Hi, there are some areas in my recordings that looks really laggy. The recordings looks smooth in most places, but then they just suddenly starts to lag. Like if some frames were dropped or skipped. Barely any frames are dropped or skipped when I record in obs. The skipped/dropped frames are usually at 0-20 when I record for an hour. (0.0%). Im not lagging in-game either.
Im recording and playing at 60fps. I have two monitors. The one that Im playing on is 144hz, and obs is on the other 60hz monitor. I record videos on roblox, were the fps is capped to 60 because of vsync. I usually record videos from a roblox game called Juke's Towers of Hell (JToH). The goal is to climb and beat "towers", and every tower contains "floors". Each floor usually have different colors and music. I was wondering if the colors or music could be the issue, since it seems like the recording is always lagging at the same floors.
Recording settings:
mp4
NVIDIA NVENC H.246 (new)
1920x1080
CQP (level 20)
keyframes: 0 (automatic)
Quality
High profile
look-ahead: false
psycho visual tuning: false:
GPU: 0
Maximum B-frames: 2
48 kHz
160 kbps
Bicubic downscale filter
60 fps
Direct3D 11
NV12
709 full
https://www.youtube.com/watch?v=vpyDNi6S81I&t=286s (Tower of Hopeless Hell)
This is my most recent video. The lag is worst from 14:50 and until the end of the video.
I think the recording looks a bit laggy through the whole video, and the colors is almost the same for every floor.
Here is another example:
https://www.youtube.com/watch?v=6-cpBgzy1ls&t=33s
5:00 to 5:40.
It doesnt look that bad on this one, but it's noticable. Atleast for me, since it was much smoother when I was playing.
The log file is for the first example (Tower of Hopeless Hell).
Im recording and playing at 60fps. I have two monitors. The one that Im playing on is 144hz, and obs is on the other 60hz monitor. I record videos on roblox, were the fps is capped to 60 because of vsync. I usually record videos from a roblox game called Juke's Towers of Hell (JToH). The goal is to climb and beat "towers", and every tower contains "floors". Each floor usually have different colors and music. I was wondering if the colors or music could be the issue, since it seems like the recording is always lagging at the same floors.
Recording settings:
mp4
NVIDIA NVENC H.246 (new)
1920x1080
CQP (level 20)
keyframes: 0 (automatic)
Quality
High profile
look-ahead: false
psycho visual tuning: false:
GPU: 0
Maximum B-frames: 2
48 kHz
160 kbps
Bicubic downscale filter
60 fps
Direct3D 11
NV12
709 full
https://www.youtube.com/watch?v=vpyDNi6S81I&t=286s (Tower of Hopeless Hell)
This is my most recent video. The lag is worst from 14:50 and until the end of the video.
I think the recording looks a bit laggy through the whole video, and the colors is almost the same for every floor.
Here is another example:
https://www.youtube.com/watch?v=6-cpBgzy1ls&t=33s
5:00 to 5:40.
It doesnt look that bad on this one, but it's noticable. Atleast for me, since it was much smoother when I was playing.
The log file is for the first example (Tower of Hopeless Hell).