18:38:23: Open Broadcaster Software v0.57b - 32bit (´・ω・`)
18:38:23: -------------------------------
18:38:23: CPU Name: Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz
18:38:23: CPU Speed: 2394MHz
18:38:23: Physical Memory: 4095MB Total, 1911MB Free
18:38:23: stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
18:38:23: monitor 1: pos={0, 0}, size={1920, 1080}
18:38:23: monitor 2: pos={1920, 0}, size={1680, 1050}
18:38:23: Windows Version: 6.1 Build 7601 S
18:38:23: Aero is Disabled
18:38:23: -------------------------------
18:38:23: OBS Modules:
18:38:23: Base Address Module
18:38:23: 01070000 OBS.exe
18:38:23: 67DD0000 OBSApi.dll
18:38:23: 73E20000 DShowPlugin.dll
18:38:23: 74220000 GraphicsCapture.dll
18:38:23: 74680000 NoiseGate.dll
18:38:23: 73E60000 PSVPlugin.dll
18:38:23: ------------------------------------------
18:38:23: Adapter 1
18:38:23: Video Adapter: NVIDIA GeForce GTX 660M
18:38:23: Video Adapter Dedicated Video Memory: 2091712512
18:38:23: Video Adapter Shared System Memory: 2147479552
18:38:23: ------------------------------------------
18:38:23: Adapter 2
18:38:23: Video Adapter: NVIDIA GeForce GTX 660M
18:38:23: Video Adapter Dedicated Video Memory: 2091712512
18:38:23: Video Adapter Shared System Memory: 2147479552
18:38:23: =====Stream Start: 2013-09-25, 18:38:23===============================================
18:38:23: Multithreaded optimizations: On
18:38:23: Base resolution: 1920x1080
18:38:23: Output resolution: 1280x720
18:38:23: ------------------------------------------
18:38:23: Loading up D3D10 on NVIDIA GeForce GTX 660M...
18:38:25: ------------------------------------------
18:38:25: Audio Format: 48000hz
18:38:25: Playback device {0.0.0.00000000}.{34e89967-bcd2-48c8-a406-f80741020fda}
18:38:25: ------------------------------------------
18:38:25: Using desktop audio input: Headset (SB Tactic3D Rage USB)
18:38:25: ------------------------------------------
18:38:25: Using auxilary audio input: Headset Microphone (SB Tactic3D Rage USB)
18:38:25: ------------------------------------------
18:38:25: Audio Encoding: AAC
18:38:25: bitrate: 160
18:38:25: Using Monitor Capture
18:38:25: Using graphics capture
18:38:25: Using bitmap image
18:38:25: ------------------------------------------
18:38:25: Video Encoding: x264
18:38:25: fps: 30
18:38:25: width: 1280, height: 720
18:38:25: preset: veryfast
18:38:25: profile: high
18:38:25: keyint: 60
18:38:25: CBR: yes
18:38:25: CFR: no
18:38:25: max bitrate: 3500
18:38:25: buffer size: 3500
18:38:25: ------------------------------------------
18:38:25: MMDeviceAudioSource: Frequency for device 'Headset (SB Tactic3D Rage USB)' is 352800, samples per sec is 44100
18:38:25: MMDeviceAudioSource: Frequency for device 'Headset Microphone (SB Tactic3D Rage USB)' is 176400, samples per sec is 44100
18:38:27: Using RTMP service: Twitch / Justin.tv
18:38:27: Server selection: rtmp://live-fra.justin.tv/app
18:38:27: Interface: Atheros AR8161/8165 PCI-E Gigabit Ethernet Controller (NDIS 6.20) (ethernet, 1000 mbps)
18:38:27: Completed handshake with rtmp://live-fra.justin.tv/app in 425 ms.
18:38:29: SO_SNDBUF was at 8192
18:38:29: SO_SNDBUF is now 65536
18:39:16: SharedTexCapture hooked
18:40:41: Capture window 0x002A131C invalid or changing, terminating capture
18:40:54: Total frames encoded: 4453, total frames duplicated: 184 (4.13%)
18:40:54: Total frames rendered: 4341, number of late frames: 25 (0.58%) (it's okay for some frames to be late)
18:40:54: RTMPPublisher::SocketLoop: Graceful loop exit
18:40:54: Average send payload: 11413 bytes, average send interval: 24 ms
18:40:54: Number of times waited to send: 0, Waited for a total of 0 bytes
18:40:54: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
18:40:54: Number of bytes sent: 66552238
18:40:54:
18:40:54: Profiler time results:
18:40:54:
18:40:54: ==============================================================
18:40:54: video thread frame - [100%] [avg time: 23.912 ms] [children: 55.6%] [unaccounted: 44.4%]
18:40:54: | scene->Preprocess - [55.6%] [avg time: 13.304 ms]
18:40:54: GPU download and conversion - [100%] [avg time: 0.164 ms] [children: 89%] [unaccounted: 11%]
18:40:54: | flush - [56.1%] [avg time: 0.092 ms]
18:40:54: | CopyResource - [23.2%] [avg time: 0.038 ms]
18:40:54: | conversion to 4:2:0 - [9.76%] [avg time: 0.016 ms]
18:40:54: Convert444Threads - [100%] [avg time: 0.677 ms] [children: 98.7%] [unaccounted: 1.33%]
18:40:54: | Convert444toNV12 - [98.7%] [avg time: 0.668 ms]
18:40:54: encoder thread frame - [100%] [avg time: 1.456 ms]
18:40:54: ==============================================================
18:40:54:
18:40:54:
18:40:54: Profiler CPU results:
18:40:54:
18:40:54: ==============================================================
18:40:54: video thread frame - [cpu time: avg 3.73 ms, total 16192.9 ms] [avg calls per frame: 1]
18:40:54: | scene->Preprocess - [cpu time: avg 2.08 ms, total 9032.46 ms] [avg calls per frame: 1]
18:40:54: GPU download and conversion - [cpu time: avg 0.097 ms, total 421.203 ms] [avg calls per frame: 1]
18:40:54: | flush - [cpu time: avg 0.079 ms, total 343.202 ms] [avg calls per frame: 1]
18:40:54: | CopyResource - [cpu time: avg 0.014 ms, total 62.401 ms] [avg calls per frame: 1]
18:40:54: | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:40:54: Convert444Threads - [cpu time: avg 0.681 ms, total 5912.44 ms] [avg calls per frame: 2]
18:40:54: | Convert444toNV12 - [cpu time: avg 0.68 ms, total 5896.84 ms] [avg calls per frame: 2]
18:40:54: encoder thread frame - [cpu time: avg 0.811 ms, total 3603.62 ms] [avg calls per frame: 1]
18:40:54: ==============================================================
18:40:54:
18:40:54: =====Stream End: 2013-09-25, 18:40:54=================================================
Last game capture log:
2013-09-25, 18:39:14: we're booting up:
18:39:14: D3D9 Present
18:39:15: (half life scientist) everything.. seems to be in order
18:39:15: D3D9EndScene called
18:39:15: D3DPRESENT_PARAMETERS {
18:39:15: BackBufferWidth: 1920
18:39:15: BackBufferHeight: 1080
18:39:15: BackBufferFormat: D3DFMT_A8R8G8B8
18:39:15: BackBufferCount: 1
18:39:15: MultiSampleType: D3DMULTISAMPLE_NONE
18:39:15: MultiSampleQuality: 0
18:39:15: SwapEffect: D3DSWAPEFFECT_DISCARD
18:39:15: hDeviceWindow: 2757404
18:39:15: Windowed: false
18:39:15: EnableAutoDepthStencil: true
18:39:15: AutoDepthStencilFormat: D3DFMT_D24S8
18:39:15: Flags: None
18:39:15: FullScreen_RefreshRateInHz: 60
18:39:15: PresentationInterval: 1
18:39:15: };
18:39:15: successfully set up d3d9 hooks
18:39:15: D3D9Present called
18:39:16: DoD3D9GPUHook: success
18:39:17: D3DSURFACE_DESC {
18:39:17: Format: D3DFMT_A8R8G8B8
18:39:17: Type: D3DRTYPE_SURFACE
18:39:17: Usage: D3DUSAGE_RENDERTARGET
18:39:17: Pool: D3DPOOL_DEFAULT
18:39:17: MultiSampleType: D3DMULTISAMPLE_NONE
18:39:17: MultiSampleQuality: 0
18:39:17: Width: 1920
18:39:17: Height: 1080
18:39:17: };
18:39:17: successfully capturing d3d9 frames via GPU