staplebeater
New Member
I recently upgraded to a gigabyte GTX 770 and have been trying to record and stream Mechwarrior online. On my old card (radeon HD 6870) i was at high settings and recording pretty well with small FPS impact (would go from high 40s to low 40s). With the 770 i am on extreme setting go from driver vsynced 60 to 30s with lots of studdering when there is any action on screen. I have pretty much given up on streaming and recording since I got my new card a couple weeks and was wondering if i screwed a setting up?
I am using the latest drivers on my card
My CPU is a 2500K OCed to 4.2 GHz
8 GB RAM
I am using the latest drivers on my card
My CPU is a 2500K OCed to 4.2 GHz
8 GB RAM
Code:
07:07:13: Server Ping plugin strings not found, dynamically loading 24 strings
07:10:51: Open Broadcaster Software v0.571b - 64bit ( ^ω^)
07:10:51: -------------------------------
07:10:51: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
07:10:51: CPU Speed: 3292MHz
07:10:51: Physical Memory: 8174MB Total, 4122MB Free
07:10:51: stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
07:10:51: monitor 1: pos={1920, -120}, size={1600, 1200}
07:10:51: monitor 2: pos={0, 0}, size={1920, 1080}
07:10:51: Windows Version: 6.1 Build 7601 S
07:10:51: Aero is Disabled
07:10:51: -------------------------------
07:10:51: OBS Modules:
07:10:51: Base Address Module
07:10:51: 000000003FE90000 OBS.exe
07:10:51: 00000000F65C0000 OBSApi.dll
07:10:51: 00000000F6580000 DShowPlugin.dll
07:10:51: 00000000F67E0000 GraphicsCapture.dll
07:10:51: 00000000F6560000 NoiseGate.dll
07:10:51: 00000000F6540000 PSVPlugin.dll
07:10:51: 00000000F6520000 scenesw.dll
07:10:51: 00000000F64F0000 ServerPingPlugin.dll
07:10:51: ------------------------------------------
07:10:51: Adapter 1
07:10:51: Video Adapter: NVIDIA GeForce GTX 770
07:10:51: Video Adapter Dedicated Video Memory: 2087387136
07:10:51: Video Adapter Shared System Memory: 2147807232
07:10:51: =====Stream Start: 2013-10-12, 07:10:51===============================================
07:10:51: Multithreaded optimizations: On
07:10:51: Base resolution: 1920x1080
07:10:51: Output resolution: 1920x1080
07:10:51: ------------------------------------------
07:10:51: Loading up D3D10 on NVIDIA GeForce GTX 770...
07:10:51: ------------------------------------------
07:10:51: Audio Format: 48000hz
07:10:51: Playback device Default
07:10:51: ------------------------------------------
07:10:51: Using desktop audio input: Headset (Realtek High Definition Audio)
07:10:51: ------------------------------------------
07:10:51: Using auxilary audio input: Microphone (Realtek High Definition Audio)
07:10:51: ------------------------------------------
07:10:51: Audio Encoding: AAC
07:10:51: bitrate: 128
07:10:51: Using bitmap image
07:10:51: ------------------------------------------
07:10:51: device: Logitech HD Webcam C310,
07:10:51: device id \\?\usb#vid_046d&pid_081b&mi_00#7&1cfb7258&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
07:10:51: chosen type: I420, usingFourCC: false, res: 320x240 - 320x240, frameIntervals: 333333-2000000, fourCC: 'I420'
07:10:51: audio device: Disable,
07:10:51: audio device id Disabled,
07:10:51:
07:10:51: Using directshow input
07:10:51: Using graphics capture
07:10:57: ------------------------------------------
07:10:57: Video Encoding: x264
07:10:57: fps: 30
07:10:57: width: 1920, height: 1080
07:10:57: preset: veryfast
07:10:57: profile: high
07:10:57: keyint: 250
07:10:57: CBR: no
07:10:57: CFR: no
07:10:57: max bitrate: 8000
07:10:57: buffer size: 8000
07:10:57: quality: 8
07:10:57: ------------------------------------------
07:10:57: MMDeviceAudioSource: Frequency for device 'Headset (Realtek High Definition Audio)' is 384000, samples per sec is 48000
07:10:57: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
07:10:57: Syncing audio to video time (WARNING: you should not be doing this if you are just having webcam desync, that's a separate issue)
07:10:57: SharedTexCapture hooked
07:11:36: Total frames encoded: 1152, total frames duplicated: 26 (2.26%)
07:11:36: Total frames rendered: 1156, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
07:11:36:
07:11:36: Profiler time results:
07:11:36:
07:11:36: ==============================================================
07:11:36: video thread frame - [100%] [avg time: 1.512 ms] [children: 6.28%] [unaccounted: 93.7%]
07:11:36: | scene->Preprocess - [6.28%] [avg time: 0.095 ms]
07:11:36: GPU download and conversion - [100%] [avg time: 0.99 ms] [children: 84.4%] [unaccounted: 15.6%]
07:11:36: | flush - [35.5%] [avg time: 0.351 ms]
07:11:36: | CopyResource - [48.8%] [avg time: 0.483 ms]
07:11:36: | conversion to 4:2:0 - [0.202%] [avg time: 0.002 ms]
07:11:36: Convert444Threads - [100%] [avg time: 1 ms] [children: 99.3%] [unaccounted: 0.7%]
07:11:36: | Convert444toNV12 - [99.3%] [avg time: 0.993 ms]
07:11:36: encoder thread frame - [100%] [avg time: 2.145 ms]
07:11:36: ==============================================================
07:11:36:
07:11:36:
07:11:36: Profiler CPU results:
07:11:36:
07:11:36: ==============================================================
07:11:36: video thread frame - [cpu time: avg 0.391 ms, total 452.403 ms] [avg calls per frame: 1]
07:11:36: | scene->Preprocess - [cpu time: avg 0.094 ms, total 109.201 ms] [avg calls per frame: 1]
07:11:36: GPU download and conversion - [cpu time: avg 0.04 ms, total 46.8 ms] [avg calls per frame: 1]
07:11:36: | flush - [cpu time: avg 0.04 ms, total 46.8 ms] [avg calls per frame: 1]
07:11:36: | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
07:11:36: | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
07:11:36: Convert444Threads - [cpu time: avg 0.875 ms, total 1996.81 ms] [avg calls per frame: 2]
07:11:36: | Convert444toNV12 - [cpu time: avg 0.875 ms, total 1996.81 ms] [avg calls per frame: 2]
07:11:36: encoder thread frame - [cpu time: avg 1.56 ms, total 1778.41 ms] [avg calls per frame: 1]
07:11:36: ==============================================================
07:11:36:
07:11:36: =====Stream End: 2013-10-12, 07:11:36=================================================
07:12:07: Server Ping plugin instance deleted; removing dynamically loaded localization strings
Last game capture log:
2013-10-12, 07:10:53: we're booting up:
07:10:53: D3D9 Present
07:10:53: DXGI Present
07:10:53: (half life scientist) everything.. seems to be in order
07:10:53: D3D9EndScene called
07:10:53: D3DPRESENT_PARAMETERS {
07:10:53: BackBufferWidth: 1920
07:10:53: BackBufferHeight: 1080
07:10:53: BackBufferFormat: D3DFMT_A8R8G8B8
07:10:53: BackBufferCount: 1
07:10:53: MultiSampleType: D3DMULTISAMPLE_NONE
07:10:53: MultiSampleQuality: 0
07:10:53: SwapEffect: D3DSWAPEFFECT_DISCARD
07:10:53: hDeviceWindow: 330020
07:10:53: Windowed: true
07:10:53: EnableAutoDepthStencil: true
07:10:53: AutoDepthStencilFormat: D3DFMT_D24S8
07:10:53: Flags: None
07:10:53: FullScreen_RefreshRateInHz: 0
07:10:53: PresentationInterval: 0
07:10:53: };
07:10:53: successfully set up d3d9 hooks
07:10:53: D3D9Present called
07:10:53: DoD3D9GPUHook: success
07:10:57: D3DSURFACE_DESC {
07:10:57: Format: D3DFMT_A8R8G8B8
07:10:57: Type: D3DRTYPE_SURFACE
07:10:57: Usage: D3DUSAGE_RENDERTARGET
07:10:57: Pool: D3DPOOL_DEFAULT
07:10:57: MultiSampleType: D3DMULTISAMPLE_NONE
07:10:57: MultiSampleQuality: 0
07:10:57: Width: 1920
07:10:57: Height: 1080
07:10:57: };
07:10:57: successfully capturing d3d9 frames via GPU
07:11:36: ---------------------- Cleared D3D9 Capture ----------------------
07:11:36: D3D9EndScene called
07:11:36: D3D9Present called