Bug Report League of Legends Game Capture/screen flicker using software

epichuntarz

New Member
Hey all-I'm relatively new to the software. Currently, when I try to create a scene using 'game capture" while streaming League of Legends, League of Legends will NOT show up on the "game capture" options.

I tried streaming using the software capture option, but my UI flickers REALLY badly. Here's a video:

http://www.twitch.tv/epichuntarz/b/359047106

It happens repeatedly when I stream. I"m happy with the quality, I just need help with a solution for the UI flickering.

Thanks all!
 

Grimio

Member
Re: League of Legends Game Capture/screen flicker using soft

Don't use fullscreen mode in games when you want to stream with software capture.
Use borderless windowed mode.
 

epichuntarz

New Member
Re: League of Legends Game Capture/screen flicker using soft

Grimio said:
Don't use fullscreen mode in games when you want to stream with software capture.
Use borderless windowed mode.

Will try that. Does OBS not support LoL in game capture yet?
 

Grimio

Member
Re: League of Legends Game Capture/screen flicker using soft

LoL,the game, is only started when you see the loading screen. Until then it's only a shitty Adobe AIR client.
It doesn't make sense to use game capture for games like LoL.
 

Warchamp7

Forum Admin
Re: League of Legends Game Capture/screen flicker using soft

epichuntarz said:
Hey all-I'm relatively new to the software. Currently, when I try to create a scene using 'game capture" while streaming League of Legends, League of Legends will NOT show up on the "game capture" options.

League of Legends lobby and game itself are two different programs.

To select LoL for Game Capture, the actual game needs to be running. The ideal set up for LoL is to have two scenes, one for the lobby using software capture and one for the game with game capture.
 

epichuntarz

New Member
Re: League of Legends Game Capture/screen flicker using soft

Warchamp7 said:
epichuntarz said:
Hey all-I'm relatively new to the software. Currently, when I try to create a scene using 'game capture" while streaming League of Legends, League of Legends will NOT show up on the "game capture" options.

League of Legends lobby and game itself are two different programs.

To select LoL for Game Capture, the actual game needs to be running. The ideal set up for LoL is to have two scenes, one for the lobby using software capture and one for the game with game capture.

So will this solve the screen flicker problem that happens when I ONLY streamed using software capture (using LoL as the software)?

I see what you're saying now-when the loading screen begins, the LoL option comes up in game capture. Will this override or take priority in the capture over the software capture scene when the game is actually in progress?
 

Warchamp7

Forum Admin
Re: League of Legends Game Capture/screen flicker using soft

You should have two different scenes for optimal performance.

And yes, it will fix the flickering. Capturing a fullscreen game with software capture will generally not even work, and if it does, it will flicker like it did in your case.
 

epichuntarz

New Member
Re: League of Legends Game Capture/screen flicker using soft

Warchamp7 said:
You should have two different scenes for optimal performance.

And yes, it will fix the flickering. Capturing a fullscreen game with software capture will generally not even work, and if it does, it will flicker like it did in your case.

Thanks a bunch-I'll check this out and make sure it fixes the problem!
 

Grimio

Member
Re: League of Legends Game Capture/screen flicker using soft

That is far too complicated, just run the game in borderless windowed. It will look and behave exactly the same.
The only downside is somewhat reduced ingame performance which doesn't matter as LoL will run on any toaster just fine.
 

epichuntarz

New Member
Re: League of Legends Game Capture/screen flicker using soft

Grimio said:
That is far too complicated, just run the game in borderless windowed. It will look and behave exactly the same.
The only downside is somewhat reduced ingame performance which doesn't matter as LoL will run on any toaster just fine.

This ultimately ended up being the solution that worked. I tried game capture for the actual game and screen capture for champ select, but the UI still flickered. Since I've been using borderless windowed mode, no problems it doesn't seem.
 

Warchamp7

Forum Admin
Re: League of Legends Game Capture/screen flicker using soft

epichuntarz said:
This ultimately ended up being the solution that worked. I tried game capture for the actual game and screen capture for champ select, but the UI still flickered. Since I've been using borderless windowed mode, no problems it doesn't seem.

Did you have two separate scenes set up? If you had the software capture and game capture in the same scene, it's likely you were just seeing the monitor capture both times
 
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