Question / Help Is my stream ok?

protomss

New Member
Had alot of issues in the start but i think i got them away. I just played a instance in wow and here is log. How does it look?
Code:
11:40:08: =====Stream Start: 2014-02-07, 11:40:08===============================================
11:40:08:   Multithreaded optimizations: On
11:40:08:   Base resolution: 1920x1080
11:40:08:   Output resolution: 1920x1080
11:40:08: ------------------------------------------
11:40:08: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
11:40:08: ------------------------------------------
11:40:08: Audio Format: 48000hz
11:40:08: Playback device Default
11:40:08: ------------------------------------------
11:40:08: Using desktop audio input: Realtek Digital Output (Realtek High Definition Audio)
11:40:08: ------------------------------------------
11:40:08: Using auxilary audio input: Microphone (Realtek High Definition Audio)
11:40:08: ------------------------------------------
11:40:08: Audio Encoding: AAC
11:40:08:     bitrate: 128
11:40:08: Using Window Capture
11:40:08: Scene buffering time set to 399
11:40:08: ------------------------------------------
11:40:08: Video Encoding: x264
11:40:08:     fps: 30
11:40:08:     width: 1920, height: 1080
11:40:08:     preset: veryfast
11:40:08:     profile: high
11:40:08:     keyint: 60
11:40:08:     CBR: yes
11:40:08:     CFR: yes
11:40:08:     max bitrate: 3000
11:40:08:     buffer size: 3000
11:40:08: ------------------------------------------
11:40:10: Using RTMP service: Twitch / Justin.tv
11:40:10:   Server selection: rtmp://live-arn.justin.tv/app
11:40:10:   Interface: Killer e2200 PCI-E Gigabit Ethernet Controller (NDIS 6.20) (ethernet, 1000 mbps)
11:40:11: Completed handshake with rtmp://live-arn.justin.tv/app in 432 ms.
11:40:12: SO_SNDBUF was at 8192
11:40:12: SO_SNDBUF is now 65536
11:40:13: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 38134 / 400384)
11:40:14: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 400384)
11:40:15: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 0 / 400384)
11:40:21: GetQPCTimeNS: WTF, clock went backwards! 540891798485 < 540891798486
11:41:26: GetQPCTimeNS: WTF, clock went backwards! 541115677770 < 541115677771
11:42:57: GetQPCTimeNS: WTF, clock went backwards! 541425465762 < 541425465763
11:57:08: Total frames encoded: 30572, total frames duplicated: 4365 (14.28%)
11:57:08: Total frames rendered: 30430, number of late frames: 43 (0.14%) (it's okay for some frames to be late)
11:57:08: RTMPPublisher::SocketLoop: Graceful loop exit
11:57:08: Average send payload: 8306 bytes, average send interval: 22 ms
11:57:08: Number of times waited to send: 0, Waited for a total of 0 bytes
11:57:08: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
11:57:08: Number of bytes sent: 382172191
11:57:08: 
11:57:08: Profiler time results:
11:57:08: 
11:57:08: ==============================================================
11:57:08: video thread frame - [100%] [avg time: 10.952 ms] [children: 94.1%] [unaccounted: 5.91%]
11:57:08: | scene->Preprocess - [90.5%] [avg time: 9.917 ms]
11:57:08: | GPU download and conversion - [3.54%] [avg time: 0.388 ms] [children: 3.33%] [unaccounted: 0.21%]
11:57:08: | | flush - [3.23%] [avg time: 0.354 ms]
11:57:08: | | CopyResource - [0.073%] [avg time: 0.008 ms]
11:57:08: | | conversion to 4:2:0 - [0.0274%] [avg time: 0.003 ms]
11:57:08: Convert444Threads - [100%] [avg time: 1.25 ms] [children: 99.5%] [unaccounted: 0.48%]
11:57:08: | Convert444toNV12 - [99.5%] [avg time: 1.244 ms]
11:57:08: encoder thread frame - [100%] [avg time: 1.907 ms]
11:57:08: ==============================================================
11:57:08: 
11:57:08: 
11:57:08: Profiler CPU results:
11:57:08: 
11:57:08: ==============================================================
11:57:08: video thread frame - [cpu time: avg 3.692 ms, total 112352 ms] [avg calls per frame: 1]
11:57:08: | scene->Preprocess - [cpu time: avg 3.267 ms, total 99419.4 ms] [avg calls per frame: 1]
11:57:08: | GPU download and conversion - [cpu time: avg 0.094 ms, total 2870.42 ms] [avg calls per frame: 1]
11:57:08: | | flush - [cpu time: avg 0.071 ms, total 2168.41 ms] [avg calls per frame: 1]
11:57:08: | | CopyResource - [cpu time: avg 0.01 ms, total 312.003 ms] [avg calls per frame: 1]
11:57:08: | | conversion to 4:2:0 - [cpu time: avg 0.002 ms, total 78.001 ms] [avg calls per frame: 1]
11:57:08: Convert444Threads - [cpu time: avg 1.21 ms, total 73632.5 ms] [avg calls per frame: 2]
11:57:08: | Convert444toNV12 - [cpu time: avg 1.208 ms, total 73492.1 ms] [avg calls per frame: 2]
11:57:08: encoder thread frame - [cpu time: avg 1.291 ms, total 39468.3 ms] [avg calls per frame: 1]
11:57:08: ==============================================================
11:57:08: 
11:57:08: =====Stream End: 2014-02-07, 11:57:08=================================================
 

alpinlol

Active Member
there are some details missing in this log... but you have a bunch of duplicated frames which is not okay at that %

also was there a reason you changed the scene buffer time from latest default (700) down to 399?
 

dodgepong

Administrator
Community Helper
Yeah, you cut out a lot of the log, including some important stuff, so it's hard to give good advice just based on that.
 
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