iHegao
New Member
ive been trying to record gameplay lately, and everytime the clip is laggy as hell, but the quality is just fine. if someone could help that would be wonderful.
here's the log
here's the log
Code:
05:57:11.704: CPU Name: AMD Ryzen 5 2600 Six-Core Processor
05:57:11.704: CPU Speed: 3400MHz
05:57:11.704: Physical Cores: 6, Logical Cores: 12
05:57:11.704: Physical Memory: 16334MB Total, 8328MB Free
05:57:11.704: Windows Version: 10.0 Build 17763 (revision: 615; 64-bit)
05:57:11.704: Running as administrator: false
05:57:11.704: Aero is Enabled (Aero is always on for windows 8 and above)
05:57:11.704: Windows 10 Gaming Features:
05:57:11.704: Game DVR: On
05:57:11.706: Sec. Software Status:
05:57:11.708: Avast Antivirus: enabled (AV)
05:57:11.708: Windows Defender Antivirus: disabled (AV)
05:57:11.709: Windows Firewall: enabled (FW)
05:57:11.709: Windows Defender Antivirus: disabled (ASW)
05:57:11.709: Avast Antivirus: enabled (ASW)
05:57:11.710: Current Date/Time: 2019-08-12, 05:57:11
05:57:11.710: Browser Hardware Acceleration: true
05:57:11.710: Portable mode: false
05:57:12.002: OBS 23.2.1 (64-bit, windows)
05:57:12.003: ---------------------------------
05:57:12.004: ---------------------------------
05:57:12.004: audio settings reset:
05:57:12.004: samples per sec: 44100
05:57:12.004: speakers: 2
05:57:12.005: ---------------------------------
05:57:12.005: Initializing D3D11...
05:57:12.005: Available Video Adapters:
05:57:12.008: Adapter 0: NVIDIA GeForce GTX 1050 Ti
05:57:12.008: Dedicated VRAM: 4213178368
05:57:12.008: Shared VRAM: 4269260800
05:57:12.009: output 0: pos={0, 0}, size={1920, 1080}, attached=true
05:57:12.011: Loading up D3D11 on adapter NVIDIA GeForce GTX 1050 Ti (0)
05:57:12.078: D3D11 loaded successfully, feature level used: 45056
05:57:13.063: ---------------------------------
05:57:13.063: video settings reset:
05:57:13.063: base resolution: 1920x1080
05:57:13.063: output resolution: 1920x1080
05:57:13.063: downscale filter: Lanczos
05:57:13.063: fps: 60000/1001
05:57:13.063: format: NV12
05:57:13.063: YUV mode: 601/Full
05:57:13.064: NV12 texture support enabled
05:57:13.066: Audio monitoring device:
05:57:13.066: name: Default
05:57:13.066: id: default
05:57:13.067: ---------------------------------
05:57:13.070: [CoreAudio encoder]: CoreAudio AAC encoder not installed on the system or couldn't be loaded
05:57:13.071: Failed to load 'en-US' text for module: 'decklink-ouput-ui.dll'
05:57:13.159: [AMF] AMF Test failed due to one or more errors.
05:57:13.159: Failed to initialize module 'enc-amf.dll'
05:57:13.178: Module '../../obs-plugins/64bit/libEGL.dll' not loaded
05:57:13.181: [obs-browser]: Version 2.4.0
05:57:13.186: NVENC supported
05:57:13.249: Couldn't find VLC installation, VLC video source disabled
05:57:13.255: No blackmagic support
05:57:13.262: ---------------------------------
05:57:13.263: Loaded Modules:
05:57:13.263: win-wasapi.dll
05:57:13.263: win-mf.dll
05:57:13.263: win-dshow.dll
05:57:13.263: win-decklink.dll
05:57:13.263: win-capture.dll
05:57:13.264: vlc-video.dll
05:57:13.264: text-freetype2.dll
05:57:13.264: rtmp-services.dll
05:57:13.264: obs-x264.dll
05:57:13.264: obs-vst.dll
05:57:13.264: obs-transitions.dll
05:57:13.264: obs-text.dll
05:57:13.265: obs-qsv11.dll
05:57:13.265: obs-outputs.dll
05:57:13.265: obs-filters.dll
05:57:13.265: obs-ffmpeg.dll
05:57:13.265: obs-browser.dll
05:57:13.265: image-source.dll
05:57:13.265: frontend-tools.dll
05:57:13.266: enc-amf.dll
05:57:13.266: decklink-ouput-ui.dll
05:57:13.266: coreaudio-encoder.dll
05:57:13.266: ---------------------------------
05:57:13.266: ==== Startup complete ===============================================
05:57:13.267: Service '' not found
05:57:13.270: All scene data cleared
05:57:13.270: ------------------------------------------------
05:57:13.310: WASAPI: Device 'Speakers (USB Audio Device)' initialized
05:57:13.341: WASAPI: Device 'Microphone (USB Audio Device)' initialized
05:57:13.386: adding 23 milliseconds of audio buffering, total audio buffering is now 23 milliseconds (source: Mic/Aux)
05:57:13.386:
05:57:13.778: adding 23 milliseconds of audio buffering, total audio buffering is now 46 milliseconds (source: Mic/Aux)
05:57:13.778:
05:57:13.959: Switched to scene 'Scene'
05:57:13.959: [game-capture: 'Game Capture'] attempting to hook fullscreen process: explorer.exe
05:57:13.960: [game-capture: 'Game Capture'] cannot capture explorer.exe due to being blacklisted
05:57:13.961: ------------------------------------------------
05:57:13.962: Loaded scenes:
05:57:13.962: - scene 'Scene':
05:57:13.962: - source: 'Display Capture' (monitor_capture)
05:57:13.962: - source: 'Game Capture' (game_capture)
05:57:13.962: - scene 'scruchnus':
05:57:13.962: - source: 'Display Capture' (monitor_capture)
05:57:13.962: ------------------------------------------------
05:57:42.976: Settings changed (outputs)
05:57:42.976: ------------------------------------------------
05:57:56.590: [jim-nvenc: 'simple_h264_recording'] settings:
05:57:56.590: rate_control: CQP
05:57:56.590: bitrate: 0
05:57:56.590: cqp: 23
05:57:56.590: keyint: 250
05:57:56.590: preset: hq
05:57:56.590: profile: high
05:57:56.590: width: 1920
05:57:56.590: height: 1080
05:57:56.590: 2-pass: false
05:57:56.590: b-frames: 2
05:57:56.590: lookahead: false
05:57:56.590: psycho_aq: true
05:57:56.590:
05:57:56.613: ---------------------------------
05:57:56.614: [FFmpeg aac encoder: 'simple_aac_recording'] bitrate: 128, channels: 2, channel_layout: 3
05:57:56.614:
05:57:56.616: [ffmpeg muxer: 'simple_file_output'] Using muxer settings:
05:57:56.616: keyint=250
05:57:56.648: ==== Recording Start ===============================================
05:57:56.648: [ffmpeg muxer: 'simple_file_output'] Writing file 'C:/Users/Dominic/Documents/Clips/2019-08-12 05-57-56.mp4'...
05:58:01.045: [game-capture: 'Game Capture'] attempting to hook fullscreen process: forhonor.exe
05:58:01.051: [game-capture: 'Game Capture'] using helper (compatibility hook)
05:58:01.080: [game-capture: 'Game Capture'] hook not loaded yet, retrying..
05:58:04.113: [game-capture: 'Game Capture'] attempting to hook fullscreen process: forhonor.exe
05:58:04.208: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
05:58:04.218: [game-capture: 'Game Capture'] shared texture capture successful
05:58:15.458: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
05:58:17.692: [ffmpeg muxer: 'simple_file_output'] Output of file 'C:/Users/Dominic/Documents/Clips/2019-08-12 05-57-56.mp4' stopped
05:58:17.693: Output 'simple_file_output': stopping
05:58:17.693: Output 'simple_file_output': Total frames output: 1249
05:58:17.694: Output 'simple_file_output': Total drawn frames: 1047 (1261 attempted)
05:58:17.694: Output 'simple_file_output': Number of lagged frames due to rendering lag/stalls: 214 (17.0%)
05:58:17.694: Video stopped, number of skipped frames due to encoding lag: 219/1257 (17.4%)
05:58:17.694: ==== Recording Stop ================================================
05:59:20.413: adding 23 milliseconds of audio buffering, total audio buffering is now 69 milliseconds (source: Mic/Aux)
05:59:20.413:
05:59:34.467: Settings changed (outputs)
05:59:34.467: ------------------------------------------------
05:59:40.547: Settings changed (outputs)
05:59:40.547: ------------------------------------------------
05:59:44.978: [jim-nvenc: 'recording_h264'] settings:
05:59:44.978: rate_control: VBR
05:59:44.978: bitrate: 40000
05:59:44.978: cqp: 20
05:59:44.978: keyint: 250
05:59:44.978: preset: mq
05:59:44.978: profile: high
05:59:44.978: width: 1920
05:59:44.978: height: 1080
05:59:44.978: 2-pass: true
05:59:44.978: b-frames: 2
05:59:44.978: lookahead: true
05:59:44.978: psycho_aq: true
05:59:44.978:
05:59:45.029: ---------------------------------
05:59:45.030: [FFmpeg aac encoder: 'Track1'] bitrate: 160, channels: 2, channel_layout: 3
05:59:45.030:
05:59:45.032: ---------------------------------
05:59:45.032: [FFmpeg aac encoder: 'Track2'] bitrate: 160, channels: 2, channel_layout: 3
05:59:45.032:
05:59:45.034: ---------------------------------
05:59:45.034: [FFmpeg aac encoder: 'Track3'] bitrate: 160, channels: 2, channel_layout: 3
05:59:45.034:
05:59:45.069: ==== Recording Start ===============================================
05:59:45.069: [ffmpeg muxer: 'adv_file_output'] Writing file 'C:/Users/Dominic/Documents/Clips/2019-08-12 05-59-44.mp4'...
05:59:46.097: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
05:59:46.363: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
05:59:46.370: [game-capture: 'Game Capture'] shared texture capture successful
06:00:02.954: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
06:00:04.482: [ffmpeg muxer: 'adv_file_output'] Output of file 'C:/Users/Dominic/Documents/Clips/2019-08-12 05-59-44.mp4' stopped
06:00:04.483: Output 'adv_file_output': stopping
06:00:04.483: Output 'adv_file_output': Total frames output: 1141
06:00:04.483: Output 'adv_file_output': Total drawn frames: 964 (1163 attempted)
06:00:04.483: Output 'adv_file_output': Number of lagged frames due to rendering lag/stalls: 199 (17.1%)
06:00:04.484: ==== Recording Stop ================================================
06:00:04.484: Video stopped, number of skipped frames due to encoding lag: 210/1160 (18.1%)
06:01:25.468: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
06:01:25.704: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
06:01:25.719: [game-capture: 'Game Capture'] shared texture capture successful
06:01:29.428: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
06:01:31.121: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
06:01:31.468: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
06:01:31.475: [game-capture: 'Game Capture'] shared texture capture successful
06:02:01.772: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture
06:02:01.772: [game-capture: 'Game Capture'] capture stopped
06:02:42.377: adding 23 milliseconds of audio buffering, total audio buffering is now 92 milliseconds (source: Mic/Aux)
06:02:42.377:
06:03:01.848: [game-capture: 'Game Capture'] attempting to hook fullscreen process: RainbowSix.exe
06:03:01.854: [game-capture: 'Game Capture'] using helper (compatibility hook)
06:03:01.864: [game-capture: 'Game Capture'] hook not loaded yet, retrying..
06:03:04.851: [game-capture: 'Game Capture'] attempting to hook fullscreen process: RainbowSix.exe
06:03:05.085: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
06:03:05.085: [game-capture: 'Game Capture'] shared texture capture successful
06:04:25.417: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
06:04:28.347: [jim-nvenc: 'recording_h264'] settings:
06:04:28.347: rate_control: VBR
06:04:28.347: bitrate: 40000
06:04:28.347: cqp: 20
06:04:28.347: keyint: 250
06:04:28.347: preset: mq
06:04:28.347: profile: high
06:04:28.347: width: 1920
06:04:28.347: height: 1080
06:04:28.347: 2-pass: true
06:04:28.347: b-frames: 2
06:04:28.347: lookahead: true
06:04:28.347: psycho_aq: true
06:04:28.347:
06:04:28.370: ---------------------------------
06:04:28.370: [FFmpeg aac encoder: 'Track1'] bitrate: 160, channels: 2, channel_layout: 3
06:04:28.370:
06:04:28.371: ---------------------------------
06:04:28.372: [FFmpeg aac encoder: 'Track2'] bitrate: 160, channels: 2, channel_layout: 3
06:04:28.372:
06:04:28.373: ---------------------------------
06:04:28.373: [FFmpeg aac encoder: 'Track3'] bitrate: 160, channels: 2, channel_layout: 3
06:04:28.373:
06:04:28.386: ==== Recording Start ===============================================
06:04:28.387: [ffmpeg muxer: 'adv_file_output'] Writing file 'C:/Users/Dominic/Documents/Clips/2019-08-12 06-04-28.mp4'...
06:04:29.968: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
06:04:30.090: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
06:04:30.103: [game-capture: 'Game Capture'] shared texture capture successful
06:04:51.625: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
06:04:53.849: [ffmpeg muxer: 'adv_file_output'] Output of file 'C:/Users/Dominic/Documents/Clips/2019-08-12 06-04-28.mp4' stopped
06:04:53.849: Output 'adv_file_output': stopping
06:04:53.849: Output 'adv_file_output': Total frames output: 1506
06:04:53.850: Output 'adv_file_output': Total drawn frames: 1475 (1526 attempted)
06:04:53.850: Output 'adv_file_output': Number of lagged frames due to rendering lag/stalls: 51 (3.3%)
06:04:53.850: ==== Recording Stop ================================================
06:04:53.850: Video stopped, number of skipped frames due to encoding lag: 56/1523 (3.7%)
06:06:06.598: adding 23 milliseconds of audio buffering, total audio buffering is now 116 milliseconds (source: Mic/Aux)
06:06:06.598:
06:07:50.019: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture
06:07:50.020: [game-capture: 'Game Capture'] capture stopped