I do not know anything about networking or setting up advanced settings but about an hour into when I stream every single time I randomly lose packets. Here are the logs:
17:13:19: CLR host plugin strings not found, dynamically loading 4 strings
17:13:19: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
17:13:19: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
17:13:19: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
17:13:19: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
17:13:19: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
17:13:19: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
17:13:19: CLRHost:: Could not find/load browser settings at location C:\Users\Gregory\AppData\Roaming\OBS\pluginData\browser.json
17:13:19: CLRHost:: Exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\Gregory\AppData\Roaming\OBS\pluginData\browser.json'.
17:13:19: File name: 'C:\Users\Gregory\AppData\Roaming\OBS\pluginData\browser.json'
17:13:19: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
17:13:19: at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
17:13:19: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
17:13:19: at CLRBrowserSourcePlugin.Shared.BrowserSettings.Reload()
17:13:20: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
17:13:29: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
17:13:30: CUDA loaded successfully
17:13:30: 1 CUDA capable devices found
17:13:30: [ GPU #0 - < GeForce GT 740 > has Compute SM 3.0, NVENC Available ]
17:13:48: CLR host plugin instance deleted; removing dynamically loaded localization strings
Last game capture log:
2016-12-23, 01:04:18: we're booting up:
01:04:18: CaptureThread: attached to process csgo.exe
01:04:18: D3D9 Present
01:04:18: (half life scientist) everything.. seems to be in order
01:04:47: D3D9EndScene called
01:04:47: D3DPRESENT_PARAMETERS {
01:04:47: BackBufferWidth: 1600
01:04:47: BackBufferHeight: 900
01:04:47: BackBufferFormat: D3DFMT_A8R8G8B8
01:04:47: BackBufferCount: 1
01:04:47: MultiSampleType: D3DMULTISAMPLE_NONE
01:04:47: MultiSampleQuality: 0
01:04:47: SwapEffect: D3DSWAPEFFECT_DISCARD
01:04:47: hDeviceWindow: 132010
01:04:47: Windowed: false
01:04:47: EnableAutoDepthStencil: true
01:04:47: AutoDepthStencilFormat: D3DFMT_D24S8
01:04:47: Flags: None
01:04:47: FullScreen_RefreshRateInHz: 60
01:04:47: PresentationInterval: 2147483648
01:04:47: };
01:04:47: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
01:04:47: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
01:04:47: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
01:04:47: successfully set up d3d9 hooks
01:04:47: D3D9Present called
01:04:48: DoD3D9GPUHook: using offset workaround
01:04:48: DoD3D9GPUHook: success
01:04:48: D3DSURFACE_DESC {
01:04:48: Format: D3DFMT_A8R8G8B8
01:04:48: Type: D3DRTYPE_SURFACE
01:04:48: Usage: D3DUSAGE_RENDERTARGET
01:04:48: Pool: D3DPOOL_DEFAULT
01:04:48: MultiSampleType: D3DMULTISAMPLE_NONE
01:04:48: MultiSampleQuality: 0
01:04:48: Width: 1600
01:04:48: Height: 900
01:04:48: };
01:04:48: successfully capturing d3d9 frames via GPU
01:05:36: D3D9Reset called
01:05:36: ---------------------- Cleared D3D9 Capture ----------------------
01:05:36: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
01:05:36: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
01:05:36: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
01:05:36: successfully set up d3d9 hooks
01:05:41: D3D9EndScene called
01:05:41: D3D9Present called
01:05:41: DoD3D9GPUHook: using offset workaround
01:05:41: DoD3D9GPUHook: success
01:05:41: D3DSURFACE_DESC {
01:05:41: Format: D3DFMT_A8R8G8B8
01:05:41: Type: D3DRTYPE_SURFACE
01:05:41: Usage: D3DUSAGE_RENDERTARGET
01:05:41: Pool: D3DPOOL_DEFAULT
01:05:41: MultiSampleType: D3DMULTISAMPLE_NONE
01:05:41: MultiSampleQuality: 0
01:05:41: Width: 1600
01:05:41: Height: 900
01:05:41: };
01:05:41: successfully capturing d3d9 frames via GPU
01:10:40: ---------------------- Cleared D3D9 Capture ----------------------
01:10:40: received restart event, capturing
01:10:40: DoD3D9GPUHook: using offset workaround
01:10:40: DoD3D9GPUHook: success
01:10:40: D3D9EndScene called
01:10:40: D3D9Present called
01:10:51: ---------------------- Cleared D3D9 Capture ----------------------
01:10:51: received restart event, capturing
01:10:51: DoD3D9GPUHook: using offset workaround
01:10:51: DoD3D9GPUHook: success
01:10:51: D3D9Reset called
01:10:52: ---------------------- Cleared D3D9 Capture ----------------------
01:10:52: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
01:10:52: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
01:10:52: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
01:10:52: successfully set up d3d9 hooks
01:11:07: D3D9Present called
01:11:07: DoD3D9GPUHook: using offset workaround
01:11:07: DoD3D9GPUHook: success
01:11:07: D3D9Reset called
01:11:07: ---------------------- Cleared D3D9 Capture ----------------------
01:11:07: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
01:11:07: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
01:11:07: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
01:11:07: successfully set up d3d9 hooks
01:11:12: D3D9EndScene called
01:11:12: D3D9Present called
01:11:12: DoD3D9GPUHook: using offset workaround
01:11:12: DoD3D9GPUHook: success
01:11:13: D3DSURFACE_DESC {
01:11:13: Format: D3DFMT_A8R8G8B8
01:11:13: Type: D3DRTYPE_SURFACE
01:11:13: Usage: D3DUSAGE_RENDERTARGET
01:11:13: Pool: D3DPOOL_DEFAULT
01:11:13: MultiSampleType: D3DMULTISAMPLE_NONE
01:11:13: MultiSampleQuality: 0
01:11:13: Width: 1600
01:11:13: Height: 900
01:11:13: };
01:11:13: successfully capturing d3d9 frames via GPU
02:22:15: D3D9Reset called
02:22:15: ---------------------- Cleared D3D9 Capture ----------------------
02:22:16: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
02:22:16: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
02:22:16: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
02:22:16: successfully set up d3d9 hooks
02:22:25: D3D9Present called
02:22:25: DoD3D9GPUHook: using offset workaround
02:22:25: DoD3D9GPUHook: success
02:22:25: D3D9Reset called
02:22:26: ---------------------- Cleared D3D9 Capture ----------------------
02:22:26: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
02:22:26: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
02:22:26: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
02:22:26: successfully set up d3d9 hooks
02:22:34: D3D9EndScene called
02:22:34: D3D9Present called
02:22:34: DoD3D9GPUHook: using offset workaround
02:22:34: DoD3D9GPUHook: success
02:22:34: D3DSURFACE_DESC {
02:22:34: Format: D3DFMT_A8R8G8B8
02:22:34: Type: D3DRTYPE_SURFACE
02:22:34: Usage: D3DUSAGE_RENDERTARGET
02:22:34: Pool: D3DPOOL_DEFAULT
02:22:34: MultiSampleType: D3DMULTISAMPLE_NONE
02:22:34: MultiSampleQuality: 0
02:22:34: Width: 1600
02:22:34: Height: 900
02:22:34: };
02:22:34: successfully capturing d3d9 frames via GPU
02:25:22: D3D9Reset called
02:25:22: ---------------------- Cleared D3D9 Capture ----------------------
02:25:22: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
02:25:22: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
02:25:22: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
02:25:22: successfully set up d3d9 hooks
02:25:23: D3D9EndScene called
02:25:23: D3D9Present called
02:25:23: DoD3D9GPUHook: using offset workaround
02:25:23: DoD3D9GPUHook: success
02:25:23: D3DSURFACE_DESC {
02:25:23: Format: D3DFMT_A8R8G8B8
02:25:23: Type: D3DRTYPE_SURFACE
02:25:23: Usage: D3DUSAGE_RENDERTARGET
02:25:23: Pool: D3DPOOL_DEFAULT
02:25:23: MultiSampleType: D3DMULTISAMPLE_NONE
02:25:23: MultiSampleQuality: 0
02:25:23: Width: 1600
02:25:23: Height: 900
02:25:23: };
02:25:23: successfully capturing d3d9 frames via GPU
02:27:51: D3D9Reset called
02:27:51: ---------------------- Cleared D3D9 Capture ----------------------
02:27:52: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
02:27:52: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
02:27:52: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
02:27:52: successfully set up d3d9 hooks
02:27:53: D3D9EndScene called
02:27:53: D3D9Present called
02:27:53: DoD3D9GPUHook: using offset workaround
02:27:53: DoD3D9GPUHook: success
02:27:53: D3DSURFACE_DESC {
02:27:53: Format: D3DFMT_A8R8G8B8
02:27:53: Type: D3DRTYPE_SURFACE
02:27:53: Usage: D3DUSAGE_RENDERTARGET
02:27:53: Pool: D3DPOOL_DEFAULT
02:27:53: MultiSampleType: D3DMULTISAMPLE_NONE
02:27:53: MultiSampleQuality: 0
02:27:53: Width: 1600
02:27:53: Height: 900
02:27:53: };
02:27:53: successfully capturing d3d9 frames via GPU
02:29:14: D3D9Reset called
02:29:14: ---------------------- Cleared D3D9 Capture ----------------------
02:29:14: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
02:29:14: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
02:29:14: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
02:29:14: successfully set up d3d9 hooks
02:29:15: D3D9EndScene called
02:29:15: D3D9Present called
02:29:16: DoD3D9GPUHook: using offset workaround
02:29:16: DoD3D9GPUHook: success
02:29:16: D3DSURFACE_DESC {
02:29:16: Format: D3DFMT_A8R8G8B8
02:29:16: Type: D3DRTYPE_SURFACE
02:29:16: Usage: D3DUSAGE_RENDERTARGET
02:29:16: Pool: D3DPOOL_DEFAULT
02:29:16: MultiSampleType: D3DMULTISAMPLE_NONE
02:29:16: MultiSampleQuality: 0
02:29:16: Width: 1600
02:29:16: Height: 900
02:29:16: };
02:29:16: successfully capturing d3d9 frames via GPU
If someone could or wants to help me through voice I can link a discord chat.
17:13:19: CLR host plugin strings not found, dynamically loading 4 strings
17:13:19: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
17:13:19: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
17:13:19: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
17:13:19: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
17:13:19: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
17:13:19: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
17:13:19: CLRHost:: Could not find/load browser settings at location C:\Users\Gregory\AppData\Roaming\OBS\pluginData\browser.json
17:13:19: CLRHost:: Exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\Gregory\AppData\Roaming\OBS\pluginData\browser.json'.
17:13:19: File name: 'C:\Users\Gregory\AppData\Roaming\OBS\pluginData\browser.json'
17:13:19: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
17:13:19: at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
17:13:19: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
17:13:19: at CLRBrowserSourcePlugin.Shared.BrowserSettings.Reload()
17:13:20: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
17:13:29: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
17:13:30: CUDA loaded successfully
17:13:30: 1 CUDA capable devices found
17:13:30: [ GPU #0 - < GeForce GT 740 > has Compute SM 3.0, NVENC Available ]
17:13:48: CLR host plugin instance deleted; removing dynamically loaded localization strings
Last game capture log:
2016-12-23, 01:04:18: we're booting up:
01:04:18: CaptureThread: attached to process csgo.exe
01:04:18: D3D9 Present
01:04:18: (half life scientist) everything.. seems to be in order
01:04:47: D3D9EndScene called
01:04:47: D3DPRESENT_PARAMETERS {
01:04:47: BackBufferWidth: 1600
01:04:47: BackBufferHeight: 900
01:04:47: BackBufferFormat: D3DFMT_A8R8G8B8
01:04:47: BackBufferCount: 1
01:04:47: MultiSampleType: D3DMULTISAMPLE_NONE
01:04:47: MultiSampleQuality: 0
01:04:47: SwapEffect: D3DSWAPEFFECT_DISCARD
01:04:47: hDeviceWindow: 132010
01:04:47: Windowed: false
01:04:47: EnableAutoDepthStencil: true
01:04:47: AutoDepthStencilFormat: D3DFMT_D24S8
01:04:47: Flags: None
01:04:47: FullScreen_RefreshRateInHz: 60
01:04:47: PresentationInterval: 2147483648
01:04:47: };
01:04:47: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
01:04:47: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
01:04:47: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
01:04:47: successfully set up d3d9 hooks
01:04:47: D3D9Present called
01:04:48: DoD3D9GPUHook: using offset workaround
01:04:48: DoD3D9GPUHook: success
01:04:48: D3DSURFACE_DESC {
01:04:48: Format: D3DFMT_A8R8G8B8
01:04:48: Type: D3DRTYPE_SURFACE
01:04:48: Usage: D3DUSAGE_RENDERTARGET
01:04:48: Pool: D3DPOOL_DEFAULT
01:04:48: MultiSampleType: D3DMULTISAMPLE_NONE
01:04:48: MultiSampleQuality: 0
01:04:48: Width: 1600
01:04:48: Height: 900
01:04:48: };
01:04:48: successfully capturing d3d9 frames via GPU
01:05:36: D3D9Reset called
01:05:36: ---------------------- Cleared D3D9 Capture ----------------------
01:05:36: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
01:05:36: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
01:05:36: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
01:05:36: successfully set up d3d9 hooks
01:05:41: D3D9EndScene called
01:05:41: D3D9Present called
01:05:41: DoD3D9GPUHook: using offset workaround
01:05:41: DoD3D9GPUHook: success
01:05:41: D3DSURFACE_DESC {
01:05:41: Format: D3DFMT_A8R8G8B8
01:05:41: Type: D3DRTYPE_SURFACE
01:05:41: Usage: D3DUSAGE_RENDERTARGET
01:05:41: Pool: D3DPOOL_DEFAULT
01:05:41: MultiSampleType: D3DMULTISAMPLE_NONE
01:05:41: MultiSampleQuality: 0
01:05:41: Width: 1600
01:05:41: Height: 900
01:05:41: };
01:05:41: successfully capturing d3d9 frames via GPU
01:10:40: ---------------------- Cleared D3D9 Capture ----------------------
01:10:40: received restart event, capturing
01:10:40: DoD3D9GPUHook: using offset workaround
01:10:40: DoD3D9GPUHook: success
01:10:40: D3D9EndScene called
01:10:40: D3D9Present called
01:10:51: ---------------------- Cleared D3D9 Capture ----------------------
01:10:51: received restart event, capturing
01:10:51: DoD3D9GPUHook: using offset workaround
01:10:51: DoD3D9GPUHook: success
01:10:51: D3D9Reset called
01:10:52: ---------------------- Cleared D3D9 Capture ----------------------
01:10:52: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
01:10:52: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
01:10:52: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
01:10:52: successfully set up d3d9 hooks
01:11:07: D3D9Present called
01:11:07: DoD3D9GPUHook: using offset workaround
01:11:07: DoD3D9GPUHook: success
01:11:07: D3D9Reset called
01:11:07: ---------------------- Cleared D3D9 Capture ----------------------
01:11:07: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
01:11:07: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
01:11:07: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
01:11:07: successfully set up d3d9 hooks
01:11:12: D3D9EndScene called
01:11:12: D3D9Present called
01:11:12: DoD3D9GPUHook: using offset workaround
01:11:12: DoD3D9GPUHook: success
01:11:13: D3DSURFACE_DESC {
01:11:13: Format: D3DFMT_A8R8G8B8
01:11:13: Type: D3DRTYPE_SURFACE
01:11:13: Usage: D3DUSAGE_RENDERTARGET
01:11:13: Pool: D3DPOOL_DEFAULT
01:11:13: MultiSampleType: D3DMULTISAMPLE_NONE
01:11:13: MultiSampleQuality: 0
01:11:13: Width: 1600
01:11:13: Height: 900
01:11:13: };
01:11:13: successfully capturing d3d9 frames via GPU
02:22:15: D3D9Reset called
02:22:15: ---------------------- Cleared D3D9 Capture ----------------------
02:22:16: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
02:22:16: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
02:22:16: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
02:22:16: successfully set up d3d9 hooks
02:22:25: D3D9Present called
02:22:25: DoD3D9GPUHook: using offset workaround
02:22:25: DoD3D9GPUHook: success
02:22:25: D3D9Reset called
02:22:26: ---------------------- Cleared D3D9 Capture ----------------------
02:22:26: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
02:22:26: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
02:22:26: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
02:22:26: successfully set up d3d9 hooks
02:22:34: D3D9EndScene called
02:22:34: D3D9Present called
02:22:34: DoD3D9GPUHook: using offset workaround
02:22:34: DoD3D9GPUHook: success
02:22:34: D3DSURFACE_DESC {
02:22:34: Format: D3DFMT_A8R8G8B8
02:22:34: Type: D3DRTYPE_SURFACE
02:22:34: Usage: D3DUSAGE_RENDERTARGET
02:22:34: Pool: D3DPOOL_DEFAULT
02:22:34: MultiSampleType: D3DMULTISAMPLE_NONE
02:22:34: MultiSampleQuality: 0
02:22:34: Width: 1600
02:22:34: Height: 900
02:22:34: };
02:22:34: successfully capturing d3d9 frames via GPU
02:25:22: D3D9Reset called
02:25:22: ---------------------- Cleared D3D9 Capture ----------------------
02:25:22: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
02:25:22: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
02:25:22: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
02:25:22: successfully set up d3d9 hooks
02:25:23: D3D9EndScene called
02:25:23: D3D9Present called
02:25:23: DoD3D9GPUHook: using offset workaround
02:25:23: DoD3D9GPUHook: success
02:25:23: D3DSURFACE_DESC {
02:25:23: Format: D3DFMT_A8R8G8B8
02:25:23: Type: D3DRTYPE_SURFACE
02:25:23: Usage: D3DUSAGE_RENDERTARGET
02:25:23: Pool: D3DPOOL_DEFAULT
02:25:23: MultiSampleType: D3DMULTISAMPLE_NONE
02:25:23: MultiSampleQuality: 0
02:25:23: Width: 1600
02:25:23: Height: 900
02:25:23: };
02:25:23: successfully capturing d3d9 frames via GPU
02:27:51: D3D9Reset called
02:27:51: ---------------------- Cleared D3D9 Capture ----------------------
02:27:52: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
02:27:52: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
02:27:52: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
02:27:52: successfully set up d3d9 hooks
02:27:53: D3D9EndScene called
02:27:53: D3D9Present called
02:27:53: DoD3D9GPUHook: using offset workaround
02:27:53: DoD3D9GPUHook: success
02:27:53: D3DSURFACE_DESC {
02:27:53: Format: D3DFMT_A8R8G8B8
02:27:53: Type: D3DRTYPE_SURFACE
02:27:53: Usage: D3DUSAGE_RENDERTARGET
02:27:53: Pool: D3DPOOL_DEFAULT
02:27:53: MultiSampleType: D3DMULTISAMPLE_NONE
02:27:53: MultiSampleQuality: 0
02:27:53: Width: 1600
02:27:53: Height: 900
02:27:53: };
02:27:53: successfully capturing d3d9 frames via GPU
02:29:14: D3D9Reset called
02:29:14: ---------------------- Cleared D3D9 Capture ----------------------
02:29:14: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
02:29:14: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
02:29:14: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
02:29:14: successfully set up d3d9 hooks
02:29:15: D3D9EndScene called
02:29:15: D3D9Present called
02:29:16: DoD3D9GPUHook: using offset workaround
02:29:16: DoD3D9GPUHook: success
02:29:16: D3DSURFACE_DESC {
02:29:16: Format: D3DFMT_A8R8G8B8
02:29:16: Type: D3DRTYPE_SURFACE
02:29:16: Usage: D3DUSAGE_RENDERTARGET
02:29:16: Pool: D3DPOOL_DEFAULT
02:29:16: MultiSampleType: D3DMULTISAMPLE_NONE
02:29:16: MultiSampleQuality: 0
02:29:16: Width: 1600
02:29:16: Height: 900
02:29:16: };
02:29:16: successfully capturing d3d9 frames via GPU
If someone could or wants to help me through voice I can link a discord chat.