%)
23:12:07: Total frames rendered: 349, number of late frames: 250 (71.63%) (it's okay for some frames to be late)
23:12:07:
23:12:07: Profiler time results:
23:12:07:
23:12:07: ==============================================================
23:12:07: video thread frame - [100%] [avg time: 53.002 ms] [children: 97%] [unaccounted: 2.99%]
23:12:07: | scene->Preprocess - [95.1%] [avg time: 50.388 ms]
23:12:07: | GPU download and conversion - [1.94%] [avg time: 1.028 ms] [children: 1.9%] [unaccounted: 0.0396%]
23:12:07: | | flush - [1.81%] [avg time: 0.958 ms]
23:12:07: | | CopyResource - [0.0415%] [avg time: 0.022 ms]
23:12:07: | | conversion to 4:2:0 - [0.0509%] [avg time: 0.027 ms]
23:12:07: Convert444Threads - [100%] [avg time: 1.988 ms] [children: 99.3%] [unaccounted: 0.654%]
23:12:07: | Convert444toNV12 - [99.3%] [avg time: 1.975 ms]
23:12:07: encoder thread frame - [100%] [avg time: 22.394 ms]
23:12:07: ==============================================================
23:12:07:
23:12:07:
23:12:07: Profiler CPU results:
23:12:07:
23:12:07: ==============================================================
23:12:07: video thread frame - [cpu time: avg 10.102 ms, total 3525.62 ms] [avg calls per frame: 1]
23:12:07: | scene->Preprocess - [cpu time: avg 9.61 ms, total 3354.02 ms] [avg calls per frame: 1]
23:12:07: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:12:07: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:12:07: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:12:07: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:12:07: Convert444Threads - [cpu time: avg 1.766 ms, total 1201.21 ms] [avg calls per frame: 2]
23:12:07: | Convert444toNV12 - [cpu time: avg 1.766 ms, total 1201.21 ms] [avg calls per frame: 2]
23:12:07: encoder thread frame - [cpu time: avg 2.856 ms, total 9500.46 ms] [avg calls per frame: 1]
23:12:07: ==============================================================
23:12:07:
23:12:07: =====Stream End: 2013-10-20, 23:12:07=================================================
Last game capture log:
2013-10-20, 23:10:42: we're booting up:
23:10:42: D3D9 Present
23:10:42: DXGI Present
23:10:42: D3D9EndScene called
23:10:42: D3DPRESENT_PARAMETERS {
23:10:42: BackBufferWidth: 1920
23:10:42: BackBufferHeight: 1080
23:10:42: BackBufferFormat: D3DFMT_X8R8G8B8
23:10:42: BackBufferCount: 1
23:10:42: MultiSampleType: D3DMULTISAMPLE_NONE
23:10:42: MultiSampleQuality: 0
23:10:42: SwapEffect: D3DSWAPEFFECT_DISCARD
23:10:42: hDeviceWindow: 7865748
23:10:42: Windowed: false
23:10:42: EnableAutoDepthStencil: true
23:10:42: AutoDepthStencilFormat: D3DFMT_D24S8
23:10:42: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
23:10:42: FullScreen_RefreshRateInHz: 50
23:10:42: PresentationInterval: 0
23:10:42: };
23:10:42: successfully set up d3d9 hooks
23:10:42: D3D9Present called
23:10:42: DoD3D9GPUHook: success
23:10:42: NV Capture available
23:10:42: FBO available
23:10:42: GL Present
23:10:42: (half life scientist) everything.. seems to be in order
23:10:42: D3DSURFACE_DESC {
23:10:42: Format: D3DFMT_X8R8G8B8
23:10:42: Type: D3DRTYPE_SURFACE
23:10:42: Usage: D3DUSAGE_RENDERTARGET
23:10:42: Pool: D3DPOOL_DEFAULT
23:10:42: MultiSampleType: D3DMULTISAMPLE_NONE
23:10:42: MultiSampleQuality: 0
23:10:42: Width: 1920
23:10:42: Height: 1080
23:10:42: };
23:10:42: successfully capturing d3d9 frames via GPU
23:10:52: D3D9Reset called
23:10:52: ---------------------- Cleared D3D9 Capture ----------------------
23:10:53: successfully set up d3d9 hooks
23:10:53: D3D9EndScene called
23:10:53: D3D9Present called
23:10:53: DoD3D9GPUHook: success
23:10:53: D3DSURFACE_DESC {
23:10:53: Format: D3DFMT_X8R8G8B8
23:10:53: Type: D3DRTYPE_SURFACE
23:10:53: Usage: D3DUSAGE_RENDERTARGET
23:10:53: Pool: D3DPOOL_DEFAULT
23:10:53: MultiSampleType: D3DMULTISAMPLE_NONE
23:10:53: MultiSampleQuality: 0
23:10:53: Width: 1920
23:10:53: Height: 1080
23:10:53: };
23:10:53: successfully capturing d3d9 frames via GPU
23:12:07: ---------------------- Cleared D3D9 Capture ----------------------
23:12:07: D3D9EndScene called
23:12:07: D3D9Present called
23:12:10: D3D9Reset called
23:12:10: ---------------------- Cleared D3D9 Capture ----------------------
23:12:11: successfully set up d3d9 hooks
23:12:11: D3D9EndScene called
23:12:11: D3D9Present called