Question / Help Large black borders, actual footage is small.

MonkeyDee

New Member
b92eaefd32.jpg

This happens even if I try to mess around with the resolution and downscale settings. I really just want to record with OBS since I've heard it's so great, but I've been at a loss for a while so I came here. I was also wondering what the best settings would be to record (not stream) with my specs.Here's the log file:
Code:
18:53:20: Open Broadcaster Software v0.657b - 64bit ( ^ω^)
18:53:20: -------------------------------
18:53:20: CPU Name: Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz
18:53:20: CPU Speed: 2394MHz
18:53:20: Physical Memory:  8115MB Total, 4355MB Free
18:53:20: stepping id: 1, model 69, family 6, type 0, extmodel 2, extfamily 0, HTT 1, logical cores 4, total cores 2
18:53:20: monitor 1: pos={0, 0}, size={1366, 768}
18:53:20: Windows Version: 6.3 Build 9600 (revision 17415)
18:53:20: Aero is Enabled
18:53:20: -------------------------------
18:53:20: OBS Modules:
18:53:20: Base Address     Module
18:53:20: 000000002AE30000 OBS.exe
18:53:20: 000000001CCB0000 OBSApi.dll
18:53:20: 000000002AE90000 DShowPlugin.dll
18:53:20: 000000002C5A0000 GraphicsCapture.dll
18:53:20: 000000002C530000 NoiseGate.dll
18:53:20: 000000002AF00000 PSVPlugin.dll
18:53:20: 000000002A580000 scenesw.dll
18:53:20: ------------------------------------------
18:53:20: Adapter 1
18:53:20:   Video Adapter: NVIDIA GeForce 840M
18:53:20:   Video Adapter Dedicated Video Memory: 2088628224
18:53:20:   Video Adapter Shared System Memory: 2147610624
18:53:20:   Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
18:53:20: ------------------------------------------
18:53:20: Adapter 2
18:53:20:   Video Adapter: Intel(R) HD Graphics Family
18:53:20:   Video Adapter Dedicated Video Memory: 0
18:53:20:   Video Adapter Shared System Memory: 1879048192
18:53:20: =====Stream Start: 2016-05-28, 18:53:20===============================================
18:53:20:   Multithreaded optimizations: On
18:53:20:   Base resolution: 1366x768
18:53:20:   Output resolution: 908x512
18:53:20: ------------------------------------------
18:53:20: Loading up D3D10 on NVIDIA GeForce 840M (Adapter 1)...
18:53:21: ------------------------------------------
18:53:21: Audio Format: 44100 Hz
18:53:21: ------------------------------------------
18:53:21: Audio Channels: 2 Ch
18:53:21: Playback device Default
18:53:21: ------------------------------------------
18:53:21: Using desktop audio input: Speakers (Realtek High Definition Audio)
18:53:21: Global Audio time adjust: 0
18:53:21: ------------------------------------------
18:53:21: Using auxilary audio input: Microphone (Realtek High Definition Audio)
18:53:21: Mic time offset: 0
18:53:21: ------------------------------------------
18:53:21: Audio Encoding: AAC
18:53:21:     bitrate: 128
18:53:21: Using graphics capture
18:53:21: Trying to hook process: GeometryDash.exe
18:53:21: Scene buffering time set to 700
18:53:21: x264: VBV maxrate specified, but no bufsize, ignored
18:53:21: ------------------------------------------
18:53:21: Video Encoding: x264
18:53:21:     fps: 60
18:53:21:     width: 908, height: 512
18:53:21:     preset: veryfast
18:53:21:     profile: high
18:53:21:     keyint: 250
18:53:21:     CBR: no
18:53:21:     CFR: yes
18:53:21:     max bitrate: 2000
18:53:21:     buffer size: 0
18:53:21:     quality: 10
18:53:21: ------------------------------------------
18:53:22: SharedTexCapture hooked
18:53:25: FlushBufferedVideo: Flushing 25 packets over 400 ms
18:53:26: Total frames encoded: 242, total frames duplicated: 23 (9.50%)
18:53:26: Total frames rendered: 266, number of late frames: 1 (0.38%) (it's okay for some frames to be late)
18:53:26: 
18:53:26: Profiler time results:
18:53:26: 
18:53:26: ==============================================================
18:53:26: video thread frame - [100%] [avg time: 3.012 ms] [children: 63.5%] [unaccounted: 36.5%]
18:53:26: | scene->Preprocess - [0.0664%] [avg time: 0.002 ms]
18:53:26: | GPU download and conversion - [63.4%] [avg time: 1.911 ms] [children: 3.59%] [unaccounted: 59.9%]
18:53:26: | | flush - [3.22%] [avg time: 0.097 ms]
18:53:26: | | CopyResource - [0.299%] [avg time: 0.009 ms]
18:53:26: | | conversion to 4:2:0 - [0.0664%] [avg time: 0.002 ms]
18:53:26: Convert444Thread - [100%] [avg time: 0.407 ms] [children: 99%] [unaccounted: 0.983%]
18:53:26: | Convert444toNV12 - [99%] [avg time: 0.403 ms]
18:53:26: encoder thread frame - [100%] [avg time: 0.882 ms] [children: 0.567%] [unaccounted: 99.4%]
18:53:26: | sending stuff out - [0.567%] [avg time: 0.005 ms]
18:53:26: ==============================================================
18:53:26: 
18:53:26: 
18:53:26: Profiler CPU results:
18:53:26: 
18:53:26: ==============================================================
18:53:26: video thread frame - [cpu time: avg 0.293 ms, total 78.125 ms] [avg calls per frame: 1]
18:53:26: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:53:26: | GPU download and conversion - [cpu time: avg 0.117 ms, total 31.25 ms] [avg calls per frame: 1]
18:53:26: | | flush - [cpu time: avg 0.058 ms, total 15.625 ms] [avg calls per frame: 1]
18:53:26: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:53:26: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:53:26: Convert444Thread - [cpu time: avg 0.428 ms, total 93.75 ms] [avg calls per frame: 1]
18:53:26: | Convert444toNV12 - [cpu time: avg 0.428 ms, total 93.75 ms] [avg calls per frame: 1]
18:53:26: encoder thread frame - [cpu time: avg 0.144 ms, total 31.25 ms] [avg calls per frame: 1]
18:53:26: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:53:26: ==============================================================
18:53:26: 
18:53:26: =====Stream End: 2016-05-28, 18:53:26=================================================


Last game capture log:
2016-05-28, 18:48:43: we're booting up: 
18:48:43: CaptureThread: attached to process GeometryDash.exe
18:48:43: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
18:48:43: GL Present
18:48:43: DirectDraw capture: Windows 8 not supported yet
18:48:43: (half life scientist) everything..  seems to be in order
18:48:52: SwapBuffers(1526801438) Called
18:48:52: NV Capture available
18:48:52: FBO available
18:48:52: setting up gl data
18:48:52: wglSwapBuffers(1526801438) Called
18:48:54: share device: 228644980
18:48:54: share texture: 236667960
18:48:54: share device handle: 3237151014
18:48:54: share texture handle: 3233683586
18:48:54: DoGLGPUHook: success
18:53:21: stop requested, terminating gl capture
18:53:22: ---------------------- Cleared OpenGL Capture ----------------------
18:53:22: wglSwapBuffers(1526801438) Called
18:53:22: setting up gl data
18:53:22: SwapBuffers(1526801438) Called
18:53:22: share device: 228644980
18:53:22: share texture: 579216440
18:53:22: share device handle: 3666345574
18:53:22: share texture handle: 3728281818
18:53:22: DoGLGPUHook: success
18:53:23: DirectDraw capture: Windows 8 not supported yet

And here are my specs:
ae1c589f4c.png

Also, I have a 1366x768 screen resolution.

Any help would be greatly appreciated, thanks. :)
 

Harold

Active Member
No. Right-click the source, position/size, fit to screen.
And what resolution is the game running at?
 
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