SavageFxcker
New Member
I've been trying to record my League of Legends games but whenever I try and record it's always a black screen. I've tried to record using Windowed mode and Game mode but neither work. The only thing that works is Monitor capture but only when League is in borderless windowed mode but I get less FPS in borderless windowed mode and the recorded video is choppy. The only programs I have running are Skype and Chrome and no other recording software is open in the background.
My Laptop's Specs:
OBS Log File:
My Laptop's Specs:
Operating System: Windows 8.1 64-bit (6.3, Build 9600) (9600.winblue_gdr.131030-1505)
Language: English (Regional Setting: English)
System Manufacturer: Notebook
System Model: P17SM
BIOS: 4.6.5
Processor: Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz (8 CPUs), ~2.4GHz
Memory: 16384MB RAM
Available OS Memory: 16304MB RAM
Page File: 6909MB used, 25778MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.03.9600.16384 64bit Unicode
OBS Log File:
Code:
17:38:27: Open Broadcaster Software v0.59b - 32bit (´・ω・`)
17:38:27: -------------------------------
17:38:27: CPU Name: Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz
17:38:27: CPU Speed: 2394MHz
17:38:27: Physical Memory: 4095MB Total, 4095MB Free
17:38:27: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
17:38:27: monitor 1: pos={0, 0}, size={1920, 1080}
17:38:27: Windows Version: 6.2 Build 9200
17:38:27: Aero is Enabled
17:38:27: -------------------------------
17:38:27: OBS Modules:
17:38:27: Base Address Module
17:38:27: 00EE0000 OBS.exe
17:38:27: 50280000 OBSApi.dll
17:38:27: 5B2A0000 DShowPlugin.dll
17:38:27: 5AD60000 GraphicsCapture.dll
17:38:27: 5AD40000 NoiseGate.dll
17:38:27: 5AD20000 PSVPlugin.dll
17:38:27: ------------------------------------------
17:38:27: Adapter 1
17:38:27: Video Adapter: Intel(R) HD Graphics 4600
17:38:27: Video Adapter Dedicated Video Memory: 0
17:38:27: Video Adapter Shared System Memory: 1879048192
17:38:27: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
17:38:27: ------------------------------------------
17:38:27: Adapter 2
17:38:27: Video Adapter: NVIDIA GeForce GTX 770M
17:38:27: Video Adapter Dedicated Video Memory: 3122626560
17:38:27: Video Adapter Shared System Memory: 1172275200
17:38:27: =====Stream Start: 2013-12-15, 17:38:27===============================================
17:38:27: Multithreaded optimizations: On
17:38:27: Base resolution: 1920x1080
17:38:27: Output resolution: 1536x864
17:38:27: ------------------------------------------
17:38:27: Loading up D3D10 on Intel(R) HD Graphics 4600...
17:38:27: ------------------------------------------
17:38:27: Audio Format: 48000hz
17:38:27: Playback device {0.0.0.00000000}.{fb58e7f2-5308-4910-9087-16a337d91e26}
17:38:27: ------------------------------------------
17:38:27: Using desktop audio input: Headset (2- SB Tactic(3D) Wrath Wireless)
17:38:27: ------------------------------------------
17:38:27: Audio Encoding: AAC
17:38:27: bitrate: 128
17:38:27: Using graphics capture
17:38:27: Using Window Capture
17:38:27: Scene buffering time set to 700
17:38:27: ------------------------------------------
17:38:27: Video Encoding: x264
17:38:27: fps: 30
17:38:27: width: 1536, height: 864
17:38:27: preset: veryfast
17:38:27: profile: high
17:38:27: keyint: 250
17:38:27: CBR: yes
17:38:27: CFR: yes
17:38:27: max bitrate: 1500
17:38:27: buffer size: 1500
17:38:27: ------------------------------------------
17:38:27: MMDeviceAudioSource: Frequency for device 'Headset (2- SB Tactic(3D) Wrath Wireless)' is 352800, samples per sec is 44100
17:38:29: Total frames encoded: 35, total frames duplicated: 0 (0.00%)
17:38:29: Total frames rendered: 55, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
17:38:29:
17:38:29: Profiler time results:
17:38:29:
17:38:29: ==============================================================
17:38:29: video thread frame - [100%] [avg time: 2.043 ms] [children: 30.9%] [unaccounted: 69.1%]
17:38:29: | scene->Preprocess - [26.1%] [avg time: 0.533 ms]
17:38:29: | GPU download and conversion - [4.85%] [avg time: 0.099 ms] [children: 3.77%] [unaccounted: 1.08%]
17:38:29: | | flush - [1.37%] [avg time: 0.028 ms]
17:38:29: | | CopyResource - [2.2%] [avg time: 0.045 ms]
17:38:29: | | conversion to 4:2:0 - [0.196%] [avg time: 0.004 ms]
17:38:29: Convert444Threads - [100%] [avg time: 1.014 ms] [children: 99.2%] [unaccounted: 0.789%]
17:38:29: | Convert444toNV12 - [99.2%] [avg time: 1.006 ms]
17:38:29: encoder thread frame - [100%] [avg time: 3.13 ms]
17:38:29: ==============================================================
17:38:29:
17:38:29:
17:38:29: Profiler CPU results:
17:38:29:
17:38:29: ==============================================================
17:38:29: video thread frame - [cpu time: avg 1.704 ms, total 93.75 ms] [avg calls per frame: 1]
17:38:29: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:38:29: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:38:29: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:38:29: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:38:29: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:38:29: Convert444Threads - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
17:38:29: | Convert444toNV12 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
17:38:29: encoder thread frame - [cpu time: avg 2.083 ms, total 62.5 ms] [avg calls per frame: 1]
17:38:29: ==============================================================
17:38:29:
17:38:29: =====Stream End: 2013-12-15, 17:38:29=================================================
17:38:29: =====Stream Start: 2013-12-15, 17:38:29===============================================
17:38:29: Multithreaded optimizations: On
17:38:29: Base resolution: 1920x1080
17:38:29: Output resolution: 1536x864
17:38:29: ------------------------------------------
17:38:29: Loading up D3D10 on Intel(R) HD Graphics 4600...
17:38:29: ------------------------------------------
17:38:29: Audio Format: 48000hz
17:38:29: Playback device {0.0.0.00000000}.{fb58e7f2-5308-4910-9087-16a337d91e26}
17:38:29: ------------------------------------------
17:38:29: Using desktop audio input: Headset (2- SB Tactic(3D) Wrath Wireless)
17:38:29: ------------------------------------------
17:38:29: Audio Encoding: AAC
17:38:29: bitrate: 128
17:38:29: Using graphics capture
17:38:29: Using Window Capture
17:38:29: Scene buffering time set to 700
17:38:29: ------------------------------------------
17:38:29: Video Encoding: x264
17:38:29: fps: 30
17:38:29: width: 1536, height: 864
17:38:29: preset: veryfast
17:38:29: profile: high
17:38:29: keyint: 250
17:38:29: CBR: yes
17:38:29: CFR: yes
17:38:29: max bitrate: 1500
17:38:29: buffer size: 1500
17:38:29: ------------------------------------------
17:38:29: MMDeviceAudioSource: Frequency for device 'Headset (2- SB Tactic(3D) Wrath Wireless)' is 352800, samples per sec is 44100
17:38:59: SharedTexCapture hooked
17:40:05: GraphicsCaptureSource::NewCapture: eliminating old capture
17:40:05: SharedTexCapture hooked
17:40:09: GraphicsCaptureSource::NewCapture: eliminating old capture
17:40:09: SharedTexCapture hooked
17:43:06: GraphicsCaptureSource::NewCapture: eliminating old capture
17:43:06: SharedTexCapture hooked
17:43:56: Using graphics capture
17:43:56: SharedTexCapture hooked
17:45:01: GraphicsCaptureSource::NewCapture: eliminating old capture
17:45:01: SharedTexCapture hooked
17:45:41: GraphicsCaptureSource::NewCapture: eliminating old capture
17:45:41: SharedTexCapture hooked
18:09:48: Exit signal received, terminating capture
18:09:52: Total frames encoded: 56469, total frames duplicated: 16 (0.03%)
18:09:52: Total frames rendered: 56474, number of late frames: 1 (0.00%) (it's okay for some frames to be late)
18:09:52:
18:09:52: Profiler time results:
18:09:52:
18:09:52: ==============================================================
18:09:52: video thread frame - [100%] [avg time: 0.576 ms] [children: 33.2%] [unaccounted: 66.8%]
18:09:52: | scene->Preprocess - [20.8%] [avg time: 0.12 ms]
18:09:52: | GPU download and conversion - [12.3%] [avg time: 0.071 ms] [children: 5.56%] [unaccounted: 6.77%]
18:09:52: | | flush - [0.868%] [avg time: 0.005 ms]
18:09:52: | | CopyResource - [4.17%] [avg time: 0.024 ms]
18:09:52: | | conversion to 4:2:0 - [0.521%] [avg time: 0.003 ms]
18:09:52: Convert444Threads - [100%] [avg time: 0.934 ms] [children: 99.3%] [unaccounted: 0.749%]
18:09:52: | Convert444toNV12 - [99.3%] [avg time: 0.927 ms]
18:09:52: encoder thread frame - [100%] [avg time: 1.505 ms]
18:09:52: ==============================================================
18:09:52:
18:09:52:
18:09:52: Profiler CPU results:
18:09:52:
18:09:52: ==============================================================
18:09:52: video thread frame - [cpu time: avg 0.058 ms, total 3281.25 ms] [avg calls per frame: 1]
18:09:52: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:09:52: | GPU download and conversion - [cpu time: avg 0.026 ms, total 1515.63 ms] [avg calls per frame: 1]
18:09:52: | | flush - [cpu time: avg 0.002 ms, total 156.25 ms] [avg calls per frame: 1]
18:09:52: | | CopyResource - [cpu time: avg 0.007 ms, total 406.25 ms] [avg calls per frame: 1]
18:09:52: | | conversion to 4:2:0 - [cpu time: avg 0.002 ms, total 125 ms] [avg calls per frame: 1]
18:09:52: Convert444Threads - [cpu time: avg 1.033 ms, total 116625 ms] [avg calls per frame: 2]
18:09:52: | Convert444toNV12 - [cpu time: avg 1.031 ms, total 116469 ms] [avg calls per frame: 2]
18:09:52: encoder thread frame - [cpu time: avg 1.104 ms, total 62343.8 ms] [avg calls per frame: 1]
18:09:52: ==============================================================
18:09:52:
18:09:52: =====Stream End: 2013-12-15, 18:09:52=================================================
Last game capture log:
2013-12-15, 17:38:56: we're booting up:
17:38:56: CaptureThread: attached to process League of Legends.exe
17:38:57: D3D9 Present
17:38:57: DXGI Present
17:38:57: NV Capture available
17:38:57: FBO available
17:38:57: GL Present
17:38:57: (half life scientist) everything.. seems to be in order
17:38:59: D3D9EndScene called
17:38:59: D3DPRESENT_PARAMETERS {
17:38:59: BackBufferWidth: 1920
17:38:59: BackBufferHeight: 1080
17:38:59: BackBufferFormat: D3DFMT_X8R8G8B8
17:38:59: BackBufferCount: 1
17:38:59: MultiSampleType: D3DMULTISAMPLE_NONE
17:38:59: MultiSampleQuality: 0
17:38:59: SwapEffect: D3DSWAPEFFECT_DISCARD
17:38:59: hDeviceWindow: 4852020
17:38:59: Windowed: false
17:38:59: EnableAutoDepthStencil: true
17:38:59: AutoDepthStencilFormat: D3DFMT_D24S8
17:38:59: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
17:38:59: FullScreen_RefreshRateInHz: 60
17:38:59: PresentationInterval: 0
17:38:59: };
17:38:59: successfully set up d3d9 hooks
17:38:59: D3D9Present called
17:38:59: DoD3D9GPUHook: success
17:39:03: D3DSURFACE_DESC {
17:39:03: Format: D3DFMT_X8R8G8B8
17:39:03: Type: D3DRTYPE_SURFACE
17:39:03: Usage: D3DUSAGE_RENDERTARGET
17:39:03: Pool: D3DPOOL_DEFAULT
17:39:03: MultiSampleType: D3DMULTISAMPLE_NONE
17:39:03: MultiSampleQuality: 0
17:39:03: Width: 1920
17:39:03: Height: 1080
17:39:03: };
17:39:03: successfully capturing d3d9 frames via GPU
17:40:05: D3D9Reset called
17:40:05: ---------------------- Cleared D3D9 Capture ----------------------
17:40:05: successfully set up d3d9 hooks
17:40:05: D3D9EndScene called
17:40:05: D3D9Present called
17:40:05: DoD3D9GPUHook: success
17:40:05: D3DSURFACE_DESC {
17:40:05: Format: D3DFMT_X8R8G8B8
17:40:05: Type: D3DRTYPE_SURFACE
17:40:05: Usage: D3DUSAGE_RENDERTARGET
17:40:05: Pool: D3DPOOL_DEFAULT
17:40:05: MultiSampleType: D3DMULTISAMPLE_NONE
17:40:05: MultiSampleQuality: 0
17:40:05: Width: 1920
17:40:05: Height: 1080
17:40:05: };
17:40:05: successfully capturing d3d9 frames via GPU
17:40:09: D3D9Reset called
17:40:09: ---------------------- Cleared D3D9 Capture ----------------------
17:40:09: successfully set up d3d9 hooks
17:40:09: D3D9EndScene called
17:40:09: D3D9Present called
17:40:09: DoD3D9GPUHook: success
17:40:10: D3DSURFACE_DESC {
17:40:10: Format: D3DFMT_X8R8G8B8
17:40:10: Type: D3DRTYPE_SURFACE
17:40:10: Usage: D3DUSAGE_RENDERTARGET
17:40:10: Pool: D3DPOOL_DEFAULT
17:40:10: MultiSampleType: D3DMULTISAMPLE_NONE
17:40:10: MultiSampleQuality: 0
17:40:10: Width: 1920
17:40:10: Height: 1080
17:40:10: };
17:40:10: successfully capturing d3d9 frames via GPU
17:43:05: D3D9Reset called
17:43:05: ---------------------- Cleared D3D9 Capture ----------------------
17:43:05: successfully set up d3d9 hooks
17:43:05: D3D9EndScene called
17:43:05: D3D9Present called
17:43:06: DoD3D9GPUHook: success
17:43:06: D3DSURFACE_DESC {
17:43:06: Format: D3DFMT_X8R8G8B8
17:43:06: Type: D3DRTYPE_SURFACE
17:43:06: Usage: D3DUSAGE_RENDERTARGET
17:43:06: Pool: D3DPOOL_DEFAULT
17:43:06: MultiSampleType: D3DMULTISAMPLE_NONE
17:43:06: MultiSampleQuality: 0
17:43:06: Width: 1920
17:43:06: Height: 1080
17:43:06: };
17:43:06: successfully capturing d3d9 frames via GPU
17:43:27: ---------------------- Cleared D3D9 Capture ----------------------
17:43:27: received restart event, capturing
17:43:27: DoD3D9GPUHook: success
17:43:27: D3D9EndScene called
17:43:27: D3D9Present called
17:43:56: D3DSURFACE_DESC {
17:43:56: Format: D3DFMT_X8R8G8B8
17:43:56: Type: D3DRTYPE_SURFACE
17:43:56: Usage: D3DUSAGE_RENDERTARGET
17:43:56: Pool: D3DPOOL_DEFAULT
17:43:56: MultiSampleType: D3DMULTISAMPLE_NONE
17:43:56: MultiSampleQuality: 0
17:43:56: Width: 1920
17:43:56: Height: 1080
17:43:56: };
17:43:56: successfully capturing d3d9 frames via GPU
17:45:00: D3D9Reset called
17:45:00: ---------------------- Cleared D3D9 Capture ----------------------
17:45:00: successfully set up d3d9 hooks
17:45:01: D3D9EndScene called
17:45:01: D3D9Present called
17:45:01: DoD3D9GPUHook: success
17:45:01: D3DSURFACE_DESC {
17:45:01: Format: D3DFMT_X8R8G8B8
17:45:01: Type: D3DRTYPE_SURFACE
17:45:01: Usage: D3DUSAGE_RENDERTARGET
17:45:01: Pool: D3DPOOL_DEFAULT
17:45:01: MultiSampleType: D3DMULTISAMPLE_NONE
17:45:01: MultiSampleQuality: 0
17:45:01: Width: 1920
17:45:01: Height: 1080
17:45:01: };
17:45:01: successfully capturing d3d9 frames via GPU
17:45:41: D3D9Reset called
17:45:41: ---------------------- Cleared D3D9 Capture ----------------------
17:45:41: successfully set up d3d9 hooks
17:45:41: D3D9EndScene called
17:45:41: D3D9Present called
17:45:41: DoD3D9GPUHook: success
17:45:41: D3DSURFACE_DESC {
17:45:41: Format: D3DFMT_X8R8G8B8
17:45:41: Type: D3DRTYPE_SURFACE
17:45:41: Usage: D3DUSAGE_RENDERTARGET
17:45:41: Pool: D3DPOOL_DEFAULT
17:45:41: MultiSampleType: D3DMULTISAMPLE_NONE
17:45:41: MultiSampleQuality: 0
17:45:41: Width: 1920
17:45:41: Height: 1080
17:45:41: };
17:45:41: successfully capturing d3d9 frames via GPU