Hello guys here at OBS i recently ran into a problem with OBS and i have no idea how to fix it or what is causing it.. So what happen is, when i stream my game about 5-10 minutes in it disconnected me and my internet just shuts off and i have to restart my modem and router.. Some days it doesn't do this and then days like this it just decides to do this..
Here is my Log file for today if that helps any
Here is my Log file for today if that helps any
Code:
15:50:17: Open Broadcaster Software v0.584b - 32bit (´・ω・`)
15:50:17: -------------------------------
15:50:17: CPU Name: Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz
15:50:17: CPU Speed: 1995MHz
15:50:17: Physical Memory: 1023MB Total, 1023MB Free
15:50:17: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
15:50:17: monitor 1: pos={0, 0}, size={1600, 900}
15:50:17: Windows Version: 6.2 Build 9200
15:50:17: Aero is Enabled
15:50:17: -------------------------------
15:50:17: OBS Modules:
15:50:17: Base Address Module
15:50:17: 010E0000 OBS.exe
15:50:17: 6D350000 OBSApi.dll
15:50:17: 6D0B0000 DShowPlugin.dll
15:50:17: 6FFA0000 GraphicsCapture.dll
15:50:17: 6D090000 NoiseGate.dll
15:50:17: 6D070000 PSVPlugin.dll
15:50:17: ------------------------------------------
15:50:17: Adapter 1
15:50:17: Video Adapter: NVIDIA GeForce GTX 560M
15:50:17: Video Adapter Dedicated Video Memory: 2091315200
15:50:17: Video Adapter Shared System Memory: 2147364864
15:50:17: Video Adapter Output 1: pos={0, 0}, size={1600, 900}, attached=true
15:50:17: Using fixed low latency mode, factor 20
15:50:17: =====Stream Start: 2013-11-24, 15:50:17===============================================
15:50:17: Multithreaded optimizations: On
15:50:17: Base resolution: 1600x900
15:50:17: Output resolution: 1280x720
15:50:17: ------------------------------------------
15:50:17: Loading up D3D10 on NVIDIA GeForce GTX 560M...
15:50:17: ------------------------------------------
15:50:17: Audio Format: 48000hz
15:50:17: Playback device {0.0.0.00000000}.{5c6b5ef2-d7e7-4ed6-ac40-b772f38dc7a3}
15:50:17: ------------------------------------------
15:50:17: Using desktop audio input: Headset Earphone (Microsoft LifeChat LX-3000 )
15:50:17: ------------------------------------------
15:50:17: Using auxilary audio input: Microphone (5- High Definition Audio Device)
15:50:17: ------------------------------------------
15:50:17: Audio Encoding: AAC
15:50:17: bitrate: 128
15:50:17: Using text output
15:50:17: Using Window Capture
15:50:17: Using graphics capture
15:50:17: Scene buffering time set to 400
15:50:17: ------------------------------------------
15:50:17: Video Encoding: x264
15:50:17: fps: 45
15:50:17: width: 1280, height: 720
15:50:17: preset: veryfast
15:50:17: profile: high
15:50:17: keyint: 90
15:50:17: CBR: yes
15:50:17: CFR: yes
15:50:17: max bitrate: 3500
15:50:17: buffer size: 1000
15:50:17: ------------------------------------------
15:50:17: MMDeviceAudioSource: Frequency for device 'Headset Earphone (Microsoft LifeChat LX-3000 )' is 352800, samples per sec is 44100
15:50:17: MMDeviceAudioSource: Frequency for device 'Microphone (5- High Definition Audio Device)' is 1536000, samples per sec is 192000
15:50:17: SharedTexCapture hooked
15:50:18: Using RTMP service: Twitch / Justin.tv
15:50:18: Server selection: rtmp://live-dfw.justin.tv/app
15:50:19: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
15:50:19: Completed handshake with rtmp://live-dfw.justin.tv/app in 141 ms.
15:50:20: SO_SNDBUF was at 65536
15:50:20: SO_SNDBUF is now 65536
15:50:20: Total frames encoded: 108, total frames duplicated: 4 (3.70%)
15:50:20: Total frames rendered: 94, number of late frames: 1 (1.06%) (it's okay for some frames to be late)
15:50:20: RTMPPublisher::SocketLoop: Graceful loop exit
15:50:20: Number of times waited to send: 0, Waited for a total of 0 bytes
15:50:20: Number of b-frames dropped: 0 (-1.$%), Number of p-frames dropped: 0 (-1.$%), Total 0 (-1.$%)
15:50:20: Number of bytes sent: 0
15:50:20:
15:50:20: Profiler time results:
15:50:20:
15:50:20: ==============================================================
15:50:20: video thread frame - [100%] [avg time: 11.611 ms] [children: 87.6%] [unaccounted: 12.4%]
15:50:20: | scene->Preprocess - [77.3%] [avg time: 8.979 ms]
15:50:20: | GPU download and conversion - [10.3%] [avg time: 1.196 ms] [children: 0.965%] [unaccounted: 9.34%]
15:50:20: | | flush - [0.758%] [avg time: 0.088 ms]
15:50:20: | | CopyResource - [0.172%] [avg time: 0.02 ms]
15:50:20: | | conversion to 4:2:0 - [0.0345%] [avg time: 0.004 ms]
15:50:20: Convert444Threads - [100%] [avg time: 0.534 ms] [children: 98.5%] [unaccounted: 1.5%]
15:50:20: | Convert444toNV12 - [98.5%] [avg time: 0.526 ms]
15:50:20: encoder thread frame - [100%] [avg time: 1.278 ms]
15:50:20: ==============================================================
15:50:20:
15:50:20:
15:50:20: Profiler CPU results:
15:50:20:
15:50:20: ==============================================================
15:50:20: video thread frame - [cpu time: avg 7.812 ms, total 734.375 ms] [avg calls per frame: 1]
15:50:20: | scene->Preprocess - [cpu time: avg 6.482 ms, total 609.375 ms] [avg calls per frame: 1]
15:50:20: | GPU download and conversion - [cpu time: avg 0.166 ms, total 15.625 ms] [avg calls per frame: 1]
15:50:20: | | flush - [cpu time: avg 0.166 ms, total 15.625 ms] [avg calls per frame: 1]
15:50:20: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:50:20: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:50:20: Convert444Threads - [cpu time: avg 0.679 ms, total 125 ms] [avg calls per frame: 2]
15:50:20: | Convert444toNV12 - [cpu time: avg 0.679 ms, total 125 ms] [avg calls per frame: 2]
15:50:20: encoder thread frame - [cpu time: avg 1.041 ms, total 93.75 ms] [avg calls per frame: 1]
15:50:20: ==============================================================
15:50:20:
15:50:20: =====Stream End: 2013-11-24, 15:50:20=================================================
15:50:22: =====Stream Start: 2013-11-24, 15:50:22===============================================
15:50:22: Multithreaded optimizations: On
15:50:22: Base resolution: 1600x900
15:50:22: Output resolution: 1280x720
15:50:22: ------------------------------------------
15:50:22: Loading up D3D10 on NVIDIA GeForce GTX 560M...
15:50:22: ------------------------------------------
15:50:22: Audio Format: 48000hz
15:50:22: Playback device {0.0.0.00000000}.{5c6b5ef2-d7e7-4ed6-ac40-b772f38dc7a3}
15:50:22: ------------------------------------------
15:50:22: Using desktop audio input: Headset Earphone (Microsoft LifeChat LX-3000 )
15:50:22: ------------------------------------------
15:50:22: Using auxilary audio input: Microphone (5- High Definition Audio Device)
15:50:22: ------------------------------------------
15:50:22: Audio Encoding: AAC
15:50:22: bitrate: 128
15:50:22: Using text output
15:50:22: Using Window Capture
15:50:22: Using graphics capture
15:50:22: Scene buffering time set to 400
15:50:22: ------------------------------------------
15:50:22: Video Encoding: x264
15:50:22: fps: 45
15:50:22: width: 1280, height: 720
15:50:22: preset: veryfast
15:50:22: profile: high
15:50:22: keyint: 90
15:50:22: CBR: yes
15:50:22: CFR: yes
15:50:22: max bitrate: 3500
15:50:22: buffer size: 1000
15:50:22: ------------------------------------------
15:50:22: MMDeviceAudioSource: Frequency for device 'Headset Earphone (Microsoft LifeChat LX-3000 )' is 352800, samples per sec is 44100
15:50:22: MMDeviceAudioSource: Frequency for device 'Microphone (5- High Definition Audio Device)' is 1536000, samples per sec is 192000
15:50:22: SharedTexCapture hooked
15:50:23: Using Window Capture
15:50:31: Using Window Capture
15:50:33: Total frames encoded: 492, total frames duplicated: 15 (3.05%)
15:50:33: Total frames rendered: 499, number of late frames: 1 (0.20%) (it's okay for some frames to be late)
15:50:33:
15:50:33: Profiler time results:
15:50:33:
15:50:33: ==============================================================
15:50:33: video thread frame - [100%] [avg time: 2.289 ms] [children: 65.3%] [unaccounted: 34.7%]
15:50:33: | scene->Preprocess - [11.4%] [avg time: 0.26 ms]
15:50:33: | GPU download and conversion - [54%] [avg time: 1.235 ms] [children: 4.06%] [unaccounted: 49.9%]
15:50:33: | | flush - [3.01%] [avg time: 0.069 ms]
15:50:33: | | CopyResource - [0.874%] [avg time: 0.02 ms]
15:50:33: | | conversion to 4:2:0 - [0.175%] [avg time: 0.004 ms]
15:50:33: Convert444Threads - [100%] [avg time: 0.487 ms] [children: 98.4%] [unaccounted: 1.64%]
15:50:33: | Convert444toNV12 - [98.4%] [avg time: 0.479 ms]
15:50:33: encoder thread frame - [100%] [avg time: 1.144 ms]
15:50:33: ==============================================================
15:50:33:
15:50:33:
15:50:33: Profiler CPU results:
15:50:33:
15:50:33: ==============================================================
15:50:33: video thread frame - [cpu time: avg 0.469 ms, total 234.375 ms] [avg calls per frame: 1]
15:50:33: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:50:33: | GPU download and conversion - [cpu time: avg 0.062 ms, total 31.25 ms] [avg calls per frame: 1]
15:50:33: | | flush - [cpu time: avg 0.031 ms, total 15.625 ms] [avg calls per frame: 1]
15:50:33: | | CopyResource - [cpu time: avg 0.032 ms, total 15.625 ms] [avg calls per frame: 1]
15:50:33: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:50:33: Convert444Threads - [cpu time: avg 0.74 ms, total 703.125 ms] [avg calls per frame: 2]
15:50:33: | Convert444toNV12 - [cpu time: avg 0.74 ms, total 703.125 ms] [avg calls per frame: 2]
15:50:33: encoder thread frame - [cpu time: avg 0.659 ms, total 312.5 ms] [avg calls per frame: 1]
15:50:33: ==============================================================
15:50:33:
15:50:33: =====Stream End: 2013-11-24, 15:50:33=================================================
15:50:34: Using fixed low latency mode, factor 20
15:50:34: =====Stream Start: 2013-11-24, 15:50:34===============================================
15:50:34: Multithreaded optimizations: On
15:50:34: Base resolution: 1600x900
15:50:34: Output resolution: 1280x720
15:50:34: ------------------------------------------
15:50:34: Loading up D3D10 on NVIDIA GeForce GTX 560M...
15:50:34: ------------------------------------------
15:50:34: Audio Format: 48000hz
15:50:34: Playback device {0.0.0.00000000}.{5c6b5ef2-d7e7-4ed6-ac40-b772f38dc7a3}
15:50:34: ------------------------------------------
15:50:34: Using desktop audio input: Headset Earphone (Microsoft LifeChat LX-3000 )
15:50:34: ------------------------------------------
15:50:34: Using auxilary audio input: Microphone (5- High Definition Audio Device)
15:50:34: ------------------------------------------
15:50:34: Audio Encoding: AAC
15:50:34: bitrate: 128
15:50:34: Using text output
15:50:34: Using Window Capture
15:50:34: Using graphics capture
15:50:34: Scene buffering time set to 400
15:50:34: ------------------------------------------
15:50:34: Video Encoding: x264
15:50:34: fps: 45
15:50:34: width: 1280, height: 720
15:50:34: preset: veryfast
15:50:34: profile: high
15:50:34: keyint: 90
15:50:34: CBR: yes
15:50:34: CFR: yes
15:50:34: max bitrate: 3500
15:50:34: buffer size: 1000
15:50:34: ------------------------------------------
15:50:34: MMDeviceAudioSource: Frequency for device 'Headset Earphone (Microsoft LifeChat LX-3000 )' is 352800, samples per sec is 44100
15:50:34: MMDeviceAudioSource: Frequency for device 'Microphone (5- High Definition Audio Device)' is 1536000, samples per sec is 192000
15:50:34: SharedTexCapture hooked
15:50:35: Using RTMP service: Twitch / Justin.tv
15:50:35: Server selection: rtmp://live-dfw.justin.tv/app
15:50:35: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
15:50:36: Completed handshake with rtmp://live-dfw.justin.tv/app in 142 ms.
15:50:37: SO_SNDBUF was at 65536
15:50:37: SO_SNDBUF is now 65536
15:52:01: Total frames encoded: 3914, total frames duplicated: 561 (14.33%)
15:52:01: Total frames rendered: 3908, number of late frames: 14 (0.36%) (it's okay for some frames to be late)
15:52:02: RTMPPublisher::SocketLoop: Graceful loop exit
15:52:02: Average send payload: 23242 bytes, average send interval: 51 ms
15:52:02: Number of times waited to send: 0, Waited for a total of 0 bytes
15:52:02: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
15:52:02: Number of bytes sent: 38257436
15:52:02:
15:52:02: Profiler time results:
15:52:02:
15:52:02: ==============================================================
15:52:02: video thread frame - [100%] [avg time: 7.7 ms] [children: 91.3%] [unaccounted: 8.69%]
15:52:02: | scene->Preprocess - [18.3%] [avg time: 1.411 ms]
15:52:02: | GPU download and conversion - [73%] [avg time: 5.62 ms] [children: 1.78%] [unaccounted: 71.2%]
15:52:02: | | flush - [1.52%] [avg time: 0.117 ms]
15:52:02: | | CopyResource - [0.182%] [avg time: 0.014 ms]
15:52:02: | | conversion to 4:2:0 - [0.0779%] [avg time: 0.006 ms]
15:52:02: Convert444Threads - [100%] [avg time: 0.553 ms] [children: 98.4%] [unaccounted: 1.63%]
15:52:02: | Convert444toNV12 - [98.4%] [avg time: 0.544 ms]
15:52:02: encoder thread frame - [100%] [avg time: 1.164 ms]
15:52:02: ==============================================================
15:52:02:
15:52:02:
15:52:02: Profiler CPU results:
15:52:02:
15:52:02: ==============================================================
15:52:02: video thread frame - [cpu time: avg 0.495 ms, total 1937.5 ms] [avg calls per frame: 1]
15:52:02: | scene->Preprocess - [cpu time: avg 0.011 ms, total 46.875 ms] [avg calls per frame: 1]
15:52:02: | GPU download and conversion - [cpu time: avg 0.139 ms, total 546.875 ms] [avg calls per frame: 1]
15:52:02: | | flush - [cpu time: avg 0.091 ms, total 359.375 ms] [avg calls per frame: 1]
15:52:02: | | CopyResource - [cpu time: avg 0.012 ms, total 46.875 ms] [avg calls per frame: 1]
15:52:02: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:52:02: Convert444Threads - [cpu time: avg 0.643 ms, total 5000 ms] [avg calls per frame: 2]
15:52:02: | Convert444toNV12 - [cpu time: avg 0.641 ms, total 4984.38 ms] [avg calls per frame: 2]
15:52:02: encoder thread frame - [cpu time: avg 0.798 ms, total 3109.38 ms] [avg calls per frame: 1]
15:52:02: ==============================================================
15:52:02:
15:52:02: =====Stream End: 2013-11-24, 15:52:02=================================================
15:52:02: Using fixed low latency mode, factor 20
15:52:02: =====Stream Start: 2013-11-24, 15:52:02===============================================
15:52:02: Multithreaded optimizations: On
15:52:02: Base resolution: 1600x900
15:52:02: Output resolution: 1280x720
15:52:02: ------------------------------------------
15:52:02: Loading up D3D10 on NVIDIA GeForce GTX 560M...
15:52:02: ------------------------------------------
15:52:02: Audio Format: 48000hz
15:52:02: Playback device {0.0.0.00000000}.{5c6b5ef2-d7e7-4ed6-ac40-b772f38dc7a3}
15:52:02: ------------------------------------------
15:52:02: Using desktop audio input: Headset Earphone (Microsoft LifeChat LX-3000 )
15:52:02: ------------------------------------------
15:52:02: Using auxilary audio input: Headset Microphone (Microsoft LifeChat LX-3000 )
15:52:02: ------------------------------------------
15:52:02: Audio Encoding: AAC
15:52:02: bitrate: 128
15:52:02: Using text output
15:52:02: Using Window Capture
15:52:02: Using graphics capture
15:52:02: Scene buffering time set to 400
15:52:02: ------------------------------------------
15:52:02: Video Encoding: x264
15:52:02: fps: 45
15:52:02: width: 1280, height: 720
15:52:02: preset: veryfast
15:52:02: profile: high
15:52:02: keyint: 90
15:52:02: CBR: yes
15:52:02: CFR: yes
15:52:02: max bitrate: 3500
15:52:02: buffer size: 1000
15:52:02: ------------------------------------------
15:52:02: MMDeviceAudioSource: Frequency for device 'Headset Earphone (Microsoft LifeChat LX-3000 )' is 352800, samples per sec is 44100
15:52:02: MMDeviceAudioSource: Frequency for device 'Headset Microphone (Microsoft LifeChat LX-3000 )' is 192000, samples per sec is 48000
15:52:02: SharedTexCapture hooked
15:52:03: Total frames encoded: 1, total frames duplicated: 0 (0.00%)
15:52:03: Total frames rendered: 26, number of late frames: 1 (3.85%) (it's okay for some frames to be late)
15:52:03: Number of times waited to send: 0, Waited for a total of 0 bytes
15:52:03: Number of b-frames dropped: 0 (-1.$%), Number of p-frames dropped: 0 (-1.$%), Total 0 (-1.$%)
15:52:03: Number of bytes sent: 0
15:52:03:
15:52:03: Profiler time results:
15:52:03:
15:52:03: ==============================================================
15:52:03: video thread frame - [100%] [avg time: 2.911 ms] [children: 42%] [unaccounted: 58%]
15:52:03: | scene->Preprocess - [17.1%] [avg time: 0.497 ms]
15:52:03: | GPU download and conversion - [25%] [avg time: 0.727 ms] [children: 4.6%] [unaccounted: 20.4%]
15:52:03: | | flush - [4.29%] [avg time: 0.125 ms]
15:52:03: | | CopyResource - [0.137%] [avg time: 0.004 ms]
15:52:03: | | conversion to 4:2:0 - [0.172%] [avg time: 0.005 ms]
15:52:03: Convert444Threads - [100%] [avg time: 1.217 ms] [children: 99.4%] [unaccounted: 0.575%]
15:52:03: | Convert444toNV12 - [99.4%] [avg time: 1.21 ms]
15:52:03: encoder thread frame - [100%] [avg time: 0.028 ms]
15:52:03: ==============================================================
15:52:03:
15:52:03:
15:52:03: Profiler CPU results:
15:52:03:
15:52:03: ==============================================================
15:52:03: video thread frame - [cpu time: avg 1.802 ms, total 46.875 ms] [avg calls per frame: 1]
15:52:03: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:52:03: | GPU download and conversion - [cpu time: avg 1.201 ms, total 31.25 ms] [avg calls per frame: 1]
15:52:03: | | flush - [cpu time: avg 1.201 ms, total 31.25 ms] [avg calls per frame: 1]
15:52:03: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
15:52:03: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
15:52:03: Convert444Threads - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
15:52:03: | Convert444toNV12 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
15:52:03: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:52:03: ==============================================================
15:52:03:
15:52:03: =====Stream End: 2013-11-24, 15:52:03=================================================
15:52:11: Using fixed low latency mode, factor 20
15:52:11: =====Stream Start: 2013-11-24, 15:52:11===============================================
15:52:11: Multithreaded optimizations: On
15:52:11: Base resolution: 1600x900
15:52:11: Output resolution: 1280x720
15:52:11: ------------------------------------------
15:52:11: Loading up D3D10 on NVIDIA GeForce GTX 560M...
15:52:11: ------------------------------------------
15:52:11: Audio Format: 48000hz
15:52:11: Playback device {0.0.0.00000000}.{5c6b5ef2-d7e7-4ed6-ac40-b772f38dc7a3}
15:52:11: ------------------------------------------
15:52:11: Using desktop audio input: Headset Earphone (Microsoft LifeChat LX-3000 )
15:52:11: ------------------------------------------
15:52:11: Audio Encoding: AAC
15:52:11: bitrate: 128
15:52:11: Using text output
15:52:11: Using Window Capture
15:52:11: Using graphics capture
15:52:11: Scene buffering time set to 400
15:52:11: ------------------------------------------
15:52:11: Video Encoding: x264
15:52:11: fps: 45
15:52:11: width: 1280, height: 720
15:52:11: preset: veryfast
15:52:11: profile: high
15:52:11: keyint: 90
15:52:11: CBR: yes
15:52:11: CFR: yes
15:52:11: max bitrate: 3500
15:52:11: buffer size: 1000
15:52:11: ------------------------------------------
15:52:11: MMDeviceAudioSource: Frequency for device 'Headset Earphone (Microsoft LifeChat LX-3000 )' is 352800, samples per sec is 44100
15:52:11: SharedTexCapture hooked
15:52:13: Using RTMP service: Twitch / Justin.tv
15:52:13: Server selection: rtmp://live-dfw.justin.tv/app
15:52:13: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
15:52:13: Completed handshake with rtmp://live-dfw.justin.tv/app in 140 ms.
15:52:14: SO_SNDBUF was at 65536
15:52:14: SO_SNDBUF is now 65536
15:57:54: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 28185 / 463872)
16:32:59: RTMPPublisher::SocketLoop: Stalled for 2251 ms to write 25770 bytes (buffer: 436832 / 463872), unstable connection?
16:33:04: RTMPPublisher::SocketLoop: Received FD_CLOSE, 4999 ms since last send (buffer: 461421 / 463872)
16:33:04: RTMPPublisher::SocketLoop: Aborting due to FD_CLOSE, error 0
16:33:05: Total frames encoded: 110399, total frames duplicated: 12373 (11.21%)
16:33:05: Total frames rendered: 110084, number of late frames: 311 (0.28%) (it's okay for some frames to be late)
16:33:05: Average send payload: 23229 bytes, average send interval: 51 ms
16:33:05: Number of times waited to send: 25, Waited for a total of 97450 bytes
16:33:05: Number of b-frames dropped: 70 (0.063%), Number of p-frames dropped: 77 (0.07%), Total 147 (0.13%)
16:33:05: Number of bytes sent: 1109523725
16:33:06:
16:33:06: Profiler time results:
16:33:06:
16:33:06: ==============================================================
16:33:06: video thread frame - [100%] [avg time: 5.349 ms] [children: 87.6%] [unaccounted: 12.4%]
16:33:06: | scene->Preprocess - [16.2%] [avg time: 0.865 ms]
16:33:06: | GPU download and conversion - [71.4%] [avg time: 3.821 ms] [children: 2.52%] [unaccounted: 68.9%]
16:33:06: | | flush - [2.17%] [avg time: 0.116 ms]
16:33:06: | | CopyResource - [0.262%] [avg time: 0.014 ms]
16:33:06: | | conversion to 4:2:0 - [0.0935%] [avg time: 0.005 ms]
16:33:06: Convert444Threads - [100%] [avg time: 0.583 ms] [children: 98.5%] [unaccounted: 1.54%]
16:33:06: | Convert444toNV12 - [98.5%] [avg time: 0.574 ms]
16:33:06: encoder thread frame - [100%] [avg time: 1.307 ms]
16:33:06: ==============================================================
16:33:06:
16:33:06:
16:33:06: Profiler CPU results:
16:33:06:
16:33:06: ==============================================================
16:33:06: video thread frame - [cpu time: avg 0.548 ms, total 60375 ms] [avg calls per frame: 1]
16:33:06: | scene->Preprocess - [cpu time: avg 0.023 ms, total 2609.38 ms] [avg calls per frame: 1]
16:33:06: | GPU download and conversion - [cpu time: avg 0.189 ms, total 20828.1 ms] [avg calls per frame: 1]
16:33:06: | | flush - [cpu time: avg 0.111 ms, total 12328.1 ms] [avg calls per frame: 1]
16:33:06: | | CopyResource - [cpu time: avg 0.016 ms, total 1828.13 ms] [avg calls per frame: 1]
16:33:06: | | conversion to 4:2:0 - [cpu time: avg 0.005 ms, total 562.5 ms] [avg calls per frame: 1]
16:33:06: Convert444Threads - [cpu time: avg 0.629 ms, total 138609 ms] [avg calls per frame: 2]
16:33:06: | Convert444toNV12 - [cpu time: avg 0.627 ms, total 138047 ms] [avg calls per frame: 2]
16:33:06: encoder thread frame - [cpu time: avg 0.77 ms, total 85062.5 ms] [avg calls per frame: 1]
16:33:06: ==============================================================
16:33:06:
16:33:06: =====Stream End: 2013-11-24, 16:33:06=================================================
16:33:11: Using fixed low latency mode, factor 20
16:33:11: =====Stream Start: 2013-11-24, 16:33:11===============================================
16:33:11: Multithreaded optimizations: On
16:33:11: Base resolution: 1600x900
16:33:11: Output resolution: 1280x720
16:33:11: ------------------------------------------
16:33:11: Loading up D3D10 on NVIDIA GeForce GTX 560M...
16:33:11: ------------------------------------------
16:33:11: Audio Format: 48000hz
16:33:11: Playback device {0.0.0.00000000}.{5c6b5ef2-d7e7-4ed6-ac40-b772f38dc7a3}
16:33:11: ------------------------------------------
16:33:11: Using desktop audio input: Headset Earphone (Microsoft LifeChat LX-3000 )
16:33:11: ------------------------------------------
16:33:11: Audio Encoding: AAC
16:33:11: bitrate: 128
16:33:11: Using text output
16:33:11: Using Window Capture
16:33:11: Using graphics capture
16:33:11: Scene buffering time set to 400
16:33:11: ------------------------------------------
16:33:11: Video Encoding: x264
16:33:11: fps: 45
16:33:11: width: 1280, height: 720
16:33:11: preset: veryfast
16:33:11: profile: high
16:33:11: keyint: 90
16:33:11: CBR: yes
16:33:11: CFR: yes
16:33:11: max bitrate: 3500
16:33:11: buffer size: 1000
16:33:11: ------------------------------------------
16:33:11: MMDeviceAudioSource: Frequency for device 'Headset Earphone (Microsoft LifeChat LX-3000 )' is 352800, samples per sec is 44100
16:33:11: SharedTexCapture hooked
16:33:13: Using RTMP service: Twitch / Justin.tv
16:33:13: Server selection: rtmp://live-dfw.justin.tv/app
16:33:13: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
16:33:13: Completed handshake with rtmp://live-dfw.justin.tv/app in 153 ms.
16:33:14: SO_SNDBUF was at 65536
16:33:14: SO_SNDBUF is now 65536
16:33:15: Total frames encoded: 134, total frames duplicated: 7 (5.22%)
16:33:15: Total frames rendered: 141, number of late frames: 1 (0.71%) (it's okay for some frames to be late)
16:33:15: RTMPPublisher::SocketLoop: Graceful loop exit
16:33:15: Average send payload: 8531 bytes, average send interval: 51 ms
16:33:15: Number of times waited to send: 0, Waited for a total of 0 bytes
16:33:15: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
16:33:15: Number of bytes sent: 8531
16:33:15:
16:33:15: Profiler time results:
16:33:15:
16:33:15: ==============================================================
16:33:15: video thread frame - [100%] [avg time: 2.649 ms] [children: 60.1%] [unaccounted: 39.9%]
16:33:15: | scene->Preprocess - [11.5%] [avg time: 0.304 ms]
16:33:15: | GPU download and conversion - [48.6%] [avg time: 1.288 ms] [children: 3.85%] [unaccounted: 44.8%]
16:33:15: | | flush - [3.06%] [avg time: 0.081 ms]
16:33:15: | | CopyResource - [0.642%] [avg time: 0.017 ms]
16:33:15: | | conversion to 4:2:0 - [0.151%] [avg time: 0.004 ms]
16:33:15: Convert444Threads - [100%] [avg time: 0.515 ms] [children: 98.6%] [unaccounted: 1.36%]
16:33:15: | Convert444toNV12 - [98.6%] [avg time: 0.508 ms]
16:33:15: encoder thread frame - [100%] [avg time: 1.43 ms]
16:33:15: ==============================================================
16:33:15:
16:33:15:
16:33:15: Profiler CPU results:
16:33:15:
16:33:15: ==============================================================
16:33:15: video thread frame - [cpu time: avg 0.443 ms, total 62.5 ms] [avg calls per frame: 1]
16:33:15: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:33:15: | GPU download and conversion - [cpu time: avg 0.221 ms, total 31.25 ms] [avg calls per frame: 1]
16:33:15: | | flush - [cpu time: avg 0.11 ms, total 15.625 ms] [avg calls per frame: 1]
16:33:15: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:33:15: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:33:15: Convert444Threads - [cpu time: avg 0.667 ms, total 156.25 ms] [avg calls per frame: 2]
16:33:15: | Convert444toNV12 - [cpu time: avg 0.667 ms, total 156.25 ms] [avg calls per frame: 2]
16:33:15: encoder thread frame - [cpu time: avg 0.942 ms, total 109.375 ms] [avg calls per frame: 1]
16:33:15: ==============================================================
16:33:15:
16:33:15: =====Stream End: 2013-11-24, 16:33:15=================================================
Last game capture log:
2013-11-24, 15:50:17: we're booting up:
15:50:17: D3D9 Present
15:50:17: (half life scientist) everything.. seems to be in order
15:50:17: D3D9EndScene called
15:50:17: D3DPRESENT_PARAMETERS {
15:50:17: BackBufferWidth: 1600
15:50:17: BackBufferHeight: 900
15:50:17: BackBufferFormat: D3DFMT_A8R8G8B8
15:50:17: BackBufferCount: 1
15:50:17: MultiSampleType: D3DMULTISAMPLE_NONE
15:50:17: MultiSampleQuality: 0
15:50:17: SwapEffect: D3DSWAPEFFECT_COPY
15:50:17: hDeviceWindow: 1902968
15:50:17: Windowed: true
15:50:17: EnableAutoDepthStencil: false
15:50:17: AutoDepthStencilFormat: D3DFMT_UNKNOWN
15:50:17: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
15:50:17: FullScreen_RefreshRateInHz: 0
15:50:17: PresentationInterval: 2147483648
15:50:17: };
15:50:17: successfully set up d3d9 hooks
15:50:17: D3D9Present called
15:50:17: DoD3D9GPUHook: success
15:50:17: D3DSURFACE_DESC {
15:50:17: Format: D3DFMT_A8R8G8B8
15:50:17: Type: D3DRTYPE_SURFACE
15:50:17: Usage: D3DUSAGE_RENDERTARGET
15:50:17: Pool: D3DPOOL_DEFAULT
15:50:17: MultiSampleType: D3DMULTISAMPLE_NONE
15:50:17: MultiSampleQuality: 0
15:50:17: Width: 1600
15:50:17: Height: 900
15:50:17: };
15:50:17: successfully capturing d3d9 frames via GPU
15:50:20: ---------------------- Cleared D3D9 Capture ----------------------
15:50:20: D3D9EndScene called
15:50:20: D3D9Present called
15:50:22: received restart event, capturing
15:50:22: DoD3D9GPUHook: success
15:50:22: D3DSURFACE_DESC {
15:50:22: Format: D3DFMT_A8R8G8B8
15:50:22: Type: D3DRTYPE_SURFACE
15:50:22: Usage: D3DUSAGE_RENDERTARGET
15:50:22: Pool: D3DPOOL_DEFAULT
15:50:22: MultiSampleType: D3DMULTISAMPLE_NONE
15:50:22: MultiSampleQuality: 0
15:50:22: Width: 1600
15:50:22: Height: 900
15:50:22: };
15:50:22: successfully capturing d3d9 frames via GPU
15:50:33: ---------------------- Cleared D3D9 Capture ----------------------
15:50:33: D3D9EndScene called
15:50:33: D3D9Present called
15:50:34: received restart event, capturing
15:50:34: DoD3D9GPUHook: success
15:50:34: D3DSURFACE_DESC {
15:50:34: Format: D3DFMT_A8R8G8B8
15:50:34: Type: D3DRTYPE_SURFACE
15:50:34: Usage: D3DUSAGE_RENDERTARGET
15:50:34: Pool: D3DPOOL_DEFAULT
15:50:34: MultiSampleType: D3DMULTISAMPLE_NONE
15:50:34: MultiSampleQuality: 0
15:50:34: Width: 1600
15:50:34: Height: 900
15:50:34: };
15:50:34: successfully capturing d3d9 frames via GPU
15:52:01: ---------------------- Cleared D3D9 Capture ----------------------
15:52:02: D3D9EndScene called
15:52:02: D3D9Present called
15:52:02: received restart event, capturing
15:52:02: DoD3D9GPUHook: success
15:52:02: D3DSURFACE_DESC {
15:52:02: Format: D3DFMT_A8R8G8B8
15:52:02: Type: D3DRTYPE_SURFACE
15:52:02: Usage: D3DUSAGE_RENDERTARGET
15:52:02: Pool: D3DPOOL_DEFAULT
15:52:02: MultiSampleType: D3DMULTISAMPLE_NONE
15:52:02: MultiSampleQuality: 0
15:52:02: Width: 1600
15:52:02: Height: 900
15:52:02: };
15:52:02: successfully capturing d3d9 frames via GPU
15:52:03: ---------------------- Cleared D3D9 Capture ----------------------
15:52:03: D3D9EndScene called
15:52:03: D3D9Present called
15:52:11: received restart event, capturing
15:52:11: DoD3D9GPUHook: success
15:52:11: D3DSURFACE_DESC {
15:52:11: Format: D3DFMT_A8R8G8B8
15:52:11: Type: D3DRTYPE_SURFACE
15:52:11: Usage: D3DUSAGE_RENDERTARGET
15:52:11: Pool: D3DPOOL_DEFAULT
15:52:11: MultiSampleType: D3DMULTISAMPLE_NONE
15:52:11: MultiSampleQuality: 0
15:52:11: Width: 1600
15:52:11: Height: 900
15:52:11: };
15:52:11: successfully capturing d3d9 frames via GPU
16:33:05: ---------------------- Cleared D3D9 Capture ----------------------
16:33:05: D3D9EndScene called
16:33:05: D3D9Present called
16:33:11: received restart event, capturing
16:33:11: DoD3D9GPUHook: success
16:33:11: D3DSURFACE_DESC {
16:33:11: Format: D3DFMT_A8R8G8B8
16:33:11: Type: D3DRTYPE_SURFACE
16:33:11: Usage: D3DUSAGE_RENDERTARGET
16:33:11: Pool: D3DPOOL_DEFAULT
16:33:11: MultiSampleType: D3DMULTISAMPLE_NONE
16:33:11: MultiSampleQuality: 0
16:33:11: Width: 1600
16:33:11: Height: 900
16:33:11: };
16:33:11: successfully capturing d3d9 frames via GPU
16:33:15: ---------------------- Cleared D3D9 Capture ----------------------
16:33:15: D3D9EndScene called
16:33:15: D3D9Present called