Question / Help Lag in local recording and stream, but not in game?

krisitown

New Member
So yesterday I decided to stream some Ghost Recon Phantoms and the game ran perfectly on high at 60 fps at 1080p. But later when I checked the local recording and every 4-5 seconds it froze for a brief moment making it look like lagging. I had 0 dropped frames I use 3300 kbit rate and 3300 buffer rate. Also on a side note one friend was watching the stream and not only it was lagging but it had a delay of something like 2 minutes and I havent set up a delay anywhere in the program?



Intel Core i5-4670k CPU @ 3.40 GHz 3.40GHz
4,00 GB Kingston HyperX RAM
64-bit Operating System

Video Card: ATI Radeon Asus R7259 Series

Here is my lates log https://gist.github.com/03e041b57dca2d6ee8d5
PS:Is it possible that this problem comes from the fact I am using a 32-bit version of OBS and I have a 64 bit OS.
 

dodgepong

Administrator
Community Helper
Recording at 1080p60 is very demanding on your machine, and demanding for your stream viewers, too. I don't recommend streaming at 1080p60 for many reasons, not the least of which is that Twitch doesn't want you to stream at over 3500kbps, and that's not enough bandwidth to make 1080p60 to look any good. It is also hard for viewers to watch, because it requires a decent computer to be able to decode in time as well. As for delay, Twitch has a natural delay of ~20-30 seconds due to their delivery method. Your friend was probably so far behind because he was constantly buffering video because of the high bit rate that you were using.

As for freezing, I don't think your CPU is up to the task of 1080p60 recording. You weren't getting great encoding performance, and the GPU wasn't performing the greatest, either. I recommend dropping to 1080p30 or 720p60 instead.
 

krisitown

New Member
Recording at 1080p60 is very demanding on your machine, and demanding for your stream viewers, too. I don't recommend streaming at 1080p60 for many reasons, not the least of which is that Twitch doesn't want you to stream at over 3500kbps, and that's not enough bandwidth to make 1080p60 to look any good. It is also hard for viewers to watch, because it requires a decent computer to be able to decode in time as well. As for delay, Twitch has a natural delay of ~20-30 seconds due to their delivery method. Your friend was probably so far behind because he was constantly buffering video because of the high bit rate that you were using.

As for freezing, I don't think your CPU is up to the task of 1080p60 recording. You weren't getting great encoding performance, and the GPU wasn't performing the greatest, either. I recommend dropping to 1080p30 or 720p60 instead.

Thanks for the response, the reason why I tought it was strange is that when I am only using local recording I manage to encode in 1080p 60fps but when I started streaming it went down. Also on a side note if I choose to stream at 30 fps would that make my game 30 fps as well, or just the viewers would see 30 fps and I will run it at my normal speed.
 
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