Question / Help i need a little help

RainbowDashier

New Member
Code:
22:37:45: Open Broadcaster Software v0.57b - 32bit (´・ω・`)
22:37:45: -------------------------------
22:37:45: CPU Name: Intel(R) Core(TM)2 Quad CPU    Q8200  @ 2.33GHz
22:37:45: CPU Speed: 2338MHz
22:37:45: Physical Memory:  4095MB Total, 1986MB Free
22:37:45: stepping id: 10, model 7, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 4, total cores 4
22:37:45: monitor 1: pos={0, 0}, size={1920, 1080}
22:37:45: Windows Version: 6.1 Build 7601 S
22:37:45: Aero is Enabled
22:37:45: -------------------------------
22:37:45: OBS Modules:
22:37:45: Base Address     Module
22:37:45: 013A0000         OBS.exe
22:37:45: 6C190000         OBSApi.dll
22:37:45: 72560000         DShowPlugin.dll
22:37:45: 72A80000         GraphicsCapture.dll
22:37:45: 72C80000         NoiseGate.dll
22:37:45: 723F0000         PSVPlugin.dll
22:37:45: ------------------------------------------
22:37:45: Adapter 1
22:37:45:   Video Adapter: NVIDIA GeForce GTX 550 Ti
22:37:45:   Video Adapter Dedicated Video Memory: 1025179648
22:37:45:   Video Adapter Shared System Memory: 1878650880
22:37:45: =====Stream Start: 2013-09-28, 22:37:45===============================================
22:37:45:   Multithreaded optimizations: On
22:37:45:   Base resolution: 1870x1052
22:37:45:   Output resolution: 1244x700
22:37:45: ------------------------------------------
22:37:45: Loading up D3D10 on NVIDIA GeForce GTX 550 Ti...
22:37:45: ------------------------------------------
22:37:45: Audio Format: 44100hz
22:37:45: Playback device {0.0.0.00000000}.{a4bbceaf-7879-4bc0-ad32-e2ea83640a81}
22:37:45: ------------------------------------------
22:37:45: Using desktop audio input: Speakers (Realtek High Definition Audio)
22:37:45: ------------------------------------------
22:37:45: Using auxilary audio input: Microphone (USB Microphone)
22:37:45: Using Mic QPC timestamps
22:37:45: ------------------------------------------
22:37:45: Audio Encoding: AAC
22:37:45:     bitrate: 128
22:37:45: Using graphics capture
22:37:45: ------------------------------------------
22:37:45: Video Encoding: x264
22:37:45:     fps: 60
22:37:45:     width: 1244, height: 700
22:37:45:     preset: veryfast
22:37:45:     profile: high
22:37:45:     keyint: 120
22:37:45:     CBR: yes
22:37:45:     CFR: no
22:37:45:     max bitrate: 1000
22:37:45:     buffer size: 1000
22:37:45: ------------------------------------------
22:37:46: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 768000, samples per sec is 96000
22:37:46: MMDeviceAudioSource: Frequency for device 'Microphone (USB Microphone)' is 192000, samples per sec is 48000
22:37:46: Syncing audio to video time (WARNING: you should not be doing this if you are just having webcam desync, that's a separate issue)
22:37:46: SharedTexCapture hooked
22:38:03: SharedTexCapture hooked
22:38:05: Total frames encoded: 1134, total frames duplicated: 9 (0.79%)
22:38:05: Total frames rendered: 1138, number of late frames: 3 (0.26%) (it's okay for some frames to be late)
22:38:05: 
22:38:05: Profiler time results:
22:38:05: 
22:38:05: ==============================================================
22:38:05: video thread frame - [100%] [avg time: 1.047 ms] [children: 0.287%] [unaccounted: 99.7%]
22:38:05: | scene->Preprocess - [0.287%] [avg time: 0.003 ms]
22:38:05: GPU download and conversion - [100%] [avg time: 0.212 ms] [children: 84%] [unaccounted: 16%]
22:38:05: | flush - [59.4%] [avg time: 0.126 ms]
22:38:05: | CopyResource - [21.2%] [avg time: 0.045 ms]
22:38:05: | conversion to 4:2:0 - [3.3%] [avg time: 0.007 ms]
22:38:05: Convert444Threads - [100%] [avg time: 1.954 ms] [children: 98.8%] [unaccounted: 1.23%]
22:38:05: | Convert444toNV12 - [98.8%] [avg time: 1.93 ms]
22:38:05: encoder thread frame - [100%] [avg time: 3.374 ms]
22:38:05: ==============================================================
22:38:05: 
22:38:05: 
22:38:05: Profiler CPU results:
22:38:05: 
22:38:05: ==============================================================
22:38:05: video thread frame - [cpu time: avg 0.521 ms, total 593.75 ms] [avg calls per frame: 1]
22:38:05: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:38:05: GPU download and conversion - [cpu time: avg 0.096 ms, total 109.375 ms] [avg calls per frame: 1]
22:38:05: | flush - [cpu time: avg 0.027 ms, total 31.25 ms] [avg calls per frame: 1]
22:38:05: | CopyResource - [cpu time: avg 0.028 ms, total 31.25 ms] [avg calls per frame: 1]
22:38:05: | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:38:05: Convert444Threads - [cpu time: avg 1.912 ms, total 4265.63 ms] [avg calls per frame: 2]
22:38:05: | Convert444toNV12 - [cpu time: avg 1.884 ms, total 4203.13 ms] [avg calls per frame: 2]
22:38:05: encoder thread frame - [cpu time: avg 2.436 ms, total 2718.75 ms] [avg calls per frame: 1]
22:38:05: ==============================================================
22:38:05: 
22:38:05: =====Stream End: 2013-09-28, 22:38:05=================================================
22:38:07: Using fixed low latency mode, factor 20
22:38:07: =====Stream Start: 2013-09-28, 22:38:07===============================================
22:38:07:   Multithreaded optimizations: On
22:38:07:   Base resolution: 1870x1052
22:38:07:   Output resolution: 1244x700
22:38:07: ------------------------------------------
22:38:07: Loading up D3D10 on NVIDIA GeForce GTX 550 Ti...
22:38:07: ------------------------------------------
22:38:07: Audio Format: 44100hz
22:38:07: Playback device {0.0.0.00000000}.{a4bbceaf-7879-4bc0-ad32-e2ea83640a81}
22:38:07: ------------------------------------------
22:38:07: Using desktop audio input: Speakers (Realtek High Definition Audio)
22:38:07: ------------------------------------------
22:38:07: Using auxilary audio input: Microphone (USB Microphone)
22:38:07: Using Mic QPC timestamps
22:38:07: ------------------------------------------
22:38:07: Audio Encoding: AAC
22:38:07:     bitrate: 128
22:38:07: Using graphics capture
22:38:07: ------------------------------------------
22:38:07: Video Encoding: x264
22:38:07:     fps: 60
22:38:07:     width: 1244, height: 700
22:38:07:     preset: veryfast
22:38:07:     profile: high
22:38:07:     keyint: 120
22:38:07:     CBR: yes
22:38:07:     CFR: no
22:38:07:     max bitrate: 1000
22:38:07:     buffer size: 1000
22:38:07: ------------------------------------------
22:38:07: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 768000, samples per sec is 96000
22:38:07: MMDeviceAudioSource: Frequency for device 'Microphone (USB Microphone)' is 192000, samples per sec is 48000
22:38:07: SharedTexCapture hooked
22:38:07: Syncing audio to video time (WARNING: you should not be doing this if you are just having webcam desync, that's a separate issue)
22:38:08: Audio timestamp for device 'Microphone (USB Microphone)' was behind target timestamp by 17!  Had to delete audio segment.
22:38:08: Audio timestamp for device 'Microphone (USB Microphone)' was behind target timestamp by 17!  Had to delete audio segment.
"" (repeats till here)
22:46:52: Audio timestamp for device 'Microphone (USB Microphone)' was behind target timestamp by 17!  Had to delete audio segment.
22:47:11: GraphicsCaptureSource::NewCapture:  eliminating old capture
22:47:11: SharedTexCapture hooked
22:47:12: GraphicsCaptureSource::NewCapture:  eliminating old capture
22:47:12: SharedTexCapture hooked
22:47:41: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 59896 / 144384)
22:48:45: Total frames encoded: 38233, total frames duplicated: 15272 (39.94%)
22:48:45: Number of frames skipped due to encoder lag: 11102 (29.04%)
22:48:45: Total frames rendered: 24690, number of late frames: 1864 (7.55%) (it's okay for some frames to be late)
22:48:48: RTMPPublisher::SocketLoop: Graceful loop exit
22:48:48: Average send payload: 7424 bytes, average send interval: 52 ms
22:48:48: Number of times waited to send: 79, Waited for a total of 253183 bytes
22:48:48: Number of b-frames dropped: 191 (0.5%), Number of p-frames dropped: 179 (0.47%), Total 370 (0.97%)
22:48:48: Number of bytes sent: 89989198
22:48:48: 
22:48:48: Profiler time results:
22:48:48: 
22:48:48: ==============================================================
22:48:48: video thread frame - [100%] [avg time: 2.509 ms] [children: 0.279%] [unaccounted: 99.7%]
22:48:48: | scene->Preprocess - [0.279%] [avg time: 0.007 ms]
22:48:48: GPU download and conversion - [100%] [avg time: 2.327 ms] [children: 58.4%] [unaccounted: 41.6%]
22:48:48: | flush - [25.5%] [avg time: 0.594 ms]
22:48:48: | CopyResource - [31.8%] [avg time: 0.74 ms]
22:48:48: | conversion to 4:2:0 - [1.03%] [avg time: 0.024 ms]
22:48:48: Convert444Threads - [100%] [avg time: 1.967 ms] [children: 98.4%] [unaccounted: 1.58%]
22:48:48: | Convert444toNV12 - [98.4%] [avg time: 1.936 ms]
22:48:48: encoder thread frame - [100%] [avg time: 8.845 ms]
22:48:48: ==============================================================
22:48:48: 
22:48:48: 
22:48:48: Profiler CPU results:
22:48:48: 
22:48:48: ==============================================================
22:48:48: video thread frame - [cpu time: avg 0.69 ms, total 17046.9 ms] [avg calls per frame: 1]
22:48:48: | scene->Preprocess - [cpu time: avg 0 ms, total 15.625 ms] [avg calls per frame: 1]
22:48:48: GPU download and conversion - [cpu time: avg 0.188 ms, total 4656.25 ms] [avg calls per frame: 1]
22:48:48: | flush - [cpu time: avg 0.085 ms, total 2109.38 ms] [avg calls per frame: 1]
22:48:48: | CopyResource - [cpu time: avg 0.038 ms, total 937.5 ms] [avg calls per frame: 1]
22:48:48: | conversion to 4:2:0 - [cpu time: avg 0.006 ms, total 171.875 ms] [avg calls per frame: 1]
22:48:48: Convert444Threads - [cpu time: avg 1.575 ms, total 77734.4 ms] [avg calls per frame: 2]
22:48:48: | Convert444toNV12 - [cpu time: avg 1.562 ms, total 77062.5 ms] [avg calls per frame: 2]
22:48:48: encoder thread frame - [cpu time: avg 3.264 ms, total 124750 ms] [avg calls per frame: 1]
22:48:48: ==============================================================
22:48:48: 
22:48:48: =====Stream End: 2013-09-28, 22:48:48=================================================


Last game capture log:
2013-09-28, 22:37:45: we're booting up: 
22:37:45: D3D9 Present
22:37:45: D3D9EndScene called
22:37:46: D3DPRESENT_PARAMETERS {
22:37:46: 	BackBufferWidth: 1920
22:37:46: 	BackBufferHeight: 1080
22:37:46: 	BackBufferFormat: D3DFMT_X8R8G8B8
22:37:46: 	BackBufferCount: 1
22:37:46: 	MultiSampleType: D3DMULTISAMPLE_NONE
22:37:46: 	MultiSampleQuality: 0
22:37:46: 	SwapEffect: D3DSWAPEFFECT_DISCARD
22:37:46: 	hDeviceWindow: 2360574
22:37:46: 	Windowed: false
22:37:46: 	EnableAutoDepthStencil: false
22:37:46: 	AutoDepthStencilFormat: D3DFMT_UNKNOWN
22:37:46: 	Flags: None
22:37:46: 	FullScreen_RefreshRateInHz: 60
22:37:46: 	PresentationInterval: 1
22:37:46: };
22:37:46: successfully set up d3d9 hooks
22:37:46: (half life scientist) everything..  seems to be in order
22:37:46: D3D9Present called
22:37:46: DoD3D9GPUHook: success
22:37:46: D3DSURFACE_DESC {
22:37:46: 	Format: D3DFMT_X8R8G8B8
22:37:46: 	Type: D3DRTYPE_SURFACE
22:37:46: 	Usage: D3DUSAGE_RENDERTARGET 
22:37:46: 	Pool: D3DPOOL_DEFAULT
22:37:46: 	MultiSampleType: D3DMULTISAMPLE_NONE
22:37:46: 	MultiSampleQuality: 0
22:37:46: 	Width: 1920
22:37:46: 	Height: 1080
22:37:46: };
22:37:46: successfully capturing d3d9 frames via GPU
22:38:03: ---------------------- Cleared D3D9 Capture ----------------------
22:38:03: received restart event, capturing
22:38:03: DoD3D9GPUHook: success
22:38:03: D3D9EndScene called
22:38:03: D3D9Present called
22:38:03: D3DSURFACE_DESC {
22:38:03: 	Format: D3DFMT_X8R8G8B8
22:38:03: 	Type: D3DRTYPE_SURFACE
22:38:03: 	Usage: D3DUSAGE_RENDERTARGET 
22:38:03: 	Pool: D3DPOOL_DEFAULT
22:38:03: 	MultiSampleType: D3DMULTISAMPLE_NONE
22:38:03: 	MultiSampleQuality: 0
22:38:03: 	Width: 1920
22:38:03: 	Height: 1080
22:38:03: };
22:38:03: successfully capturing d3d9 frames via GPU
22:38:05: ---------------------- Cleared D3D9 Capture ----------------------
22:38:05: D3D9EndScene called
22:38:05: D3D9Present called
22:38:07: received restart event, capturing
22:38:07: DoD3D9GPUHook: success
22:38:07: D3DSURFACE_DESC {
22:38:07: 	Format: D3DFMT_X8R8G8B8
22:38:07: 	Type: D3DRTYPE_SURFACE
22:38:07: 	Usage: D3DUSAGE_RENDERTARGET 
22:38:07: 	Pool: D3DPOOL_DEFAULT
22:38:07: 	MultiSampleType: D3DMULTISAMPLE_NONE
22:38:07: 	MultiSampleQuality: 0
22:38:07: 	Width: 1920
22:38:07: 	Height: 1080
22:38:07: };
22:38:07: successfully capturing d3d9 frames via GPU
22:38:20: D3D9Reset called
22:38:20: ---------------------- Cleared D3D9 Capture ----------------------
22:38:21: successfully set up d3d9 hooks
22:38:21: D3D9Present called
22:38:21: DoD3D9GPUHook: success
22:38:21: D3D9EndScene called
22:38:21: D3DSURFACE_DESC {
22:38:21: 	Format: D3DFMT_X8R8G8B8
22:38:21: 	Type: D3DRTYPE_SURFACE
22:38:21: 	Usage: D3DUSAGE_RENDERTARGET 
22:38:21: 	Pool: D3DPOOL_DEFAULT
22:38:21: 	MultiSampleType: D3DMULTISAMPLE_NONE
22:38:21: 	MultiSampleQuality: 0
22:38:21: 	Width: 1920
22:38:21: 	Height: 1080
22:38:21: };
22:38:21: successfully capturing d3d9 frames via GPU
22:38:21: D3D9Reset called
22:38:22: ---------------------- Cleared D3D9 Capture ----------------------
22:38:22: successfully set up d3d9 hooks
22:38:22: D3D9EndScene called
22:38:23: D3D9Present called
22:38:23: DoD3D9GPUHook: success
22:38:24: D3DSURFACE_DESC {
22:38:24: 	Format: D3DFMT_X8R8G8B8
22:38:24: 	Type: D3DRTYPE_SURFACE
22:38:24: 	Usage: D3DUSAGE_RENDERTARGET 
22:38:24: 	Pool: D3DPOOL_DEFAULT
22:38:24: 	MultiSampleType: D3DMULTISAMPLE_NONE
22:38:24: 	MultiSampleQuality: 0
22:38:24: 	Width: 1920
22:38:24: 	Height: 1080
22:38:24: };
22:38:24: successfully capturing d3d9 frames via GPU
22:43:59: D3D9Reset called
22:43:59: ---------------------- Cleared D3D9 Capture ----------------------
22:44:00: successfully set up d3d9 hooks
22:44:00: D3D9Present called
22:44:00: DoD3D9GPUHook: success
22:44:00: D3D9EndScene called
22:44:01: D3DSURFACE_DESC {
22:44:01: 	Format: D3DFMT_X8R8G8B8
22:44:01: 	Type: D3DRTYPE_SURFACE
22:44:01: 	Usage: D3DUSAGE_RENDERTARGET 
22:44:01: 	Pool: D3DPOOL_DEFAULT
22:44:01: 	MultiSampleType: D3DMULTISAMPLE_NONE
22:44:01: 	MultiSampleQuality: 0
22:44:01: 	Width: 1920
22:44:01: 	Height: 1080
22:44:01: };
22:44:01: successfully capturing d3d9 frames via GPU
22:44:01: D3D9Reset called
22:44:01: ---------------------- Cleared D3D9 Capture ----------------------
22:44:01: successfully set up d3d9 hooks
22:44:01: D3D9EndScene called
22:44:02: D3D9Present called
22:44:02: DoD3D9GPUHook: success
22:44:02: D3DSURFACE_DESC {
22:44:02: 	Format: D3DFMT_X8R8G8B8
22:44:02: 	Type: D3DRTYPE_SURFACE
22:44:02: 	Usage: D3DUSAGE_RENDERTARGET 
22:44:02: 	Pool: D3DPOOL_DEFAULT
22:44:02: 	MultiSampleType: D3DMULTISAMPLE_NONE
22:44:02: 	MultiSampleQuality: 0
22:44:02: 	Width: 1920
22:44:02: 	Height: 1080
22:44:02: };
22:44:02: successfully capturing d3d9 frames via GPU
22:45:58: ---------------------- Cleared D3D9 Capture ----------------------
22:45:58: D3D9EndScene called
22:45:58: D3D9Present called
22:45:59: received restart event, capturing
22:45:59: DoD3D9GPUHook: success
22:45:59: D3DSURFACE_DESC {
22:45:59: 	Format: D3DFMT_X8R8G8B8
22:45:59: 	Type: D3DRTYPE_SURFACE
22:45:59: 	Usage: D3DUSAGE_RENDERTARGET 
22:45:59: 	Pool: D3DPOOL_DEFAULT
22:45:59: 	MultiSampleType: D3DMULTISAMPLE_NONE
22:45:59: 	MultiSampleQuality: 0
22:45:59: 	Width: 1920
22:45:59: 	Height: 1080
22:45:59: };
22:45:59: successfully capturing d3d9 frames via GPU
22:46:02: D3D9Reset called
22:46:02: ---------------------- Cleared D3D9 Capture ----------------------
22:46:03: successfully set up d3d9 hooks
22:46:03: D3D9Present called
22:46:03: DoD3D9GPUHook: success
22:46:03: D3D9EndScene called
22:46:04: D3DSURFACE_DESC {
22:46:04: 	Format: D3DFMT_X8R8G8B8
22:46:04: 	Type: D3DRTYPE_SURFACE
22:46:04: 	Usage: D3DUSAGE_RENDERTARGET 
22:46:04: 	Pool: D3DPOOL_DEFAULT
22:46:04: 	MultiSampleType: D3DMULTISAMPLE_NONE
22:46:04: 	MultiSampleQuality: 0
22:46:04: 	Width: 1920
22:46:04: 	Height: 1080
22:46:04: };
22:46:04: successfully capturing d3d9 frames via GPU
22:46:04: D3D9Reset called
22:46:04: ---------------------- Cleared D3D9 Capture ----------------------
22:46:05: successfully set up d3d9 hooks
22:46:05: D3D9EndScene called
22:46:05: D3D9Present called
22:46:06: DoD3D9GPUHook: success
22:46:06: D3DSURFACE_DESC {
22:46:06: 	Format: D3DFMT_X8R8G8B8
22:46:06: 	Type: D3DRTYPE_SURFACE
22:46:06: 	Usage: D3DUSAGE_RENDERTARGET 
22:46:06: 	Pool: D3DPOOL_DEFAULT
22:46:06: 	MultiSampleType: D3DMULTISAMPLE_NONE
22:46:06: 	MultiSampleQuality: 0
22:46:06: 	Width: 1920
22:46:06: 	Height: 1080
22:46:06: };
22:46:06: successfully capturing d3d9 frames via GPU
22:47:11: D3D9Reset called
22:47:11: ---------------------- Cleared D3D9 Capture ----------------------
22:47:11: successfully set up d3d9 hooks
22:47:11: D3D9Present called
22:47:11: DoD3D9GPUHook: success
22:47:11: D3D9EndScene called
22:47:12: D3DSURFACE_DESC {
22:47:12: 	Format: D3DFMT_X8R8G8B8
22:47:12: 	Type: D3DRTYPE_SURFACE
22:47:12: 	Usage: D3DUSAGE_RENDERTARGET 
22:47:12: 	Pool: D3DPOOL_DEFAULT
22:47:12: 	MultiSampleType: D3DMULTISAMPLE_NONE
22:47:12: 	MultiSampleQuality: 0
22:47:12: 	Width: 1920
22:47:12: 	Height: 1080
22:47:12: };
22:47:12: successfully capturing d3d9 frames via GPU
22:47:12: D3D9Reset called
22:47:12: ---------------------- Cleared D3D9 Capture ----------------------
22:47:12: successfully set up d3d9 hooks
22:47:12: D3D9EndScene called
22:47:12: D3D9Present called
22:47:12: DoD3D9GPUHook: success
22:47:12: D3DSURFACE_DESC {
22:47:12: 	Format: D3DFMT_X8R8G8B8
22:47:12: 	Type: D3DRTYPE_SURFACE
22:47:12: 	Usage: D3DUSAGE_RENDERTARGET 
22:47:12: 	Pool: D3DPOOL_DEFAULT
22:47:12: 	MultiSampleType: D3DMULTISAMPLE_NONE
22:47:12: 	MultiSampleQuality: 0
22:47:12: 	Width: 1920
22:47:12: 	Height: 1080
22:47:12: };
22:47:12: successfully capturing d3d9 frames via GPU
22:48:45: ---------------------- Cleared D3D9 Capture ----------------------
22:48:45: D3D9EndScene called
22:48:45: D3D9Present called
 
You're going to have to be more specific with what in particular you want help with...

Moved to Questions and Help.
 
I see some cases of mic issues, but it was only very briefly. What was the exact issue?
 
it says "Warning! Taking to Long to Encode. skipping." and i was trying to fix that also my stream lags/drops frames. i personaly am trying to start streaming or even recording but i would like my games to be fluid and not all choppy.
ive attached i picture of my settings maybe it would be just how i have it set up.
 

Attachments

Ah, I missed that. The skipping frames thing can happen for a number of reasons. I would probably recommend trying the latest test version and seeing if that helps at all -- it seems something's eating into your CPU there and causing you to skip frames in that particular instance.
 
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