I have recording small games easily with no lag or stuttering, like Terraria. But when i try to record something like Don't Starve, I don't lag, but the recording lags/freezes?
most recent Log (ALL of it )
most recent Log (ALL of it )
Code:
Open Broadcaster Software v0.60b - 32bit (´・ω・`)
12:33:26: -------------------------------
12:33:26: CPU Name: Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz
12:33:26: CPU Speed: 1860MHz
12:33:26: Physical Memory: 3069MB Total, 1910MB Free
12:33:26: stepping id: 2, model 15, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 2, total cores 2
12:33:26: monitor 1: pos={0, 0}, size={1600, 900}
12:33:26: monitor 2: pos={1600, 0}, size={1440, 900}
12:33:26: Windows Version: 6.1 Build 7601 S
12:33:26: Aero is Disabled
12:33:26: -------------------------------
12:33:26: OBS Modules:
12:33:26: Base Address Module
12:33:26: 00BA0000 OBS.exe
12:33:26: 6F9C0000 OBSApi.dll
12:33:26: 6F780000 DShowPlugin.dll
12:33:26: 73FA0000 GraphicsCapture.dll
12:33:26: 74070000 NoiseGate.dll
12:33:26: 6F760000 PSVPlugin.dll
12:33:26: ------------------------------------------
12:33:26: Adapter 1
12:33:26: Video Adapter: NVIDIA GeForce 8400 GS
12:33:26: Video Adapter Dedicated Video Memory: 521601024
12:33:26: Video Adapter Shared System Memory: 1341120512
12:33:26: Video Adapter Output 1: pos={0, 0}, size={1600, 900}, attached=true
12:33:26: Video Adapter Output 2: pos={1600, 0}, size={1440, 900}, attached=true
12:33:26: =====Stream Start: 2014-02-07, 12:33:26===============================================
12:33:26: Multithreaded optimizations: Off
12:33:26: Base resolution: 1440x900
12:33:26: Output resolution: 576x360
12:33:26: ------------------------------------------
12:33:26: Loading up D3D10 on NVIDIA GeForce 8400 GS (Adapter 1)...
12:33:27: D3D10CreateDeviceAndSwapChain1: Failed on NVIDIA GeForce 8400 GS: 0x80004002. Trying compatibility mode
12:33:27: ------------------------------------------
12:33:27: Audio Format: 48000hz
12:33:27: Playback device Default
12:33:27: ------------------------------------------
12:33:27: Using desktop audio input: Speakers (High Definition Audio Device)
12:33:27: ------------------------------------------
12:33:27: Using auxilary audio input: Microphone (High Definition Audio Device)
12:33:27: ------------------------------------------
12:33:27: Audio Encoding: AAC
12:33:27: bitrate: 128
12:33:27: Using graphics capture
12:33:27: Scene buffering time set to 700
12:33:27: ------------------------------------------
12:33:27: Video Encoding: x264
12:33:27: fps: 30
12:33:27: width: 576, height: 360
12:33:27: preset: superfast
12:33:27: profile: high
12:33:27: keyint: 250
12:33:27: CBR: yes
12:33:27: CFR: no
12:33:27: max bitrate: 3500
12:33:27: buffer size: 3500
12:33:27: ------------------------------------------
12:33:27: SharedTexCapture hooked
12:33:34: Total frames encoded: 186, total frames duplicated: 71 (38.17%)
12:33:34: Total frames rendered: 126, number of late frames: 62 (49.21%) (it's okay for some frames to be late)
12:33:34:
12:33:34: Profiler time results:
12:33:34:
12:33:34: ==============================================================
12:33:34: video thread frame - [100%] [avg time: 45.668 ms] [children: 98%] [unaccounted: 2.02%]
12:33:34: | scene->Preprocess - [0.00438%] [avg time: 0.002 ms]
12:33:34: | GPU download and conversion - [98%] [avg time: 44.744 ms] [children: 120%] [unaccounted: -21.7%]
12:33:34: | | flush - [0.414%] [avg time: 0.189 ms]
12:33:34: | | CopyResource - [118%] [avg time: 53.861 ms]
12:33:34: | | conversion to 4:2:0 - [1.35%] [avg time: 0.616 ms] [children: 1.33%] [unaccounted: 0.0175%]
12:33:34: | | | Convert444toNV12 - [1.33%] [avg time: 0.608 ms]
12:33:34: encoder thread frame - [100%] [avg time: 0.749 ms]
12:33:34: ==============================================================
12:33:34:
12:33:34:
12:33:34: Profiler CPU results:
12:33:34:
12:33:34: ==============================================================
12:33:34: video thread frame - [cpu time: avg 2.604 ms, total 328.125 ms] [avg calls per frame: 1]
12:33:34: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:33:34: | GPU download and conversion - [cpu time: avg 2.232 ms, total 281.25 ms] [avg calls per frame: 1]
12:33:34: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:33:34: | | CopyResource - [cpu time: avg 1.972 ms, total 203.125 ms] [avg calls per frame: 1]
12:33:34: | | conversion to 4:2:0 - [cpu time: avg 0.765 ms, total 78.125 ms] [avg calls per frame: 1]
12:33:34: | | | Convert444toNV12 - [cpu time: avg 0.765 ms, total 78.125 ms] [avg calls per frame: 1]
12:33:34: encoder thread frame - [cpu time: avg 0.284 ms, total 46.875 ms] [avg calls per frame: 1]
12:33:34: ==============================================================
12:33:34:
12:33:34: =====Stream End: 2014-02-07, 12:33:34=================================================
12:33:44: CUDA loaded successfully
12:33:44: 1 CUDA capable devices found
12:33:44: [ GPU #0 - < GeForce 8400 GS > has Compute SM 1.1, NVENC Not Available ]
12:33:44: No NVENC capable devices found
12:34:02: =====Stream Start: 2014-02-07, 12:34:02===============================================
12:34:02: Multithreaded optimizations: Off
12:34:02: Base resolution: 1440x900
12:34:02: Output resolution: 576x360
12:34:02: ------------------------------------------
12:34:02: Loading up D3D10 on NVIDIA GeForce 8400 GS (Adapter 1)...
12:34:02: D3D10CreateDeviceAndSwapChain1: Failed on NVIDIA GeForce 8400 GS: 0x80004002. Trying compatibility mode
12:34:02: ------------------------------------------
12:34:02: Audio Format: 48000hz
12:34:02: Playback device Default
12:34:02: ------------------------------------------
12:34:02: Using desktop audio input: Speakers (High Definition Audio Device)
12:34:02: ------------------------------------------
12:34:02: Using auxilary audio input: Microphone (High Definition Audio Device)
12:34:02: ------------------------------------------
12:34:02: Audio Encoding: AAC
12:34:02: bitrate: 128
12:34:02: Using graphics capture
12:34:02: Scene buffering time set to 700
12:34:02: ------------------------------------------
12:34:02: Video Encoding: x264
12:34:02: fps: 30
12:34:02: width: 576, height: 360
12:34:02: preset: superfast
12:34:02: profile: high
12:34:02: keyint: 250
12:34:02: CBR: yes
12:34:02: CFR: no
12:34:02: max bitrate: 3500
12:34:02: buffer size: 3500
12:34:02: ------------------------------------------
12:34:02: SharedTexCapture hooked
12:34:51: Settings::Video: Disabling Aero
12:35:02: Settings::Encoding: Changing bitrate from 3500kb/s to 5000kb/s
12:35:04: Total frames encoded: 1831, total frames duplicated: 1195 (65.26%)
12:35:04: Total frames rendered: 650, number of late frames: 304 (46.77%) (it's okay for some frames to be late)
12:35:04:
12:35:04: Profiler time results:
12:35:04:
12:35:04: ==============================================================
12:35:04: video thread frame - [100%] [avg time: 84.611 ms] [children: 99.1%] [unaccounted: 0.859%]
12:35:04: | scene->Preprocess - [0.00236%] [avg time: 0.002 ms]
12:35:04: | GPU download and conversion - [99.1%] [avg time: 83.882 ms] [children: 103%] [unaccounted: -3.74%]
12:35:04: | | flush - [0.197%] [avg time: 0.167 ms]
12:35:04: | | CopyResource - [102%] [avg time: 86.275 ms]
12:35:04: | | conversion to 4:2:0 - [0.717%] [avg time: 0.607 ms] [children: 0.709%] [unaccounted: 0.00827%]
12:35:04: | | | Convert444toNV12 - [0.709%] [avg time: 0.6 ms]
12:35:04: encoder thread frame - [100%] [avg time: 0.85 ms]
12:35:04: ==============================================================
12:35:04:
12:35:04:
12:35:04: Profiler CPU results:
12:35:04:
12:35:04: ==============================================================
12:35:04: video thread frame - [cpu time: avg 3.076 ms, total 2000 ms] [avg calls per frame: 1]
12:35:04: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:35:04: | GPU download and conversion - [cpu time: avg 2.62 ms, total 1703.13 ms] [avg calls per frame: 1]
12:35:04: | | flush - [cpu time: avg 0.144 ms, total 93.75 ms] [avg calls per frame: 1]
12:35:04: | | CopyResource - [cpu time: avg 1.896 ms, total 1187.5 ms] [avg calls per frame: 1]
12:35:04: | | conversion to 4:2:0 - [cpu time: avg 0.625 ms, total 390.625 ms] [avg calls per frame: 1]
12:35:04: | | | Convert444toNV12 - [cpu time: avg 0.625 ms, total 390.625 ms] [avg calls per frame: 1]
12:35:04: encoder thread frame - [cpu time: avg 0.241 ms, total 437.5 ms] [avg calls per frame: 1]
12:35:04: ==============================================================
12:35:04:
12:35:04: =====Stream End: 2014-02-07, 12:35:04=================================================
12:35:05: =====Stream Start: 2014-02-07, 12:35:05===============================================
12:35:05: Multithreaded optimizations: Off
12:35:05: Base resolution: 1440x900
12:35:05: Output resolution: 1440x900
12:35:05: ------------------------------------------
12:35:05: Loading up D3D10 on NVIDIA GeForce 8400 GS (Adapter 1)...
12:35:05: D3D10CreateDeviceAndSwapChain1: Failed on NVIDIA GeForce 8400 GS: 0x80004002. Trying compatibility mode
12:35:05: ------------------------------------------
12:35:05: Audio Format: 48000hz
12:35:05: Playback device Default
12:35:05: ------------------------------------------
12:35:05: Using desktop audio input: Speakers (High Definition Audio Device)
12:35:05: ------------------------------------------
12:35:05: Using auxilary audio input: Microphone (High Definition Audio Device)
12:35:06: ------------------------------------------
12:35:06: Audio Encoding: AAC
12:35:06: bitrate: 128
12:35:06: Using graphics capture
12:35:06: Scene buffering time set to 700
12:35:06: ------------------------------------------
12:35:06: Video Encoding: x264
12:35:06: fps: 30
12:35:06: width: 1440, height: 900
12:35:06: preset: superfast
12:35:06: profile: high
12:35:06: keyint: 250
12:35:06: CBR: yes
12:35:06: CFR: no
12:35:06: max bitrate: 5000
12:35:06: buffer size: 5000
12:35:06: ------------------------------------------
12:35:06: SharedTexCapture hooked
12:35:06: GetQPCTimeNS: WTF, clock went backwards! 6580938891 < 6580938899
12:40:22: Total frames encoded: 9040, total frames duplicated: 9012 (99.69%)
12:40:22: Number of frames skipped due to encoder lag: 8882 (98.25%)
12:40:22: Total frames rendered: 29, number of late frames: 8 (27.59%) (it's okay for some frames to be late)
12:40:22:
12:40:22: Profiler time results:
12:40:22:
12:40:22: ==============================================================
12:40:22: video thread frame - [100%] [avg time: 361.613 ms] [children: 95.2%] [unaccounted: 4.77%]
12:40:22: | scene->Preprocess - [0.000553%] [avg time: 0.002 ms]
12:40:22: | GPU download and conversion - [95.2%] [avg time: 344.369 ms] [children: 345%] [unaccounted: -250%]
12:40:22: | | flush - [0.047%] [avg time: 0.17 ms]
12:40:22: | | CopyResource - [343%] [avg time: 1240.35 ms]
12:40:22: | | conversion to 4:2:0 - [2.1%] [avg time: 7.61 ms] [children: 2.1%] [unaccounted: 0.00498%]
12:40:22: | | | Convert444toNV12 - [2.1%] [avg time: 7.592 ms]
12:40:22: encoder thread frame - [100%] [avg time: 34.451 ms]
12:40:22: ==============================================================
12:40:22:
12:40:22:
12:40:22: Profiler CPU results:
12:40:22:
12:40:22: ==============================================================
12:40:22: video thread frame - [cpu time: avg 6.465 ms, total 187.5 ms] [avg calls per frame: 1]
12:40:22: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:40:22: | GPU download and conversion - [cpu time: avg 4.849 ms, total 140.625 ms] [avg calls per frame: 1]
12:40:22: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:40:22: | | CopyResource - [cpu time: avg 17.578 ms, total 140.625 ms] [avg calls per frame: 0]
12:40:22: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
12:40:22: | | | Convert444toNV12 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
12:40:22: encoder thread frame - [cpu time: avg 4.339 ms, total 39140.6 ms] [avg calls per frame: 1]
12:40:22: ==============================================================
12:40:22:
12:40:22: =====Stream End: 2014-02-07, 12:40:22=================================================
12:40:23: =====Stream Start: 2014-02-07, 12:40:23===============================================
12:40:23: Multithreaded optimizations: Off
12:40:23: Base resolution: 1440x900
12:40:23: Output resolution: 1440x900
12:40:23: ------------------------------------------
12:40:23: Loading up D3D10 on NVIDIA GeForce 8400 GS (Adapter 1)...
12:40:23: D3D10CreateDeviceAndSwapChain1: Failed on NVIDIA GeForce 8400 GS: 0x80004002. Trying compatibility mode
12:40:23: ------------------------------------------
12:40:23: Audio Format: 48000hz
12:40:23: Playback device Default
12:40:23: ------------------------------------------
12:40:23: Using desktop audio input: Speakers (High Definition Audio Device)
12:40:23: ------------------------------------------
12:40:23: Using auxilary audio input: Microphone (High Definition Audio Device)
12:40:23: ------------------------------------------
12:40:23: Audio Encoding: AAC
12:40:23: bitrate: 128
12:40:23: Using graphics capture
12:40:23: Scene buffering time set to 700
12:40:23: ------------------------------------------
12:40:23: Video Encoding: x264
12:40:23: fps: 30
12:40:23: width: 1440, height: 900
12:40:23: preset: superfast
12:40:23: profile: high
12:40:23: keyint: 250
12:40:23: CBR: yes
12:40:23: CFR: no
12:40:23: max bitrate: 5000
12:40:23: buffer size: 5000
12:40:23: ------------------------------------------
12:40:23: SharedTexCapture hooked
12:42:41: Total frames encoded: 3911, total frames duplicated: 3886 (99.36%)
12:42:41: Number of frames skipped due to encoder lag: 3852 (98.49%)
12:42:41: Total frames rendered: 29, number of late frames: 5 (17.24%) (it's okay for some frames to be late)
12:42:41:
12:42:41: Profiler time results:
12:42:41:
12:42:41: ==============================================================
12:42:41: video thread frame - [100%] [avg time: 149.894 ms] [children: 97.7%] [unaccounted: 2.31%]
12:42:41: | scene->Preprocess - [0.00133%] [avg time: 0.002 ms]
12:42:41: | GPU download and conversion - [97.7%] [avg time: 146.428 ms] [children: 567%] [unaccounted: -469%]
12:42:41: | | flush - [0.0981%] [avg time: 0.147 ms]
12:42:41: | | CopyResource - [562%] [avg time: 842.835 ms]
12:42:41: | | conversion to 4:2:0 - [4.59%] [avg time: 6.878 ms] [children: 4.16%] [unaccounted: 0.428%]
12:42:41: | | | Convert444toNV12 - [4.16%] [avg time: 6.237 ms]
12:42:41: encoder thread frame - [100%] [avg time: 34.269 ms]
12:42:41: ==============================================================
12:42:41:
12:42:41:
12:42:41: Profiler CPU results:
12:42:41:
12:42:41: ==============================================================
12:42:41: video thread frame - [cpu time: avg 4.849 ms, total 140.625 ms] [avg calls per frame: 1]
12:42:41: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:42:41: | GPU download and conversion - [cpu time: avg 3.771 ms, total 109.375 ms] [avg calls per frame: 1]
12:42:41: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:42:41: | | CopyResource - [cpu time: avg 15.625 ms, total 78.125 ms] [avg calls per frame: 0]
12:42:41: | | conversion to 4:2:0 - [cpu time: avg 7.812 ms, total 31.25 ms] [avg calls per frame: 0]
12:42:41: | | | Convert444toNV12 - [cpu time: avg 7.812 ms, total 31.25 ms] [avg calls per frame: 0]
12:42:41: encoder thread frame - [cpu time: avg 4.334 ms, total 16859.4 ms] [avg calls per frame: 1]
12:42:41: ==============================================================
12:42:41:
12:42:41: =====Stream End: 2014-02-07, 12:42:41=================================================
Last game capture log:
2014-02-07, 12:33:27: we're booting up:
12:33:27: CaptureThread: attached to process dontstarve_steam.exe
12:33:27: D3D9 Present
12:33:27: (half life scientist) everything.. seems to be in order
12:33:27: D3D9EndScene called
12:33:27: D3DPRESENT_PARAMETERS {
12:33:27: BackBufferWidth: 1
12:33:27: BackBufferHeight: 1
12:33:27: BackBufferFormat: D3DFMT_X8R8G8B8
12:33:27: BackBufferCount: 1
12:33:27: MultiSampleType: D3DMULTISAMPLE_NONE
12:33:27: MultiSampleQuality: 0
12:33:27: SwapEffect: D3DSWAPEFFECT_DISCARD
12:33:27: hDeviceWindow: 656140
12:33:27: Windowed: true
12:33:27: EnableAutoDepthStencil: false
12:33:27: AutoDepthStencilFormat: D3DFMT_UNKNOWN
12:33:27: Flags: None
12:33:27: FullScreen_RefreshRateInHz: 0
12:33:27: PresentationInterval: 0
12:33:27: };
12:33:27: successfully set up d3d9 hooks
12:33:27: D3D9SwapPresent called
12:33:27: DoD3D9GPUHook: success - d3d9ex
12:33:27: D3DSURFACE_DESC {
12:33:27: Format: D3DFMT_X8R8G8B8
12:33:27: Type: D3DRTYPE_SURFACE
12:33:27: Usage: D3DUSAGE_RENDERTARGET
12:33:27: Pool: D3DPOOL_DEFAULT
12:33:27: MultiSampleType: D3DMULTISAMPLE_NONE
12:33:27: MultiSampleQuality: 0
12:33:27: Width: 1280
12:33:27: Height: 720
12:33:27: };
12:33:27: successfully capturing d3d9 frames via GPU
12:33:34: ---------------------- Cleared D3D9 Capture ----------------------
12:33:34: D3D9EndScene called
12:33:34: D3D9SwapPresent called
12:34:02: received restart event, capturing
12:34:02: DoD3D9GPUHook: success - d3d9ex
12:34:02: D3DSURFACE_DESC {
12:34:02: Format: D3DFMT_X8R8G8B8
12:34:02: Type: D3DRTYPE_SURFACE
12:34:02: Usage: D3DUSAGE_RENDERTARGET
12:34:02: Pool: D3DPOOL_DEFAULT
12:34:02: MultiSampleType: D3DMULTISAMPLE_NONE
12:34:02: MultiSampleQuality: 0
12:34:02: Width: 1280
12:34:02: Height: 720
12:34:02: };
12:34:02: successfully capturing d3d9 frames via GPU
12:35:04: ---------------------- Cleared D3D9 Capture ----------------------
12:35:04: D3D9EndScene called
12:35:04: D3D9SwapPresent called
12:35:06: received restart event, capturing
12:35:06: DoD3D9GPUHook: success - d3d9ex
12:35:06: D3DSURFACE_DESC {
12:35:06: Format: D3DFMT_X8R8G8B8
12:35:06: Type: D3DRTYPE_SURFACE
12:35:06: Usage: D3DUSAGE_RENDERTARGET
12:35:06: Pool: D3DPOOL_DEFAULT
12:35:06: MultiSampleType: D3DMULTISAMPLE_NONE
12:35:06: MultiSampleQuality: 0
12:35:06: Width: 1280
12:35:06: Height: 720
12:35:06: };
12:35:06: successfully capturing d3d9 frames via GPU
12:40:22: ---------------------- Cleared D3D9 Capture ----------------------
12:40:22: D3D9EndScene called
12:40:22: D3D9SwapPresent called
12:40:23: received restart event, capturing
12:40:23: DoD3D9GPUHook: success - d3d9ex
12:40:23: D3DSURFACE_DESC {
12:40:23: Format: D3DFMT_X8R8G8B8
12:40:23: Type: D3DRTYPE_SURFACE
12:40:23: Usage: D3DUSAGE_RENDERTARGET
12:40:23: Pool: D3DPOOL_DEFAULT
12:40:23: MultiSampleType: D3DMULTISAMPLE_NONE
12:40:23: MultiSampleQuality: 0
12:40:23: Width: 1280
12:40:23: Height: 720
12:40:23: };
12:40:23: successfully capturing d3d9 frames via GPU
12:42:41: ---------------------- Cleared D3D9 Capture ----------------------
12:42:41: D3D9EndScene called
12:42:41: D3D9SwapPresent called