Question / Help Launch game black/white screen (LoL)

CiNNaeS

New Member
Good morning, I've already 3 days watching tutorials and tips for configuring OBS in order to make stream twitch of League of Legends.
I tried a thousand ways and Launcher game a black screen looks, I edit the scene and put anything you have open such as Skype and looks great, but when I put League of Legends all black or white looks. Leave a picture to prove it.

It is as if making a picture, if I have other processes superimposed over the game, everything is like a picture and nothing moves. Would I could help?

Upon entering game, the game if it looks perfectly, but everything from the beginning, as the choice of champions and others can not see anything, it's like a static image.
Ah, I put both capture and capture game scene and none helped me, help!

-----------

Add an image also skype, I feel the same, black screen
 

Attachments

  • pantallazo.JPG
    pantallazo.JPG
    17.6 KB · Views: 47
  • skype2.JPG
    skype2.JPG
    27.2 KB · Views: 36
Last edited:

CiNNaeS

New Member
Open Broadcaster Software v0.638b - 32bit (´・ω・`)
-------------------------------
CPU Name: Intel(R) Core(TM)2 Quad CPU Q6700 @ 2.66GHz
CPU Speed: 2660MHz
Physical Memory: 3518MB Total, 2468MB Free
stepping id: 11, model 15, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 4, total cores 4
monitor 1: pos={0, 0}, size={1280, 1024}
Windows Version: 6.0 Build 6002 S
Aero is Enabled
-------------------------------
OBS Modules:
Base Address Module
00180000 OBS.exe
64D90000 OBSApi.dll
6FCA0000 DShowPlugin.dll
6F800000 GraphicsCapture.dll
6EF80000 LolSceneSwitch.dll
6F120000 NoiseGate.dll
6F840000 PSVPlugin.dll
------------------------------------------
Adapter 1
Video Adapter: NVIDIA GeForce 8600 GS
Video Adapter Dedicated Video Memory: 253296640
Video Adapter Shared System Memory: 1576579072
Video Adapter Output 1: pos={0, 0}, size={1280, 1024}, attached=true
=====Stream Start: 2014-11-25, 12:36:20===============================================
Multithreaded optimizations: On
Base resolution: 1280x720
Output resolution: 1280x720
------------------------------------------
Loading up D3D10 on NVIDIA GeForce 8600 GS (Adapter 1)...
D3D10CreateDeviceAndSwapChain1: Failed on NVIDIA GeForce 8600 GS: 0x80004002. Trying compatibility mode
------------------------------------------
Audio Format: 48000 Hz
------------------------------------------
Audio Channels: 2 Ch
Playback device Default
------------------------------------------
Using desktop audio input: Altavoces (VIA High Definition Audio)
Global Audio time adjust: 0
------------------------------------------
Using auxilary audio input: Micrófono (VIA High Definition Audio)
Mic time offset: 0
------------------------------------------
Audio Encoding: AAC
bitrate: 128
Using Window Capture
Using bitmap image
Scene buffering time set to 700
------------------------------------------
Video Encoding: x264
fps: 30
width: 1280, height: 720
preset: veryfast
profile: main
keyint: 60
CBR: yes
CFR: yes
max bitrate: 600
buffer size: 600
------------------------------------------
12:41:27: Using Monitor Capture
FlushBufferedVideo: Flushing 4 packets over 100 ms
Total frames encoded: 9847, total frames duplicated: 448 (4.55%)
Total frames rendered: 9642, number of late frames: 223 (2.31%) (it's okay for some frames to be late)
Profiler time results:
==============================================================
video thread frame - [100%] [avg time: 12.065 ms] [children: 94.8%] [unaccounted: 5.21%]
| scene->Preprocess - [27.7%] [avg time: 3.343 ms]
| GPU download and conversion - [67.1%] [avg time: 8.093 ms] [children: 67%] [unaccounted: 0.0332%]
| | flush - [0.837%] [avg time: 0.101 ms]
| | CopyResource - [66%] [avg time: 7.966 ms]
| | conversion to 4:2:0 - [0.182%] [avg time: 0.022 ms]
Convert444Threads - [100%] [avg time: 1.379 ms] [children: 99.2%] [unaccounted: 0.798%]
| Convert444toNV12 - [99.2%] [avg time: 1.368 ms]
encoder thread frame - [100%] [avg time: 2.708 ms] [children: 0.222%] [unaccounted: 99.8%]
| sending stuff out - [0.222%] [avg time: 0.006 ms]
==============================================================
Profiler CPU results:
==============================================================
video thread frame - [cpu time: avg 5.777 ms, total 55703.1 ms] [avg calls per frame: 1]
| scene->Preprocess - [cpu time: avg 1.745 ms, total 16828.1 ms] [avg calls per frame: 1]
| GPU download and conversion - [cpu time: avg 3.876 ms, total 37375 ms] [avg calls per frame: 1]
| | flush - [cpu time: avg 0.11 ms, total 1062.5 ms] [avg calls per frame: 1]
| | CopyResource - [cpu time: avg 3.739 ms, total 35968.8 ms] [avg calls per frame: 1]
| | conversion to 4:2:0 - [cpu time: avg 0.011 ms, total 109.375 ms] [avg calls per frame: 1]
Convert444Threads - [cpu time: avg 1.363 ms, total 26234.4 ms] [avg calls per frame: 2]
| Convert444toNV12 - [cpu time: avg 1.35 ms, total 25984.4 ms] [avg calls per frame: 2]
encoder thread frame - [cpu time: avg 2.211 ms, total 21765.6 ms] [avg calls per frame: 1]
| sending stuff out - [cpu time: avg 0.001 ms, total 15.625 ms] [avg calls per frame: 1]
==============================================================
=====Stream End: 2014-11-25, 12:41:50=================================================
=====Stream Start: 2014-11-25, 12:42:01===============================================
Multithreaded optimizations: On
Base resolution: 1280x720
Output resolution: 1280x720
------------------------------------------
Loading up D3D10 on NVIDIA GeForce 8600 GS (Adapter 1)...
D3D10CreateDeviceAndSwapChain1: Failed on NVIDIA GeForce 8600 GS: 0x80004002. Trying compatibility mode
------------------------------------------
Audio Format: 48000 Hz
------------------------------------------
Audio Channels: 2 Ch
Playback device Default
------------------------------------------
Using desktop audio input: Altavoces (VIA High Definition Audio)
Global Audio time adjust: 0
------------------------------------------
Using auxilary audio input: Micrófono (VIA High Definition Audio)
Mic time offset: 0
------------------------------------------
Audio Encoding: AAC
bitrate: 128
Using Monitor Capture
Using bitmap image
Scene buffering time set to 700
------------------------------------------
Video Encoding: x264
fps: 30
width: 1280, height: 720
preset: veryfast
profile: main
keyint: 60
CBR: yes
CFR: yes
max bitrate: 600
buffer size: 600
------------------------------------------
12:42:22: Using Window Capture
Total frames encoded: 2101, total frames duplicated: 232 (11.04%)
Total frames rendered: 2108, number of late frames: 21 (1.00%) (it's okay for some frames to be late)
Profiler time results:
==============================================================
video thread frame - [100%] [avg time: 15.249 ms] [children: 93.9%] [unaccounted: 6.13%]
| scene->Preprocess - [32.4%] [avg time: 4.948 ms]
| GPU download and conversion - [61.4%] [avg time: 9.366 ms] [children: 61.9%] [unaccounted: -0.452%]
| | flush - [0.623%] [avg time: 0.095 ms]
| | CopyResource - [61.1%] [avg time: 9.323 ms]
| | conversion to 4:2:0 - [0.111%] [avg time: 0.017 ms]
Convert444Threads - [100%] [avg time: 1.507 ms] [children: 99.2%] [unaccounted: 0.796%]
| Convert444toNV12 - [99.2%] [avg time: 1.495 ms]
encoder thread frame - [100%] [avg time: 2.95 ms] [children: 0.203%] [unaccounted: 99.8%]
| sending stuff out - [0.203%] [avg time: 0.006 ms]
==============================================================
Profiler CPU results:
==============================================================
video thread frame - [cpu time: avg 8.027 ms, total 16921.9 ms] [avg calls per frame: 1]
| scene->Preprocess - [cpu time: avg 3.683 ms, total 7765.63 ms] [avg calls per frame: 1]
| GPU download and conversion - [cpu time: avg 3.928 ms, total 8281.25 ms] [avg calls per frame: 1]
| | flush - [cpu time: avg 0.044 ms, total 93.75 ms] [avg calls per frame: 1]
| | CopyResource - [cpu time: avg 3.915 ms, total 8171.88 ms] [avg calls per frame: 1]
| | conversion to 4:2:0 - [cpu time: avg 0.007 ms, total 15.625 ms] [avg calls per frame: 1]
Convert444Threads - [cpu time: avg 1.359 ms, total 5671.88 ms] [avg calls per frame: 2]
| Convert444toNV12 - [cpu time: avg 1.344 ms, total 5609.38 ms] [avg calls per frame: 2]
encoder thread frame - [cpu time: avg 2.669 ms, total 5609.38 ms] [avg calls per frame: 1]
| sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
==============================================================
=====Stream End: 2014-11-25, 12:43:13=================================================
Terminating 0x2600
Terminating 0x4d78


Last game capture log:
2014-11-25, we're booting up:
CaptureThread: attached to process LolClient.exe
D3D9 Present
(half life scientist) everything.. seems to be in order
D3D9EndScene called
D3DPRESENT_PARAMETERS {
BackBufferWidth: 16
BackBufferHeight: 16
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferCount: 1
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
SwapEffect: D3DSWAPEFFECT_COPY
hDeviceWindow: 4391306
Windowed: true
EnableAutoDepthStencil: false
AutoDepthStencilFormat: D3DFMT_UNKNOWN
Flags: None
FullScreen_RefreshRateInHz: 0
PresentationInterval: 0
};
successfully set up d3d9 hooks
D3D9SwapPresent called
DoD3D9CPUHook: success
successfully capturing d3d9 frames via CPU
---------------------- Cleared D3D9 Capture ----------------------
received restart event, capturing
DoD3D9CPUHook: success
D3D9EndScene called
D3D9SwapPresent called
 
Top