Question / Help i need a little help

RainbowDashier

New Member
Code:
22:37:45: Open Broadcaster Software v0.57b - 32bit (´・ω・`)
22:37:45: -------------------------------
22:37:45: CPU Name: Intel(R) Core(TM)2 Quad CPU    Q8200  @ 2.33GHz
22:37:45: CPU Speed: 2338MHz
22:37:45: Physical Memory:  4095MB Total, 1986MB Free
22:37:45: stepping id: 10, model 7, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 4, total cores 4
22:37:45: monitor 1: pos={0, 0}, size={1920, 1080}
22:37:45: Windows Version: 6.1 Build 7601 S
22:37:45: Aero is Enabled
22:37:45: -------------------------------
22:37:45: OBS Modules:
22:37:45: Base Address     Module
22:37:45: 013A0000         OBS.exe
22:37:45: 6C190000         OBSApi.dll
22:37:45: 72560000         DShowPlugin.dll
22:37:45: 72A80000         GraphicsCapture.dll
22:37:45: 72C80000         NoiseGate.dll
22:37:45: 723F0000         PSVPlugin.dll
22:37:45: ------------------------------------------
22:37:45: Adapter 1
22:37:45:   Video Adapter: NVIDIA GeForce GTX 550 Ti
22:37:45:   Video Adapter Dedicated Video Memory: 1025179648
22:37:45:   Video Adapter Shared System Memory: 1878650880
22:37:45: =====Stream Start: 2013-09-28, 22:37:45===============================================
22:37:45:   Multithreaded optimizations: On
22:37:45:   Base resolution: 1870x1052
22:37:45:   Output resolution: 1244x700
22:37:45: ------------------------------------------
22:37:45: Loading up D3D10 on NVIDIA GeForce GTX 550 Ti...
22:37:45: ------------------------------------------
22:37:45: Audio Format: 44100hz
22:37:45: Playback device {0.0.0.00000000}.{a4bbceaf-7879-4bc0-ad32-e2ea83640a81}
22:37:45: ------------------------------------------
22:37:45: Using desktop audio input: Speakers (Realtek High Definition Audio)
22:37:45: ------------------------------------------
22:37:45: Using auxilary audio input: Microphone (USB Microphone)
22:37:45: Using Mic QPC timestamps
22:37:45: ------------------------------------------
22:37:45: Audio Encoding: AAC
22:37:45:     bitrate: 128
22:37:45: Using graphics capture
22:37:45: ------------------------------------------
22:37:45: Video Encoding: x264
22:37:45:     fps: 60
22:37:45:     width: 1244, height: 700
22:37:45:     preset: veryfast
22:37:45:     profile: high
22:37:45:     keyint: 120
22:37:45:     CBR: yes
22:37:45:     CFR: no
22:37:45:     max bitrate: 1000
22:37:45:     buffer size: 1000
22:37:45: ------------------------------------------
22:37:46: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 768000, samples per sec is 96000
22:37:46: MMDeviceAudioSource: Frequency for device 'Microphone (USB Microphone)' is 192000, samples per sec is 48000
22:37:46: Syncing audio to video time (WARNING: you should not be doing this if you are just having webcam desync, that's a separate issue)
22:37:46: SharedTexCapture hooked
22:38:03: SharedTexCapture hooked
22:38:05: Total frames encoded: 1134, total frames duplicated: 9 (0.79%)
22:38:05: Total frames rendered: 1138, number of late frames: 3 (0.26%) (it's okay for some frames to be late)
22:38:05: 
22:38:05: Profiler time results:
22:38:05: 
22:38:05: ==============================================================
22:38:05: video thread frame - [100%] [avg time: 1.047 ms] [children: 0.287%] [unaccounted: 99.7%]
22:38:05: | scene->Preprocess - [0.287%] [avg time: 0.003 ms]
22:38:05: GPU download and conversion - [100%] [avg time: 0.212 ms] [children: 84%] [unaccounted: 16%]
22:38:05: | flush - [59.4%] [avg time: 0.126 ms]
22:38:05: | CopyResource - [21.2%] [avg time: 0.045 ms]
22:38:05: | conversion to 4:2:0 - [3.3%] [avg time: 0.007 ms]
22:38:05: Convert444Threads - [100%] [avg time: 1.954 ms] [children: 98.8%] [unaccounted: 1.23%]
22:38:05: | Convert444toNV12 - [98.8%] [avg time: 1.93 ms]
22:38:05: encoder thread frame - [100%] [avg time: 3.374 ms]
22:38:05: ==============================================================
22:38:05: 
22:38:05: 
22:38:05: Profiler CPU results:
22:38:05: 
22:38:05: ==============================================================
22:38:05: video thread frame - [cpu time: avg 0.521 ms, total 593.75 ms] [avg calls per frame: 1]
22:38:05: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:38:05: GPU download and conversion - [cpu time: avg 0.096 ms, total 109.375 ms] [avg calls per frame: 1]
22:38:05: | flush - [cpu time: avg 0.027 ms, total 31.25 ms] [avg calls per frame: 1]
22:38:05: | CopyResource - [cpu time: avg 0.028 ms, total 31.25 ms] [avg calls per frame: 1]
22:38:05: | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:38:05: Convert444Threads - [cpu time: avg 1.912 ms, total 4265.63 ms] [avg calls per frame: 2]
22:38:05: | Convert444toNV12 - [cpu time: avg 1.884 ms, total 4203.13 ms] [avg calls per frame: 2]
22:38:05: encoder thread frame - [cpu time: avg 2.436 ms, total 2718.75 ms] [avg calls per frame: 1]
22:38:05: ==============================================================
22:38:05: 
22:38:05: =====Stream End: 2013-09-28, 22:38:05=================================================
22:38:07: Using fixed low latency mode, factor 20
22:38:07: =====Stream Start: 2013-09-28, 22:38:07===============================================
22:38:07:   Multithreaded optimizations: On
22:38:07:   Base resolution: 1870x1052
22:38:07:   Output resolution: 1244x700
22:38:07: ------------------------------------------
22:38:07: Loading up D3D10 on NVIDIA GeForce GTX 550 Ti...
22:38:07: ------------------------------------------
22:38:07: Audio Format: 44100hz
22:38:07: Playback device {0.0.0.00000000}.{a4bbceaf-7879-4bc0-ad32-e2ea83640a81}
22:38:07: ------------------------------------------
22:38:07: Using desktop audio input: Speakers (Realtek High Definition Audio)
22:38:07: ------------------------------------------
22:38:07: Using auxilary audio input: Microphone (USB Microphone)
22:38:07: Using Mic QPC timestamps
22:38:07: ------------------------------------------
22:38:07: Audio Encoding: AAC
22:38:07:     bitrate: 128
22:38:07: Using graphics capture
22:38:07: ------------------------------------------
22:38:07: Video Encoding: x264
22:38:07:     fps: 60
22:38:07:     width: 1244, height: 700
22:38:07:     preset: veryfast
22:38:07:     profile: high
22:38:07:     keyint: 120
22:38:07:     CBR: yes
22:38:07:     CFR: no
22:38:07:     max bitrate: 1000
22:38:07:     buffer size: 1000
22:38:07: ------------------------------------------
22:38:07: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 768000, samples per sec is 96000
22:38:07: MMDeviceAudioSource: Frequency for device 'Microphone (USB Microphone)' is 192000, samples per sec is 48000
22:38:07: SharedTexCapture hooked
22:38:07: Syncing audio to video time (WARNING: you should not be doing this if you are just having webcam desync, that's a separate issue)
22:38:08: Audio timestamp for device 'Microphone (USB Microphone)' was behind target timestamp by 17!  Had to delete audio segment.
22:38:08: Audio timestamp for device 'Microphone (USB Microphone)' was behind target timestamp by 17!  Had to delete audio segment.
"" (repeats till here)
22:46:52: Audio timestamp for device 'Microphone (USB Microphone)' was behind target timestamp by 17!  Had to delete audio segment.
22:47:11: GraphicsCaptureSource::NewCapture:  eliminating old capture
22:47:11: SharedTexCapture hooked
22:47:12: GraphicsCaptureSource::NewCapture:  eliminating old capture
22:47:12: SharedTexCapture hooked
22:47:41: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 59896 / 144384)
22:48:45: Total frames encoded: 38233, total frames duplicated: 15272 (39.94%)
22:48:45: Number of frames skipped due to encoder lag: 11102 (29.04%)
22:48:45: Total frames rendered: 24690, number of late frames: 1864 (7.55%) (it's okay for some frames to be late)
22:48:48: RTMPPublisher::SocketLoop: Graceful loop exit
22:48:48: Average send payload: 7424 bytes, average send interval: 52 ms
22:48:48: Number of times waited to send: 79, Waited for a total of 253183 bytes
22:48:48: Number of b-frames dropped: 191 (0.5%), Number of p-frames dropped: 179 (0.47%), Total 370 (0.97%)
22:48:48: Number of bytes sent: 89989198
22:48:48: 
22:48:48: Profiler time results:
22:48:48: 
22:48:48: ==============================================================
22:48:48: video thread frame - [100%] [avg time: 2.509 ms] [children: 0.279%] [unaccounted: 99.7%]
22:48:48: | scene->Preprocess - [0.279%] [avg time: 0.007 ms]
22:48:48: GPU download and conversion - [100%] [avg time: 2.327 ms] [children: 58.4%] [unaccounted: 41.6%]
22:48:48: | flush - [25.5%] [avg time: 0.594 ms]
22:48:48: | CopyResource - [31.8%] [avg time: 0.74 ms]
22:48:48: | conversion to 4:2:0 - [1.03%] [avg time: 0.024 ms]
22:48:48: Convert444Threads - [100%] [avg time: 1.967 ms] [children: 98.4%] [unaccounted: 1.58%]
22:48:48: | Convert444toNV12 - [98.4%] [avg time: 1.936 ms]
22:48:48: encoder thread frame - [100%] [avg time: 8.845 ms]
22:48:48: ==============================================================
22:48:48: 
22:48:48: 
22:48:48: Profiler CPU results:
22:48:48: 
22:48:48: ==============================================================
22:48:48: video thread frame - [cpu time: avg 0.69 ms, total 17046.9 ms] [avg calls per frame: 1]
22:48:48: | scene->Preprocess - [cpu time: avg 0 ms, total 15.625 ms] [avg calls per frame: 1]
22:48:48: GPU download and conversion - [cpu time: avg 0.188 ms, total 4656.25 ms] [avg calls per frame: 1]
22:48:48: | flush - [cpu time: avg 0.085 ms, total 2109.38 ms] [avg calls per frame: 1]
22:48:48: | CopyResource - [cpu time: avg 0.038 ms, total 937.5 ms] [avg calls per frame: 1]
22:48:48: | conversion to 4:2:0 - [cpu time: avg 0.006 ms, total 171.875 ms] [avg calls per frame: 1]
22:48:48: Convert444Threads - [cpu time: avg 1.575 ms, total 77734.4 ms] [avg calls per frame: 2]
22:48:48: | Convert444toNV12 - [cpu time: avg 1.562 ms, total 77062.5 ms] [avg calls per frame: 2]
22:48:48: encoder thread frame - [cpu time: avg 3.264 ms, total 124750 ms] [avg calls per frame: 1]
22:48:48: ==============================================================
22:48:48: 
22:48:48: =====Stream End: 2013-09-28, 22:48:48=================================================


Last game capture log:
2013-09-28, 22:37:45: we're booting up: 
22:37:45: D3D9 Present
22:37:45: D3D9EndScene called
22:37:46: D3DPRESENT_PARAMETERS {
22:37:46: 	BackBufferWidth: 1920
22:37:46: 	BackBufferHeight: 1080
22:37:46: 	BackBufferFormat: D3DFMT_X8R8G8B8
22:37:46: 	BackBufferCount: 1
22:37:46: 	MultiSampleType: D3DMULTISAMPLE_NONE
22:37:46: 	MultiSampleQuality: 0
22:37:46: 	SwapEffect: D3DSWAPEFFECT_DISCARD
22:37:46: 	hDeviceWindow: 2360574
22:37:46: 	Windowed: false
22:37:46: 	EnableAutoDepthStencil: false
22:37:46: 	AutoDepthStencilFormat: D3DFMT_UNKNOWN
22:37:46: 	Flags: None
22:37:46: 	FullScreen_RefreshRateInHz: 60
22:37:46: 	PresentationInterval: 1
22:37:46: };
22:37:46: successfully set up d3d9 hooks
22:37:46: (half life scientist) everything..  seems to be in order
22:37:46: D3D9Present called
22:37:46: DoD3D9GPUHook: success
22:37:46: D3DSURFACE_DESC {
22:37:46: 	Format: D3DFMT_X8R8G8B8
22:37:46: 	Type: D3DRTYPE_SURFACE
22:37:46: 	Usage: D3DUSAGE_RENDERTARGET 
22:37:46: 	Pool: D3DPOOL_DEFAULT
22:37:46: 	MultiSampleType: D3DMULTISAMPLE_NONE
22:37:46: 	MultiSampleQuality: 0
22:37:46: 	Width: 1920
22:37:46: 	Height: 1080
22:37:46: };
22:37:46: successfully capturing d3d9 frames via GPU
22:38:03: ---------------------- Cleared D3D9 Capture ----------------------
22:38:03: received restart event, capturing
22:38:03: DoD3D9GPUHook: success
22:38:03: D3D9EndScene called
22:38:03: D3D9Present called
22:38:03: D3DSURFACE_DESC {
22:38:03: 	Format: D3DFMT_X8R8G8B8
22:38:03: 	Type: D3DRTYPE_SURFACE
22:38:03: 	Usage: D3DUSAGE_RENDERTARGET 
22:38:03: 	Pool: D3DPOOL_DEFAULT
22:38:03: 	MultiSampleType: D3DMULTISAMPLE_NONE
22:38:03: 	MultiSampleQuality: 0
22:38:03: 	Width: 1920
22:38:03: 	Height: 1080
22:38:03: };
22:38:03: successfully capturing d3d9 frames via GPU
22:38:05: ---------------------- Cleared D3D9 Capture ----------------------
22:38:05: D3D9EndScene called
22:38:05: D3D9Present called
22:38:07: received restart event, capturing
22:38:07: DoD3D9GPUHook: success
22:38:07: D3DSURFACE_DESC {
22:38:07: 	Format: D3DFMT_X8R8G8B8
22:38:07: 	Type: D3DRTYPE_SURFACE
22:38:07: 	Usage: D3DUSAGE_RENDERTARGET 
22:38:07: 	Pool: D3DPOOL_DEFAULT
22:38:07: 	MultiSampleType: D3DMULTISAMPLE_NONE
22:38:07: 	MultiSampleQuality: 0
22:38:07: 	Width: 1920
22:38:07: 	Height: 1080
22:38:07: };
22:38:07: successfully capturing d3d9 frames via GPU
22:38:20: D3D9Reset called
22:38:20: ---------------------- Cleared D3D9 Capture ----------------------
22:38:21: successfully set up d3d9 hooks
22:38:21: D3D9Present called
22:38:21: DoD3D9GPUHook: success
22:38:21: D3D9EndScene called
22:38:21: D3DSURFACE_DESC {
22:38:21: 	Format: D3DFMT_X8R8G8B8
22:38:21: 	Type: D3DRTYPE_SURFACE
22:38:21: 	Usage: D3DUSAGE_RENDERTARGET 
22:38:21: 	Pool: D3DPOOL_DEFAULT
22:38:21: 	MultiSampleType: D3DMULTISAMPLE_NONE
22:38:21: 	MultiSampleQuality: 0
22:38:21: 	Width: 1920
22:38:21: 	Height: 1080
22:38:21: };
22:38:21: successfully capturing d3d9 frames via GPU
22:38:21: D3D9Reset called
22:38:22: ---------------------- Cleared D3D9 Capture ----------------------
22:38:22: successfully set up d3d9 hooks
22:38:22: D3D9EndScene called
22:38:23: D3D9Present called
22:38:23: DoD3D9GPUHook: success
22:38:24: D3DSURFACE_DESC {
22:38:24: 	Format: D3DFMT_X8R8G8B8
22:38:24: 	Type: D3DRTYPE_SURFACE
22:38:24: 	Usage: D3DUSAGE_RENDERTARGET 
22:38:24: 	Pool: D3DPOOL_DEFAULT
22:38:24: 	MultiSampleType: D3DMULTISAMPLE_NONE
22:38:24: 	MultiSampleQuality: 0
22:38:24: 	Width: 1920
22:38:24: 	Height: 1080
22:38:24: };
22:38:24: successfully capturing d3d9 frames via GPU
22:43:59: D3D9Reset called
22:43:59: ---------------------- Cleared D3D9 Capture ----------------------
22:44:00: successfully set up d3d9 hooks
22:44:00: D3D9Present called
22:44:00: DoD3D9GPUHook: success
22:44:00: D3D9EndScene called
22:44:01: D3DSURFACE_DESC {
22:44:01: 	Format: D3DFMT_X8R8G8B8
22:44:01: 	Type: D3DRTYPE_SURFACE
22:44:01: 	Usage: D3DUSAGE_RENDERTARGET 
22:44:01: 	Pool: D3DPOOL_DEFAULT
22:44:01: 	MultiSampleType: D3DMULTISAMPLE_NONE
22:44:01: 	MultiSampleQuality: 0
22:44:01: 	Width: 1920
22:44:01: 	Height: 1080
22:44:01: };
22:44:01: successfully capturing d3d9 frames via GPU
22:44:01: D3D9Reset called
22:44:01: ---------------------- Cleared D3D9 Capture ----------------------
22:44:01: successfully set up d3d9 hooks
22:44:01: D3D9EndScene called
22:44:02: D3D9Present called
22:44:02: DoD3D9GPUHook: success
22:44:02: D3DSURFACE_DESC {
22:44:02: 	Format: D3DFMT_X8R8G8B8
22:44:02: 	Type: D3DRTYPE_SURFACE
22:44:02: 	Usage: D3DUSAGE_RENDERTARGET 
22:44:02: 	Pool: D3DPOOL_DEFAULT
22:44:02: 	MultiSampleType: D3DMULTISAMPLE_NONE
22:44:02: 	MultiSampleQuality: 0
22:44:02: 	Width: 1920
22:44:02: 	Height: 1080
22:44:02: };
22:44:02: successfully capturing d3d9 frames via GPU
22:45:58: ---------------------- Cleared D3D9 Capture ----------------------
22:45:58: D3D9EndScene called
22:45:58: D3D9Present called
22:45:59: received restart event, capturing
22:45:59: DoD3D9GPUHook: success
22:45:59: D3DSURFACE_DESC {
22:45:59: 	Format: D3DFMT_X8R8G8B8
22:45:59: 	Type: D3DRTYPE_SURFACE
22:45:59: 	Usage: D3DUSAGE_RENDERTARGET 
22:45:59: 	Pool: D3DPOOL_DEFAULT
22:45:59: 	MultiSampleType: D3DMULTISAMPLE_NONE
22:45:59: 	MultiSampleQuality: 0
22:45:59: 	Width: 1920
22:45:59: 	Height: 1080
22:45:59: };
22:45:59: successfully capturing d3d9 frames via GPU
22:46:02: D3D9Reset called
22:46:02: ---------------------- Cleared D3D9 Capture ----------------------
22:46:03: successfully set up d3d9 hooks
22:46:03: D3D9Present called
22:46:03: DoD3D9GPUHook: success
22:46:03: D3D9EndScene called
22:46:04: D3DSURFACE_DESC {
22:46:04: 	Format: D3DFMT_X8R8G8B8
22:46:04: 	Type: D3DRTYPE_SURFACE
22:46:04: 	Usage: D3DUSAGE_RENDERTARGET 
22:46:04: 	Pool: D3DPOOL_DEFAULT
22:46:04: 	MultiSampleType: D3DMULTISAMPLE_NONE
22:46:04: 	MultiSampleQuality: 0
22:46:04: 	Width: 1920
22:46:04: 	Height: 1080
22:46:04: };
22:46:04: successfully capturing d3d9 frames via GPU
22:46:04: D3D9Reset called
22:46:04: ---------------------- Cleared D3D9 Capture ----------------------
22:46:05: successfully set up d3d9 hooks
22:46:05: D3D9EndScene called
22:46:05: D3D9Present called
22:46:06: DoD3D9GPUHook: success
22:46:06: D3DSURFACE_DESC {
22:46:06: 	Format: D3DFMT_X8R8G8B8
22:46:06: 	Type: D3DRTYPE_SURFACE
22:46:06: 	Usage: D3DUSAGE_RENDERTARGET 
22:46:06: 	Pool: D3DPOOL_DEFAULT
22:46:06: 	MultiSampleType: D3DMULTISAMPLE_NONE
22:46:06: 	MultiSampleQuality: 0
22:46:06: 	Width: 1920
22:46:06: 	Height: 1080
22:46:06: };
22:46:06: successfully capturing d3d9 frames via GPU
22:47:11: D3D9Reset called
22:47:11: ---------------------- Cleared D3D9 Capture ----------------------
22:47:11: successfully set up d3d9 hooks
22:47:11: D3D9Present called
22:47:11: DoD3D9GPUHook: success
22:47:11: D3D9EndScene called
22:47:12: D3DSURFACE_DESC {
22:47:12: 	Format: D3DFMT_X8R8G8B8
22:47:12: 	Type: D3DRTYPE_SURFACE
22:47:12: 	Usage: D3DUSAGE_RENDERTARGET 
22:47:12: 	Pool: D3DPOOL_DEFAULT
22:47:12: 	MultiSampleType: D3DMULTISAMPLE_NONE
22:47:12: 	MultiSampleQuality: 0
22:47:12: 	Width: 1920
22:47:12: 	Height: 1080
22:47:12: };
22:47:12: successfully capturing d3d9 frames via GPU
22:47:12: D3D9Reset called
22:47:12: ---------------------- Cleared D3D9 Capture ----------------------
22:47:12: successfully set up d3d9 hooks
22:47:12: D3D9EndScene called
22:47:12: D3D9Present called
22:47:12: DoD3D9GPUHook: success
22:47:12: D3DSURFACE_DESC {
22:47:12: 	Format: D3DFMT_X8R8G8B8
22:47:12: 	Type: D3DRTYPE_SURFACE
22:47:12: 	Usage: D3DUSAGE_RENDERTARGET 
22:47:12: 	Pool: D3DPOOL_DEFAULT
22:47:12: 	MultiSampleType: D3DMULTISAMPLE_NONE
22:47:12: 	MultiSampleQuality: 0
22:47:12: 	Width: 1920
22:47:12: 	Height: 1080
22:47:12: };
22:47:12: successfully capturing d3d9 frames via GPU
22:48:45: ---------------------- Cleared D3D9 Capture ----------------------
22:48:45: D3D9EndScene called
22:48:45: D3D9Present called
 

dodgepong

Administrator
Community Helper
You're going to have to be more specific with what in particular you want help with...

Moved to Questions and Help.
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
I see some cases of mic issues, but it was only very briefly. What was the exact issue?
 

RainbowDashier

New Member
it says "Warning! Taking to Long to Encode. skipping." and i was trying to fix that also my stream lags/drops frames. i personaly am trying to start streaming or even recording but i would like my games to be fluid and not all choppy.
ive attached i picture of my settings maybe it would be just how i have it set up.
 

Attachments

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Lain

Forum Admin
Lain
Forum Moderator
Developer
Ah, I missed that. The skipping frames thing can happen for a number of reasons. I would probably recommend trying the latest test version and seeing if that helps at all -- it seems something's eating into your CPU there and causing you to skip frames in that particular instance.
 
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