jamesisthemain
New Member
13:53:28: CUDA loaded successfully
13:53:28: 1 CUDA capable devices found
13:53:28: [ GPU #0 - < GeForce GT 740M > has Compute SM 3.5, NVENC Available ]
13:55:58: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
13:55:58: -------------------------------
13:55:58: CPU Name: Intel(R) Core(TM) i7-4702MQ CPU @ 2.20GHz
13:55:58: CPU Speed: 2195MHz
13:55:58: Physical Memory: 4095MB Total, 4095MB Free
13:55:58: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
13:55:58: monitor 1: pos={0, 0}, size={1536, 864}
13:55:58: Windows Version: 6.2 Build 9200
13:55:58: Aero is Enabled
13:55:58: -------------------------------
13:55:58: OBS Modules:
13:55:58: Base Address Module
13:55:58: 01060000 OBS.exe
13:55:58: 73310000 OBSApi.dll
13:55:58: 6DD50000 DShowPlugin.dll
13:55:58: 6DD20000 GraphicsCapture.dll
13:55:58: 6DCF0000 NoiseGate.dll
13:55:58: 6DFB0000 PSVPlugin.dll
13:55:58: ------------------------------------------
13:55:58: Adapter 1
13:55:58: Video Adapter: Intel(R) HD Graphics 4600
13:55:58: Video Adapter Dedicated Video Memory: 0
13:55:58: Video Adapter Shared System Memory: 1879048192
13:55:58: Video Adapter Output 1: pos={0, 0}, size={1536, 864}, attached=true
13:55:58: ------------------------------------------
13:55:58: Adapter 2
13:55:58: Video Adapter: NVIDIA GeForce GT 740M
13:55:58: Video Adapter Dedicated Video Memory: 2068705280
13:55:58: Video Adapter Shared System Memory: 2147610624
13:55:58: =====Stream Start: 2014-08-06, 13:55:58===============================================
13:55:58: Multithreaded optimizations: On
13:55:58: Base resolution: 1920x1080
13:55:58: Output resolution: 1280x720
13:55:58: ------------------------------------------
13:55:58: Loading up D3D10 on Intel(R) HD Graphics 4600 (Adapter 1)...
13:55:58: ------------------------------------------
13:55:58: Audio Format: 48000 Hz
13:55:58: ------------------------------------------
13:55:58: Audio Channels: 2 Ch
13:55:58: Playback device Default
13:55:58: ------------------------------------------
13:55:58: Using desktop audio input: Speakers / HP (IDT High Definition Audio CODEC)
13:55:58: Global Audio time adjust: 0
13:55:58: ------------------------------------------
13:55:58: Audio Encoding: AAC
13:55:58: bitrate: 128
13:55:58: Using graphics capture
13:55:58: Trying to hook process: javaw.exe
13:55:58: Scene buffering time set to 400
13:55:58: Found QSV hardware support
13:55:58: ------------------------------------------
13:55:58: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE | MFX_IMPL_VIA_D3D11)
13:55:58: Using 14 bitstreams and 14 frame buffers
13:55:58: ------------------------------------------
13:55:58: Video Encoding: QSV
13:55:58: fps: 30
13:55:58: width: 1280, height: 720
13:55:58: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
13:55:58: profile: MFX_PROFILE_AVC_MAIN
13:55:58: CBR: yes
13:55:58: CFR: yes
13:55:58: max bitrate: 2400
13:55:58: ------------------------------------------
13:55:58: using memory capture
13:55:59: Capture window 0x0039050E invalid or changing, terminating capture
13:56:03: using memory capture
13:57:17: Capture window 0x000F06E0 invalid or changing, terminating capture
13:57:19: Total frames encoded: 2406, total frames duplicated: 36 (1.50%)
13:57:19: Total frames rendered: 2377, number of late frames: 3 (0.13%) (it's okay for some frames to be late)
13:57:19:
13:57:19: Profiler time results:
13:57:19:
13:57:19: ==============================================================
13:57:19: video thread frame - [100%] [avg time: 6.303 ms] [children: 1.82%] [unaccounted: 98.2%]
13:57:19: | scene->Preprocess - [0.0317%] [avg time: 0.002 ms]
13:57:19: | GPU download and conversion - [1.79%] [avg time: 0.113 ms] [children: 1.43%] [unaccounted: 0.365%]
13:57:19: | | flush - [0.603%] [avg time: 0.038 ms]
13:57:19: | | CopyResource - [0.698%] [avg time: 0.044 ms]
13:57:19: | | conversion to 4:2:0 - [0.127%] [avg time: 0.008 ms]
13:57:19: Convert444Threads - [100%] [avg time: 0.83 ms] [children: 98.9%] [unaccounted: 1.08%]
13:57:19: | Convert444toNV12 - [98.9%] [avg time: 0.821 ms]
13:57:19: encoder thread frame - [100%] [avg time: 0.181 ms] [children: 84%] [unaccounted: 16%]
13:57:19: | QueueEncodeTask - [50.8%] [avg time: 0.092 ms]
13:57:19: | ProcessEncodedFrame - [25.4%] [avg time: 0.046 ms]
13:57:19: | sending stuff out - [7.73%] [avg time: 0.014 ms]
13:57:19: ==============================================================
13:57:19:
13:57:19:
13:57:19: Profiler CPU results:
13:57:19:
13:57:19: ==============================================================
13:57:19: video thread frame - [cpu time: avg 5.206 ms, total 12375 ms] [avg calls per frame: 1]
13:57:19: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:57:19: | GPU download and conversion - [cpu time: avg 0.098 ms, total 234.375 ms] [avg calls per frame: 1]
13:57:19: | | flush - [cpu time: avg 0.026 ms, total 62.5 ms] [avg calls per frame: 1]
13:57:19: | | CopyResource - [cpu time: avg 0.052 ms, total 125 ms] [avg calls per frame: 1]
13:57:19: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:57:19: Convert444Threads - [cpu time: avg 0.74 ms, total 3500 ms] [avg calls per frame: 2]
13:57:19: | Convert444toNV12 - [cpu time: avg 0.73 ms, total 3453.13 ms] [avg calls per frame: 2]
13:57:19: encoder thread frame - [cpu time: avg 0.019 ms, total 46.875 ms] [avg calls per frame: 1]
13:57:19: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:57:19: | ProcessEncodedFrame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:57:19: | sending stuff out - [cpu time: avg 0.019 ms, total 46.875 ms] [avg calls per frame: 1]
13:57:19: ==============================================================
13:57:19:
13:57:19: =====Stream End: 2014-08-06, 13:57:19=================================================
Last game capture log:
2014-08-06, 13:55:58: we're booting up:
13:55:58: CaptureThread: attached to process javaw.exe
13:55:58: GL Present
13:55:58: (half life scientist) everything.. seems to be in order
13:55:58: SwapBuffers(3003193392) Called
13:55:58: NV Capture available
13:55:58: FBO available
13:55:58: setting up gl data
13:55:58: DoGLGPUHook: wglDXOpenDeviceNV failed
13:55:58: ---------------------- Cleared OpenGL Capture ----------------------
13:55:58: DoGLCPUHook: success
13:55:58: wglSwapBuffers(3003193392) Called
13:55:58: setting up gl data
13:55:58: SwapBuffers(3003193392) Called
13:55:58: successfully capturing gl frames via RAM
13:56:00: new GL DC found (788598413, was 3003193392), terminating gl capture
13:56:00: ---------------------- Cleared OpenGL Capture ----------------------
13:56:00: wglSwapBuffers(788598413) Called
13:56:00: setting up gl data
13:56:00: DoGLGPUHook: wglDXOpenDeviceNV failed
13:56:00: ---------------------- Cleared OpenGL Capture ----------------------
13:56:00: DoGLCPUHook: success
13:56:01: SwapBuffers(788598413) Called
13:56:01: setting up gl data
13:56:01: wglSwapBuffers(788598413) Called
13:56:03: successfully capturing gl frames via RAM
13:57:17: new GL DC found (2298548861, was 788598413), terminating gl capture
13:57:17: ---------------------- Cleared OpenGL Capture ----------------------
13:57:17: wglSwapBuffers(2298548861) Called
13:57:17: setting up gl data
13:57:17: DoGLGPUHook: wglDXOpenDeviceNV failed
13:57:17: ---------------------- Cleared OpenGL Capture ----------------------
13:57:17: DoGLCPUHook: success
13:57:17: SwapBuffers(2298548861) Called
13:57:17: setting up gl data
13:57:17: wglSwapBuffers(2298548861) Called
13:57:22: ---------------------- Cleared OpenGL Capture ----------------------
13:57:22: Keepalive no longer found on gl, freeing capture data
13:57:22: wglSwapBuffers(2298548861) Called
13:57:22: setting up gl data
13:57:22: DoGLGPUHook: wglDXOpenDeviceNV failed
13:57:22: ---------------------- Cleared OpenGL Capture ----------------------
13:57:22: DoGLCPUHook: success
13:57:22: SwapBuffers(2298548861) Called
13:57:22: setting up gl data
13:57:22: wglSwapBuffers(2298548861) Called
13:57:27: ---------------------- Cleared OpenGL Capture ----------------------
13:57:27: Keepalive no longer found on gl, freeing capture data
13:57:27: wglSwapBuffers(2298548861) Called
13:57:27: setting up gl data
13:57:27: SwapBuffers(2298548861) Called
13:53:28: 1 CUDA capable devices found
13:53:28: [ GPU #0 - < GeForce GT 740M > has Compute SM 3.5, NVENC Available ]
13:55:58: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
13:55:58: -------------------------------
13:55:58: CPU Name: Intel(R) Core(TM) i7-4702MQ CPU @ 2.20GHz
13:55:58: CPU Speed: 2195MHz
13:55:58: Physical Memory: 4095MB Total, 4095MB Free
13:55:58: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
13:55:58: monitor 1: pos={0, 0}, size={1536, 864}
13:55:58: Windows Version: 6.2 Build 9200
13:55:58: Aero is Enabled
13:55:58: -------------------------------
13:55:58: OBS Modules:
13:55:58: Base Address Module
13:55:58: 01060000 OBS.exe
13:55:58: 73310000 OBSApi.dll
13:55:58: 6DD50000 DShowPlugin.dll
13:55:58: 6DD20000 GraphicsCapture.dll
13:55:58: 6DCF0000 NoiseGate.dll
13:55:58: 6DFB0000 PSVPlugin.dll
13:55:58: ------------------------------------------
13:55:58: Adapter 1
13:55:58: Video Adapter: Intel(R) HD Graphics 4600
13:55:58: Video Adapter Dedicated Video Memory: 0
13:55:58: Video Adapter Shared System Memory: 1879048192
13:55:58: Video Adapter Output 1: pos={0, 0}, size={1536, 864}, attached=true
13:55:58: ------------------------------------------
13:55:58: Adapter 2
13:55:58: Video Adapter: NVIDIA GeForce GT 740M
13:55:58: Video Adapter Dedicated Video Memory: 2068705280
13:55:58: Video Adapter Shared System Memory: 2147610624
13:55:58: =====Stream Start: 2014-08-06, 13:55:58===============================================
13:55:58: Multithreaded optimizations: On
13:55:58: Base resolution: 1920x1080
13:55:58: Output resolution: 1280x720
13:55:58: ------------------------------------------
13:55:58: Loading up D3D10 on Intel(R) HD Graphics 4600 (Adapter 1)...
13:55:58: ------------------------------------------
13:55:58: Audio Format: 48000 Hz
13:55:58: ------------------------------------------
13:55:58: Audio Channels: 2 Ch
13:55:58: Playback device Default
13:55:58: ------------------------------------------
13:55:58: Using desktop audio input: Speakers / HP (IDT High Definition Audio CODEC)
13:55:58: Global Audio time adjust: 0
13:55:58: ------------------------------------------
13:55:58: Audio Encoding: AAC
13:55:58: bitrate: 128
13:55:58: Using graphics capture
13:55:58: Trying to hook process: javaw.exe
13:55:58: Scene buffering time set to 400
13:55:58: Found QSV hardware support
13:55:58: ------------------------------------------
13:55:58: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE | MFX_IMPL_VIA_D3D11)
13:55:58: Using 14 bitstreams and 14 frame buffers
13:55:58: ------------------------------------------
13:55:58: Video Encoding: QSV
13:55:58: fps: 30
13:55:58: width: 1280, height: 720
13:55:58: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
13:55:58: profile: MFX_PROFILE_AVC_MAIN
13:55:58: CBR: yes
13:55:58: CFR: yes
13:55:58: max bitrate: 2400
13:55:58: ------------------------------------------
13:55:58: using memory capture
13:55:59: Capture window 0x0039050E invalid or changing, terminating capture
13:56:03: using memory capture
13:57:17: Capture window 0x000F06E0 invalid or changing, terminating capture
13:57:19: Total frames encoded: 2406, total frames duplicated: 36 (1.50%)
13:57:19: Total frames rendered: 2377, number of late frames: 3 (0.13%) (it's okay for some frames to be late)
13:57:19:
13:57:19: Profiler time results:
13:57:19:
13:57:19: ==============================================================
13:57:19: video thread frame - [100%] [avg time: 6.303 ms] [children: 1.82%] [unaccounted: 98.2%]
13:57:19: | scene->Preprocess - [0.0317%] [avg time: 0.002 ms]
13:57:19: | GPU download and conversion - [1.79%] [avg time: 0.113 ms] [children: 1.43%] [unaccounted: 0.365%]
13:57:19: | | flush - [0.603%] [avg time: 0.038 ms]
13:57:19: | | CopyResource - [0.698%] [avg time: 0.044 ms]
13:57:19: | | conversion to 4:2:0 - [0.127%] [avg time: 0.008 ms]
13:57:19: Convert444Threads - [100%] [avg time: 0.83 ms] [children: 98.9%] [unaccounted: 1.08%]
13:57:19: | Convert444toNV12 - [98.9%] [avg time: 0.821 ms]
13:57:19: encoder thread frame - [100%] [avg time: 0.181 ms] [children: 84%] [unaccounted: 16%]
13:57:19: | QueueEncodeTask - [50.8%] [avg time: 0.092 ms]
13:57:19: | ProcessEncodedFrame - [25.4%] [avg time: 0.046 ms]
13:57:19: | sending stuff out - [7.73%] [avg time: 0.014 ms]
13:57:19: ==============================================================
13:57:19:
13:57:19:
13:57:19: Profiler CPU results:
13:57:19:
13:57:19: ==============================================================
13:57:19: video thread frame - [cpu time: avg 5.206 ms, total 12375 ms] [avg calls per frame: 1]
13:57:19: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:57:19: | GPU download and conversion - [cpu time: avg 0.098 ms, total 234.375 ms] [avg calls per frame: 1]
13:57:19: | | flush - [cpu time: avg 0.026 ms, total 62.5 ms] [avg calls per frame: 1]
13:57:19: | | CopyResource - [cpu time: avg 0.052 ms, total 125 ms] [avg calls per frame: 1]
13:57:19: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:57:19: Convert444Threads - [cpu time: avg 0.74 ms, total 3500 ms] [avg calls per frame: 2]
13:57:19: | Convert444toNV12 - [cpu time: avg 0.73 ms, total 3453.13 ms] [avg calls per frame: 2]
13:57:19: encoder thread frame - [cpu time: avg 0.019 ms, total 46.875 ms] [avg calls per frame: 1]
13:57:19: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:57:19: | ProcessEncodedFrame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:57:19: | sending stuff out - [cpu time: avg 0.019 ms, total 46.875 ms] [avg calls per frame: 1]
13:57:19: ==============================================================
13:57:19:
13:57:19: =====Stream End: 2014-08-06, 13:57:19=================================================
Last game capture log:
2014-08-06, 13:55:58: we're booting up:
13:55:58: CaptureThread: attached to process javaw.exe
13:55:58: GL Present
13:55:58: (half life scientist) everything.. seems to be in order
13:55:58: SwapBuffers(3003193392) Called
13:55:58: NV Capture available
13:55:58: FBO available
13:55:58: setting up gl data
13:55:58: DoGLGPUHook: wglDXOpenDeviceNV failed
13:55:58: ---------------------- Cleared OpenGL Capture ----------------------
13:55:58: DoGLCPUHook: success
13:55:58: wglSwapBuffers(3003193392) Called
13:55:58: setting up gl data
13:55:58: SwapBuffers(3003193392) Called
13:55:58: successfully capturing gl frames via RAM
13:56:00: new GL DC found (788598413, was 3003193392), terminating gl capture
13:56:00: ---------------------- Cleared OpenGL Capture ----------------------
13:56:00: wglSwapBuffers(788598413) Called
13:56:00: setting up gl data
13:56:00: DoGLGPUHook: wglDXOpenDeviceNV failed
13:56:00: ---------------------- Cleared OpenGL Capture ----------------------
13:56:00: DoGLCPUHook: success
13:56:01: SwapBuffers(788598413) Called
13:56:01: setting up gl data
13:56:01: wglSwapBuffers(788598413) Called
13:56:03: successfully capturing gl frames via RAM
13:57:17: new GL DC found (2298548861, was 788598413), terminating gl capture
13:57:17: ---------------------- Cleared OpenGL Capture ----------------------
13:57:17: wglSwapBuffers(2298548861) Called
13:57:17: setting up gl data
13:57:17: DoGLGPUHook: wglDXOpenDeviceNV failed
13:57:17: ---------------------- Cleared OpenGL Capture ----------------------
13:57:17: DoGLCPUHook: success
13:57:17: SwapBuffers(2298548861) Called
13:57:17: setting up gl data
13:57:17: wglSwapBuffers(2298548861) Called
13:57:22: ---------------------- Cleared OpenGL Capture ----------------------
13:57:22: Keepalive no longer found on gl, freeing capture data
13:57:22: wglSwapBuffers(2298548861) Called
13:57:22: setting up gl data
13:57:22: DoGLGPUHook: wglDXOpenDeviceNV failed
13:57:22: ---------------------- Cleared OpenGL Capture ----------------------
13:57:22: DoGLCPUHook: success
13:57:22: SwapBuffers(2298548861) Called
13:57:22: setting up gl data
13:57:22: wglSwapBuffers(2298548861) Called
13:57:27: ---------------------- Cleared OpenGL Capture ----------------------
13:57:27: Keepalive no longer found on gl, freeing capture data
13:57:27: wglSwapBuffers(2298548861) Called
13:57:27: setting up gl data
13:57:27: SwapBuffers(2298548861) Called
And here is a video for a visual:
I know in this video I wasn't streaming but I wanted to see what it would look like before I would start streaming. I watched a couple of streamers who I know aren't partnered that have use lower bitrates and their streams look awesome(Minecraft). I just want to know if I am doing something wrong and if you could help me fix it. I just don't want it to look that pixelated.
Using Quicksync
Bitrate: 2400kbps
1080p downscaled to 720p
FPS: 30