Question / Help Is ingame FPS limited to streaming FPS?

dingmatt

New Member
Firstly I apologise if this question is asked a lot but any help that people can offer would be appreciated.

I'm currently having an issue with streaming League of Legends where the in game FPS seems to be limited to the frame rate that I'm streaming at, put basically if I configure my stream to 30fps then my game runs at 30fps (even though the ingame fps counter reports higher).

Now its not a huge problem as I've got more than enough bandwidth to stream at 60fps (meaning I can smooth out my gameplay) but as I've got a 3D display I'm use to playing vsync'd at 120fps (their is a little visual difference) and streaming 120fps is just overkill.

Is this a limitation to OBS or have I managed to set something up incorrectly?

Thanks for the feedback.
 

gpwnz

New Member
try using game capture at some other scene and the monitor capture on another scene. Whenever you load into game you switch to the scene where you have the game capture and when you are out of the game you will be on the scene with the monitor capture. Also in the video settings in game, put the frame rate cap to benchmark and disable the wait for vertical sync. See if these fix your problem
 

Xianahru

Member
No, its not limited to what you set your target framerate to. Did you make sure your LeagueOfLegends Framerateprofile is set to 'Benchmark' or smth higher than 30?
Are you using Monitor capture by any chance? Monitor capture with aero enabled makes the capture method even worse than it is with aero disabled. You should be using 2 scenes instead, one with monitor/windowcapture and one with gamecapture. For the launcher and the gameclient.
 
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