Firstly I apologise if this question is asked a lot but any help that people can offer would be appreciated.
I'm currently having an issue with streaming League of Legends where the in game FPS seems to be limited to the frame rate that I'm streaming at, put basically if I configure my stream to 30fps then my game runs at 30fps (even though the ingame fps counter reports higher).
Now its not a huge problem as I've got more than enough bandwidth to stream at 60fps (meaning I can smooth out my gameplay) but as I've got a 3D display I'm use to playing vsync'd at 120fps (their is a little visual difference) and streaming 120fps is just overkill.
Is this a limitation to OBS or have I managed to set something up incorrectly?
Thanks for the feedback.
I'm currently having an issue with streaming League of Legends where the in game FPS seems to be limited to the frame rate that I'm streaming at, put basically if I configure my stream to 30fps then my game runs at 30fps (even though the ingame fps counter reports higher).
Now its not a huge problem as I've got more than enough bandwidth to stream at 60fps (meaning I can smooth out my gameplay) but as I've got a 3D display I'm use to playing vsync'd at 120fps (their is a little visual difference) and streaming 120fps is just overkill.
Is this a limitation to OBS or have I managed to set something up incorrectly?
Thanks for the feedback.