So, one of these threads again, I'm sorry but I've been looking for a fix that would help me for a couple of days now.
My problem...
I've been streaming streaming the game Gigantic for two days now but noticed that every time I start streaming or even "Preview Stream" locally [!] the game starts lagging and seems to cause some kind of input lag, it feels like I've enabled a smooth mouse option. Even on the menus.
The CPU never peaks to 100% capability, same for the RAM.
The stream footage seems to be fine, check out the Past Broadcasts below the difference is not the big. No viewers complaining about lag or stutter. It's only me that seems to have a problem while playing.
No Downscale, 3500 Bitrate:
http://www.twitch.tv/mrwahloh/v/52505105
1.50 Downscale, 2400 Bitrate:
http://www.twitch.tv/mrwahloh/v/52764710
[Important to note!] I'm using Monitor Capture to capture the gameplay footage with the game fullscreen. Game Capture or Window Capture doesn't work for this game, see this link: https://www.reddit.com/r/gigantic/comments/448ewi/obshow_to_record_gigantic/
Quote: "This isn't so much Gigantic's issue but Microsoft. The framework they use for apps is good as it allows game developers like Motiga to have a single build for both xbox one and windows 10. However, when you try to use windowed or game capture, all OBS will "see" is said framework and not the game itself."
My system specifications...
Asus Republic Of Gamers G751JY-T7234H
CPU: Intel Core i7-4870HQ 2.5GHz
RAM: 16GB DDR3
GPU: GeForce GTX 980M
OS: Windows 10
This laptop has no Nvidia Optimus or onboard GPU, the GTX 980M is dedicated.
Please believe me that the network connection is not the problem here, I'm not at home to speedtest is for you but I've got a glassfiber connection and stream only using a wired connection. It's a stable 80Mbs up and down.
My streaming settings...
I never had much trouble streaming games (Assault Android Cactus, Rust, etc) and used to stream using no Downscale with 3500 Bitrate, until I tried streaming Star Citizen, from that moment on I used the settings below.
Encoder: x264
Use CBR: Checked
Enable CBR padding: Checked
Max Bitrate: 2400
Resolution Downscale: 1.50 (720p)
Filter: Bilinear
FPS: 30
Process Priority Class: Normal
Scene Buffering Time: 400
x264 CPU Preset: veryfast
Encoding Profile: main
What I tried...
I've tried numerous things to eliminate the problem, things like;
My question...
Can someone give me some things to try? A fix maybe? Anyone else having this problem? I'll probably just keep streaming like this but it's quite annoying because I won't be able to play my best with this weird issue.
The logs...
https://gist.github.com/66d520906f43c9464ef6
My problem...
I've been streaming streaming the game Gigantic for two days now but noticed that every time I start streaming or even "Preview Stream" locally [!] the game starts lagging and seems to cause some kind of input lag, it feels like I've enabled a smooth mouse option. Even on the menus.
The CPU never peaks to 100% capability, same for the RAM.
The stream footage seems to be fine, check out the Past Broadcasts below the difference is not the big. No viewers complaining about lag or stutter. It's only me that seems to have a problem while playing.
No Downscale, 3500 Bitrate:
http://www.twitch.tv/mrwahloh/v/52505105
1.50 Downscale, 2400 Bitrate:
http://www.twitch.tv/mrwahloh/v/52764710
[Important to note!] I'm using Monitor Capture to capture the gameplay footage with the game fullscreen. Game Capture or Window Capture doesn't work for this game, see this link: https://www.reddit.com/r/gigantic/comments/448ewi/obshow_to_record_gigantic/
Quote: "This isn't so much Gigantic's issue but Microsoft. The framework they use for apps is good as it allows game developers like Motiga to have a single build for both xbox one and windows 10. However, when you try to use windowed or game capture, all OBS will "see" is said framework and not the game itself."
My system specifications...
Asus Republic Of Gamers G751JY-T7234H
CPU: Intel Core i7-4870HQ 2.5GHz
RAM: 16GB DDR3
GPU: GeForce GTX 980M
OS: Windows 10
This laptop has no Nvidia Optimus or onboard GPU, the GTX 980M is dedicated.
Please believe me that the network connection is not the problem here, I'm not at home to speedtest is for you but I've got a glassfiber connection and stream only using a wired connection. It's a stable 80Mbs up and down.
My streaming settings...
I never had much trouble streaming games (Assault Android Cactus, Rust, etc) and used to stream using no Downscale with 3500 Bitrate, until I tried streaming Star Citizen, from that moment on I used the settings below.
Encoder: x264
Use CBR: Checked
Enable CBR padding: Checked
Max Bitrate: 2400
Resolution Downscale: 1.50 (720p)
Filter: Bilinear
FPS: 30
Process Priority Class: Normal
Scene Buffering Time: 400
x264 CPU Preset: veryfast
Encoding Profile: main
What I tried...
I've tried numerous things to eliminate the problem, things like;
- Set Max Pre-Rendered Frames to 1 in the Nvidia Configurations for the Gigantic game.
- Disable Vsync in the Nvidia Configurations for the Gigantic game.
- Disabling Game DVR in the Xbox App that Windows 10 comes with.
- Disable Vsync in the Games Settings.
- Lowering the Graphic Settings to Medium instead of High.
- [!] Enable the "Disable encoding while previewing" option, but even then the problem persists when using the "Preview Stream".
- Lowering the Process Priority Class to Idle, to see if that would improve the games performance.
- Reinstalling OBS completly, deleting the AppData. (That's why I don't have logs right now, will stream again tonight.)
My question...
Can someone give me some things to try? A fix maybe? Anyone else having this problem? I'll probably just keep streaming like this but it's quite annoying because I won't be able to play my best with this weird issue.
The logs...
https://gist.github.com/66d520906f43c9464ef6
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